From 2a822b0d22b186eaa0a6e218f117a9924503e347 Mon Sep 17 00:00:00 2001 From: mr-russ <> Date: Fri, 28 Feb 2003 10:18:22 +0000 Subject: [PATCH] Fixed bug #233900: Train new units in pause mode didn't work. --- doc/ChangeLog.html | 2 ++ src/ui/interface.cpp | 6 +++--- src/ui/mouse.cpp | 14 +++++++------- 3 files changed, 12 insertions(+), 10 deletions(-) diff --git a/doc/ChangeLog.html b/doc/ChangeLog.html index 606e184b6..9ec3d1a54 100644 --- a/doc/ChangeLog.html +++ b/doc/ChangeLog.html @@ -1101,6 +1101,8 @@ <LI>Fixed "make buildit" (from Nehal Mistry). <LI>Fixed crash when middle clicking in a menu (from Nehal Mistry). <LI>Fixed crash on BSD (from Jimmy Salmon and ppl). + <LI>Fixed bug #233900: Train new units in pause mode didn't work. + (from Russell Smith). <LI>+++ </UL> </UL> diff --git a/src/ui/interface.cpp b/src/ui/interface.cpp index 4e15f143b..c9723f8d2 100644 --- a/src/ui/interface.cpp +++ b/src/ui/interface.cpp @@ -1068,12 +1068,12 @@ local int InputKey(int key) switch (key) { case '\r': if (Input[0] == '(') { - if (!GameObserve) { + if (!GameObserve && !GamePaused) { CommandLog("input", NoUnitP,FlushCommands,-1,-1,NoUnitP,Input,-1); CclCommand(Input); } } else if (NetworkFildes==-1) { - if (!GameObserve) { + if (!GameObserve && !GamePaused) { int ret; ret = HandleCheats(Input); if (ret) { @@ -1259,7 +1259,7 @@ global void HandleKeyDown(unsigned key,unsigned keychar) // If no modifier look if button bound if( !(KeyModifiers&(ModifierControl|ModifierAlt |ModifierSuper|ModifierHyper)) ) { - if( !GameObserve ) { + if( !GameObserve && !GamePaused ) { if( DoButtonPanelKey(key) ) { return; } diff --git a/src/ui/mouse.cpp b/src/ui/mouse.cpp index ede3af1a0..5afd250a8 100644 --- a/src/ui/mouse.cpp +++ b/src/ui/mouse.cpp @@ -1315,7 +1315,7 @@ global void UIHandleButtonDown(unsigned button) // Selecting target. (Move,Attack,Patrol,... commands); // if( CursorState==CursorStateSelect ) { - if( !GameObserve ) { + if( !GameObserve && !GamePaused ) { UISelectStateButtonDown(button); } return; @@ -1385,7 +1385,7 @@ global void UIHandleButtonDown(unsigned button) DebugLevel3("Cursor middle down %d,%d\n" _C_ CursorX _C_ CursorY); MustRedraw|=RedrawCursor; } else if( MouseButtons&RightButton ) { - if( !GameObserve ) { + if( !GameObserve && !GamePaused ) { Unit* unit; // FIXME: Rethink the complete chaos of coordinates here // FIXME: Johns: Perhaps we should use a pixel map coordinates @@ -1423,7 +1423,7 @@ global void UIHandleButtonDown(unsigned button) ViewportCenterViewpoint(TheUI.SelectedViewport, ScreenMinimap2MapX(CursorX), ScreenMinimap2MapY(CursorY)); } else if( MouseButtons&RightButton ) { - if( !GameObserve ) { + if( !GameObserve && !GamePaused ) { MakeLocalMissile(MissileTypeGreenCross ,ScreenMinimap2MapX(CursorX)*TileSizeX+TileSizeX/2 ,ScreenMinimap2MapY(CursorY)*TileSizeY+TileSizeY/2,0,0); @@ -1440,7 +1440,7 @@ global void UIHandleButtonDown(unsigned button) // clicked on info panel - selection shown // if( NumSelected>1 && ButtonUnderCursor && ButtonUnderCursor<10 ) { - if( !GameObserve ) { + if( !GameObserve && !GamePaused ) { DoSelectionButtons(ButtonUnderCursor-1,button); } } else if( (MouseButtons&LeftButton) ) { @@ -1464,7 +1464,7 @@ global void UIHandleButtonDown(unsigned button) // } else if( ButtonUnderCursor>3 && ButtonUnderCursor<10 ) { if( NumSelected==1 && Selected[0]->Type->Transporter ) { - if( !GameObserve ) { + if( !GameObserve && !GamePaused ) { if( Selected[0]->OnBoard[ButtonUnderCursor-4] ) { // FIXME: should check if valid here. SendCommandUnload(Selected[0] @@ -1476,7 +1476,7 @@ global void UIHandleButtonDown(unsigned button) } else if( NumSelected==1 && Selected[0]->Type->Building && Selected[0]->Orders[0].Action==UnitActionTrain) { - if( !GameObserve ) { + if( !GameObserve && !GamePaused ) { int slotid = ButtonUnderCursor-4; if ( Selected[0]->Data.Train.Count == 1 ) { // FIXME: ignore clicks that did not hit @@ -1499,7 +1499,7 @@ global void UIHandleButtonDown(unsigned button) // clicked on button panel // } else if( ButtonUnderCursor>9 ) { - if( !GameObserve ) { + if( !GameObserve && !GamePaused ) { DoButtonButtonClicked(ButtonUnderCursor-10); } }