Cleanup
This commit is contained in:
parent
b3f0f9e12c
commit
2a32252d39
27 changed files with 103 additions and 103 deletions
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@ -66,7 +66,7 @@
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**
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** @note Can be faster written.
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*/
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static int AiCheckSurrounding(const Unit * worker, const UnitType * type, int x, int y, int flag)
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static int AiCheckSurrounding(const Unit* worker, const UnitType* type, int x, int y, int flag)
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{
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static int dirs[5][2] = {{1,0},{0,1},{-1,0},{0,-1},{0,0}};
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int surrounding[1024]; // Max criconference for building
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@ -148,8 +148,8 @@ static int AiCheckSurrounding(const Unit * worker, const UnitType * type, int x,
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**
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** @return True if place found, false if no found.
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*/
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static int AiFindBuildingPlace2(const Unit * worker, const UnitType * type,
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int ox, int oy, int *dx, int *dy, int flag)
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static int AiFindBuildingPlace2(const Unit* worker, const UnitType* type,
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int ox, int oy, int* dx, int* dy, int flag)
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{
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static const int xoffset[] = { 0, -1, +1, 0, -1, +1, -1, +1 };
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static const int yoffset[] = { -1, 0, 0, +1, -1, -1, +1, +1 };
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@ -168,8 +168,8 @@ static int AiFindBuildingPlace2(const Unit * worker, const UnitType * type,
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int ep;
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int i;
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int w;
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unsigned char *m;
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unsigned char *matrix;
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unsigned char* m;
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unsigned char* matrix;
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points = malloc(TheMap.Width * TheMap.Height);
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size = TheMap.Width * TheMap.Height / sizeof (*points);
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@ -289,14 +289,14 @@ static int AiFindBuildingPlace2(const Unit * worker, const UnitType * type,
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** @todo FIXME: This is slow really slow, using
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** two flood fills, is not a perfect solution.
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*/
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static int AiFindHallPlace(const Unit * worker, const UnitType * type, int *dx, int *dy)
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static int AiFindHallPlace(const Unit* worker, const UnitType* type, int* dx, int* dy)
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{
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static const int xoffset[] = { 0, -1, +1, 0, -1, +1, -1, +1 };
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static const int yoffset[] = { -1, 0, 0, +1, -1, -1, +1, +1 };
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struct {
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unsigned short X;
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unsigned short Y;
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} *points;
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} *points;
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int size;
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int x;
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int y;
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@ -308,10 +308,10 @@ static int AiFindHallPlace(const Unit * worker, const UnitType * type, int *dx,
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int ep;
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int i;
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int w;
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unsigned char *m;
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unsigned char *morg;
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unsigned char *matrix;
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Unit *mine;
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unsigned char* m;
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unsigned char* morg;
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unsigned char* matrix;
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Unit* mine;
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int destx;
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int desty;
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@ -456,15 +456,15 @@ static int AiFindHallPlace(const Unit * worker, const UnitType * type, int *dx,
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** @todo FIXME: This is slow really slow, using two flood
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** fills, is not a perfect solution.
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*/
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static int AiFindLumberMillPlace(const Unit * worker, const UnitType * type, int *dx,
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int *dy)
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static int AiFindLumberMillPlace(const Unit* worker, const UnitType* type, int* dx,
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int* dy)
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{
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static const int xoffset[] = { 0, -1, +1, 0, -1, +1, -1, +1 };
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static const int yoffset[] = { -1, 0, 0, +1, -1, -1, +1, +1 };
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struct {
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unsigned short X;
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unsigned short Y;
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} *points;
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} *points;
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int size;
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int x;
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int y;
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@ -476,9 +476,9 @@ static int AiFindLumberMillPlace(const Unit * worker, const UnitType * type, int
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int ep;
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int i;
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int w;
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unsigned char *m;
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unsigned char *morg;
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unsigned char *matrix;
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unsigned char* m;
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unsigned char* morg;
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unsigned char* matrix;
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x = worker->X;
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y = worker->Y;
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@ -113,7 +113,7 @@ static Unit* EnemyOnMapTile(const Unit* source, int tx, int ty)
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**
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** @note only works for water transporters!
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*/
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static void AiMarkWaterTransporter(const Unit * unit, unsigned char *matrix)
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static void AiMarkWaterTransporter(const Unit* unit, unsigned char* matrix)
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{
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static const int xoffset[] = { 0, -1, +1, 0, -1, +1, -1, +1 };
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static const int yoffset[] = { -1, 0, 0, +1, -1, -1, +1, +1 };
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@ -385,12 +385,12 @@ int AiFindWall(AiForce* force)
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int ep;
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int i;
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int w;
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unsigned char *m;
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unsigned char *matrix;
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unsigned char* m;
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unsigned char* matrix;
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int destx;
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int desty;
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AiUnit *aiunit;
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Unit *unit;
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AiUnit* aiunit;
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Unit* unit;
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// Find a unit to use. Best choice is a land unit with range 1.
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// Next best choice is any land unit. Otherwise just use the first.
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@ -49,7 +49,7 @@
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**
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** @param argc Number of command line argurments
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*/
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void beos_init(int argc, char **argv)
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void beos_init(int argc, char** argv)
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{
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}
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@ -36,7 +36,7 @@ extern "C" {
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**
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** @param argc Number of command line argurments
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*/
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void beos_init(int argc, char **argv)
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void beos_init(int argc, char** argv)
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{
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BPath path( argv[0] );
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path.GetParent( &path );
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@ -393,7 +393,7 @@ static void RecalculateShownUnits(void)
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const UnitType* type;
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if (!ShownUnitTypes) {
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ShownUnitTypes = malloc(sizeof(char *) * MaxUnitIndex);
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ShownUnitTypes = malloc(sizeof(char*) * MaxUnitIndex);
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}
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for (n = i = 0; i < MaxUnitIndex; ++i) {
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@ -1937,7 +1937,7 @@ static void CreateEditor(void)
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++i;
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}
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n = i + 1;
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EditorUnitTypes = malloc(sizeof(char *) * n);
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EditorUnitTypes = malloc(sizeof(char*) * n);
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for (i = 0; i < n; ++i) {
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EditorUnitTypes[i] = UnitTypeWcNames[i];
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}
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@ -85,12 +85,12 @@ static char* SaveGlobal(lua_State *l, int is_root)
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{
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int type_key;
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int type_value;
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const char *sep;
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const char *key;
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char *value;
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char *res;
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const char* sep;
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const char* key;
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char* value;
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char* res;
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int first;
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char *tmp;
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char* tmp;
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int b;
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// Assert(!is_root || !lua_gettop(l));
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@ -70,7 +70,7 @@ extern void EditorMainLoop(void);
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extern void EditorUpdateDisplay(void);
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/// Save a pud from editor
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extern int EditorSavePud(const char *file);
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extern int EditorSavePud(const char* file);
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/// Register ccl features
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extern void EditorCclRegister(void);
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@ -132,7 +132,7 @@ enum _game_font_ {
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** Font names
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** @todo should use the names of the real fonts.
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*/
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extern char *FontNames[];
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extern char* FontNames[];
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/*----------------------------------------------------------------------------
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-- Functions
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@ -112,19 +112,19 @@ enum {
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----------------------------------------------------------------------------*/
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/// Library file open
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extern CLFile *CLopen(const char *fn, long flags);
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extern CLFile* CLopen(const char* fn, long flags);
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/// Library file close
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extern int CLclose(CLFile *file);
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extern int CLclose(CLFile* file);
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/// Library file flush
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extern void CLflush(CLFile *file);
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extern void CLflush(CLFile* file);
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/// Library file read
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extern int CLread(CLFile *file, void *buf, size_t len);
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extern int CLread(CLFile* file, void* buf, size_t len);
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/// Library file seek
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extern int CLseek(CLFile *file, long offset, int whence);
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extern int CLseek(CLFile* file, long offset, int whence);
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/// Library file tell
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extern long CLtell(CLFile *file);
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extern long CLtell(CLFile* file);
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/// Library file write
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extern int CLprintf(CLFile *file, char *format, ...);
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extern int CLprintf(CLFile* file, char* format, ...);
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#endif // USE_ZLIB || USE_BZ2LIB
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@ -16,7 +16,7 @@ extern "C" {
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#define LIBCDA_VERSION_STR "0.5"
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extern const char *cd_error;
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extern const char* cd_error;
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int cd_init(void);
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@ -300,7 +300,7 @@ extern void VideoDrawTile(const int, int, int);
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/// Draws tiles display and video mode independ
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extern void MapDrawTile(int, int, int);
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/// Vision Table to see where to locate goals and vision
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extern unsigned char *VisionTable[3];
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extern unsigned char* VisionTable[3];
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/// Companion table for fast lookups
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extern int *VisionLookup;
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@ -364,18 +364,18 @@ extern void InitMenuFuncHash(void);
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extern void InitMenus(int race);
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/// Draw menu
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extern void DrawMenu(Menu *menu);
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extern void DrawMenu(Menu* menu);
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/// Draw menu button
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extern void DrawMenuButton(MenuButtonId button, unsigned flags, int transparent, int w, int h,
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int x, int y, const int font, const unsigned char *text, char *normalcolor, char *reversecolor);
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int x, int y, const int font, const unsigned char* text, char* normalcolor, char* reversecolor);
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/// Set menu backgound and draw it
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extern void MenusSetBackground(void);
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/// Draw and process a menu
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extern void ProcessMenu(const char *MenuId, int Loop);
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extern void ProcessMenu(const char* MenuId, int Loop);
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/// End the current menu
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extern void EndMenu(void);
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/// Find a menu by id
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extern Menu *FindMenu(const char *MenuId);
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extern Menu *FindMenu(const char* MenuId);
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/// The scenario path received from server, Update the client menu
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extern int NetClientSelectScenario(void);
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extern void SetupEditor(void);
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/// Error menu
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extern void ErrorMenu(char *);
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extern void ErrorMenu(char*);
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/// Menu Loop
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extern void MenuLoop(char *filename, WorldMap *map);
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extern void MenuLoop(char* filename, WorldMap* map);
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/// Pre menu setup
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extern void PreMenuSetup(void);
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@ -62,7 +62,7 @@
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*/
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#ifdef __ULTRA_SPARC__
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extern unsigned short inline AccessLE16(unsigned char *p) {
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extern unsigned short inline AccessLE16(unsigned char* p) {
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return p[0] + (p[1] << 8);
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}
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*/
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#ifdef __ULTRA_SPARC__
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extern unsigned inline AccessLE32(unsigned char *p) {
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extern unsigned inline AccessLE32(unsigned char* p) {
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return p[0] + (p[1] << 8) + (p[2] << 16) + (p[3] <<24);
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}
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*/
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#ifdef __ULTRA_SPARC__
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extern unsigned short inline _FetchLE16(unsigned char **pp) {
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unsigned char *p = *pp;
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extern unsigned short inline _FetchLE16(unsigned char** pp) {
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unsigned char* p = *pp;
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unsigned short i = p[0] + (p[1] << 8);
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(*pp) += 2;
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return i;
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*/
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#ifdef __ULTRA_SPARC__
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extern unsigned inline _FetchLE32(unsigned char **pp) {
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unsigned char *p = *pp;
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extern unsigned inline _FetchLE32(unsigned char** pp) {
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unsigned char* p = *pp;
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unsigned int i = p[0] + (p[1] << 8) + (p[2] << 16) + (p[3] <<24);
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(*pp) += 4;
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return i;
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@ -213,8 +213,8 @@ extern void NetworkInitClientConnect(void); ///< Setup network connect state ma
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extern void NetworkExitClientConnect(void); ///< Terminate network connect state machine for clients
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extern void NetworkInitServerConnect(void); ///< Setup network connect state machine for the server
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extern void NetworkExitServerConnect(void); ///< Terminate network connect state machine for the server
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extern int NetworkParseSetupEvent(const char *buf, int size); ///< Parse a network connect event
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extern int NetworkSetupServerAddress(const char *serveraddr); ///< Menu: Setup the server IP
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extern int NetworkParseSetupEvent(const char* buf, int size); ///< Parse a network connect event
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extern int NetworkSetupServerAddress(const char* serveraddr); ///< Menu: Setup the server IP
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extern void NetworkProcessClientRequest(void); ///< Menu Loop: Send out client request messages
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extern void NetworkProcessServerRequest(void); ///< Menu Loop: Send out server request messages
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extern void NetworkServerResyncClients(void); ///< Menu Loop: Server: Mark clients state to send stateinfo message
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unsigned int Frequency; ///< frequency in hz
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unsigned short BitsPerSample; ///< bits in a sample 8/16/32
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unsigned char *Buffer; ///< sample buffer
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unsigned char* Buffer; ///< sample buffer
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int Pos; ///< buffer position
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int Len; ///< length of filled buffer
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};
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char Opponent; ///< Target is opponent. (neutral is neither allied, nor opponent)
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char Building; ///< Target is a building.
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char TargetSelf; ///< Target is the same as the caster.
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char *BoolFlag; ///< User defined boolean flag.
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char* BoolFlag; ///< User defined boolean flag.
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#if 0
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// TODO: NOT IMPLEMENTED:
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char UnitBuffed; ///< Target is buffed(haste/slow/bloodlust). Dispel magic?
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@ -360,7 +360,7 @@ extern void ShowLoadProgress(const char* fmt,...);
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/// strdup + strcat
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extern char* strdcat(const char* l, const char* r);
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/// strdup + strcat + strcat
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extern char* strdcat3(const char* l, const char *m, const char* r);
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extern char* strdcat3(const char* l, const char* m, const char* r);
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#if !defined(BSD)
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/// case insensitive strstr
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@ -693,8 +693,8 @@ struct _unit_type_ {
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int BurnPercent; ///< Burning percent.
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int BurnDamageRate; ///< HP burn rate per sec
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int RepairRange; ///< Units repair range.
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char *CanCastSpell; ///< Unit is able to use spells.
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char *AutoCastActive; ///< Default value for autocast.
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char* CanCastSpell; ///< Unit is able to use spells.
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char* AutoCastActive; ///< Default value for autocast.
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int AutoBuildRate; ///< The rate at which the building builds itself
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int RandomMovementProbability; ///< Probability to move randomly.
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int ClicksToExplode; ///< Number of consecutive clicks until unit suicides.
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unsigned BuilderLost : 1; ///< The builder is lost after the build.
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unsigned CanHarvest : 1; ///< Resource can be harvested.
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unsigned Harvester : 1; ///< unit is a resource harvester.
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unsigned char *BoolFlag; ///< User defined flag. Used for (dis)allow target.
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unsigned char *CanTargetFlag; ///< Flag needed to target with missile.
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unsigned char* BoolFlag; ///< User defined flag. Used for (dis)allow target.
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unsigned char* CanTargetFlag; ///< Flag needed to target with missile.
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unsigned SelectableByRectangle : 1; ///< Selectable with mouse rectangle.
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unsigned Decoration : 1; ///< Unit Is a decoration.
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@ -797,7 +797,7 @@ extern UnitType*UnitTypeOrcWall; ///< Orc wall
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extern char** UnitTypeWcNames; ///< Mapping wc-number 2 symbol
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extern char **BoolFlagName; ///< Array of name of user defined bool flag.
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extern char** BoolFlagName; ///< Array of name of user defined bool flag.
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extern int NumberBoolFlag; ///< Number of user defined bool flag.
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/*----------------------------------------------------------------------------
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@ -232,7 +232,7 @@ extern Graphic* MakeGraphic(SDL_Surface* surface);
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/// Load a picture and display it on the screen (full screen),
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/// changing the colormap and so on..
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extern void DisplayPicture(const char *name);
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extern void DisplayPicture(const char* name);
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/// Init line draw
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extern void InitLineDraw(void);
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** Private flac data structure to handle flac streaming.
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*/
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typedef struct _flac_data_ {
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FLAC__StreamDecoder *FlacStream; /// Decoder stream
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CLFile *FlacFile; /// File handle
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FLAC__StreamDecoder* FlacStream; /// Decoder stream
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CLFile* FlacFile; /// File handle
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} FlacData;
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/*----------------------------------------------------------------------------
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@ -70,8 +70,8 @@ typedef struct _flac_data_ {
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** @param status Error state.
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** @param user User data.
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*/
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static void FLAC_error_callback(const FLAC__StreamDecoder *stream,
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FLAC__StreamDecoderErrorStatus status, void *user)
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static void FLAC_error_callback(const FLAC__StreamDecoder* stream,
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FLAC__StreamDecoderErrorStatus status, void* user)
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{
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DebugPrint(" %s\n" _C_ FLAC__StreamDecoderErrorStatusString[status]);
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}
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@ -87,11 +87,11 @@ static void FLAC_error_callback(const FLAC__StreamDecoder *stream,
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** @return Error status.
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*/
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static FLAC__StreamDecoderReadStatus FLAC_read_callback(
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const FLAC__StreamDecoder *stream, FLAC__byte buffer[],
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unsigned int *bytes, void *user)
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const FLAC__StreamDecoder* stream, FLAC__byte buffer[],
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unsigned int* bytes, void* user)
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{
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Sample *sample;
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FlacData *data;
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Sample* sample;
|
||||
FlacData* data;
|
||||
unsigned int i;
|
||||
|
||||
sample = user;
|
||||
|
@ -113,10 +113,10 @@ static FLAC__StreamDecoderReadStatus FLAC_read_callback(
|
|||
** @param metadata metadata block
|
||||
** @param user User data.
|
||||
*/
|
||||
static void FLAC_metadata_callback(const FLAC__StreamDecoder *stream,
|
||||
const FLAC__StreamMetadata *metadata, void *user)
|
||||
static void FLAC_metadata_callback(const FLAC__StreamDecoder* stream,
|
||||
const FLAC__StreamMetadata* metadata, void* user)
|
||||
{
|
||||
Sample *sample;
|
||||
Sample* sample;
|
||||
|
||||
if (metadata->type == FLAC__METADATA_TYPE_STREAMINFO) {
|
||||
sample = user;
|
||||
|
@ -143,14 +143,14 @@ static void FLAC_metadata_callback(const FLAC__StreamDecoder *stream,
|
|||
** @return Error status.
|
||||
*/
|
||||
static FLAC__StreamDecoderWriteStatus FLAC_write_callback(
|
||||
const FLAC__StreamDecoder *stream, const FLAC__Frame *frame,
|
||||
const FLAC__int32* const buffer[], void *user)
|
||||
const FLAC__StreamDecoder *stream, const FLAC__Frame* frame,
|
||||
const FLAC__int32* const buffer[], void* user)
|
||||
{
|
||||
Sample *sample;
|
||||
FlacData *data;
|
||||
Sample* sample;
|
||||
FlacData* data;
|
||||
unsigned int i;
|
||||
int j;
|
||||
char *buf;
|
||||
char* buf;
|
||||
int ssize;
|
||||
|
||||
sample = user;
|
||||
|
@ -195,9 +195,9 @@ static FLAC__StreamDecoderWriteStatus FLAC_write_callback(
|
|||
**
|
||||
** @return Number of bytes read
|
||||
*/
|
||||
static int FlacStreamRead(Sample *sample, void *buf, int len)
|
||||
static int FlacStreamRead(Sample* sample, void* buf, int len)
|
||||
{
|
||||
FlacData *data;
|
||||
FlacData* data;
|
||||
|
||||
data = sample->User;
|
||||
|
||||
|
@ -228,9 +228,9 @@ static int FlacStreamRead(Sample *sample, void *buf, int len)
|
|||
**
|
||||
** @param sample Sample to free
|
||||
*/
|
||||
static void FlacStreamFree(Sample *sample)
|
||||
static void FlacStreamFree(Sample* sample)
|
||||
{
|
||||
FlacData *data;
|
||||
FlacData* data;
|
||||
|
||||
data = sample->User;
|
||||
|
||||
|
@ -259,7 +259,7 @@ static const SampleType FlacStreamSampleType = {
|
|||
**
|
||||
** @return Number of bytes read
|
||||
*/
|
||||
static int FlacRead(Sample *sample, void *buf, int len)
|
||||
static int FlacRead(Sample* sample, void* buf, int len)
|
||||
{
|
||||
if (len > sample->Len) {
|
||||
len = sample->Len;
|
||||
|
@ -279,7 +279,7 @@ static int FlacRead(Sample *sample, void *buf, int len)
|
|||
**
|
||||
** @param sample Sample to free
|
||||
*/
|
||||
static void FlacFree(Sample *sample)
|
||||
static void FlacFree(Sample* sample)
|
||||
{
|
||||
free(sample->User);
|
||||
free(sample->Buffer);
|
||||
|
@ -302,13 +302,13 @@ static const SampleType FlacSampleType = {
|
|||
**
|
||||
** @return Returns the loaded sample.
|
||||
*/
|
||||
Sample* LoadFlac(const char *name, int flags)
|
||||
Sample* LoadFlac(const char* name, int flags)
|
||||
{
|
||||
Sample *sample;
|
||||
FlacData *data;
|
||||
CLFile *f;
|
||||
Sample* sample;
|
||||
FlacData* data;
|
||||
CLFile* f;
|
||||
unsigned int magic[1];
|
||||
FLAC__StreamDecoder *stream;
|
||||
FLAC__StreamDecoder* stream;
|
||||
|
||||
|
||||
if (!(f = CLopen(name, CL_OPEN_READ))) {
|
||||
|
|
|
@ -72,7 +72,7 @@ static int get_subchnl(struct cdrom_subchnl* s)
|
|||
*/
|
||||
int cd_init(void)
|
||||
{
|
||||
char *device;
|
||||
char* device;
|
||||
|
||||
device = getenv("CDAUDIO");
|
||||
if (!device) {
|
||||
|
@ -359,7 +359,7 @@ void cd_close(void)
|
|||
|
||||
|
||||
static char _cd_error[256];
|
||||
const char *cd_error = _cd_error;
|
||||
const char* cd_error = _cd_error;
|
||||
|
||||
|
||||
/* Hack. */
|
||||
|
@ -372,7 +372,7 @@ static char end_pos[20];
|
|||
|
||||
static char ret[256];
|
||||
|
||||
static int command(char *fmt, ...)
|
||||
static int command(char* fmt, ...)
|
||||
{
|
||||
char buf[256];
|
||||
va_list ap;
|
||||
|
@ -414,7 +414,7 @@ void cd_exit(void)
|
|||
|
||||
#define startof(track) (MCI_MAKE_TMSF(track, 0, 0, 0))
|
||||
|
||||
static char *lengthof(int track)
|
||||
static char* lengthof(int track)
|
||||
{
|
||||
command("status cdaudio length track %u", track);
|
||||
return ret;
|
||||
|
|
|
@ -117,7 +117,7 @@ static enum mad_flow MAD_write(void* user,
|
|||
int i;
|
||||
int j;
|
||||
int n;
|
||||
short *buf;
|
||||
short* buf;
|
||||
int s;
|
||||
int comp;
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ static int WavStreamRead(Sample* sample, void* buf, int len)
|
|||
{
|
||||
WavData* data;
|
||||
WavChunk chunk;
|
||||
char *sndbuf;
|
||||
char* sndbuf;
|
||||
int comp; // number of compressed bytes actually read
|
||||
int i;
|
||||
int read;
|
||||
|
|
|
@ -118,7 +118,7 @@ static void laction(int i)
|
|||
/**
|
||||
** FIXME: docu
|
||||
*/
|
||||
static void l_message(const char *pname, const char *msg)
|
||||
static void l_message(const char* pname, const char* msg)
|
||||
{
|
||||
if (pname) {
|
||||
fprintf(stderr, "%s: ", pname);
|
||||
|
|
|
@ -257,7 +257,7 @@ int getopt(int argc, char** argv, char* opts)
|
|||
{
|
||||
static int sp = 1;
|
||||
register int c;
|
||||
register char *cp;
|
||||
register char* cp;
|
||||
|
||||
optarg = NULL;
|
||||
|
||||
|
|
|
@ -1576,7 +1576,7 @@ static int CclDefineUI(lua_State* l)
|
|||
ui->PieY[pie]= (coeffY[pie] * radius) >> 8;
|
||||
}
|
||||
} else if (!strcmp(value, "mouse-button")) {
|
||||
const char *button;
|
||||
const char* button;
|
||||
|
||||
lua_rawgeti(l, j + 1, k + 1);
|
||||
button = LuaToString(l, -1);
|
||||
|
|
|
@ -610,11 +610,11 @@ static void FontMeasureWidths(ColorFont* fp)
|
|||
|
||||
SDL_LockSurface(fp->Graphic->Surface);
|
||||
for (y = 1; y < 207; ++y) {
|
||||
sp = (const unsigned char *)fp->Graphic->Surface->pixels +
|
||||
sp = (const unsigned char*)fp->Graphic->Surface->pixels +
|
||||
y * fp->Height * fp->Graphic->Surface->pitch - 1;
|
||||
gp = sp + fp->Graphic->Surface->pitch * fp->Height;
|
||||
// Bail out if no letters left
|
||||
if (gp >= ((const unsigned char *)fp->Graphic->Surface->pixels +
|
||||
if (gp >= ((const unsigned char*)fp->Graphic->Surface->pixels +
|
||||
fp->Graphic->Surface->pitch * fp->Graphic->Height)) {
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue