Fixed bug: New orders didn't reset path in return goods.
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bf16d31112
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2740b901e4
1 changed files with 6 additions and 6 deletions
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@ -65,9 +65,9 @@ global void HandleActionReturnGoods(Unit* unit)
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RefsDebugCheck( !destu->Refs );
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++destu->Refs;
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unit->Orders[0].RangeX=unit->Orders[0].RangeY=1;
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unit->Orders[0].X=-1;
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unit->Orders[0].Y=-1;
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unit->Orders[0].X=unit->Orders[0].Y=-1;
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unit->Orders[0].Action=UnitActionMineGold;
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NewResetPath(unit);
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#else
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if( !(destu=FindGoldDeposit(unit,unit->X,unit->Y)) ) {
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// No deposit -> can't return
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@ -101,11 +101,11 @@ global void HandleActionReturnGoods(Unit* unit)
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RefsDebugCheck( !destu->Refs );
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++destu->Refs;
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unit->Orders[0].RangeX=unit->Orders[0].RangeY=1;
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unit->Orders[0].X=-1;
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unit->Orders[0].Y=-1;
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unit->Orders[0].X=unit->Orders[0].Y=-1;
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DebugLevel3("Return to %Zd=%d,%d\n"
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,UnitNumber(destu),unit->Orders[0].X,unit->Orders[0].Y);
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unit->Orders[0].Action=UnitActionHarvest;
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NewResetPath(unit);
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#else
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if( !(destu=FindWoodDeposit(unit->Player,unit->X,unit->Y)) ) {
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// No deposit -> can't return
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@ -142,11 +142,11 @@ global void HandleActionReturnGoods(Unit* unit)
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RefsDebugCheck( !destu->Refs );
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++destu->Refs;
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unit->Orders[0].RangeX=unit->Orders[0].RangeY=1;
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unit->Orders[0].X=-1;
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unit->Orders[0].Y=-1;
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unit->Orders[0].X=unit->Orders[0].Y=-1;
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DebugLevel3("Return to %Zd=%d,%d\n"
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,UnitNumber(destu),unit->Orders[0].X,unit->Orders[0].Y);
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unit->Orders[0].Action=UnitActionHaulOil;
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NewResetPath(unit);
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#else
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if( !(destu=FindOilDeposit(unit->Player,unit->X,unit->Y)) ) {
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// No deposit -> can't return
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