Fix offset of burn missile.

This commit is contained in:
joris 2012-02-25 09:07:11 +01:00
parent c648cb13e9
commit 2390253b3c

View file

@ -3025,7 +3025,7 @@ void HitUnit(CUnit *attacker, CUnit &target, int damage)
if (fire) {
const PixelDiff offset = {0, -PixelTileSize.y};
Missile *missile = MakeMissile(*fire, targetPixelCenter - offset, targetPixelCenter - offset);
Missile *missile = MakeMissile(*fire, targetPixelCenter + offset, targetPixelCenter + offset);
target.RefsIncrease();
missile->SourceUnit = ⌖