Fix offset of burn missile.
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1 changed files with 1 additions and 1 deletions
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@ -3025,7 +3025,7 @@ void HitUnit(CUnit *attacker, CUnit &target, int damage)
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if (fire) {
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const PixelDiff offset = {0, -PixelTileSize.y};
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Missile *missile = MakeMissile(*fire, targetPixelCenter - offset, targetPixelCenter - offset);
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Missile *missile = MakeMissile(*fire, targetPixelCenter + offset, targetPixelCenter + offset);
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target.RefsIncrease();
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missile->SourceUnit = ⌖
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