Now Auto targetting mode can be changed in the multiplayer game without network desync causes
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1 changed files with 23 additions and 0 deletions
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@ -42,6 +42,8 @@
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#include "construct.h"
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#include "interface.h"
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#include "map.h"
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#include "netconnect.h"
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#include "network.h"
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#include "pathfinder.h"
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#include "player.h"
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#include "script.h"
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@ -1281,6 +1283,26 @@ static int CclSelectSingleUnit(lua_State *l)
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return 0;
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}
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/**
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** Enable/disable simplified auto targeting
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**
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** @param l Lua state.
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**
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** @return 0 for success, 1 for wrong type;
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*/
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static int CclEnableSimplifiedAutoTargeting(lua_State *l)
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{
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LuaCheckArgs(l, 1);
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const bool isSimplified = LuaToBoolean(l, 1);
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if (!IsNetworkGame()) {
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Preference.SimplifiedAutoTargeting = isSimplified;
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} else {
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NetworkSendExtendedCommand(ExtendedMessageAutoTargetingDB,
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int(isSimplified), 0, 0, 0, 0);
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}
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return 0;
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}
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/**
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** Register CCL features for unit.
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*/
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@ -1315,6 +1337,7 @@ void UnitCclRegister()
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lua_register(Lua, "SlotUsage", CclSlotUsage);
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lua_register(Lua, "SelectSingleUnit", CclSelectSingleUnit);
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lua_register(Lua, "EnableSimplifiedAutoTargeting", CclEnableSimplifiedAutoTargeting);
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}
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//@}
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