main headerfine for clone.h
This commit is contained in:
parent
e84a07c474
commit
1a6ea38c63
1 changed files with 315 additions and 0 deletions
315
include/freecraft.h
Normal file
315
include/freecraft.h
Normal file
|
@ -0,0 +1,315 @@
|
|||
// ___________ _________ _____ __
|
||||
// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
|
||||
// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
|
||||
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
|
||||
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
|
||||
// \/ \/ \/ \/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// FreeCraft - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name freecraft.h - The main header file. */
|
||||
/*
|
||||
** (c) Copyright 1998-2000 by Lutz Sammer
|
||||
**
|
||||
** $Id$
|
||||
*/
|
||||
|
||||
#ifndef __FREECRAFT_H__
|
||||
#define __FREECRAFT_H__
|
||||
|
||||
//@{
|
||||
|
||||
/*============================================================================
|
||||
== Config definitions
|
||||
============================================================================*/
|
||||
|
||||
#define noDEBUG /// Define to include debug code
|
||||
#define noFLAG_DEBUG /// ARI: Define to include map flag debug
|
||||
#define USE_HICOLOR /// Define to use 16-bit color
|
||||
#define noUSE_CCL /// Remove no for version with guile
|
||||
#define noUSE_THREAD /// Remove no for version with thread
|
||||
#define noUSE_SDL /// Remove no for sdl support
|
||||
#define noUSE_X11 /// Remove no for x11 support
|
||||
|
||||
/**
|
||||
** Define this to support load of compressed (gzip) pud files
|
||||
** and other data files. (If defined you need libz)
|
||||
** Comment if you have problems with gzseek, ... and other gz functions.
|
||||
*/
|
||||
#define noUSE_ZLIB
|
||||
|
||||
/**
|
||||
** Define this to support load of compressed (libbz2) pud files
|
||||
** and other data files. (If defined you need libbz2)
|
||||
*/
|
||||
#define noUSE_BZ2LIB
|
||||
|
||||
#define SPEED_MINE 1 /// speed factor for mine gold
|
||||
#define SPEED_GOLD 1 /// speed factor for getting gold
|
||||
#define SPEED_CHOP 1 /// speed factor for chop
|
||||
#define SPEED_WOOD 1 /// speed factor for getting wood
|
||||
#define SPEED_HAUL 1 /// speed factor for haul oil
|
||||
#define SPEED_OIL 1 /// speed factor for getting oil
|
||||
#define SPEED_BUILD 1 /// speed factor for building
|
||||
#define SPEED_TRAIN 1 /// speed factor for training
|
||||
#define SPEED_UPGRADE 1 /// speed factor for upgrading
|
||||
#define SPEED_RESEARCH 1 /// speed factor for researching
|
||||
|
||||
/*============================================================================
|
||||
== Debug definitions
|
||||
============================================================================*/
|
||||
|
||||
#ifdef DEBUG // {
|
||||
|
||||
/**
|
||||
** Include code only if debugging.
|
||||
*/
|
||||
#define IfDebug(code) code
|
||||
|
||||
/**
|
||||
** Debug check condition
|
||||
*/
|
||||
#define DebugCheck(cond) do{ if( cond ) { \
|
||||
printf("DebugCheck at %s:%d\n",__FILE__,__LINE__); \
|
||||
abort(); } }while( 0 )
|
||||
|
||||
/**
|
||||
** Print debug information of level 0.
|
||||
*/
|
||||
#define DebugLevel0(fmt...) printf(fmt##)
|
||||
|
||||
/**
|
||||
** Print debug information of level 1.
|
||||
*/
|
||||
#define DebugLevel1(fmt...) printf(fmt##)
|
||||
|
||||
/**
|
||||
** Print debug information of level 2.
|
||||
*/
|
||||
#define DebugLevel2(fmt...) printf(fmt##)
|
||||
|
||||
/**
|
||||
** Print debug information of level 3.
|
||||
*/
|
||||
#define DebugLevel3(fmt...) /* TURNED OFF: printf(fmt##) */
|
||||
|
||||
#else // }{ DEBUG
|
||||
|
||||
#define IfDebug(code)
|
||||
#define DebugCheck(cond)
|
||||
#define DebugLevel0(fmt...)
|
||||
#define DebugLevel1(fmt...)
|
||||
#define DebugLevel2(fmt...)
|
||||
#define DebugLevel3(fmt...)
|
||||
|
||||
#endif // } !DEBUG
|
||||
|
||||
/*============================================================================
|
||||
== Storage types
|
||||
============================================================================*/
|
||||
|
||||
#define global /// defines global visible names
|
||||
|
||||
#ifdef DEBUG
|
||||
#define local /// defines local visible names
|
||||
#else
|
||||
#define local static
|
||||
#endif
|
||||
|
||||
/*============================================================================
|
||||
== Definitions
|
||||
============================================================================*/
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- General
|
||||
----------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef FREECRAFT_LIB_PATH
|
||||
#define FREECRAFT_LIB_PATH "data" /// where to find the data files
|
||||
#endif
|
||||
#ifndef FREECRAFT_HOME_PATH
|
||||
#define FREECRAFT_HOME_PATH ".freecraft"/// data files in user home dir
|
||||
#endif
|
||||
|
||||
#define MAGIC_FOR_NEW_UNITS 85 /// magic value, new units start with
|
||||
#define DEMOLISH_DAMAGE 400 /// damage for demolish attack
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Screen
|
||||
----------------------------------------------------------------------------*/
|
||||
|
||||
// FIXME: this values should go into a general ui structure.
|
||||
|
||||
#define noGRID 1 /// Map is show with a grid, if 1
|
||||
|
||||
#define DEFAULT_VIDEO_WIDTH 640 /// Default video width
|
||||
#define DEFAULT_VIDEO_HEIGHT 480 /// Default video height
|
||||
|
||||
// This is for 1600x1200
|
||||
#define MAXMAP_W 50 /// maximum map width in tiles
|
||||
#define MAXMAP_H 40 /// maximum map height in tiles
|
||||
|
||||
#define MINIMAP_W 128 /// minimap width in pixels
|
||||
#define MINIMAP_H 128 /// minimap height in pixels
|
||||
|
||||
/// scrolling area (<= 10 y)
|
||||
#define SCROLL_UP 10
|
||||
/// scrolling area (>= VideoHeight-11 y)
|
||||
#define SCROLL_DOWN (VideoHeight-11)
|
||||
/// scrolling area (<= 10 y)
|
||||
#define SCROLL_LEFT 10
|
||||
/// scrolling area (>= VideoWidth-11 x)
|
||||
#define SCROLL_RIGHT (VideoWidth-11)
|
||||
|
||||
/// mouse scrolling magnify
|
||||
#define MOUSE_SCROLL_SPEED 3
|
||||
|
||||
/// keyboard scrolling magnify
|
||||
#define KEY_SCROLL_SPEED 3
|
||||
|
||||
/// frames per second to display (original 30-40)
|
||||
#define FRAMES_PER_SECOND 30 // 1/30s
|
||||
|
||||
/// must redraw flags
|
||||
enum MustRedraw_e {
|
||||
RedrawEverything = -1, /// must redraw everything
|
||||
RedrawNothing = 0, /// nothing to do
|
||||
RedrawMinimap = 1, /// Minimap area
|
||||
RedrawMap = 2, /// Map area
|
||||
RedrawCursor = 4, /// Cursor changed
|
||||
RedrawResources = 8, /// Resources
|
||||
RedrawMessage = 16, /// Message
|
||||
RedrawStatusLine = 32, /// Statusline
|
||||
RedrawInfoPanel = 64, /// Unit description
|
||||
RedrawButtonPanel = 128, /// Unit buttons
|
||||
RedrawFiller1 = 256, /// Filler1: Border on right side
|
||||
RedrawMinimapBorder = 512, /// Area around minimap
|
||||
RedrawCosts = 1024, /// Costs in status line
|
||||
RedrawMenuButton = 2048, /// Area above minimap
|
||||
RedrawMinimapCursor = 4096, /// Minimap cursor changed
|
||||
RedrawMapOverlay = 8192, /// Menu overlay on map area
|
||||
RedrawMenu = 16384 /// Menu
|
||||
};
|
||||
|
||||
/// Must redraw all maps
|
||||
#define RedrawMaps (RedrawMinimap|RedrawMap)
|
||||
/// Must redraw all panels
|
||||
#define RedrawPanels (RedrawInfoPanel|RedrawButtonPanel)
|
||||
|
||||
/**
|
||||
** Show load progress.
|
||||
** FIXME: Some time this should be shown in tile screen.
|
||||
*/
|
||||
#define ShowLoadProgress(fmt...) //printf(fmt##)
|
||||
|
||||
/// mainscreen width (default 640)
|
||||
extern int VideoWidth;
|
||||
|
||||
/// mainscreen height (default 480)
|
||||
extern int VideoHeight;
|
||||
|
||||
/// invalidated map
|
||||
extern enum MustRedraw_e MustRedraw;
|
||||
|
||||
/// counts frames
|
||||
extern int FrameCounter;
|
||||
|
||||
/// counts quantity of slow frames
|
||||
extern int SlowFrameCounter;
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Convert
|
||||
----------------------------------------------------------------------------*/
|
||||
|
||||
extern int Screen2MapX(int x); /// Convert screen pixel to map tile
|
||||
extern int Screen2MapY(int y); /// Convert screen pixel to map tile
|
||||
extern int Map2ScreenX(int x); /// Convert map tile to screen pixel
|
||||
extern int Map2ScreenY(int y); /// Convert map tile to screen pixel
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- clone.c
|
||||
----------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
** SyncRand(): should become a syncron rand on all machines
|
||||
** for network play.
|
||||
*/
|
||||
#define NoSyncRand() rand()
|
||||
|
||||
/**
|
||||
** MyRand(): rand only used on this computer.
|
||||
*/
|
||||
#define MyRand() rand()
|
||||
|
||||
extern int FlagRevealMap; /// Reveal map immediately
|
||||
extern char* TitleScreen; /// file for title screen
|
||||
extern char* FreeCraftLibPath; /// location of freecraft data
|
||||
|
||||
extern int SpeedMine; /// speed factor for mine gold
|
||||
extern int SpeedGold; /// speed factor for getting gold
|
||||
extern int SpeedChop; /// speed factor for chop
|
||||
extern int SpeedWood; /// speed factor for getting wood
|
||||
extern int SpeedHaul; /// speed factor for haul oil
|
||||
extern int SpeedOil; /// speed factor for getting oil
|
||||
extern int SpeedBuild; /// speed factor for building
|
||||
extern int SpeedTrain; /// speed factor for training
|
||||
extern int SpeedUpgrade; /// speed factor for upgrading
|
||||
extern int SpeedResearch; /// speed factor for researching
|
||||
|
||||
extern int SpeedKeyScroll; /// Keyboard Scrolling Speed, in Frames
|
||||
extern int SpeedMouseScroll; /// Mouse Scrolling Speed, in Frames
|
||||
|
||||
extern void SaveAll(void); /// Call all modules to save states
|
||||
|
||||
extern int SyncRand(void);
|
||||
|
||||
extern int main1(int argc,char* argv[]);/// init freecraft.
|
||||
extern volatile void Exit(int err); /// exit freecraft.
|
||||
|
||||
extern void SetMessage(char* message);
|
||||
extern void SetMessageDup(char* message);
|
||||
extern void ClearMessage(void);
|
||||
extern void SetStatusLine(char* status);
|
||||
extern void ClearStatusLine(void);
|
||||
extern void UpdateDisplay(void);
|
||||
extern void GameMainLoop(void); /// game main loop
|
||||
|
||||
/// strdup + strcat
|
||||
extern char* strdcat(const char* l, const char* r);
|
||||
/// strdup + strcat + strcat
|
||||
extern char* strdcat3(const char* l, const char *m, const char* r);
|
||||
|
||||
/*============================================================================
|
||||
== Misc
|
||||
============================================================================*/
|
||||
|
||||
#ifndef max
|
||||
/// max macro
|
||||
#define max(n1,n2) (((n1)<(n2)) ? (n2) : (n1))
|
||||
#endif
|
||||
|
||||
/// bits macro
|
||||
#define BitsOf(n) (sizeof(n)*8)
|
||||
|
||||
/// How long stay in a gold-mine
|
||||
#define MINE_FOR_GOLD (UnitTypes[UnitGoldMine]._Costs[TimeCost]/SpeedMine)
|
||||
/// How long stay in a gold-deposit
|
||||
#define WAIT_FOR_GOLD (UnitTypes[UnitGoldMine]._Costs[TimeCost]/SpeedGold)
|
||||
/// How much I must chop for 1 wood
|
||||
#define CHOP_FOR_WOOD (52/SpeedChop)
|
||||
/// How long stay in a wood-deposit
|
||||
#define WAIT_FOR_WOOD (100/SpeedWood)
|
||||
/// How long stay in a oil-well
|
||||
#define HAUL_FOR_OIL (100/SpeedHaul)
|
||||
/// How long stay in a oil-deposit
|
||||
#define WAIT_FOR_OIL (100/SpeedOil)
|
||||
|
||||
/// How near could a hall or gold-depot be build to a goldmine.
|
||||
#define GOLDMINE_DISTANCE 3
|
||||
/// How near could a oil-depot be build to a oil-patch.
|
||||
#define OILPATCH_DISTANCE 3
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__FREECRAFT_H__
|
Loading…
Reference in a new issue