Now also saves cursors, selections and groups.
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@ -84,6 +84,7 @@ global void SaveGame(const char* filename)
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fprintf(file,";;; -----------------------------------------\n\n");
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SaveIcons(file);
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SaveCursors(file);
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// SaveUI(file);
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SaveUnitTypes(file);
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SaveUpgrades(file);
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@ -94,6 +95,8 @@ global void SaveGame(const char* filename)
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SavePlayers(file);
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SaveMap(file);
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SaveUnits(file);
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SaveSelections(file);
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SaveGroups(file);
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SaveMissiles(file);
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// FIXME: find all state information which must be saved.
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