unit references changed to strings
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1 changed files with 2 additions and 2 deletions
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@ -70,8 +70,8 @@ local void ConvertMTXM(const unsigned short* mtxm,int width,int height
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int h;
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int w;
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DebugCheck( UnitTypes[UnitWallOrc]._HitPoints>=256
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|| UnitTypes[UnitWallHuman]._HitPoints>=256 );
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DebugCheck( UnitTypeByIdent("unit-orc-wall")->_HitPoints>=256
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|| UnitTypeByIdent("unit-human-wall")->_HitPoints>=256 );
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if( map->Terrain<TilesetMax ) {
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ctab=Tilesets[map->Terrain].Table;
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