CleanUp
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87bfbcf25e
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107c6b7a9c
3 changed files with 13 additions and 13 deletions
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@ -545,7 +545,7 @@ void FireMissile(Unit* unit)
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dy = dy * TileSizeY + TileSizeY / 2;
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missile = MakeMissile(unit->Type->Missile.Missile, x, y, dx, dy);
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//
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// Damage of missile
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// Damage of missile
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//
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if (goal) {
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missile->TargetUnit = goal;
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@ -961,9 +961,9 @@ void MissileHit(Missile* missile)
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// The impact generates a new missile.
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//
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if (missile->Type->ImpactMissile) {
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// Missile* mis;
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// Missile* mis;
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// mis =
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// mis =
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MakeMissile(missile->Type->ImpactMissile, x, y, x, y);
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// Impact missiles didn't generate any damage now.
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#if 0
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@ -1272,7 +1272,7 @@ static void SaveMissile(const Missile* missile, CLFile* file)
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CLprintf(file, " \"damage\", %d,", missile->Damage);
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CLprintf(file, " \"ttl\", %d,", missile->TTL);
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CLprintf(file, " \"ttl\", %d,", missile->TTL);
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if (missile->Hidden) {
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CLprintf(file, " \"hidden\", ");
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}
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@ -1776,7 +1776,7 @@ void MissileActionWhirlwind(Missile* missile)
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//
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if (!(missile->TTL % 4)) {
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n = SelectUnitsOnTile(x, y, table);
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for (i = 0; i < n; ++i) {
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for (i = 0; i < n; ++i) {
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if (table[i]->HP) {
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// should be missile damage ?
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HitUnit(missile->SourceUnit,table[i], WHIRLWIND_DAMAGE1);
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@ -90,7 +90,7 @@ static int CclDefineMissileType(lua_State* l)
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free(str);
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} else {
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mtype = NewMissileTypeSlot(str); // str consumed!
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}
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}
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mtype->NumDirections = 1;
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mtype->Flip = 1;
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@ -5,12 +5,12 @@
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// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
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// \/ \/ \//_____/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// Stratagus - A free fantasy real time strategy game engine
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// T H E W A R B E G I N S
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// Stratagus - A free fantasy real time strategy game engine
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//
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/**@name movie.c - Movie playback functions. */
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//
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// (c) Copyright 2002-2004 by Lutz Sammer
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// (c) Copyright 2002-2004 by Lutz Sammer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -26,12 +26,12 @@
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// $Id$
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// $Id$
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//@{
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/*----------------------------------------------------------------------------
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-- Includes
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-- Includes
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----------------------------------------------------------------------------*/
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#include <stdio.h>
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@ -57,7 +57,7 @@ extern void VPDeInitLibrary(void);
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#if defined(USE_SDL) && !defined(USE_OPENGL) /// Only supported with SDL for now
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extern SDL_Surface* TheScreen; /// internal screen
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extern SDL_Surface* TheScreen; ///< internal screen
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/*----------------------------------------------------------------------------
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-- Defines
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@ -206,7 +206,7 @@ static void MovieCallbackMouse(int dummy_x __attribute__((unused)),
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}
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/**
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** Callback for exit.
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** Callback for exit.
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*/
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static void MovieCallbackExit(void)
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{
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