From 0f66446c842a44e64ff64966598a2b2266a8af24 Mon Sep 17 00:00:00 2001 From: johns <> Date: Sun, 1 Dec 2002 16:32:32 +0000 Subject: [PATCH] Fixed doxygen warning. --- src/unit/unit_find.cpp | 3 ++- src/video/sprite.cpp | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/src/unit/unit_find.cpp b/src/unit/unit_find.cpp index db734a5a8..a523755de 100644 --- a/src/unit/unit_find.cpp +++ b/src/unit/unit_find.cpp @@ -637,13 +637,14 @@ global Unit* WoodDepositOnMap(int tx,int ty) ** Choose the best target, that can be attacked. It takes into ** account allied unit which could be hit by the missile ** -** @param unit Find in distance for this unit. +** @param u Find in distance for this unit. ** @param range Distance range to look. ** ** @return Unit to be attacked. ** ** @note This could be improved, for better performance / better trade. ** @note Limited to attack range smaller than 16. +** @note Will be moved to unit_ai.c soon. */ local Unit* FindRangeAttack(const Unit* u, int range) { diff --git a/src/video/sprite.cpp b/src/video/sprite.cpp index 2ca26436d..f34a8b83f 100644 --- a/src/video/sprite.cpp +++ b/src/video/sprite.cpp @@ -85,8 +85,8 @@ global void (*VideoDrawRawClip)( VMemType *pixels, /** ** Draw a RLE encoded graphic object unclipped into framebuffer. ** -** @NOTE: This macro looks nice, but is absolutly no debugable. -** @TODO: Make this an inline function. +** @note This macro looks nice, but is absolutly no debugable. +** @todo Make this an inline function. ** ** @param bpp Bit depth of target framebuffer ** @param sprite pointer to object