From 0f66446c842a44e64ff64966598a2b2266a8af24 Mon Sep 17 00:00:00 2001
From: johns <>
Date: Sun, 1 Dec 2002 16:32:32 +0000
Subject: [PATCH] Fixed doxygen warning.

---
 src/unit/unit_find.cpp | 3 ++-
 src/video/sprite.cpp   | 4 ++--
 2 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/src/unit/unit_find.cpp b/src/unit/unit_find.cpp
index db734a5a8..a523755de 100644
--- a/src/unit/unit_find.cpp
+++ b/src/unit/unit_find.cpp
@@ -637,13 +637,14 @@ global Unit* WoodDepositOnMap(int tx,int ty)
 **		Choose the best target, that can be attacked. It takes into
 **		account allied unit which could be hit by the missile
 **
-**	@param unit	Find in distance for this unit.
+**	@param u	Find in distance for this unit.
 **	@param range	Distance range to look.
 **
 **	@return		Unit to be attacked.
 **
 **	@note	This could be improved, for better performance / better trade.
 **      @note   Limited to attack range smaller than 16.
+**	@note	Will be moved to unit_ai.c soon.
 */
 local Unit* FindRangeAttack(const Unit* u, int range)
 {
diff --git a/src/video/sprite.cpp b/src/video/sprite.cpp
index 2ca26436d..f34a8b83f 100644
--- a/src/video/sprite.cpp
+++ b/src/video/sprite.cpp
@@ -85,8 +85,8 @@ global void (*VideoDrawRawClip)( VMemType *pixels,
 /**
 **	Draw a RLE encoded graphic object unclipped into framebuffer.
 **
-**	@NOTE: This macro looks nice, but is absolutly no debugable.
-**	@TODO: Make this an inline function.
+**	@note	This macro looks nice, but is absolutly no debugable.
+**	@todo	Make this an inline function.
 **
 **	@param bpp	Bit depth of target framebuffer
 **	@param sprite	pointer to object