From 0ea35f4c13b98266f4b69be7826e0ccd1e01a47a Mon Sep 17 00:00:00 2001 From: jsalmon3 <> Date: Tue, 30 Sep 2003 01:53:03 +0000 Subject: [PATCH] Added Socket typedef --- src/game/game.cpp | 38 ++++++++++++-------------- src/include/net_lowlevel.h | 34 +++++++++++++---------- src/include/network.h | 3 ++- src/network/commands.cpp | 54 ++++++++++++++++++------------------- src/network/lowlevel.cpp | 50 +++++++++++++++++----------------- src/network/network.cpp | 12 ++++----- src/stratagus/mainloop.cpp | 6 ++--- src/stratagus/pud.cpp | 3 ++- src/stratagus/stratagus.cpp | 4 +-- src/ui/button_checks.cpp | 4 +-- src/ui/interface.cpp | 28 +++++++++---------- src/ui/menus.cpp | 8 +++--- src/ui/mouse.cpp | 4 +-- src/video/sdl.cpp | 15 ++++++----- 14 files changed, 134 insertions(+), 129 deletions(-) diff --git a/src/game/game.cpp b/src/game/game.cpp index a32ebacbe..0bd00dec1 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -308,7 +308,7 @@ global void CreateGame(char* filename, WorldMap* map) SyncHash = 0; InitSyncRand(); - if (NetworkFildes != -1) { // Prepare network play + if (NetworkFildes != (Socket)-1) { // Prepare network play DebugLevel0Fn("Client setup: Calling InitNetwork2\n"); InitNetwork2(); } else { @@ -414,16 +414,14 @@ global void CreateGame(char* filename, WorldMap* map) LoadUnitTypes(); LoadDecorations(); - IfDebug( - DebugLevel0("Graphics uses %d bytes (%d KB, %d MB)\n" - _C_ AllocatedGraphicMemory - _C_ AllocatedGraphicMemory / 1024 - _C_ AllocatedGraphicMemory / 1024 / 1024); - DebugLevel0("Compressed graphics uses %d bytes (%d KB, %d MB)\n" - _C_ CompressedGraphicMemory - _C_ CompressedGraphicMemory / 1024 - _C_ CompressedGraphicMemory / 1024 / 1024); - ); + DebugLevel0("Graphics uses %d bytes (%d KB, %d MB)\n" _C_ + AllocatedGraphicMemory _C_ + AllocatedGraphicMemory / 1024 _C_ + AllocatedGraphicMemory / 1024 / 1024); + DebugLevel0("Compressed graphics uses %d bytes (%d KB, %d MB)\n" _C_ + CompressedGraphicMemory _C_ + CompressedGraphicMemory / 1024 _C_ + CompressedGraphicMemory / 1024 / 1024); CreateMinimap(); // create minimap for pud InitMap(); // setup draw functions @@ -442,16 +440,14 @@ global void CreateGame(char* filename, WorldMap* map) MapUnitSounds(); #ifdef WITH_SOUND - IfDebug( - DebugLevel0("Sounds uses %d bytes (%d KB, %d MB)\n" - _C_ AllocatedSoundMemory - _C_ AllocatedSoundMemory / 1024 - _C_ AllocatedSoundMemory / 1024 / 1024); - DebugLevel0("Compressed sounds uses %d bytes (%d KB, %d MB)\n" - _C_ CompressedSoundMemory - _C_ CompressedSoundMemory / 1024 - _C_ CompressedSoundMemory / 1024 / 1024); - ); + DebugLevel0("Sounds uses %d bytes (%d KB, %d MB)\n" _C_ + AllocatedSoundMemory _C_ + AllocatedSoundMemory / 1024 _C_ + AllocatedSoundMemory / 1024 / 1024); + DebugLevel0("Compressed sounds uses %d bytes (%d KB, %d MB)\n" _C_ + CompressedSoundMemory _C_ + CompressedSoundMemory / 1024 _C_ + CompressedSoundMemory / 1024 / 1024); #endif // diff --git a/src/include/net_lowlevel.h b/src/include/net_lowlevel.h index a66894d3b..66485a7d2 100644 --- a/src/include/net_lowlevel.h +++ b/src/include/net_lowlevel.h @@ -116,6 +116,12 @@ typedef struct _OLD_INTERFACE_INFO (int)(((ad) >> 24) & 0xff), (int)(((ad) >> 16) & 0xff), \ (int)(((ad) >> 8) & 0xff), (int)((ad) & 0xff) +#ifdef USE_WIN32 +typedef SOCKET Socket; +#else +typedef int Socket; +#endif + /*---------------------------------------------------------------------------- -- Declarations ----------------------------------------------------------------------------*/ @@ -140,34 +146,34 @@ extern void NetExit(void); /// Resolve host in name or or colon dot notation. extern unsigned long NetResolveHost(const char* host); /// Get local IP from network file descriptor -extern int NetSocketAddr(const int sock); +extern int NetSocketAddr(const Socket sock); /// Open a UDP Socket port. -extern int NetOpenUDP(int port); +extern Socket NetOpenUDP(int port); /// Open a TCP Socket port. -extern int NetOpenTCP(int port); +extern Socket NetOpenTCP(int port); /// Close a UDP socket port. -extern void NetCloseUDP(int sockfd); +extern void NetCloseUDP(Socket sockfd); /// Close a TCP socket port. -extern void NetCloseTCP(int sockfd); +extern void NetCloseTCP(Socket sockfd); /// Set socket to non-blocking -extern int NetSetNonBlocking(int sockfd); +extern int NetSetNonBlocking(Socket sockfd); /// Open a TCP connection. -extern int NetConnectTCP(int sockfd,unsigned long addr,int port); +extern int NetConnectTCP(Socket sockfd,unsigned long addr,int port); /// Send through a UPD socket to a host:port. -extern int NetSendUDP(int sockfd,unsigned long host,int port +extern int NetSendUDP(Socket sockfd,unsigned long host,int port ,const void* buf,int len); /// Send through a TCP socket -extern int NetSendTCP(int sockfd,const void* buf,int len); +extern int NetSendTCP(Socket sockfd,const void* buf,int len); /// Wait for socket ready. -extern int NetSocketReady(int sockfd,int timeout); +extern int NetSocketReady(Socket sockfd,int timeout); /// Receive from a UDP socket. -extern int NetRecvUDP(int sockfd,void* buf,int len); +extern int NetRecvUDP(Socket sockfd,void* buf,int len); /// Receive from a TCP socket. -extern int NetRecvTCP(int sockfd,void* buf,int len); +extern int NetRecvTCP(Socket sockfd,void* buf,int len); /// Listen for connections on a TCP socket -extern int NetListenTCP(int sockfd); +extern int NetListenTCP(Socket sockfd); /// Accept a connection on a TCP socket -extern int NetAcceptTCP(int sockfd); +extern Socket NetAcceptTCP(Socket sockfd); //@} diff --git a/src/include/network.h b/src/include/network.h index b92b315cb..c36d6fae2 100644 --- a/src/include/network.h +++ b/src/include/network.h @@ -40,6 +40,7 @@ #include "unittype.h" #include "unit.h" #include "upgrade.h" +#include "net_lowlevel.h" /*---------------------------------------------------------------------------- -- Defines @@ -165,7 +166,7 @@ typedef struct _network_packet_ { ----------------------------------------------------------------------------*/ extern int NetworkNumInterfaces; /// Network number of interfaces -extern int NetworkFildes; /// Network file descriptor +extern Socket NetworkFildes; /// Network file descriptor extern int NetworkInSync; /// Network is in sync extern int NetworkUpdates; /// Network update each # game cycles extern int NetworkLag; /// Network lag (# game cycles) diff --git a/src/network/commands.cpp b/src/network/commands.cpp index b90c3e4fd..6f7d0ced2 100644 --- a/src/network/commands.cpp +++ b/src/network/commands.cpp @@ -146,7 +146,7 @@ global void CommandLog(const char* name,const Unit* unit,int flag, fprintf(LogFile," 'comment\t\"Generated by Stratagus Version " VERSION "\"\n"); fprintf(LogFile," 'comment\t\"Visit http://Stratagus.Org for more information\"\n"); fprintf(LogFile," 'comment\t\"$Id$\"\n"); - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { fprintf(LogFile," 'type\t\"%s\"\n","single-player"); fprintf(LogFile," 'race\t%d\n",GameSettings.Presets[0].Race); } else { @@ -692,7 +692,7 @@ global void MultiPlayerReplayEachCycle(void) */ global void SendCommandStopUnit(Unit* unit) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("stop",unit,FlushCommands,-1,-1,NoUnitP,NULL,-1); CommandStopUnit(unit); } else { @@ -708,7 +708,7 @@ global void SendCommandStopUnit(Unit* unit) */ global void SendCommandStandGround(Unit* unit,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("stand-ground",unit,flush,-1,-1,NoUnitP,NULL,-1); CommandStandGround(unit,flush); } else { @@ -725,7 +725,7 @@ global void SendCommandStandGround(Unit* unit,int flush) */ global void SendCommandFollow(Unit* unit,Unit* dest,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("follow",unit,flush,-1,-1,dest,NULL,-1); CommandFollow(unit,dest,flush); } else { @@ -743,7 +743,7 @@ global void SendCommandFollow(Unit* unit,Unit* dest,int flush) */ global void SendCommandMove(Unit* unit,int x,int y,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("move",unit,flush,x,y,NoUnitP,NULL,-1); CommandMove(unit,x,y,flush); } else { @@ -762,7 +762,7 @@ global void SendCommandMove(Unit* unit,int x,int y,int flush) */ global void SendCommandRepair(Unit* unit,int x,int y,Unit* dest,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("repair",unit,flush,x,y,dest,NULL,-1); CommandRepair(unit,x,y,dest,flush); } else { @@ -781,7 +781,7 @@ global void SendCommandRepair(Unit* unit,int x,int y,Unit* dest,int flush) */ global void SendCommandAttack(Unit* unit,int x,int y,Unit* attack,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("attack",unit,flush,x,y,attack,NULL,-1); CommandAttack(unit,x,y,attack,flush); } else { @@ -799,7 +799,7 @@ global void SendCommandAttack(Unit* unit,int x,int y,Unit* attack,int flush) */ global void SendCommandAttackGround(Unit* unit,int x,int y,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("attack-ground",unit,flush,x,y,NoUnitP,NULL,-1); CommandAttackGround(unit,x,y,flush); } else { @@ -817,7 +817,7 @@ global void SendCommandAttackGround(Unit* unit,int x,int y,int flush) */ global void SendCommandPatrol(Unit* unit,int x,int y,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("patrol",unit,flush,x,y,NoUnitP,NULL,-1); CommandPatrolUnit(unit,x,y,flush); } else { @@ -836,7 +836,7 @@ global void SendCommandPatrol(Unit* unit,int x,int y,int flush) */ global void SendCommandBoard(Unit* unit,int x,int y,Unit* dest,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("board",unit,flush,x,y,dest,NULL,-1); CommandBoard(unit,dest,flush); } else { @@ -855,7 +855,7 @@ global void SendCommandBoard(Unit* unit,int x,int y,Unit* dest,int flush) */ global void SendCommandUnload(Unit* unit,int x,int y,Unit* what,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("unload",unit,flush,x,y,what,NULL,-1); CommandUnload(unit,x,y,what,flush); } else { @@ -875,7 +875,7 @@ global void SendCommandUnload(Unit* unit,int x,int y,Unit* what,int flush) global void SendCommandBuildBuilding(Unit* unit,int x,int y ,UnitType* what,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("build",unit,flush,x,y,NoUnitP,what->Ident,-1); CommandBuildBuilding(unit,x,y,what,flush); } else { @@ -892,7 +892,7 @@ global void SendCommandBuildBuilding(Unit* unit,int x,int y global void SendCommandCancelBuilding(Unit* unit,Unit* worker) { // FIXME: currently unit and worker are same? - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("cancel-build",unit,FlushCommands,-1,-1,worker,NULL,-1); CommandCancelBuilding(unit,worker); } else { @@ -911,7 +911,7 @@ global void SendCommandCancelBuilding(Unit* unit,Unit* worker) */ global void SendCommandResourceLoc(Unit* unit,int x,int y,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("resource-loc",unit,flush,x,y,NoUnitP,NULL,-1); CommandResourceLoc(unit,x,y,flush); } else { @@ -928,7 +928,7 @@ global void SendCommandResourceLoc(Unit* unit,int x,int y,int flush) */ global void SendCommandResource(Unit* unit,Unit* dest,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("resource",unit,flush,-1,-1,dest,NULL,-1); CommandResource(unit,dest,flush); } else { @@ -945,7 +945,7 @@ global void SendCommandResource(Unit* unit,Unit* dest,int flush) */ global void SendCommandReturnGoods(Unit* unit,Unit* goal,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("return",unit,flush,-1,-1,goal,NULL,-1); CommandReturnGoods(unit,goal,flush); } else { @@ -962,7 +962,7 @@ global void SendCommandReturnGoods(Unit* unit,Unit* goal,int flush) */ global void SendCommandTrainUnit(Unit* unit,UnitType* what,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("train",unit,flush,-1,-1,NoUnitP,what->Ident,-1); CommandTrainUnit(unit,what,flush); } else { @@ -979,7 +979,7 @@ global void SendCommandTrainUnit(Unit* unit,UnitType* what,int flush) */ global void SendCommandCancelTraining(Unit* unit,int slot,const UnitType* type) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("cancel-train",unit,FlushCommands,-1,-1,NoUnitP, type ? type->Ident : NULL,slot); CommandCancelTraining(unit,slot,type); @@ -998,7 +998,7 @@ global void SendCommandCancelTraining(Unit* unit,int slot,const UnitType* type) */ global void SendCommandUpgradeTo(Unit* unit,UnitType* what,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("upgrade-to",unit,flush,-1,-1,NoUnitP,what->Ident,-1); CommandUpgradeTo(unit,what,flush); } else { @@ -1013,7 +1013,7 @@ global void SendCommandUpgradeTo(Unit* unit,UnitType* what,int flush) */ global void SendCommandCancelUpgradeTo(Unit* unit) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("cancel-upgrade-to",unit,FlushCommands ,-1,-1,NoUnitP,NULL,-1); CommandCancelUpgradeTo(unit); @@ -1032,7 +1032,7 @@ global void SendCommandCancelUpgradeTo(Unit* unit) */ global void SendCommandResearch(Unit* unit,Upgrade* what,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("research",unit,flush,-1,-1,NoUnitP,what->Ident,-1); CommandResearch(unit,what,flush); } else { @@ -1048,7 +1048,7 @@ global void SendCommandResearch(Unit* unit,Upgrade* what,int flush) */ global void SendCommandCancelResearch(Unit* unit) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("cancel-research",unit,FlushCommands,-1,-1,NoUnitP,NULL,-1); CommandCancelResearch(unit); } else { @@ -1068,7 +1068,7 @@ global void SendCommandCancelResearch(Unit* unit) */ global void SendCommandDemolish(Unit* unit,int x,int y,Unit* attack,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("demolish",unit,flush,x,y,attack,NULL,-1); CommandDemolish(unit,x,y,attack,flush); } else { @@ -1089,7 +1089,7 @@ global void SendCommandDemolish(Unit* unit,int x,int y,Unit* attack,int flush) global void SendCommandSpellCast(Unit* unit,int x,int y,Unit* dest,int spellid ,int flush) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("spell-cast",unit,flush,x,y,dest,NULL,spellid); CommandSpellCast(unit,x,y,dest,SpellTypeById(spellid),flush); } else { @@ -1107,7 +1107,7 @@ global void SendCommandSpellCast(Unit* unit,int x,int y,Unit* dest,int spellid */ global void SendCommandAutoSpellCast(Unit* unit,int spellid,int on) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { CommandLog("auto-spell-cast",unit,FlushCommands,on,-1,NoUnitP ,NULL,spellid); CommandAutoSpellCast(unit,on?SpellTypeById(spellid):NULL); @@ -1126,7 +1126,7 @@ global void SendCommandAutoSpellCast(Unit* unit,int spellid,int on) */ global void SendCommandDiplomacy(int player,int state,int opponent) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { switch( state ) { case DiplomacyNeutral: CommandLog("diplomacy",NoUnitP,0,player,opponent, @@ -1161,7 +1161,7 @@ global void SendCommandDiplomacy(int player,int state,int opponent) */ global void SendCommandSharedVision(int player,int state,int opponent) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { if( state==0 ) { CommandLog("shared-vision",NoUnitP,0,player,opponent, NoUnitP,"0",-1); diff --git a/src/network/lowlevel.cpp b/src/network/lowlevel.cpp index 4e7d3b964..6f538f50a 100644 --- a/src/network/lowlevel.cpp +++ b/src/network/lowlevel.cpp @@ -161,7 +161,7 @@ global void NetExit(void) ** ** @param sockfd Socket fildes */ -global void NetCloseUDP(int sockfd) +global void NetCloseUDP(Socket sockfd) { closesocket(sockfd); } @@ -171,7 +171,7 @@ global void NetCloseUDP(int sockfd) ** ** @param sockfd Socket fildes */ -global void NetCloseTCP(int sockfd) +global void NetCloseTCP(Socket sockfd) { closesocket(sockfd); } @@ -200,7 +200,7 @@ global void NetExit(void) ** ** @param sockfd Socket fildes */ -global void NetCloseUDP(int sockfd) +global void NetCloseUDP(Socket sockfd) { close(sockfd); } @@ -210,7 +210,7 @@ global void NetCloseUDP(int sockfd) ** ** @param sockfd Socket fildes */ -global void NetCloseTCP(int sockfd) +global void NetCloseTCP(Socket sockfd) { close(sockfd); } @@ -225,7 +225,7 @@ global void NetCloseTCP(int sockfd) ** @return 0 for success, -1 for error */ #ifdef USE_WINSOCK -global int NetSetNonBlocking(int sockfd) +global int NetSetNonBlocking(Socket sockfd) { unsigned long opt; @@ -233,7 +233,7 @@ global int NetSetNonBlocking(int sockfd) return ioctlsocket(sockfd,FIONBIO,&opt); } #else -global int NetSetNonBlocking(int sockfd) +global int NetSetNonBlocking(Socket sockfd) { int flags; @@ -282,7 +282,7 @@ global unsigned long NetResolveHost(const char* host) // I also found a way for winsock1.1 (= win95), but // that one was too complex to start with.. -> trouble // Lookout for INTRFC.EXE on the MS web site... -global int NetSocketAddr(const int sock) +global int NetSocketAddr(const Socket sock) { INTERFACE_INFO localAddr[MAX_LOC_IP]; // Assume there will be no more than MAX_LOC_IP interfaces DWORD bytesReturned; @@ -292,7 +292,7 @@ global int NetSocketAddr(const int sock) int numLocalAddr; nif = 0; - if (sock != -1) { + if (sock != (Socket)-1) { wsError = WSAIoctl(sock, SIO_GET_INTERFACE_LIST, NULL, 0, &localAddr, sizeof(localAddr), &bytesReturned, NULL, NULL); if (wsError == SOCKET_ERROR) { @@ -323,7 +323,7 @@ global int NetSocketAddr(const int sock) // ARI: I knew how to write this for a unix environment, // but am quite certain that porting this can cause you // trouble.. -global int NetSocketAddr(const int sock) +global int NetSocketAddr(const Socket sock) { char buf[4096], *cp, *cplim; struct ifconf ifc; @@ -332,7 +332,7 @@ global int NetSocketAddr(const int sock) int i, nif; nif = 0; - if (sock != -1) { + if (sock != (Socket)-1) { ifc.ifc_len = sizeof(buf); ifc.ifc_buf = buf; if (ioctl(sock, SIOCGIFCONF, (char *)&ifc) < 0) { @@ -400,7 +400,7 @@ global int NetSocketAddr(const int sock) } #else // } !unix // Beos?? Mac?? -global int NetSocketAddr(const int sock) +global int NetSocketAddr(const Socket sock) { NetLocalAddrs[0] = htonl(0x7f000001); return 1; @@ -415,9 +415,9 @@ global int NetSocketAddr(const int sock) ** ** @return If success the socket fildes, -1 otherwise. */ -global int NetOpenUDP(int port) +global Socket NetOpenUDP(int port) { - int sockfd; + Socket sockfd; // open the socket sockfd=socket(AF_INET, SOCK_DGRAM, 0); @@ -453,14 +453,14 @@ global int NetOpenUDP(int port) ** ** @return If success the socket fildes, -1 otherwise */ -global int NetOpenTCP(int port) +global Socket NetOpenTCP(int port) { - int sockfd; + Socket sockfd; sockfd=socket(AF_INET, SOCK_STREAM, 0); DebugLevel3Fn(" socket %d\n" _C_ sockfd); if( sockfd==INVALID_SOCKET ) { - return -1; + return (Socket)-1; } // bind local port if( port ) { @@ -478,7 +478,7 @@ global int NetOpenTCP(int port) if( bind(sockfd,(struct sockaddr*)&sock_addr,sizeof(sock_addr))<0 ) { fprintf(stderr,"Couldn't bind to local port\n"); NetCloseTCP(sockfd); - return -1; + return (Socket)-1; } DebugLevel3Fn(" bind ok\n"); NetLastHost=sock_addr.sin_addr.s_addr; @@ -497,7 +497,7 @@ global int NetOpenTCP(int port) ** ** @return 0 if success, -1 if failure */ -global int NetConnectTCP(int sockfd,unsigned long addr,int port) +global int NetConnectTCP(Socket sockfd,unsigned long addr,int port) { struct sockaddr_in sa; #ifndef __BEOS__ @@ -535,7 +535,7 @@ global int NetConnectTCP(int sockfd,unsigned long addr,int port) ** ** @return 1 if data is available, 0 if not, -1 if failure. */ -global int NetSocketReady(int sockfd,int timeout) +global int NetSocketReady(Socket sockfd,int timeout) { int retval; struct timeval tv; @@ -591,7 +591,7 @@ global int NetSocketReady(int sockfd,int timeout) ** ** @return Number of bytes placed in buffer, or -1 if failure. */ -global int NetRecvUDP(int sockfd,void* buf,int len) +global int NetRecvUDP(Socket sockfd,void* buf,int len) { int n; int l; @@ -624,7 +624,7 @@ global int NetRecvUDP(int sockfd,void* buf,int len) ** ** @return Number of bytes placed in buffer or -1 if failure. */ -global int NetRecvTCP(int sockfd,void* buf,int len) +global int NetRecvTCP(Socket sockfd,void* buf,int len) { NetLastSocket=sockfd; return recv(sockfd,buf,len,0); @@ -641,7 +641,7 @@ global int NetRecvTCP(int sockfd,void* buf,int len) ** ** @return Number of bytes sent. */ -global int NetSendUDP(int sockfd,unsigned long host,int port +global int NetSendUDP(Socket sockfd,unsigned long host,int port ,const void* buf,int len) { int n; @@ -666,7 +666,7 @@ global int NetSendUDP(int sockfd,unsigned long host,int port ** ** @return Number of bytes sent. */ -global int NetSendTCP(int sockfd,const void* buf,int len) +global int NetSendTCP(Socket sockfd,const void* buf,int len) { return send(sockfd,buf,len,0); } @@ -678,7 +678,7 @@ global int NetSendTCP(int sockfd,const void* buf,int len) ** ** @return 0 for success, -1 for error */ -global int NetListenTCP(int sockfd) +global int NetListenTCP(Socket sockfd) { return listen(sockfd,PlayerMax); } @@ -690,7 +690,7 @@ global int NetListenTCP(int sockfd) ** ** @return If success the new socket fildes, -1 otherwise. */ -global int NetAcceptTCP(int sockfd) +global Socket NetAcceptTCP(Socket sockfd) { struct sockaddr_in sa; int len; diff --git a/src/network/network.cpp b/src/network/network.cpp index 921226b3f..2b1358bb8 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -272,7 +272,7 @@ typedef struct _network_command_queue_ { //---------------------------------------------------------------------------- global int NetworkNumInterfaces; /// Network number of interfaces -global int NetworkFildes = -1; /// Network file descriptor +global Socket NetworkFildes = -1; /// Network file descriptor global int NetworkInSync = 1; /// Network is in sync global int NetworkUpdates = 5; /// Network update each # game cycles global int NetworkLag = 10; /// Network lag in # game cycles @@ -432,7 +432,7 @@ global void InitNetwork1(void) port = NetworkPort; for (i = 0; i < 10; ++i) { NetworkFildes = NetOpenUDP(port + i); - if (NetworkFildes != -1) { + if (NetworkFildes != (Socket)-1) { break; } if (i == 9) { @@ -483,7 +483,7 @@ global void InitNetwork1(void) */ global void ExitNetwork1(void) { - if (NetworkFildes == -1) { // No network running + if (NetworkFildes == (Socket)-1) { // No network running return; } #ifdef DEBUG @@ -665,7 +665,7 @@ global void NetworkEvent(void) int i; unsigned long n; - if (NetworkFildes == -1) { + if (NetworkFildes == (Socket)-1) { NetworkInSync = 1; return; } @@ -882,7 +882,7 @@ global void NetworkChatMessage(const char *msg) const char *cp; int n; - if (NetworkFildes != -1) { + if (NetworkFildes != (Socket)-1) { cp = msg; n = strlen(msg); while (n >= (int)sizeof(ncm->Text)) { @@ -1152,7 +1152,7 @@ local void NetworkSyncCommands(void) */ global void NetworkCommands(void) { - if (NetworkFildes != -1) { + if (NetworkFildes != (Socket)-1) { // // Send messages to all clients (other players) // diff --git a/src/stratagus/mainloop.cpp b/src/stratagus/mainloop.cpp index da2561d30..fa328fdff 100644 --- a/src/stratagus/mainloop.cpp +++ b/src/stratagus/mainloop.cpp @@ -272,7 +272,7 @@ local void DrawMenuButtonArea(void) TheUI.MenuButtonGraphic.Graphic->Height, TheUI.MenuButtonGraphicX, TheUI.MenuButtonGraphicY); } - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { if( TheUI.MenuButton.X!=-1 ) { DrawMenuButton(TheUI.MenuButton.Button, (ButtonAreaUnderCursor==ButtonAreaMenu @@ -656,7 +656,7 @@ global void UpdateDisplay(void) } } if(MustRedraw&RedrawMenuButton ) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { if( TheUI.MenuButton.X!=-1 ) { InvalidateAreaAndCheckCursor( TheUI.MenuButton.X,TheUI.MenuButton.Y, @@ -778,7 +778,7 @@ global void GameMainLoop(void) showtip=0; RealVideoSyncSpeed = VideoSyncSpeed; - if( NetworkFildes==-1 ) { // Don't show them for net play + if( NetworkFildes==(Socket)-1 ) { // Don't show them for net play showtip=ShowTips; } diff --git a/src/stratagus/pud.cpp b/src/stratagus/pud.cpp index d2f915241..436342db3 100644 --- a/src/stratagus/pud.cpp +++ b/src/stratagus/pud.cpp @@ -46,6 +46,7 @@ #if defined(_MSC_VER) && !defined(_WIN32_WCE) #define DrawIcon WinDrawIcon #define EndMenu WinEndMenu +#include <winsock2.h> #include <windows.h> #undef DrawIcon #undef EndMenu @@ -1267,7 +1268,7 @@ global void LoadPud(const char* pud,WorldMap* map) Players[o].Type != PlayerComputer) ) { pawn: if (t != WC_UnitGoldMine && t != WC_UnitOilPatch) { - if (NetworkFildes == -1 + if (NetworkFildes == (Socket)-1 && ReplayGameType != ReplayMultiPlayer && o == ThisPlayer->Player) { s = GameSettings.Presets[0].Race; diff --git a/src/stratagus/stratagus.cpp b/src/stratagus/stratagus.cpp index 4539271b5..42ebaabd1 100644 --- a/src/stratagus/stratagus.cpp +++ b/src/stratagus/stratagus.cpp @@ -1065,7 +1065,7 @@ global void MenuLoop(char* filename, WorldMap* map) // // Network part 1 (port set-up) // - if( NetworkFildes!=-1 ) { + if( NetworkFildes!=(Socket)-1 ) { ExitNetwork1(); } InitNetwork1(); @@ -1110,7 +1110,7 @@ global void MenuLoop(char* filename, WorldMap* map) } strcpy(CurrentMapPath,filename); } - if( NetworkFildes!=-1 && NetPlayers<2 ) { + if( NetworkFildes!=(Socket)-1 && NetPlayers<2 ) { ExitNetwork1(); } diff --git a/src/ui/button_checks.cpp b/src/ui/button_checks.cpp index 51446f74f..7d7b698b3 100644 --- a/src/ui/button_checks.cpp +++ b/src/ui/button_checks.cpp @@ -162,7 +162,7 @@ global int ButtonCheckUnitsAnd(const Unit* unit, const ButtonAction* button) global int ButtonCheckNetwork(const Unit* unit __attribute__((unused)), const ButtonAction* button __attribute__((unused))) { - return NetworkFildes != -1; + return NetworkFildes != (Socket)-1; } /** @@ -177,7 +177,7 @@ global int ButtonCheckNetwork(const Unit* unit __attribute__((unused)), global int ButtonCheckNoNetwork(const Unit* unit __attribute__((unused)), const ButtonAction* button __attribute__((unused))) { - return NetworkFildes == -1; + return NetworkFildes == (Socket)-1; } /** diff --git a/src/ui/interface.cpp b/src/ui/interface.cpp index a67a3a48f..936ee1fdc 100644 --- a/src/ui/interface.cpp +++ b/src/ui/interface.cpp @@ -338,7 +338,7 @@ global void UiTogglePause(void) */ local void UiEnterMenu(void) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -350,7 +350,7 @@ local void UiEnterMenu(void) */ local void UiEnterHelpMenu(void) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -362,7 +362,7 @@ local void UiEnterHelpMenu(void) */ local void UiEnterOptionsMenu(void) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -374,7 +374,7 @@ local void UiEnterOptionsMenu(void) */ local void UiEnterSoundOptionsMenu(void) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -386,7 +386,7 @@ local void UiEnterSoundOptionsMenu(void) */ local void UiEnterSpeedOptionsMenu(void) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -398,7 +398,7 @@ local void UiEnterSpeedOptionsMenu(void) */ local void UiEnterPreferencesOptionsMenu(void) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -411,11 +411,11 @@ local void UiEnterPreferencesOptionsMenu(void) local void UiEnterSaveGameMenu(void) { // Disable save menu in multiplayer and replays - if (NetworkFildes != -1 || ReplayGameType != ReplayNone) { + if (NetworkFildes != (Socket)-1 || ReplayGameType != ReplayNone) { return; } - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -428,11 +428,11 @@ local void UiEnterSaveGameMenu(void) local void UiEnterLoadGameMenu(void) { // Disable load menu in multiplayer - if (NetworkFildes != -1) { + if (NetworkFildes != (Socket)-1) { return; } - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -444,7 +444,7 @@ local void UiEnterLoadGameMenu(void) */ local void UiExitConfirmMenu(void) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -456,7 +456,7 @@ local void UiExitConfirmMenu(void) */ local void UiQuitToMenuConfirmMenu(void) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -468,7 +468,7 @@ local void UiQuitToMenuConfirmMenu(void) */ local void UiRestartConfirmMenu(void) { - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } @@ -1121,7 +1121,7 @@ local int InputKey(int key) CommandLog("input", NoUnitP,FlushCommands,-1,-1,NoUnitP,Input,-1); CclCommand(Input); } - } else if (NetworkFildes==-1) { + } else if (NetworkFildes==(Socket)-1) { if (!GameObserve && !GamePaused) { int ret; ret = HandleCheats(Input); diff --git a/src/ui/menus.cpp b/src/ui/menus.cpp index b36fa45a4..611b31c57 100644 --- a/src/ui/menus.cpp +++ b/src/ui/menus.cpp @@ -1532,14 +1532,14 @@ global void LoadGameMenu(void) local void GameMenuInit(Menuitem *mi __attribute__((unused))) { // Disable save menu in multiplayer and replays - if (NetworkFildes != -1 || ReplayGameType != ReplayNone) { + if (NetworkFildes != (Socket)-1 || ReplayGameType != ReplayNone) { mi->menu->Items[1].flags |= MenuButtonDisabled; } else { mi->menu->Items[1].flags &= ~MenuButtonDisabled; } // Disable load menu in multiplayer - if (NetworkFildes != -1) { + if (NetworkFildes != (Socket)-1) { mi->menu->Items[2].flags |= MenuButtonDisabled; } else { mi->menu->Items[2].flags &= ~MenuButtonDisabled; @@ -2148,7 +2148,7 @@ local void PreferencesInit(Menuitem *mi __attribute__((unused))) } // Not available in net games or replays - if (NetworkFildes == -1 && ReplayGameType == ReplayNone) { + if (NetworkFildes == (Socket)-1 && ReplayGameType == ReplayNone) { menu->Items[1].flags = MI_ENABLED; } else { menu->Items[1].flags = MI_DISABLED; @@ -7130,7 +7130,7 @@ local void InitPlayerRaces(Menuitem *mi) } } ++n; - mi->d.pulldown.options = (unsigned char **)malloc(n * sizeof(char *)); + mi->d.pulldown.options = (unsigned char **)malloc(n * sizeof(unsigned char *)); for (i = 0, n = 0; i < PlayerRaces.Count; ++i) { if (PlayerRaces.Visible[i]) { mi->d.pulldown.options[n++] = strdup(PlayerRaces.Display[i]); diff --git a/src/ui/mouse.cpp b/src/ui/mouse.cpp index 66566816b..0c679abff 100644 --- a/src/ui/mouse.cpp +++ b/src/ui/mouse.cpp @@ -386,7 +386,7 @@ local void HandleMouseOn(int x,int y) // // Handle buttons // - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { if( TheUI.MenuButton.X!=-1 ) { if( x>=TheUI.MenuButton.X && x<=TheUI.MenuButton.X+TheUI.MenuButton.Width @@ -1622,7 +1622,7 @@ global void UIHandleButtonUp(unsigned button) && (ButtonUnderCursor==ButtonUnderMenu || ButtonUnderCursor==ButtonUnderNetworkMenu) ) { // FIXME: Not if, in input mode. - if( NetworkFildes==-1 ) { + if( NetworkFildes==(Socket)-1 ) { GamePaused=1; SetStatusLine("Game Paused"); } diff --git a/src/video/sdl.cpp b/src/video/sdl.cpp index 6aad20b07..16adedc6b 100644 --- a/src/video/sdl.cpp +++ b/src/video/sdl.cpp @@ -622,8 +622,9 @@ global void WaitEventsOneFrame(const EventCallback* callbacks) struct timeval tv; fd_set rfds; fd_set wfds; - int maxfd; + Socket maxfd; int i; + int s; SDL_Event event[1]; Uint32 ticks; @@ -690,7 +691,7 @@ global void WaitEventsOneFrame(const EventCallback* callbacks) // // Network // - if (NetworkFildes != -1) { + if (NetworkFildes != (Socket)-1) { if (NetworkFildes > maxfd) { maxfd = NetworkFildes; } @@ -710,7 +711,7 @@ global void WaitEventsOneFrame(const EventCallback* callbacks) #endif #if 0 - maxfd = select(maxfd + 1, &rfds, &wfds, NULL, + s = select(maxfd + 1, &rfds, &wfds, NULL, (i = SDL_PollEvent(event)) ? &tv : NULL); #else // QUICK HACK to fix the event/timer problem @@ -720,7 +721,7 @@ global void WaitEventsOneFrame(const EventCallback* callbacks) // The event handling of SDL is wrong designed = polling only. // There is hope on SDL 1.3 which will have this fixed. - maxfd = select(maxfd + 1, &rfds, &wfds, NULL, &tv); + s = select(maxfd + 1, &rfds, &wfds, NULL, &tv); i = SDL_PollEvent(event); #endif @@ -728,7 +729,7 @@ global void WaitEventsOneFrame(const EventCallback* callbacks) SdlDoEvent(callbacks, event); } - if (maxfd > 0) { + if (s > 0) { #ifndef USE_SDLA // // Sound @@ -742,7 +743,7 @@ global void WaitEventsOneFrame(const EventCallback* callbacks) // // Network // - if (NetworkFildes != -1 && FD_ISSET(NetworkFildes, &rfds) ) { + if (NetworkFildes != (Socket)-1 && FD_ISSET(NetworkFildes, &rfds) ) { callbacks->NetworkEvent(); } } @@ -750,7 +751,7 @@ global void WaitEventsOneFrame(const EventCallback* callbacks) // // No more input and time for frame over: return // - if (!i && maxfd <= 0 && VideoInterrupts) { + if (!i && s <= 0 && VideoInterrupts) { break; } }