AiChecksDependencies is now synced across network clients
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@ -807,7 +807,7 @@ static bool AiUpgradeTo(const CUnitType &type, CUnitType &what)
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{
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std::vector<CUnit *> table;
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if (GameSettings.AiChecksDependencies || IsNetworkGame()) {
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if (GameSettings.AiChecksDependencies) {
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if (!CheckDependByType(*AiPlayer->Player, what)) {
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return false;
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}
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