Fixed bug: wrong missiles set from udta, for units without missiles.

This commit is contained in:
johns 2001-03-13 00:59:47 +00:00
parent f4b805c41d
commit 048ab71dcb
3 changed files with 34 additions and 1 deletions

View file

@ -564,6 +564,7 @@
<LI>Cursor module support now more than two races and is configurable with
CCL.
<LI>Fixed bug: Wrong resources display, wrong format string.
<LI>Changed keyboard layout, all special keys must be pressed with ALT/CTRL.
<LI>+++
<LI>TODO: Fixed bug: Unit didn't return to start point, if attacking.
</UL>

View file

@ -180,7 +180,6 @@ global void ActionStillGeneric(Unit* unit,int ground)
unit->SavedOrder.Y=unit->Y;
unit->SavedOrder.Goal=NoUnitP;
ResetPath(unit->SavedOrder);
DebugLevel2Fn("Save order\n");
#else
unit->SavedCommand.Action=UnitActionAttack;
unit->SavedCommand.Data.Move.Range=0;

View file

@ -109,6 +109,39 @@
** Default without CCL support.
*/
local char* DefaultMissileTypeWcNames[] = {
"missile-lightning",
"missile-griffon-hammer",
"missile-dragon-breath",
"missile-fireball",
"missile-flame-shield",
"missile-blizzard",
"missile-death-and-decay",
"missile-big-cannon",
"missile-exorcism",
"missile-heal-effect",
"missile-touch-of-death",
"missile-rune",
"missile-whirlwind",
"missile-catapult-rock",
"missile-ballista-bolt",
"missile-arrow",
"missile-axe",
"missile-submarine-missile",
"missile-turtle-missile",
"missile-small-fire",
"missile-big-fire",
"missile-impact",
"missile-normal-spell",
"missile-explosion",
"missile-small-cannon",
"missile-cannon-explosion",
"missile-cannon-tower-explosion",
"missile-daemon-fire",
"missile-green-cross",
"missile-none",
"missile-blizzard-hit",
"missile-death-coil",
"missile-custom",
};
#endif