From 03c41e6e5854829a14dd274d1c8d1c2b61121a35 Mon Sep 17 00:00:00 2001 From: johns <> Date: Wed, 22 May 2002 20:25:01 +0000 Subject: [PATCH] Fixed player problems with campaign and command line starting. --- doc/ChangeLog.html | 2 ++ src/game/campaign.cpp | 4 ++-- src/stratagus/player.cpp | 1 + src/stratagus/stratagus.cpp | 7 ++++--- 4 files changed, 9 insertions(+), 5 deletions(-) diff --git a/doc/ChangeLog.html b/doc/ChangeLog.html index 3fbb2bd87..803714b19 100644 --- a/doc/ChangeLog.html +++ b/doc/ChangeLog.html @@ -815,6 +815,8 @@ <LI>Fixed bug #557954: Opponent's action markers are visible. <LI>The tips are only shown in the single player game. <LI>Multiplayer menus should now work. (from Ari) + <LI>Final: + <LI>Fixed bug: Player are wrong assigned in campaign. <LI>+++ </UL> diff --git a/src/game/campaign.cpp b/src/game/campaign.cpp index c1e78f6fd..52cd6647e 100644 --- a/src/game/campaign.cpp +++ b/src/game/campaign.cpp @@ -51,8 +51,8 @@ global char DefaultObjective[] = "-Destroy your enemies"; global int GameResult; /// Outcome of the game global char CurrentMapPath[1024]; /// Path of the current map -global int RestartScenario=0; /// Restart the scenario -global int QuitToMenu=0; /// Quit to menu +global int RestartScenario; /// Restart the scenario +global int QuitToMenu; /// Quit to menu global Campaign* Campaigns; /// Campaigns global int NumCampaigns; /// Number of campaigns diff --git a/src/stratagus/player.cpp b/src/stratagus/player.cpp index 2aba2d85b..2b4fc97f8 100644 --- a/src/stratagus/player.cpp +++ b/src/stratagus/player.cpp @@ -284,6 +284,7 @@ global void CreatePlayer(int type) // Allocate memory for the "list" of this player's units. // FIXME: brutal way, as we won't need UnitMax for this player... // FIXME: ARI: is this needed for 'PlayerNobody' ?? + // FIXME: A: Johns: currently we need no init for the nobody player. if( !(player->Units=(Unit**)calloc(UnitMax,sizeof(Unit*))) ) { DebugLevel0("Not enough memory to create player %d.\n",NumPlayers); return; diff --git a/src/stratagus/stratagus.cpp b/src/stratagus/stratagus.cpp index 48bf78afa..fb82b275c 100644 --- a/src/stratagus/stratagus.cpp +++ b/src/stratagus/stratagus.cpp @@ -868,12 +868,13 @@ global void MenuLoop(char* filename, WorldMap* map) EnableRedraw=RedrawMenu; ProcessMenu(MENU_PRG_START, 1); EnableRedraw=RedrawEverything; - if( NetworkFildes!=-1 && NetPlayers<2 ) { - ExitNetwork1(); - } DebugLevel0Fn("Menu start: NetPlayers %d\n", NetPlayers); filename = CurrentMapPath; } + if( NetworkFildes!=-1 && NetPlayers<2 ) { + ExitNetwork1(); + } + // // Create the game. //