Gobligine/metaserver/games.h

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// _________ __ __
// / _____// |_____________ _/ |______ ____ __ __ ______
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
//
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/**@name games.h - Games header. */
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//
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// (c) Copyright 2005 by Edward Haase and Jimmy Salmon
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//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
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//
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#ifndef __GAMES_H__
#define __GAMES_H__
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//@{
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/*----------------------------------------------------------------------------
-- Defines
----------------------------------------------------------------------------*/
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#define MAX_GAME_PASSWORD_LENGTH 16
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#define MAX_DESCRIPTION_LENGTH 64
#define MAX_MAP_LENGTH 64
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/*----------------------------------------------------------------------------
-- Declarations
----------------------------------------------------------------------------*/
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class Session;
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class GameData
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{
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public:
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char IP[16];
char Port[6];
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char Password[MAX_GAME_PASSWORD_LENGTH + 1];
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char Description[MAX_DESCRIPTION_LENGTH + 1];
char Map[MAX_MAP_LENGTH + 1];
int OpenSlots;
int MaxSlots;
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char *GameName;
char *Version;
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Session *Sessions[16];
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int NumSessions;
int ID;
int Started;
unsigned long UDPHost;
int UDPPort;
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GameData *Next;
GameData *Prev;
};
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extern int GameID;
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/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
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extern void CreateGame(Session *session, char *description, char *map,
char *players, char *ip, char *port, char *password);
extern int CancelGame(Session *session);
extern int StartGame(Session *session);
extern int JoinGame(Session *session, int id, char *password, unsigned long *host, int *port);
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extern int PartGame(Session *session);
extern void ListGames(Session *session);
extern int FillinUDPInfo(unsigned long udphost, int udpport, char* ip, char* port);
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//@}
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#endif // __GAMES_H__