Gobligine/CMakeLists.txt

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# _________ __ __
# / _____// |_____________ _/ |______ ____ __ __ ______
# \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
# / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
# /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
# \/ \/ \//_____/ \/
# ______________________ ______________________
# T H E W A R B E G I N S
# Stratagus - A free fantasy real time strategy game engine
#
# CMakeLists.txt
# Copyright (C) 2011-2013 Pali Rohár <pali.rohar@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#
#########################
# Version configuration #
#########################
# Stratagus major version
set(STRATAGUS_MAJOR_VERSION 2)
# Stratagus minor version (maximal 99)
set(STRATAGUS_MINOR_VERSION 2)
# Stratagus patch level (maximal 99)
set(STRATAGUS_PATCH_LEVEL 7)
# Stratagus patch level 2
set(STRATAGUS_PATCH_LEVEL2 0)
#########################
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project(stratagus)
cmake_minimum_required(VERSION 2.6)
set(STRATAGUS_VERSION "${STRATAGUS_MAJOR_VERSION}.${STRATAGUS_MINOR_VERSION}.${STRATAGUS_PATCH_LEVEL}")
set(STRATAGUS_VERSION_FULL "${STRATAGUS_VERSION}.${STRATAGUS_PATCH_LEVEL2}")
if(${STRATAGUS_PATCH_LEVEL2} GREATER 0)
set(STRATAGUS_VERSION "${STRATAGUS_VERSION_FULL}")
endif()
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# Stratagus sources
include_directories(
src/include
src/guichan/include
src/guichan/include/guichan
${CMAKE_CURRENT_BINARY_DIR}
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)
set(action_SRCS
src/action/action_attack.cpp
src/action/action_board.cpp
src/action/action_build.cpp
src/action/action_built.cpp
src/action/action_defend.cpp
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src/action/action_die.cpp
src/action/action_follow.cpp
src/action/action_move.cpp
src/action/action_patrol.cpp
src/action/action_repair.cpp
src/action/action_research.cpp
src/action/action_resource.cpp
src/action/action_spellcast.cpp
src/action/action_still.cpp
src/action/action_train.cpp
src/action/action_unload.cpp
src/action/action_upgradeto.cpp
src/action/actions.cpp
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src/action/command.cpp
)
source_group(action FILES ${action_SRCS})
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set(animation_SRCS
src/animation/animation.cpp
src/animation/animation_attack.cpp
src/animation/animation_die.cpp
src/animation/animation_exactframe.cpp
src/animation/animation_frame.cpp
src/animation/animation_goto.cpp
src/animation/animation_ifvar.cpp
src/animation/animation_label.cpp
src/animation/animation_luacallback.cpp
src/animation/animation_move.cpp
src/animation/animation_randomgoto.cpp
src/animation/animation_randomrotate.cpp
src/animation/animation_randomsound.cpp
src/animation/animation_randomwait.cpp
src/animation/animation_rotate.cpp
src/animation/animation_setplayervar.cpp
src/animation/animation_setvar.cpp
src/animation/animation_sound.cpp
src/animation/animation_spawnmissile.cpp
src/animation/animation_spawnunit.cpp
src/animation/animation_unbreakable.cpp
src/animation/animation_wait.cpp
)
source_group(animation FILES ${animation_SRCS})
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set(ai_SRCS
src/ai/ai_building.cpp
src/ai/ai.cpp
src/ai/ai_force.cpp
src/ai/ai_magic.cpp
src/ai/ai_plan.cpp
src/ai/ai_resource.cpp
src/ai/script_ai.cpp
)
source_group(ai FILES ${ai_SRCS})
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set(beos_SRCS
src/beos/beos.cpp
)
source_group(beos FILES ${beos_SRCS})
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set(editor_SRCS
src/editor/editloop.cpp
src/editor/editor.cpp
src/editor/edmap.cpp
src/editor/script_editor.cpp
)
source_group(editor FILES ${editor_SRCS})
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set(game_SRCS
src/game/game.cpp
src/game/loadgame.cpp
src/game/replay.cpp
src/game/savegame.cpp
src/game/trigger.cpp
)
source_group(game FILES ${game_SRCS})
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set(guichan_SRCS
src/guichan/cliprectangle.cpp
src/guichan/color.cpp
src/guichan/defaultfont.cpp
src/guichan/exception.cpp
src/guichan/focushandler.cpp
src/guichan/gfont.cpp
src/guichan/graphics.cpp
src/guichan/gui.cpp
src/guichan/guichan.cpp
src/guichan/image.cpp
src/guichan/imagefont.cpp
src/guichan/key.cpp
src/guichan/keyinput.cpp
src/guichan/mouseinput.cpp
# src/guichan/opengl/opengl.cpp
# src/guichan/opengl/openglgraphics.cpp
# src/guichan/opengl/openglimageloader.cpp
src/guichan/rectangle.cpp
src/guichan/sdl/gsdl.cpp
src/guichan/sdl/sdlgraphics.cpp
src/guichan/sdl/sdlimageloader.cpp
src/guichan/sdl/sdlinput.cpp
src/guichan/widget.cpp
src/guichan/widgets/button.cpp
src/guichan/widgets/container.cpp
src/guichan/widgets/dropdown.cpp
src/guichan/widgets/checkbox.cpp
src/guichan/widgets/icon.cpp
src/guichan/widgets/label.cpp
src/guichan/widgets/listbox.cpp
src/guichan/widgets/radiobutton.cpp
src/guichan/widgets/scrollarea.cpp
src/guichan/widgets/slider.cpp
src/guichan/widgets/textbox.cpp
src/guichan/widgets/textfield.cpp
src/guichan/widgets/window.cpp
)
source_group(guichan FILES ${guichan_SRCS})
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set(maemo_SRCS
src/maemo/maemo.cpp
)
source_group(maemo FILES ${maemo_SRCS})
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set(map_SRCS
src/map/map.cpp
src/map/map_draw.cpp
src/map/map_fog.cpp
src/map/map_radar.cpp
src/map/map_wall.cpp
src/map/mapfield.cpp
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src/map/minimap.cpp
src/map/script_map.cpp
src/map/script_tileset.cpp
src/map/tileset.cpp
)
source_group(map FILES ${map_SRCS})
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set(missile_SRCS
src/missile/missile.cpp
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src/missile/missile_cliptotarget.cpp
src/missile/missile_continuous.cpp
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src/missile/missile_cycleonce.cpp
src/missile/missile_deathcoil.cpp
src/missile/missile_fire.cpp
src/missile/missile_flameshield.cpp
src/missile/missile_hit.cpp
src/missile/missile_landmine.cpp
src/missile/missile_none.cpp
src/missile/missile_parabolic.cpp
src/missile/missile_pointotpointwithhit.cpp
src/missile/missile_pointtopoint.cpp
src/missile/missile_pointtopointbounce.cpp
src/missile/missile_pointtopointcycleonce.cpp
src/missile/missile_stay.cpp
src/missile/missile_straightfly.cpp
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src/missile/missile_tracer.cpp
src/missile/missile_whirlwind.cpp
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src/missile/missileconfig.cpp
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src/missile/script_missile.cpp
)
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source_group(missile FILES ${missile_SRCS})
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set(network_SRCS
src/network/commands.cpp
src/network/net_lowlevel.cpp
src/network/net_message.cpp
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src/network/master.cpp
src/network/netconnect.cpp
src/network/network.cpp
src/network/netsockets.cpp
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)
source_group(network FILES ${network_SRCS})
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set(particle_SRCS
src/particle/graphicanimation.cpp
src/particle/chunkparticle.cpp
src/particle/particlemanager.cpp
src/particle/radialparticle.cpp
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src/particle/smokeparticle.cpp
src/particle/staticparticle.cpp
)
source_group(particle FILES ${particle_SRCS})
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set(pathfinder_SRCS
src/pathfinder/astar.cpp
src/pathfinder/pathfinder.cpp
src/pathfinder/script_pathfinder.cpp
)
source_group(pathfinder FILES ${pathfinder_SRCS})
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set(sound_SRCS
src/sound/mikmod.cpp
src/sound/music.cpp
src/sound/ogg.cpp
src/sound/script_sound.cpp
src/sound/sound.cpp
src/sound/sound_id.cpp
src/sound/sound_server.cpp
src/sound/unitsound.cpp
src/sound/wav.cpp
)
source_group(sound FILES ${sound_SRCS})
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set(spell_SRCS
src/spell/script_spell.cpp
src/spell/spell_adjustvariable.cpp
src/spell/spell_adjustvital.cpp
src/spell/spell_areaadjustvital.cpp
src/spell/spell_areabombardment.cpp
src/spell/spell_capture.cpp
src/spell/spell_demolish.cpp
src/spell/spell_luacallback.cpp
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src/spell/spell_polymorph.cpp
src/spell/spell_spawnmissile.cpp
src/spell/spell_spawnportal.cpp
src/spell/spell_summon.cpp
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src/spell/spell_teleport.cpp
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src/spell/spells.cpp
)
source_group(spell FILES ${spell_SRCS})
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set(stratagusmain_SRCS
src/stratagus/construct.cpp
src/stratagus/groups.cpp
src/stratagus/iolib.cpp
src/stratagus/luacallback.cpp
src/stratagus/main.cpp
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src/stratagus/mainloop.cpp
src/stratagus/parameters.cpp
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src/stratagus/player.cpp
src/stratagus/script.cpp
src/stratagus/script_player.cpp
src/stratagus/selection.cpp
src/stratagus/stratagus.cpp
src/stratagus/title.cpp
src/stratagus/translate.cpp
src/stratagus/util.cpp
)
source_group(stratagusmain FILES ${stratagus_SRCS})
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set(ui_SRCS
src/ui/botpanel.cpp
src/ui/button_checks.cpp
src/ui/contenttype.cpp
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src/ui/icons.cpp
src/ui/interface.cpp
src/ui/mainscr.cpp
src/ui/uibuttons_proc.cpp
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src/ui/mouse.cpp
src/ui/popup.cpp
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src/ui/script_ui.cpp
src/ui/statusline.cpp
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src/ui/ui.cpp
src/ui/uitimer.cpp
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src/ui/widgets.cpp
)
source_group(ui FILES ${ui_SRCS})
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set(unit_SRCS
src/unit/build.cpp
src/unit/depend.cpp
src/unit/script_unit.cpp
src/unit/script_unittype.cpp
src/unit/unit_cache.cpp
src/unit/unit.cpp
src/unit/unit_draw.cpp
src/unit/unit_find.cpp
src/unit/unit_manager.cpp
src/unit/unit_save.cpp
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src/unit/unitptr.cpp
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src/unit/unittype.cpp
src/unit/upgrade.cpp
)
source_group(unit FILES ${unit_SRCS})
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set(video_SRCS
src/video/color.cpp
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src/video/cursor.cpp
src/video/font.cpp
src/video/graphic.cpp
src/video/linedraw.cpp
src/video/mng.cpp
src/video/movie.cpp
src/video/png.cpp
src/video/sdl.cpp
src/video/sprite.cpp
src/video/video.cpp
)
source_group(video FILES ${video_SRCS})
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set(win32_SRCS
src/win32/attachconsole.cpp
src/win32/stratagus.rc
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)
source_group(win32 FILES ${win32_SRCS})
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set(tolua_FILES
src/tolua/ai.pkg
src/tolua/editor.pkg
src/tolua/font.pkg
src/tolua/game.pkg
src/tolua/map.pkg
src/tolua/master.pkg
src/tolua/minimap.pkg
src/tolua/network.pkg
src/tolua/particle.pkg
src/tolua/pathfinder.pkg
src/tolua/player.pkg
src/tolua/sound.pkg
src/tolua/stratagus.pkg
src/tolua/translate.pkg
src/tolua/trigger.pkg
src/tolua/ui.pkg
src/tolua/unit.pkg
src/tolua/unittype.pkg
src/tolua/upgrade.pkg
src/tolua/video.pkg
src/tolua/stratagus.lua
)
source_group(tolua FILES ${tolua_FILES})
set(stratagus_SRCS
${action_SRCS}
${animation_SRCS}
${ai_SRCS}
${editor_SRCS}
${game_SRCS}
${guichan_SRCS}
${map_SRCS}
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${missile_SRCS}
${network_SRCS}
${particle_SRCS}
${pathfinder_SRCS}
${sound_SRCS}
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${spell_SRCS}
${stratagusmain_SRCS}
${ui_SRCS}
${unit_SRCS}
${video_SRCS}
${CMAKE_CURRENT_BINARY_DIR}/tolua.cpp
)
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set(stratagus_guichan_HDRS
src/guichan/include/guichan/actionlistener.h
src/guichan/include/guichan/allegro.h
src/guichan/include/guichan/basiccontainer.h
src/guichan/include/guichan/cliprectangle.h
src/guichan/include/guichan/color.h
src/guichan/include/guichan/defaultfont.h
src/guichan/include/guichan/exception.h
src/guichan/include/guichan/focushandler.h
src/guichan/include/guichan/font.h
src/guichan/include/guichan/graphics.h
src/guichan/include/guichan/gsdl.h
src/guichan/include/guichan/gui.h
src/guichan/include/guichan.h
src/guichan/include/guichan/imagefont.h
src/guichan/include/guichan/image.h
src/guichan/include/guichan/imageloader.h
src/guichan/include/guichan/input.h
src/guichan/include/guichan/key.h
src/guichan/include/guichan/keyinput.h
src/guichan/include/guichan/keylistener.h
src/guichan/include/guichan/listmodel.h
src/guichan/include/guichan/mouseinput.h
src/guichan/include/guichan/mouselistener.h
src/guichan/include/guichan/platform.h
src/guichan/include/guichan/rectangle.h
src/guichan/include/guichan/sdl/sdlgraphics.h
src/guichan/include/guichan/sdl/sdlimageloader.h
src/guichan/include/guichan/sdl/sdlinput.h
src/guichan/include/guichan/sdl/sdlpixel.h
src/guichan/include/guichan/widget.h
src/guichan/include/guichan/widgets/button.h
src/guichan/include/guichan/widgets/container.h
src/guichan/include/guichan/widgets/dropdown.h
src/guichan/include/guichan/widgets/checkbox.h
src/guichan/include/guichan/widgets/icon.h
src/guichan/include/guichan/widgets/label.h
src/guichan/include/guichan/widgets/listbox.h
src/guichan/include/guichan/widgets/radiobutton.h
src/guichan/include/guichan/widgets/scrollarea.h
src/guichan/include/guichan/widgets/slider.h
src/guichan/include/guichan/widgets/textbox.h
src/guichan/include/guichan/widgets/textfield.h
src/guichan/include/guichan/widgets/window.h
src/guichan/include/guichan/x.h
)
set(stratagus_action_HDRS
src/include/action/action_attack.h
src/include/action/action_board.h
src/include/action/action_build.h
src/include/action/action_built.h
src/include/action/action_defend.h
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src/include/action/action_die.h
src/include/action/action_follow.h
src/include/action/action_move.h
src/include/action/action_patrol.h
src/include/action/action_repair.h
src/include/action/action_research.h
src/include/action/action_resource.h
src/include/action/action_spellcast.h
src/include/action/action_still.h
src/include/action/action_train.h
src/include/action/action_unload.h
src/include/action/action_upgradeto.h
)
set(stratagus_animation_HDRS
src/include/animation/animation_attack.h
src/include/animation/animation_die.h
src/include/animation/animation_exactframe.h
src/include/animation/animation_frame.h
src/include/animation/animation_goto.h
src/include/animation/animation_ifvar.h
src/include/animation/animation_label.h
src/include/animation/animation_luacallback.h
src/include/animation/animation_move.h
src/include/animation/animation_randomgoto.h
src/include/animation/animation_randomrotate.h
src/include/animation/animation_randomsound.h
src/include/animation/animation_randomwait.h
src/include/animation/animation_rotate.h
src/include/animation/animation_setplayervar.h
src/include/animation/animation_setvar.h
src/include/animation/animation_sound.h
src/include/animation/animation_spawnmissile.h
src/include/animation/animation_spawnunit.h
src/include/animation/animation_unbreakable.h
src/include/animation/animation_wait.h
)
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set(stratagus_spell_HDRS
src/include/spell/spell_adjustvariable.h
src/include/spell/spell_adjustvital.h
src/include/spell/spell_areaadjustvital.h
src/include/spell/spell_areabombardment.h
src/include/spell/spell_capture.h
src/include/spell/spell_demolish.h
src/include/spell/spell_luacallback.h
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src/include/spell/spell_polymorph.h
src/include/spell/spell_spawnmissile.h
src/include/spell/spell_spawnportal.h
src/include/spell/spell_summon.h
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src/include/spell/spell_teleport.h
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)
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set(stratagus_generic_HDRS
src/ai/ai_local.h
src/video/intern_video.h
src/video/renderer.h
src/include/actions.h
src/include/ai.h
src/include/animation.h
src/include/color.h
src/include/commands.h
src/include/construct.h
src/include/cursor.h
src/include/depend.h
src/include/editor.h
src/include/font.h
src/include/game.h
src/include/icons.h
src/include/interface.h
src/include/iocompat.h
src/include/iolib.h
src/include/luacallback.h
src/include/maemo.h
src/include/map.h
src/include/master.h
src/include/menus.h
src/include/minimap.h
src/include/missile.h
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src/include/missileconfig.h
src/include/movie.h
src/include/myendian.h
src/include/net_lowlevel.h
src/include/net_message.h
src/include/netconnect.h
src/include/network.h
src/include/network/netsockets.h
src/include/parameters.h
src/include/particle.h
src/include/pathfinder.h
src/include/player.h
src/include/replay.h
src/include/results.h
src/include/script.h
src/include/script_sound.h
src/include/settings.h
src/include/sound.h
src/include/sound_server.h
src/include/spells.h
src/include/stratagus.h
src/include/tile.h
src/include/tileset.h
src/include/title.h
src/include/translate.h
src/include/trigger.h
src/include/ui/contenttype.h
src/include/ui/popup.h
src/include/ui/statusline.h
src/include/ui/uitimer.h
src/include/ui.h
src/include/unit.h
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src/include/unit_cache.h
src/include/unit_find.h
src/include/unit_manager.h
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src/include/unitptr.h
src/include/unitsound.h
src/include/unittype.h
src/include/upgrade.h
src/include/upgrade_structs.h
src/include/util.h
src/include/vec2i.h
src/include/version.h
src/include/video.h
src/include/viewport.h
src/include/wav.h
src/include/widgets.h
)
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source_group(include FILES ${stratagus_generic_HDRS})
source_group(include\\action FILES ${stratagus_action_HDRS})
source_group(include\\animation FILES ${stratagus_animation_HDRS})
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source_group(include\\guichan FILES ${stratagus_guichan_HDRS})
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source_group(include\\spell FILES ${stratagus_spell_HDRS})
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set(stratagus_HDRS
${stratagus_generic_HDRS}
${stratagus_action_HDRS}
${stratagus_animation_HDRS}
${stratagus_guichan_HDRS}
${stratagus_spell_HDRS}
${CMAKE_CURRENT_BINARY_DIR}/version-generated.h
version-generated.h # This line is needed for CMake when generating Doxygen documentation
)
# Additional platform checks
if(UNIX AND CMAKE_SYSTEM_NAME MATCHES BSD)
set(BSD true)
endif()
if(UNIX AND CMAKE_SYSTEM_NAME MATCHES Linux)
set(LINUX true)
endif()
# Check if platform is Maemo
if(LINUX)
find_package(PkgConfig QUIET REQUIRED)
pkg_check_modules(MAEMO_VERSION maemo-version)
if(MAEMO_VERSION_FOUND)
set(MAEMO true)
endif()
endif()
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# Find all libraries
option(ENABLE_STATIC "Compile Stratagus as static executable" OFF)
if(ENABLE_STATIC)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".lib;.a")
endif()
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules ${CMAKE_MODULE_PATH})
find_package(Lua51 REQUIRED)
find_package(PNG REQUIRED)
find_package(SDL REQUIRED)
find_package(Tolua++ REQUIRED)
find_package(ZLIB REQUIRED)
if(MAEMO)
pkg_check_modules(LIBOSSO REQUIRED libosso)
endif()
if(WIN32)
find_package(MakeNSIS)
endif()
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find_package(BZip2)
find_package(Mikmod)
find_package(MNG)
find_package(OggVorbis)
find_package(Theora)
find_package(X11)
find_package(OpenGL)
find_package(OpenGLES)
find_package(SDL_gles)
find_package(Sqlite)
find_package(Doxygen)
find_package(SelfPackers)
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include(CheckTypeSize)
include(CheckFunctionExists)
include(CheckSymbolExists)
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# Windows RC compiler definitions
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if(WIN32)
enable_language(RC)
include(CMakeDetermineRCCompiler)
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if(MINGW)
set(CMAKE_RC_COMPILER_INIT windres)
set(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
endif()
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endif()
# Options for compiling
if(WIN32)
option(ENABLE_STDIO_REDIRECT "Redirect Stratagus console output to files on Windows" OFF)
option(ENABLE_NSIS "Create Stratagus Window NSIS Installer" OFF)
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endif()
option(ENABLE_TOUCHSCREEN "Use touchscreen input" OFF)
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option(WITH_BZIP2 "Compile Stratagus with BZip2 compression support" ON)
option(WITH_MIKMOD "Compile Stratagus with Mikmod sound library" ON)
option(WITH_MNG "Compile Stratagus with MNG image library" ON)
option(WITH_OGGVORBIS "Compile Stratagus with OGG/Vorbis sound library" ON)
option(WITH_THEORA "Compile Stratagus with Theroa video library" ON)
option(WITH_X11 "Compile Stratagus with X11 clipboard pasting support" ON)
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option(ENABLE_DOC "Generate Stratagus source code documentation with Doxygen" OFF)
option(ENABLE_DEV "Install Stratagus game development headers files" OFF)
option(ENABLE_UPX "Compress Stratagus executable binary with UPX packer" OFF)
option(ENABLE_STRIP "Strip all symbols from executables" OFF)
option(ENABLE_USEGAMEDIR "Place all files created by Stratagus(logs, savegames) in game directory(old behavior), otherwise place everything in user directory(new behavior)" OFF)
if(NOT WITH_RENDERER)
if(OPENGL_FOUND)
set(WITH_RENDERER "OpenGL")
elseif(OPENGLES_FOUND AND SDLGLES_FOUND)
set(WITH_RENDERER "OpenGLES")
else()
set(WITH_RENDERER "NativeSDL")
endif()
endif()
# Install paths
set(BINDIR "bin" CACHE PATH "Where to install user binaries")
set(SBINDIR "sbin" CACHE PATH "Where to install system binaries")
set(GAMEDIR "games" CACHE PATH "Where to install games binaries")
set(DOCDIR "share/doc/stratagus" CACHE PATH "Sets the doc directory to a non-default location.")
set(MANDIR "share/man/man6" CACHE PATH "Sets the man directory to a non-default location.")
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set(PIXMAPSDIR "share/pixmaps" CACHE PATH "Sets the pixmaps directory to a non-default location.")
set(STRATAGUS_HEADERS "include" CACHE PATH "Where to install stratagus headers.")
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if(NOT IS_ABSOLUTE "${PIXMAPSDIR}")
set(PIXMAPSDIRABS "${CMAKE_INSTALL_PREFIX}/${PIXMAPSDIR}")
else()
set(PIXMAPSDIRABS "${PIXMAPSDIR}")
endif()
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# Stratagus definitions
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add_definitions(${PNG_DEFINITIONS} -DUSE_ZLIB -DPIXMAPS=\"${PIXMAPSDIRABS}\")
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include_directories(${LUA_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${SDL_INCLUDE_DIR} ${TOLUA++_INCLUDE_DIR} ${ZLIB_INCLUDE_DIRS})
set(stratagus_LIBS ${stratagus_LIBS} ${LUA_LIBRARIES} ${PNG_LIBRARIES} ${SDL_LIBRARY} ${TOLUA++_LIBRARY} ${ZLIB_LIBRARIES})
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if(WIN32 AND NOT ENABLE_STDIO_REDIRECT)
add_definitions(-DNO_STDIO_REDIRECT)
endif()
if(WITH_BZIP2 AND BZIP2_FOUND)
add_definitions(-DUSE_BZ2LIB ${BZIP2_DEFINITIONS})
include_directories(${BZIP2_INCLUDE_DIR})
set(stratagus_LIBS ${stratagus_LIBS} ${BZIP2_LIBRARIES})
endif()
if(WITH_MIKMOD AND MIKMOD_FOUND)
add_definitions(-DUSE_MIKMOD ${MIKMOD_DEFINITIONS})
include_directories(${MIKMOD_INCLUDE_DIR})
set(stratagus_LIBS ${stratagus_LIBS} ${MIKMOD_LIBRARY})
endif()
if(WITH_MNG AND MNG_FOUND)
add_definitions(-DUSE_MNG)
include_directories(${MNG_INCLUDE_DIR})
set(stratagus_LIBS ${stratagus_LIBS} ${MNG_LIBRARY})
endif()
if(WITH_OGGVORBIS AND OGGVORBIS_FOUND)
add_definitions(-DUSE_VORBIS)
include_directories(${OGGVORBIS_INCLUDE_DIR})
set(stratagus_LIBS ${stratagus_LIBS} ${OGG_LIBRARY} ${VORBIS_LIBRARY})
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endif()
if(WITH_THEORA AND THEORA_FOUND)
add_definitions(-DUSE_THEORA)
include_directories(${THEORA_INCLUDE_DIR})
set(stratagus_LIBS ${stratagus_LIBS} ${THEORA_LIBRARY})
endif()
if(WITH_X11 AND X11_FOUND)
add_definitions(-DUSE_X11)
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include_directories(${X11_INCLUDE_DIR})
set(stratagus_LIBS ${stratagus_LIBS} ${X11_X11_LIB})
endif()
if(WITH_RENDERER STREQUAL "OpenGL" AND OPENGL_FOUND)
add_definitions(-DUSE_OPENGL)
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include_directories(${OPENGL_INCLUDE_DIR})
set(stratagus_LIBS ${stratagus_LIBS} ${OPENGL_LIBRARIES})
message(STATUS "Using OpenGL")
elseif(WITH_RENDERER STREQUAL "OpenGLES" AND OPENGLES_FOUND AND SDLGLES_FOUND)
if(SDLGLES_TYPE STREQUAL "Native")
add_definitions(-DUSE_GLES_NATIVE)
message(STATUS "Using OpenGLES (SDL Native)")
elseif(SDLGLES_TYPE STREQUAL "Maemo")
add_definitions(-DUSE_GLES_MAEMO)
message(STATUS "Using OpenGLES (SDL Maemo)")
elseif(SDLGLES_TYPE STREQUAL "EGL")
add_definitions(-DUSE_GLES_EGL)
message(STATUS "Using OpenGLES (SDL EGL)")
else()
message(FATAL_ERROR "Unknown SDL gles type")
endif()
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add_definitions(-DUSE_GLES)
include_directories(${OPENGLES_INCLUDE_DIR} ${SDLGLES_INCLUDE_DIR})
set(stratagus_LIBS ${stratagus_LIBS} ${OPENGLES_LIBRARIES} ${SDLGLES_LIBRARY})
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elseif(NOT WITH_RENDERER STREQUAL "NativeSDL")
message(FATAL_ERROR "Specified rendering support was not found in system.\nChoose: NativeSDL OpenGL OpenGLES")
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endif()
# Platform definitions
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if(WIN32)
add_definitions(-DUSE_WIN32)
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set(stratagus_SRCS ${stratagus_SRCS} ${win32_SRCS})
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set(stratagus_LIBS ${stratagus_LIBS} dsound winmm ws2_32)
endif()
if (WIN32 AND MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_SECURE_NO_DEPRECATE=1)
endif()
if (WIN32 AND MINGW)
set(stratagus_LIBS ${stratagus_LIBS} dxguid)
endif()
if(APPLE)
add_definitions(-DUSE_MAC)
endif()
if(BSD)
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add_definitions(-DUSE_BSD)
endif()
if(LINUX)
add_definitions(-DUSE_LINUX)
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endif()
if(BEOS)
add_definitions(-DUSE_BEOS)
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set(stratagus_SRCS ${stratagus_SRCS} ${beos_SRCS})
endif()
if(MAEMO)
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add_definitions(-DUSE_MAEMO ${LIBOSSO_CFLAGS})
include_directories(${LIBOSSO_INCLUDE_DIRS})
set(stratagus_SRCS ${stratagus_SRCS} ${maemo_SRCS})
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set(stratagus_LIBS ${stratagus_LIBS} ${LIBOSSO_LIBRARIES})
# Hack/Bug: On Maemo is not possible to disable touch screen input
set(ENABLE_TOUCHSCREEN ON)
endif()
# Stratagus needs to have char by default signed
# No idea how to tell this to other compilers
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsigned-char")
endif()
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if(CMAKE_COMPILER_IS_GNUC)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsigned-char")
endif()
# TODO: Add support for other compilers
check_type_size(errno_t ERRNOT)
check_function_exists("strcpy_s" HAVE_STRCPYS)
check_function_exists("strncpy_s" HAVE_STRNCPYS)
check_function_exists("strcasestr" HAVE_STRCASESTR)
check_function_exists("strnlen" HAVE_STRNLEN)
check_function_exists("getopt" HAVE_GETOPT)
# mingw-w64 does not have strcat_s in any include file, but function symbol in library exists
# so rather check if we have strcat_s in string.h file
check_symbol_exists("strcat_s" "string.h" HAVE_STRCATS)
if(HAVE_ERRNOT)
add_definitions(-DHAVE_ERRNOT)
endif()
if(HAVE_STRCPYS)
add_definitions(-DHAVE_STRCPYS)
endif()
if(HAVE_STRNCPYS)
add_definitions(-DHAVE_STRNCPYS)
endif()
if(HAVE_STRCATS)
add_definitions(-DHAVE_STRCATS)
endif()
if(HAVE_STRCASESTR)
add_definitions(-DHAVE_STRCASESTR)
endif()
if(HAVE_STRNLEN)
add_definitions(-DHAVE_STRNLEN)
endif()
if(HAVE_GETOPT)
add_definitions(-DHAVE_GETOPT)
endif()
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
add_definitions(-DDEBUG)
endif()
if(ENABLE_STRIP)
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if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_GNUC)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s")
endif()
# TODO: Add support for other compilers
endif()
if(ENABLE_USEGAMEDIR)
add_definitions(-DUSE_GAME_DIR)
endif()
if(ENABLE_TOUCHSCREEN)
add_definitions(-DUSE_TOUCHSCREEN)
endif()
# Print compile info
message("==================================")
macro(log_package PACKAGE_NAME PACKAGE)
if(NOT WITH_${PACKAGE})
message("${PACKAGE_NAME}: Disabled (Enable by param -DWITH_${PACKAGE}=ON)")
elseif(WITH_${PACKAGE} AND ${PACKAGE}_FOUND)
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message("${PACKAGE_NAME}: Found and enabled (Disable by param -DWITH_${PACKAGE}=OFF)")
else()
message("${PACKAGE_NAME}: Not Found")
endif()
endmacro()
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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message("Debug mode: Yes (Disable by param -DCMAKE_BUILD_TYPE=Release)")
else()
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message("Debug mode: No (Enable by param -DCMAKE_BUILD_TYPE=Debug)")
endif()
if(ENABLE_STRIP)
message("Strip executables: Yes (Disable by param -DENABLE_STRIP=OFF)")
else()
message("Strip executables: No (Enable by param -DENABLE_STRIP=ON)")
endif()
if(ENABLE_STATIC)
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message("Static linking: Yes (Disable by param -DENABLE_STATIC=OFF)")
else()
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message("Static linking: No (Enable by param -DENABLE_STATIC=ON)")
endif()
if(ENABLE_USEGAMEDIR)
message("Place game files in: game directory (Place in user directory with -DENABLE_USEGAMEDIR=OFF)")
else()
message("Place game files in: user directory (Place in game directory with -DENABLE_USEGAMEDIR=ON)")
endif()
if(WIN32 AND MSVC)
message("Platform: Windows (MSVC)")
elseif(WIN32 AND MINGW)
message("Platform: Windows (MinGW)")
elseif(WIN32)
message("Platform: Windows (Other)")
elseif(APPLE)
message("Platform: Mac")
elseif(BSD)
message("Platform: BSD")
elseif(BEOS)
message("Platform: BEOS")
elseif(MAEMO)
message("Platform: Maemo")
elseif(LINUX)
message("Platform: Linux")
else()
message("Platform: Other/No platform code")
endif()
if(WIN32 AND ENABLE_STDIO_REDIRECT)
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message("Redirect stdio: Yes (Disable by param -DENABLE_STDIO_REDIRECT=OFF)")
elseif(NOT WIN32)
message("Redirect stdio: Unsupported on this platform")
else()
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message("Redirect stdio: No (Enable by param -DENABLE_STDIO_REDIRECT=ON)")
endif()
if(ENABLE_TOUCHSCREEN)
message("Touchscreen input: Yes (Disable by param -DENABLE_TOUCHSCREEN=OFF)")
else()
message("Touchscreen input: No (Enable by param -DENABLE_TOUCHSCREEN=ON)")
endif()
if(ENABLE_DOC AND DOXYGEN_FOUND)
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message("Doxygen documentation: Yes (Disable by param -DENABLE_DOC=OFF)")
else()
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message("Doxygen documentation: No (Enable by param -DENABLE_DOC=ON)")
endif()
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if(ENABLE_DEV)
message("Game development files: Yes (Disable by param -DENABLE_DEV=OFF)")
else()
message("Game development files: No (Enable by param -DENABLE_DEV=ON)")
endif()
if(ENABLE_UPX AND SELF_PACKER_FOR_EXECUTABLE)
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message("Upx packer: Yes (Disable by param -DENABLE_UPX=OFF)")
else()
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message("Upx packer: No (Enable by param -DENABLE_UPX=ON)")
endif()
if(WIN32 AND ENABLE_NSIS AND MAKENSIS_FOUND)
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message("NSIS Installer: Yes (Disable by param -DENABLE_NSIS=OFF)")
elseif(NOT WIN32)
message("NSIS Installer: Unsupported on this platform")
else()
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message("NSIS Installer: No (Enable by param -DENABLE_NSIS=ON)")
endif()
log_package("Bzip2" "BZIP2")
log_package("MikMod" "MIKMOD")
log_package("Mng" "MNG")
log_package("Ogg/Vorbis" "OGGVORBIS")
log_package("Theora" "THEORA")
log_package("X11" "X11")
if(WITH_RENDERER STREQUAL "OpenGL" AND OPENGL_FOUND)
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message("Renderer: OpenGL (Disable by param -DWITH_RENDERER=NativeSDL)")
elseif(WITH_RENDERER STREQUAL "OpenGLES" AND OPENGLES_FOUND AND SDLGLES_FOUND)
message("Renderer: OpenGLES (Disable by param -DWITH_RENDERER=NativeSDL)")
else()
message("Renderer: NativeSDL (Enable OpenGL by param -DWITH_RENDERER=OpenGL)")
endif()
message("==================================")
# Compile Stratagus
if(NOT CMAKE_CROSSCOMPILING)
# Generate header file version-generated.h with bzr revision
# Run tool genversion at compile time which (re)generate file version-generated.h when needed
set(genversion_SRCS tools/genversion.cpp)
source_group(genversion FILES ${genversion_SRCS})
add_executable(genversion ${genversion_SRCS})
add_custom_target(version-generated.h ALL
genversion ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h "${STRATAGUS_VERSION}"
DEPENDS genversion
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
VERBATIM
)
set_source_files_properties(version-generated.h PROPERTIES GENERATED true)
set_source_files_properties(src/include/version.h PROPERTIES OBJECT_DEPENDS version-generated.h) # This is needed for old CMake which does not generate correct dependences
list(APPEND CLEAN_FILES version-generated.h)
else()
# Generate header file version-generated.h without bzr revision
# When cross compiling we cannot build host binary, so create file at cmake time
if(NOT "${STRATAGUS_VERSION}" STREQUAL "${STRATAGUS_VERSION_CACHED}" OR NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h)
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h
"/* ${STRATAGUS_MAJOR_VERSION} ${STRATAGUS_MINOR_VERSION} ${STRATAGUS_PATCH_LEVEL} ${STRATAGUS_PATCH_LEVEL2} -1 */\n"
"/* This file is autogenerated, do not modify it! */\n"
"#define StratagusMajorVersion ${STRATAGUS_MAJOR_VERSION}\n"
"#define StratagusMinorVersion ${STRATAGUS_MINOR_VERSION}\n"
"#define StratagusPatchLevel ${STRATAGUS_PATCH_LEVEL}\n"
"#define StratagusPatchLevel2 ${STRATAGUS_PATCH_LEVEL2}\n"
)
set(STRATAGUS_VERSION_CACHED ${STRATAGUS_VERSION} CACHE INTERNAL "" FORCE)
endif()
list(APPEND CLEAN_FILES version-generated.h)
endif()
add_custom_command(OUTPUT tolua.cpp
COMMAND ${TOLUA++_APP} ARGS -L stratagus.lua -o ${CMAKE_CURRENT_BINARY_DIR}/tolua.cpp stratagus.pkg
DEPENDS ${tolua_FILES}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/tolua
VERBATIM
)
add_executable(stratagus WIN32 ${stratagus_SRCS} ${stratagus_HDRS})
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target_link_libraries(stratagus ${stratagus_LIBS})
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set_target_properties(stratagus PROPERTIES OUTPUT_NAME stratagus-dbg)
endif()
if(WIN32 AND MINGW AND ENABLE_STATIC)
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set_target_properties(stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--stack,10485760")
endif()
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########### next target ###############
set(metaserver_SRCS
metaserver/cmd.cpp
metaserver/db.cpp
metaserver/games.cpp
metaserver/main.cpp
metaserver/netdriver.cpp
src/network/net_lowlevel.cpp
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)
set(metaserver_HDRS
metaserver/cmd.h
metaserver/db.h
metaserver/games.h
metaserver/netdriver.h
)
source_group(metaserver FILES ${metaserver_SRCS} ${metaserver_HDRS})
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if(SQLITE_FOUND)
add_executable(metaserver ${metaserver_SRCS} ${metaserver_HDRS})
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target_link_libraries(metaserver ${SDL_LIBRARY} ${SQLITE_LIBRARIES})
if(WIN32 AND MINGW AND ENABLE_STATIC)
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set_target_properties(metaserver PROPERTIES LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++")
endif()
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endif()
########### next target ###############
set(png2stratagus_SRCS
tools/png2stratagus.cpp
)
source_group(png2stratagus FILES ${png2stratagus_SRCS})
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add_executable(png2stratagus ${png2stratagus_SRCS})
target_link_libraries(png2stratagus ${PNG_LIBRARY} ${ZLIB_LIBRARIES})
if(WIN32 AND MINGW AND ENABLE_STATIC)
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set_target_properties(png2stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++")
endif()
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########### next target ###############
set(gameheaders_HDRS
gameheaders/stratagus-game-installer.nsi
gameheaders/stratagus-game-launcher.h
gameheaders/stratagus-maemo-extract.h
)
source_group(gameheaders FILES ${gameheaders_HDRS})
########### next target ###############
set(doxygen_FILES
${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
doc/Doxyfile-footer.html
doc/Doxyfile-header.html
${stratagus_SRCS}
${stratagus_HDRS}
${metaserver_SRCS}
${metaserver_HDRS}
${gameheaders_HDRS}
${png2stratagus_SRCS}
)
if(ENABLE_DOC AND DOXYGEN_FOUND)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
add_custom_command(OUTPUT doxygen/index.html
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
DEPENDS ${doxygen_FILES}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Generating Stratagus souce code documentation with Doxygen"
VERBATIM
)
add_custom_target(doc ALL DEPENDS doxygen/index.html)
list(APPEND CLEAN_FILES doxygen)
endif()
########### next target ###############
macro(self_packer PACKER_TARGET)
get_target_property(PACKER_NAME ${PACKER_TARGET} OUTPUT_NAME)
if(NOT PACKER_NAME)
set(PACKER_NAME ${PACKER_TARGET})
endif()
add_custom_command(TARGET ${PACKER_TARGET} POST_BUILD
COMMAND ${SELF_PACKER_FOR_EXECUTABLE}
ARGS ${SELF_PACKER_FOR_EXECUTABLE_FLAGS} ${PACKER_NAME}${CMAKE_EXECUTABLE_SUFFIX}
VERBATIM
)
endmacro()
if(ENABLE_UPX AND SELF_PACKER_FOR_EXECUTABLE)
self_packer(stratagus)
self_packer(png2stratagus)
if(SQLITE_FOUND)
self_packer(metaserver)
endif()
endif()
########### next target ###############
if(WIN32 AND ENABLE_NSIS AND MAKENSIS_FOUND)
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/COPYING DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/src/win32/stratagus.ico DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
add_custom_command(OUTPUT Stratagus-${STRATAGUS_VERSION}${MAKENSIS_SUFFIX}
COMMAND ${MAKENSIS} ARGS ${MAKENSIS_FLAGS} -DVERSION=${STRATAGUS_VERSION} -DVIVERSION=${STRATAGUS_VERSION_FULL} ${CMAKE_CURRENT_SOURCE_DIR}/src/win32/stratagus.nsi
DEPENDS src/win32/stratagus.nsi stratagus COPYING
COMMENT "Generating Stratagus Windows NSIS Installer"
VERBATIM
)
add_custom_target(nsis ALL DEPENDS Stratagus-${STRATAGUS_VERSION}${MAKENSIS_SUFFIX})
endif()
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########### install files ###############
install(TARGETS stratagus DESTINATION ${GAMEDIR})
install(TARGETS png2stratagus DESTINATION ${BINDIR})
if(SQLITE_FOUND)
install(TARGETS metaserver DESTINATION ${SBINDIR})
endif()
if(ENABLE_DOC AND DOXYGEN_FOUND)
install(FILES doc/stratagus.6 DESTINATION ${MANDIR})
install(FILES
doc/development.html
doc/faq.html
doc/gpl.html
doc/guichan-copyright.txt
doc/changelog.html
doc/index.html
doc/install.html
doc/media.html
doc/metaserver_protocol.txt
doc/README-SDL.txt
DESTINATION share/doc/stratagus
)
install(DIRECTORY doc/graphics doc/scripts ${CMAKE_CURRENT_BINARY_DIR}/doxygen DESTINATION ${DOCDIR})
endif(ENABLE_DOC AND DOXYGEN_FOUND)
if(ENABLE_DEV)
install(FILES ${gameheaders_HDRS} DESTINATION ${STRATAGUS_HEADERS})
endif()
########### clean files ###############
set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "${CLEAN_FILES}")