Gobligine/metaserver/db.cpp

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// _________ __ __
// / _____// |_____________ _/ |______ ____ __ __ ______
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
//
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/**@name db.cpp - Database routines. */
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//
// (c) Copyright 2005 by Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "stratagus.h"
#include "sqlite3.h"
#include "games.h"
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
static const char *dbfile = "metaserver.db";
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static sqlite3 *DB;
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#define SQLCreatePlayersTable \
"CREATE TABLE players (" \
"username TEXT PRIMARY KEY," \
"password TEXT," \
"register_date INTEGER," \
"last_login_date INTEGER" \
");"
#define SQLCreateGamesTable \
"CREATE TABLE games (" \
"date INTEGER," \
"id INTEGER PRIMARY KEY," \
"gamename TEXT," \
"map_id INTEGER" \
");"
#define SQLCreateGameDataTable \
"CREATE TABLE game_data (" \
"id INTEGER," \
"username TEXT," \
"result INTEGER," \
"score INTEGER," \
"units INTEGER," \
"buildings INTEGER," \
"res1 INTEGER, res2 INTEGER, res3 INTEGER, res4 INTEGER, res5 INTEGER, res6 INTEGER," \
"res1_used INTEGER, res2_used INTEGER, res3_used INTEGER, res4_used INTEGER, res5_used INTEGER, res6_used INTEGER," \
"kills INTEGER," \
"razings INTEGER," \
"gamecycle INTEGER," \
"PRIMARY KEY (id, username));"
#define SQLCreateRankingsTable \
"CREATE TABLE rankings (" \
"username TEXT," \
"gamename TEXT," \
"ranking INTEGER," \
"PRIMARY KEY (username, gamename)" \
");"
#define SQLCreateMapsTable \
"CREATE TABLE maps (" \
"map_id INTEGER PRIMARY KEY," \
"map_name TEXT," \
"map_filename TEXT," \
"map_uuid TEXT," \
"map_size_x INTEGER," \
"map_size_y INTEGER" \
");"
#define SQLCreateTables \
SQLCreatePlayersTable SQLCreateGamesTable SQLCreateGameDataTable \
SQLCreateRankingsTable SQLCreateMapsTable
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
/**
** Max id callback
*/
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static int DBMaxIDCallback(void *password, int argc, char **argv, char **colname)
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{
Assert(argc == 1);
if (argv[0])
GameID = atoi(argv[0]);
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return 0;
}
/**
** Initialize the database
**
** @return 0 for success, non-zero for failure
*/
int DBInit(void)
{
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FILE *fd;
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int doinit;
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char *errmsg;
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// Check if this is the first time running
doinit = 0;
if ((fd = fopen(dbfile, "rb"))) {
fclose(fd);
} else {
doinit = 1;
}
if (sqlite3_open(dbfile, &DB) != SQLITE_OK) {
fprintf(stderr, "ERROR: sqlite3_open failed: %s\n", sqlite3_errmsg(DB));
return -1;
}
if (!doinit) {
return 0;
}
errmsg = NULL;
if (sqlite3_exec(DB, SQLCreateTables, NULL, NULL, &errmsg) != SQLITE_OK) {
fprintf(stderr, "SQL error: %s\n", errmsg);
sqlite3_free(errmsg);
return -1;
}
errmsg = NULL;
if (sqlite3_exec(DB, "SELECT MAX(id) FROM games;", DBMaxIDCallback, NULL, &errmsg) != SQLITE_OK) {
fprintf(stderr, "SQL error: %s\n", errmsg);
sqlite3_free(errmsg);
return -1;
}
return 0;
}
/**
** Close the database
*/
void DBQuit(void)
{
sqlite3_close(DB);
}
/**
** Find user callback
*/
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static int DBFindUserCallback(void *password, int argc, char **argv, char **colname)
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{
Assert(argc == 1);
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strcpy((char *)password, argv[0]);
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return 0;
}
/**
** Find a user and return the password
**
** @param username User name to find
** @param password If the user is found the password will be returned here
**
** @return 1 if user is found, 0 otherwise
*/
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int DBFindUser(char *username, char *password)
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{
char buf[1024];
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char *errmsg;
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password[0] = '\0';
if (strchr(username, '\'')) {
return 0;
}
sprintf(buf, "SELECT password FROM players WHERE username = '%s';", username);
if (sqlite3_exec(DB, buf, DBFindUserCallback, password, &errmsg) != SQLITE_OK) {
fprintf(stderr, "SQL error: %s\n", errmsg);
sqlite3_free(errmsg);
return 0;
}
if (password[0]) {
return 1;
}
return 0;
}
/**
** Add a user
**
** @param username User name
** @param password Password
**
** @return 0 for success, non-zero otherwise
*/
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int DBAddUser(char *username, char *password)
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{
char buf[1024];
int t;
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char *errmsg;
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t = (int)time(0);
sprintf(buf, "INSERT INTO players VALUES('%s', '%s', %d, %d);",
username, password, t, t);
if (sqlite3_exec(DB, buf, NULL, NULL, &errmsg) != SQLITE_OK) {
fprintf(stderr, "SQL error: %s\n", errmsg);
sqlite3_free(errmsg);
return -1;
}
return 0;
}
/**
** Log in a user
**
** @param username User name
**
** @return 0 for success, non-zero otherwise
*/
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int DBUpdateLoginDate(char *username)
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{
char buf[1024];
int t;
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char *errmsg;
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t = (int)time(0);
sprintf(buf, "UPDATE players SET last_login_date = %d WHERE username = '%s'",
t, username);
if (sqlite3_exec(DB, buf, NULL, NULL, &errmsg) != SQLITE_OK) {
fprintf(stderr, "SQL error: %s\n", errmsg);
sqlite3_free(errmsg);
return -1;
}
return 0;
}