Gobligine/README.BeOS

39 lines
1.5 KiB
Text
Raw Normal View History

2001-04-09 07:50:55 -06:00
_____________________________README.BeOS_______________________________
___________ _________ _____ __
\_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
| __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __|
2001-04-09 07:50:55 -06:00
| \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
\___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
\/ \/ \/ \/ \/
______________________ ______________________
T H E W A R B E G I N S
FreeCraft - A free fantasy real time strategy game engine
2002-05-13 12:33:43 -06:00
The BeOS port isn't tested in this release, if you like to maintain it, please
mail us.
2000-08-13 07:54:17 -06:00
---
2002-05-13 12:33:43 -06:00
You need, libSDL (the 1.2.x series):
http://www.libsdl.org/download-1.2.html
2000-08-13 07:54:17 -06:00
libpng and libz (the .so versions, not the .a that come with BeOS):
http://www.bebits.com/app/1367
2002-11-02 18:30:02 -07:00
libogg, libvorbis, libvorbisfile
http://www.bebits.com/app/1058
2000-08-13 07:54:17 -06:00
---
2002-05-13 12:33:43 -06:00
To compile FreeCraft for BeOS, you can either use 'setup' like normal people
(but the executable produced can't run from the Tracker) or you can use
BeIDE... BeIDE is the prefered method.
2000-08-13 07:54:17 -06:00
And the simplest. Copy FreeCraft-beos.proj.gz from contrib to the top level
directory of FreeCraft and uncompress it. Just start the BeIDE, open the
FreeCraft-beos.proj file, and "Make" it (Alt-M). That's it.
2000-08-13 07:54:17 -06:00
Now you have a working copy of FreeCraft, thats all there is to it.
---
2002-11-02 18:30:02 -07:00
Originally written by Kenneth Sanislo <codepoet@cabinriver.com>
Adapted by Berend de Boer <berend@pobox.com>.
2000-08-14 07:35:14 -06:00
IRC on EFNet in #beos