2001-04-09 07:50:55 -06:00
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_____________________________README.BeOS_______________________________
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___________ _________ _____ __
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\_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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2002-12-16 23:40:52 -07:00
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| __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __|
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2001-04-09 07:50:55 -06:00
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| \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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\___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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\/ \/ \/ \/ \/
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______________________ ______________________
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T H E W A R B E G I N S
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FreeCraft - A free fantasy real time strategy game engine
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2002-05-13 12:33:43 -06:00
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The BeOS port isn't tested in this release, if you like to maintain it, please
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mail us.
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2000-08-13 07:54:17 -06:00
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---
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2002-05-13 12:33:43 -06:00
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You need, libSDL (the 1.2.x series):
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http://www.libsdl.org/download-1.2.html
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2000-08-13 07:54:17 -06:00
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libpng and libz (the .so versions, not the .a that come with BeOS):
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http://www.bebits.com/app/1367
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2002-11-02 18:30:02 -07:00
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libogg, libvorbis, libvorbisfile
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http://www.bebits.com/app/1058
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2000-08-13 07:54:17 -06:00
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---
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2002-05-13 12:33:43 -06:00
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To compile FreeCraft for BeOS, you can either use 'setup' like normal people
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(but the executable produced can't run from the Tracker) or you can use
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BeIDE... BeIDE is the prefered method.
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2000-08-13 07:54:17 -06:00
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2002-11-30 08:22:50 -07:00
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And the simplest. Copy FreeCraft-beos.proj.gz from contrib to the top level
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directory of FreeCraft and uncompress it. Just start the BeIDE, open the
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FreeCraft-beos.proj file, and "Make" it (Alt-M). That's it.
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2000-08-13 07:54:17 -06:00
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Now you have a working copy of FreeCraft, thats all there is to it.
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---
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2002-11-02 18:30:02 -07:00
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Originally written by Kenneth Sanislo <codepoet@cabinriver.com>
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Adapted by Berend de Boer <berend@pobox.com>.
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2000-08-14 07:35:14 -06:00
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IRC on EFNet in #beos
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