Gobligine/tools/ugrd.c

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// ___________ _________ _____ __
// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
// Utility for FreeCraft.
//
// ugrd.c - Converts ugrd section (old,not working for new version).
//
// (c) Copyright 1998,2000 by Lutz Sammer
//
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// FreeCraft is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the License,
// or (at your option) any later version.
//
// FreeCraft is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
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// $Id$
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#include <stdio.h>
#define local
local int PudReadLong(FILE* input)
{
unsigned long temp_long;
if( fread(&temp_long,4,1,input)!=1 ) {
perror("fread()");
exit(-1);
}
return temp_long;
}
local int PudReadWord(FILE* input)
{
unsigned short temp_short;
if( fread(&temp_short,2,1,input)!=1 ) {
perror("fread()");
exit(-1);
}
return temp_short;
}
local int PudReadByte(FILE* input)
{
unsigned char temp_char;
if( fread(&temp_char,1,1,input)!=1 ) {
perror("fread()");
exit(-1);
}
return temp_char;
}
typedef struct _upgrade_ {
char* Name; // upgrade name
unsigned UpgradeTime;
unsigned GoldCost;
unsigned WoodCost;
unsigned OilCost;
unsigned Icon;
unsigned Group;
unsigned Flags;
} Upgrade;
Upgrade Upgrades[52] = {
{ "sword 1" },
{ "sword 2" },
{ "axe 1" },
{ "axe 2" },
{ "arrow 1" },
{ "arrow 2" },
{ "spear 1" },
{ "spear 2" },
{ "human shield 1" },
{ "human shield 2" },
{ "orc shield 1" },
{ "orc shield 2" },
{ "human ship cannon 1" },
{ "human ship cannon 2" },
{ "orc ship cannon 1" },
{ "orc ship cannon 2" },
{ "human ship armor 1" },
{ "human ship armor 2" },
{ "orc ship armor 1" },
{ "orc ship armor 2" },
{ "catapult 1" },
{ "catapult 2" },
{ "ballista 1" },
{ "ballista 2" },
{ "train rangers" },
{ "longbow" },
{ "ranger scouting" },
{ "ranger marksmanship" },
{ "train berserkers" },
{ "lighter axes" },
{ "berserker scouting" },
{ "berserker regeneration" },
{ "train ogre-mages" },
{ "train paladins" },
{ "holy vision" },
{ "healing" },
{ "exorcism" },
{ "flame shield" },
{ "fireball" },
{ "slow" },
{ "invisibility" },
{ "polymorph" },
{ "blizzard" },
{ "eye of kilrogg" },
{ "bloodlust" },
{ "raise dead" },
{ "death coil" },
{ "whirlwind" },
{ "haste" },
{ "unholy armor" },
{ "runes" },
{ "death and decay" },
};
int main(int argc,char** argv)
{
int i;
int v;
for( i=0; i<52; ++i ) { // upgrade time
v=PudReadByte(stdin);
Upgrades[i].UpgradeTime=v;
}
for( i=0; i<52; ++i ) { // gold
v=PudReadWord(stdin);
Upgrades[i].GoldCost=v;
}
for( i=0; i<52; ++i ) { // wood
v=PudReadWord(stdin);
Upgrades[i].WoodCost=v;
}
for( i=0; i<52; ++i ) { // oil
v=PudReadWord(stdin);
Upgrades[i].OilCost=v;
}
for( i=0; i<52; ++i ) { // icon
v=PudReadWord(stdin);
Upgrades[i].Icon=v;
}
for( i=0; i<52; ++i ) { // group
v=PudReadWord(stdin);
Upgrades[i].Group=v;
}
for( i=0; i<52; ++i ) { // flags
v=PudReadLong(stdin);
Upgrades[i].Flags=v;
}
printf(" = {\n");
for( i=0; i<sizeof(Upgrades)/sizeof(*Upgrades); ++i ) {
printf(" { \"%s\"\n",Upgrades[i].Name);
printf(" ,%4d, %4d,%4d,%4d, %3d, %2d, 0x%08X"
,Upgrades[i].UpgradeTime
,Upgrades[i].GoldCost
,Upgrades[i].WoodCost
,Upgrades[i].OilCost
,Upgrades[i].Icon
,Upgrades[i].Group
,Upgrades[i].Flags);
printf(" },\n");
}
printf("};\n");
}