2000-06-04 15:45:32 -06:00
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// ___________ _________ _____ __
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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// Utility for FreeCraft.
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//
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// ugrd.c - Converts ugrd section (old,not working for new version).
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//
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// (c) Copyright 1998,2000 by Lutz Sammer
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//
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2001-05-30 12:45:57 -06:00
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// FreeCraft is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the License,
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// or (at your option) any later version.
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//
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// FreeCraft is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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2000-06-04 15:45:32 -06:00
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// $Id$
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2000-03-25 15:38:54 -07:00
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#include <stdio.h>
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#define local
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local int PudReadLong(FILE* input)
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{
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unsigned long temp_long;
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if( fread(&temp_long,4,1,input)!=1 ) {
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perror("fread()");
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exit(-1);
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}
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return temp_long;
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}
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local int PudReadWord(FILE* input)
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{
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unsigned short temp_short;
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if( fread(&temp_short,2,1,input)!=1 ) {
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perror("fread()");
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exit(-1);
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}
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return temp_short;
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}
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local int PudReadByte(FILE* input)
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{
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unsigned char temp_char;
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if( fread(&temp_char,1,1,input)!=1 ) {
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perror("fread()");
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exit(-1);
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}
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return temp_char;
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}
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typedef struct _upgrade_ {
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char* Name; // upgrade name
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unsigned UpgradeTime;
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unsigned GoldCost;
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unsigned WoodCost;
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unsigned OilCost;
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unsigned Icon;
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unsigned Group;
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unsigned Flags;
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} Upgrade;
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Upgrade Upgrades[52] = {
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{ "sword 1" },
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{ "sword 2" },
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{ "axe 1" },
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{ "axe 2" },
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{ "arrow 1" },
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{ "arrow 2" },
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{ "spear 1" },
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{ "spear 2" },
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{ "human shield 1" },
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{ "human shield 2" },
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{ "orc shield 1" },
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{ "orc shield 2" },
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{ "human ship cannon 1" },
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{ "human ship cannon 2" },
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{ "orc ship cannon 1" },
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{ "orc ship cannon 2" },
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{ "human ship armor 1" },
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{ "human ship armor 2" },
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{ "orc ship armor 1" },
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{ "orc ship armor 2" },
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{ "catapult 1" },
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{ "catapult 2" },
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{ "ballista 1" },
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{ "ballista 2" },
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{ "train rangers" },
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{ "longbow" },
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{ "ranger scouting" },
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{ "ranger marksmanship" },
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{ "train berserkers" },
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{ "lighter axes" },
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{ "berserker scouting" },
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{ "berserker regeneration" },
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{ "train ogre-mages" },
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{ "train paladins" },
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{ "holy vision" },
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{ "healing" },
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{ "exorcism" },
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{ "flame shield" },
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{ "fireball" },
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{ "slow" },
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{ "invisibility" },
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{ "polymorph" },
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{ "blizzard" },
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{ "eye of kilrogg" },
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{ "bloodlust" },
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{ "raise dead" },
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{ "death coil" },
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{ "whirlwind" },
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{ "haste" },
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{ "unholy armor" },
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{ "runes" },
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{ "death and decay" },
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};
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int main(int argc,char** argv)
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{
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int i;
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int v;
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for( i=0; i<52; ++i ) { // upgrade time
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v=PudReadByte(stdin);
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Upgrades[i].UpgradeTime=v;
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}
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for( i=0; i<52; ++i ) { // gold
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v=PudReadWord(stdin);
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Upgrades[i].GoldCost=v;
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}
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for( i=0; i<52; ++i ) { // wood
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v=PudReadWord(stdin);
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Upgrades[i].WoodCost=v;
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}
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for( i=0; i<52; ++i ) { // oil
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v=PudReadWord(stdin);
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Upgrades[i].OilCost=v;
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}
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for( i=0; i<52; ++i ) { // icon
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v=PudReadWord(stdin);
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Upgrades[i].Icon=v;
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}
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for( i=0; i<52; ++i ) { // group
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v=PudReadWord(stdin);
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Upgrades[i].Group=v;
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}
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for( i=0; i<52; ++i ) { // flags
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v=PudReadLong(stdin);
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Upgrades[i].Flags=v;
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}
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printf(" = {\n");
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for( i=0; i<sizeof(Upgrades)/sizeof(*Upgrades); ++i ) {
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printf(" { \"%s\"\n",Upgrades[i].Name);
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printf(" ,%4d, %4d,%4d,%4d, %3d, %2d, 0x%08X"
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,Upgrades[i].UpgradeTime
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,Upgrades[i].GoldCost
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,Upgrades[i].WoodCost
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,Upgrades[i].OilCost
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,Upgrades[i].Icon
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,Upgrades[i].Group
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,Upgrades[i].Flags);
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printf(" },\n");
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}
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printf("};\n");
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}
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