212 lines
5.9 KiB
Text
212 lines
5.9 KiB
Text
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// GLSL shader autogenerated by cg2glsl.py.
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#if defined(VERTEX)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING out
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#define COMPAT_ATTRIBUTE in
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#define COMPAT_TEXTURE texture
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#else
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#define COMPAT_VARYING varying
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#define COMPAT_ATTRIBUTE attribute
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING float _frame_rotation;
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COMPAT_VARYING vec4 VARc21_22;
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COMPAT_VARYING vec4 VARc12_20;
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COMPAT_VARYING vec2 VARc11;
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COMPAT_VARYING vec4 VARc02_10;
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COMPAT_VARYING vec4 VARc00_01;
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struct tex_coords {
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vec4 VARc00_01;
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vec4 VARc02_10;
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vec2 VARc11;
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vec4 VARc12_20;
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vec4 VARc21_22;
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};
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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vec4 _oPosition1;
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tex_coords _coords1;
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input_dummy _IN1;
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vec4 _r0015;
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COMPAT_ATTRIBUTE vec4 gl_Vertex;
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COMPAT_ATTRIBUTE vec4 COLOR;
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COMPAT_VARYING vec4 COL0;
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COMPAT_ATTRIBUTE vec4 gl_MultiTexCoord0;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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vec4 _oColor;
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vec2 _delta;
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vec2 _TMP3;
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vec2 _TMP4;
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vec2 _TMP5;
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vec2 _TMP6;
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vec2 _TMP7;
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vec2 _TMP8;
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vec2 _TMP9;
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vec2 _TMP10;
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tex_coords _TMP11;
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_r0015 = gl_Vertex.x*gl_ModelViewProjectionMatrix[0];
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_r0015 = _r0015 + gl_Vertex.y*gl_ModelViewProjectionMatrix[1];
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_r0015 = _r0015 + gl_Vertex.z*gl_ModelViewProjectionMatrix[2];
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_r0015 = _r0015 + gl_Vertex.w*gl_ModelViewProjectionMatrix[3];
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_oPosition1 = _r0015;
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_oColor = COLOR;
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_delta = 5.00000000E-01/TextureSize;
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_TMP9 = gl_MultiTexCoord0.xy + vec2(-_delta.x, -_delta.y);
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_TMP10 = gl_MultiTexCoord0.xy + vec2(-_delta.x, 0.00000000E+00);
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_TMP11.VARc00_01 = vec4(_TMP9.x, _TMP9.y, _TMP10.x, _TMP10.y);
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_TMP7 = gl_MultiTexCoord0.xy + vec2(-_delta.x, _delta.y);
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_TMP8 = gl_MultiTexCoord0.xy + vec2(0.00000000E+00, -_delta.y);
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_TMP11.VARc02_10 = vec4(_TMP7.x, _TMP7.y, _TMP8.x, _TMP8.y);
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_TMP5 = gl_MultiTexCoord0.xy + vec2(0.00000000E+00, _delta.y);
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_TMP6 = gl_MultiTexCoord0.xy + vec2(_delta.x, -_delta.y);
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_TMP11.VARc12_20 = vec4(_TMP5.x, _TMP5.y, _TMP6.x, _TMP6.y);
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_TMP3 = gl_MultiTexCoord0.xy + vec2(_delta.x, 0.00000000E+00);
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_TMP4 = gl_MultiTexCoord0.xy + vec2(_delta.x, _delta.y);
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_TMP11.VARc21_22 = vec4(_TMP3.x, _TMP3.y, _TMP4.x, _TMP4.y);
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VARc00_01 = _TMP11.VARc00_01;
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VARc02_10 = _TMP11.VARc02_10;
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VARc11 = gl_MultiTexCoord0.xy;
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VARc12_20 = _TMP11.VARc12_20;
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VARc21_22 = _TMP11.VARc21_22;
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gl_Position = _r0015;
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COL0 = COLOR;
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}
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#elif defined(FRAGMENT)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING in
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#define COMPAT_TEXTURE texture
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out vec4 FragColor;
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#else
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#define COMPAT_VARYING varying
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#define FragColor gl_FragColor
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING float _frame_rotation;
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COMPAT_VARYING vec4 VARc21_22;
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COMPAT_VARYING vec4 VARc12_20;
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COMPAT_VARYING vec2 VARc11;
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COMPAT_VARYING vec4 VARc02_10;
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COMPAT_VARYING vec4 VARc00_01;
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struct tex_coords {
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vec4 VARc00_01;
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vec4 VARc02_10;
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vec2 VARc11;
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vec4 VARc12_20;
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vec4 VARc21_22;
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};
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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vec3 _TMP15;
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vec4 _TMP16;
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vec3 _TMP14;
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float _TMP13;
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float _TMP12;
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float _TMP11;
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float _TMP10;
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float _TMP9;
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vec4 _TMP8;
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vec4 _TMP7;
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vec4 _TMP6;
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vec4 _TMP5;
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vec4 _TMP3;
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vec4 _TMP2;
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vec4 _TMP1;
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vec4 _TMP0;
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tex_coords _co1;
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input_dummy _IN1;
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uniform sampler2D Texture;
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float _x0040;
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float _x0044;
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float _x0048;
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float _x0052;
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float _x0056;
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vec3 _a0062;
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vec4 _x0064;
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vec4 _TMP65;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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vec3 _first;
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vec3 _second;
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vec3 _mid_horiz;
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vec3 _mid_vert;
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vec3 _res;
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vec3 _TMP20;
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_TMP0 = COMPAT_TEXTURE(Texture, VARc00_01.xy);
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_TMP1 = COMPAT_TEXTURE(Texture, VARc00_01.zw);
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_TMP2 = COMPAT_TEXTURE(Texture, VARc02_10.xy);
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_TMP3 = COMPAT_TEXTURE(Texture, VARc02_10.zw);
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_TMP5 = COMPAT_TEXTURE(Texture, VARc12_20.xy);
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_TMP6 = COMPAT_TEXTURE(Texture, VARc12_20.zw);
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_TMP7 = COMPAT_TEXTURE(Texture, VARc21_22.xy);
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_TMP8 = COMPAT_TEXTURE(Texture, VARc21_22.zw);
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_x0040 = VARc11.x*TextureSize.x + 5.00000000E-01;
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_TMP9 = fract(_x0040);
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_first = _TMP0.xyz + _TMP9*(_TMP6.xyz - _TMP0.xyz);
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_x0044 = VARc11.x*TextureSize.x + 5.00000000E-01;
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_TMP10 = fract(_x0044);
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_second = _TMP2.xyz + _TMP10*(_TMP8.xyz - _TMP2.xyz);
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_x0048 = VARc11.x*TextureSize.x + 5.00000000E-01;
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_TMP11 = fract(_x0048);
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_mid_horiz = _TMP1.xyz + _TMP11*(_TMP7.xyz - _TMP1.xyz);
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_x0052 = VARc11.y*TextureSize.y + 5.00000000E-01;
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_TMP12 = fract(_x0052);
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_mid_vert = _TMP3.xyz + _TMP12*(_TMP5.xyz - _TMP3.xyz);
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_x0056 = VARc11.y*TextureSize.y + 5.00000000E-01;
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_TMP13 = fract(_x0056);
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_res = _first + _TMP13*(_second - _first);
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_TMP14 = _mid_horiz + 5.00000000E-01*(_mid_vert - _mid_horiz);
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_a0062 = _res - _TMP14;
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_TMP15 = abs(_a0062);
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_TMP20 = 2.80000001E-01*(_res + _mid_horiz + _mid_vert) + 4.69999981E+00*_TMP15;
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_x0064 = vec4(_TMP20.x, _TMP20.y, _TMP20.z, 1.00000000E+00);
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_TMP16 = min(vec4( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00, 1.00000000E+00), _x0064);
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_TMP65 = max(vec4( 0.00000000E+00, 0.00000000E+00, 0.00000000E+00, 0.00000000E+00), _TMP16);
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FragColor = _TMP65;
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return;
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}
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#endif
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