7651 lines
No EOL
258 KiB
C++
7651 lines
No EOL
258 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../common/debug.h"
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#include <iostream>
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using namespace std;
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#include <string.h>
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#include "../common/misc.h"
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#include <stdio.h>
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#include <time.h>
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#include <stdlib.h>
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#include <regex>
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#include "Commands/Commands.h"
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#include "Zone/pathfinder_interface.h"
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#ifdef WIN32
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#include <WinSock2.h>
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#include <windows.h>
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#include <dbghelp.h>
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#pragma comment(lib,"imagehlp.lib")
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#else
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#include <sys/socket.h>
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#include <sys/stat.h>
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#ifdef FREEBSD //Timothy Whitman - January 7, 2003
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#include <sys/types.h>
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#endif
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <errno.h>
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#include <pthread.h>
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#include <stdarg.h>
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#include "../common/unix.h"
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#define SOCKET_ERROR -1
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#define INVALID_SOCKET -1
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extern int errno;
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#endif
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#include "../common/servertalk.h"
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#include "../common/packet_dump.h"
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#include "WorldDatabase.h"
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#include "races.h"
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#include "classes.h"
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#include "../common/seperator.h"
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#include "../common/EQStream.h"
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#include "../common/EQStreamFactory.h"
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#include "../common/opcodemgr.h"
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#include "zoneserver.h"
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#include "client.h"
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#include "LoginServer.h"
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#include "World.h"
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#include <string>
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#include <assert.h>
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#include "LuaInterface.h"
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#include "Factions.h"
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#include "VisualStates.h"
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#include "ClientPacketFunctions.h"
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#include "SpellProcess.h"
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#include "../common/Log.h"
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#include "Rules/Rules.h"
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#include "Chat/Chat.h"
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#include "Tradeskills/Tradeskills.h"
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#include "RaceTypes/RaceTypes.h"
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#include <algorithm>
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#include <random>
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#include "Zone/SPGrid.h"
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#include "Bots/Bot.h"
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#ifdef WIN32
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#define snprintf _snprintf
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#define vsnprintf _vsnprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#endif
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// int32 numplayers = 0; // never used?
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// extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
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// extern bool holdzones; // never used?
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// extern volatile bool RunLoops; // never used in the zone server?
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// extern Classes classes; // never used in the zone server?
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extern WorldDatabase database;
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extern sint32 numzones;
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extern ClientList client_list;
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extern LoginServer loginserver;
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extern ZoneList zone_list;
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extern World world;
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extern ConfigReader configReader;
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extern Commands commands;
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extern LuaInterface* lua_interface;
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extern MasterFactionList master_faction_list;
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extern VisualStates visual_states;
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extern RuleManager rule_manager;
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extern Chat chat;
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extern MasterRaceTypeList race_types_list;
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extern MasterSpellList master_spell_list; // temp - remove later
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extern MasterSkillList master_skill_list;
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int32 MinInstanceID = 1000;
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// JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
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ZoneServer::ZoneServer(const char* name) {
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depop_zone = false;
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repop_zone = false;
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respawns_allowed = true;
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instanceID = 0;
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strcpy(zone_name, name);
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zoneID = 0;
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rain = 0;
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cityzone = false;
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always_loaded = false;
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locked = false; // JA: implementing /zone lock|unlock commands
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pNumPlayers = 0;
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LoadingData = true;
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zoneShuttingDown = false;
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++numzones;
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revive_points = 0;
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zone_motd = "";
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finished_depop = true;
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initial_spawn_threads_active = 0;
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minimumStatus = 0;
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minimumLevel = 0;
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maximumLevel = 0;
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minimumVersion = 0;
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weather_current_severity = 0;
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weather_signaled = false;
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xp_mod = 0;
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isDusk = false;
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dusk_hour = 0;
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dusk_minute = 0;
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dawn_hour = 0;
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dawn_minute = 0;
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reloading_spellprocess = false;
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expansion_flag = 0;
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holiday_flag = 0;
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MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
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Grid = nullptr;
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zonemap = nullptr;
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pathing = nullptr;
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strcpy(zonesky_file,"");
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reloading = true;
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}
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ZoneServer::~ZoneServer() {
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zoneShuttingDown = true; //ensure other threads shut down too
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//allow other threads to properly shut down
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while (spawnthread_active || initial_spawn_threads_active > 0){
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if (spawnthread_active)
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LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
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if (initial_spawn_threads_active > 0)
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LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
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Sleep(10);
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}
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LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
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changed_spawns.clear();
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transport_spawns.clear();
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safe_delete(spellProcess);
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safe_delete(tradeskillMgr);
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MMasterZoneLock->lock();
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MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
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DeleteData(true);
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RemoveLocationProximities();
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RemoveLocationGrids();
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DelayedSpawnRemoval(true);
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DeleteSpawns(true);
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DeleteGlobalSpawns();
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DeleteFlightPaths();
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MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
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MMasterZoneLock->unlock();
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safe_delete(MMasterZoneLock);
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world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
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// If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
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if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
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InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
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LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
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database.DeleteInstance(instanceID);
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}
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if (Grid != nullptr)
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delete Grid;
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if (zonemap != nullptr)
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delete zonemap;
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if (pathing != nullptr)
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delete pathing;
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if (movementMgr != nullptr)
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delete movementMgr;
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LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
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--numzones;
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UpdateWindowTitle(0);
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zone_list.Remove(this);
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}
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void ZoneServer::Init()
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{
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LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
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zone_list.Add(this);
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spellProcess = new SpellProcess();
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tradeskillMgr = new TradeskillMgr();
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/* Dynamic Timers */
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regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
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client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
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shutdownTimer.Disable();
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spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
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aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
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/* Weather stuff */
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InitWeather();
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/* Static Timers */
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// JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
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spawn_check_add.Start(1000);
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spawn_check_remove.Start(30000);
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spawn_expire_timer.Start(10000);
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respawn_timer.Start(10000);
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// there was never a starter for these?
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widget_timer.Start(5000);
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tracking_timer.Start(5000);
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movement_timer.Start(100);
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location_prox_timer.Start(1000);
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location_grid_timer.Start(1000);
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charsheet_changes.Start(500);
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// Send game time packet every in game hour (180 sec)
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sync_game_time_timer.Start(180000);
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// Get the dusk and dawn time from the rule manager and store it in the correct variables
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sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
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sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
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spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
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LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
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spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
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LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
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LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
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database.LoadZoneFlightPaths(this);
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world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
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UpdateWindowTitle(0);
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string zoneName(GetZoneFile());
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if (Grid == nullptr) {
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Grid = new SPGrid(string(GetZoneFile()), 0);
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}
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if (zonemap == nullptr) {
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zonemap = Map::LoadMapFile(zoneName, Grid);
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}
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pathing = IPathfinder::Load(zoneName);
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movementMgr = new MobMovementManager();
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// else
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// LogWrite(ZONE__ERROR, 0, "SPGrid", "ZoneServer::Init() Grid is not null in init, wtf!");
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MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
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m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
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m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
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m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
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MDeadSpawns.SetName("ZoneServer::dead_spawns");
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MTransportSpawns.SetName("ZoneServer::transport_spawns");
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MSpawnList.SetName("ZoneServer::spawn_list");
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MTransporters.SetName("ZoneServer::m_transportMaps");
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MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
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MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
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MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
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MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
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MTransportLocations.SetName("ZoneServer::transporter_locations");
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MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
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MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
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MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
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MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
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MClientList.SetName("ZoneServer::clients");
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MWidgetTimers.SetName("ZoneServer::widget_timers");
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#ifdef WIN32
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_beginthread(ZoneLoop, 0, this);
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_beginthread(SpawnLoop, 0, this);
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#else
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pthread_t thread;
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pthread_create(&thread, NULL, ZoneLoop, this);
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pthread_detach(thread);
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pthread_t thread2;
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pthread_create(&thread2, NULL, SpawnLoop, this);
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pthread_detach(thread2);
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#endif
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}
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void ZoneServer::InitWeather()
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{
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weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
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if( weather_enabled && isWeatherAllowed())
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{
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string tmp;
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// set up weather system when zone starts up
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weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
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switch(weather_type)
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{
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case 3: tmp = "Chaotic"; break;
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case 2: tmp = "Random"; break;
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case 1: tmp = "Dynamic"; break;
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default: tmp = "Normal"; break;
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}
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LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
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weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
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LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
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weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
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LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
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weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
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weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
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LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
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// Allow a random roll to determine if weather should start out severe or calm
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if( MakeRandomInt(1, 100) > 50)
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{
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weather_pattern = 1; // default weather to increase in severity initially
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weather_current_severity = weather_min_severity;
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}
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else
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{
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weather_pattern = 0; // default weather to decrease in severity initially
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weather_current_severity = weather_max_severity;
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}
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LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
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weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
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LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
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if( weather_type > 0 )
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{
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weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
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LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
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}
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else
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weather_dynamic_offset = 0;
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SetRain(weather_current_severity);
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weather_last_changed_time = Timer::GetUnixTimeStamp();
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weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
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}
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}
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void ZoneServer::DeleteSpellProcess(){
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//Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
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MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
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MMasterZoneLock->lock();
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reloading_spellprocess = true;
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// Remove spells from NPC's
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Spawn* spawn = 0;
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map<int32, Spawn*>::iterator itr;
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MSpawnList.readlock(__FUNCTION__, __LINE__);
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for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
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spawn = itr->second;
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if(spawn && spawn->IsNPC())
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((NPC*)spawn)->SetSpells(0);
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}
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MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
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MMasterZoneLock->unlock();
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MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
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DismissAllPets();
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safe_delete(spellProcess);
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}
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void ZoneServer::LoadSpellProcess(){
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spellProcess = new SpellProcess();
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reloading_spellprocess = false;
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// Reload NPC's spells
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Spawn* spawn = 0;
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map<int32, Spawn*>::iterator itr;
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MSpawnList.readlock(__FUNCTION__, __LINE__);
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for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
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spawn = itr->second;
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if(spawn && spawn->IsNPC())
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((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
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}
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MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
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}
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void ZoneServer::LockAllSpells(Player* player) {
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if (player && spellProcess) {
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Client* client = GetClientBySpawn(player);
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if (client)
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spellProcess->LockAllSpells(client);
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}
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}
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void ZoneServer::UnlockAllSpells(Player* player) {
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if (player && spellProcess) {
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Client* client = GetClientBySpawn(player);
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if (client)
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spellProcess->UnlockAllSpells(client);
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}
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}
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void ZoneServer::DeleteFactionLists() {
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map<int32, vector<int32> *>::iterator faction_itr;
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map<int32, vector<int32> *>::iterator spawn_itr;
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m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
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for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
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safe_delete(faction_itr->second);
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enemy_faction_list.clear();
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m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
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m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
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for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
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safe_delete(faction_itr->second);
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reverse_enemy_faction_list.clear();
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m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
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m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
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for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
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safe_delete(spawn_itr->second);
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npc_faction_list.clear();
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m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
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}
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void ZoneServer::DeleteData(bool boot_clients){
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Spawn* spawn = 0;
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vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
|
|
|
|
// Clear spawn groups
|
|
spawn_group_map.clear();
|
|
|
|
// Loop through the spawn list and set the spawn for deletion
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if(spawn){
|
|
if(!boot_clients && spawn->IsPlayer())
|
|
tmp_player_list.push_back(spawn);
|
|
else if(spawn->IsPlayer()){
|
|
Client* client = GetClientBySpawn(spawn);
|
|
if(client)
|
|
client->Disconnect();
|
|
}
|
|
else{
|
|
RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
|
|
RemoveSpawnSupportFunctions(spawn);
|
|
AddPendingDelete(spawn);
|
|
}
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
// Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
|
|
// being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
|
|
MSpawnList.writelock(__FUNCTION__, __LINE__);
|
|
// Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
|
|
spawn_list.clear();
|
|
|
|
// Moved this up so we only read lock the list once in this list
|
|
vector<Spawn*>::iterator spawn_iter2;
|
|
for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
|
|
spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
|
|
}
|
|
MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
// Clear player proximities
|
|
RemovePlayerProximity(0, true);
|
|
|
|
spawn_range_map.clear(true);
|
|
if(boot_clients) {
|
|
// Refactor
|
|
vector<Client*>::iterator itr;
|
|
|
|
MClientList.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++)
|
|
safe_delete(*itr);
|
|
|
|
clients.clear();
|
|
MClientList.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
// Clear and delete spawn locations
|
|
MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
|
|
map<int32, SpawnLocation*>::iterator spawn_location_iter;
|
|
for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
|
|
safe_delete(spawn_location_iter->second);
|
|
|
|
spawn_location_list.clear();
|
|
MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
// If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
|
|
if(revive_points && boot_clients){
|
|
vector<RevivePoint*>::iterator revive_iter;
|
|
for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
|
|
safe_delete(*revive_iter);
|
|
}
|
|
safe_delete(revive_points);
|
|
}
|
|
|
|
MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
|
|
map<int32, set<int32>*>::iterator assoc_itr;
|
|
for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
|
|
safe_delete(assoc_itr->second);
|
|
|
|
spawn_group_associations.clear();
|
|
MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
|
|
map<int32, map<int32, int32>*>::iterator loc_itr;
|
|
for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
|
|
safe_delete(loc_itr->second);
|
|
|
|
spawn_group_locations.clear();
|
|
MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
|
|
map<int32, list<int32>*>::iterator group_itr;
|
|
for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
|
|
safe_delete(group_itr->second);
|
|
|
|
spawn_location_groups.clear();
|
|
MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
// Clear lists that need more then just a Clear()
|
|
DeleteFactionLists();
|
|
DeleteSpawnScriptTimers(0, true);
|
|
DeleteSpawnScriptTimers();
|
|
ClearDeadSpawns();
|
|
|
|
// Clear lists
|
|
heading_timers.clear();
|
|
movement_spawns.clear();
|
|
respawn_timers.clear();
|
|
transport_spawns.clear();
|
|
quick_database_id_lookup.clear();
|
|
|
|
MWidgetTimers.writelock(__FUNCTION__, __LINE__);
|
|
widget_timers.clear();
|
|
MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
map<int16, PacketStruct*>::iterator struct_itr;
|
|
for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
|
|
safe_delete(struct_itr->second);
|
|
versioned_info_structs.clear();
|
|
|
|
for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
|
|
safe_delete(struct_itr->second);
|
|
versioned_pos_structs.clear();
|
|
|
|
for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
|
|
safe_delete(struct_itr->second);
|
|
versioned_vis_structs.clear();
|
|
}
|
|
|
|
void ZoneServer::RemoveLocationProximities() {
|
|
MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
|
|
while(itr.Next()){
|
|
safe_delete(itr->value);
|
|
}
|
|
location_proximities.clear();
|
|
}
|
|
|
|
RevivePoint* ZoneServer::GetRevivePoint(int32 id){
|
|
vector<RevivePoint*>::iterator revive_iter;
|
|
for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
|
|
if((*revive_iter)->id == id)
|
|
return *revive_iter;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
|
|
{
|
|
vector<RevivePoint*>* points = new vector<RevivePoint*>;
|
|
RevivePoint* closest_point = 0;
|
|
|
|
// we should not check for revive points if this is null
|
|
if ( revive_points != NULL )
|
|
{
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
|
|
|
|
float closest = 100000;
|
|
float test_closest = 0;
|
|
RevivePoint* test_point = 0;
|
|
vector<RevivePoint*>::iterator revive_iter;
|
|
for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
|
|
{
|
|
test_point = *revive_iter;
|
|
if(test_point)
|
|
{
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
|
|
test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
|
|
|
|
// should this be changed to list all revive points within max distance or just the closest
|
|
if(test_closest < closest)
|
|
{
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
|
|
closest = test_closest;
|
|
closest_point = test_point;
|
|
if(closest <= MAX_REVIVEPOINT_DISTANCE)
|
|
points->push_back(closest_point);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
|
|
{
|
|
LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
|
|
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
|
|
points->push_back(closest_point);
|
|
}
|
|
else if(points->size() == 0)
|
|
{
|
|
LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
|
|
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
|
|
closest_point = new RevivePoint;
|
|
closest_point->heading = GetSafeHeading();
|
|
closest_point->id = 0xFFFFFFFF;
|
|
closest_point->location_name = "Zone Safe Point";
|
|
closest_point->zone_id = GetZoneID();
|
|
closest_point->x = GetSafeX();
|
|
closest_point->y = GetSafeY();
|
|
closest_point->z = GetSafeZ();
|
|
points->push_back(closest_point);
|
|
}
|
|
return points;
|
|
}
|
|
|
|
void ZoneServer::TriggerCharSheetTimer(){
|
|
charsheet_changes.Trigger();
|
|
}
|
|
|
|
void ZoneServer::RegenUpdate(){
|
|
if(damaged_spawns.size(true) == 0)
|
|
return;
|
|
|
|
Spawn* spawn = 0;
|
|
MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
|
|
while(spawn_iter.Next()){
|
|
spawn = GetSpawnByID(spawn_iter->value);
|
|
if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
|
|
if(spawn->IsEntity())
|
|
((Entity*)spawn)->DoRegenUpdate();
|
|
if(spawn->IsPlayer()){
|
|
Client* client = GetClientBySpawn(spawn);
|
|
if(client && client->IsConnected())
|
|
client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
|
|
}
|
|
}
|
|
else
|
|
RemoveDamagedSpawn(spawn);
|
|
//Spawn no longer valid, remove it from the list
|
|
if (!spawn)
|
|
damaged_spawns.Remove(spawn_iter->value);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::ClearDeadSpawns(){
|
|
MDeadSpawns.writelock(__FUNCTION__, __LINE__);
|
|
dead_spawns.clear();
|
|
MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
|
|
vector<Client*>::iterator client_itr;
|
|
Client* client = 0;
|
|
Spawn* spawn = 0;
|
|
PacketStruct* packet = 0;
|
|
int16 packet_version = 0;
|
|
spawn_expire_timers.clear();
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(!client)
|
|
continue;
|
|
client->GetPlayer()->SetTarget(0);
|
|
if(repop)
|
|
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
|
|
else{
|
|
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
|
|
if(respawns_allowed)
|
|
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
|
|
}
|
|
if(!packet || packet_version != client->GetVersion()){
|
|
safe_delete(packet);
|
|
packet_version = client->GetVersion();
|
|
packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
|
|
}
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if(spawn && !spawn->IsPlayer()){
|
|
SendRemoveSpawn(client, spawn, packet);
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
DeleteTransporters();
|
|
safe_delete(packet);
|
|
if(!repop && respawns_allowed){
|
|
spawn_range_map.clear(true);
|
|
MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
|
|
ClearDeadSpawns();
|
|
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if (spawn) {
|
|
if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
|
|
respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
|
|
if(spawn->IsPlayer())
|
|
tmp_player_list.Add(spawn);
|
|
else {
|
|
RemoveSpawnSupportFunctions(spawn);
|
|
AddPendingDelete(spawn);
|
|
}
|
|
}
|
|
}
|
|
spawn_list.clear();
|
|
//add back just the clients
|
|
MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
|
|
while(spawn_iter2.Next()) {
|
|
spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
|
|
}
|
|
MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
else
|
|
DeleteData(false);
|
|
|
|
if(repop)
|
|
LoadingData = true;
|
|
}
|
|
|
|
void ZoneServer::Depop(bool respawns, bool repop) {
|
|
respawns_allowed = respawns;
|
|
repop_zone = repop;
|
|
finished_depop = false;
|
|
depop_zone = true;
|
|
}
|
|
|
|
bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
|
|
if(!spawn)
|
|
return false;
|
|
|
|
Spawn* close_spawn = 0;
|
|
bool ret = true;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
close_spawn = itr->second;
|
|
if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
|
|
if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
|
|
if(close_spawn->GetSpawnGroupID() == 0){
|
|
spawn->AddSpawnToGroup(close_spawn);
|
|
close_spawn->AddSpawnToGroup(spawn);
|
|
}
|
|
else
|
|
ret = false;
|
|
}
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
|
|
vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
|
|
PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
|
|
if(spawns){
|
|
if(!packet)
|
|
return;
|
|
|
|
Spawn* spawn = 0;
|
|
vector<Spawn*>::iterator itr;
|
|
for(itr = spawns->begin(); itr != spawns->end(); itr++){
|
|
spawn = *itr;
|
|
SendRemoveSpawn(client, spawn, packet);
|
|
}
|
|
}
|
|
safe_delete(spawns);
|
|
SendRemoveSpawn(client, in_spawn, packet);
|
|
spawn_check_add.Trigger();
|
|
safe_delete(packet);
|
|
}
|
|
|
|
bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
|
|
{
|
|
bool isEntity = victim->IsEntity();
|
|
if (npc->HasSpawnGroup()) {
|
|
vector<Spawn*>* groupVec = npc->GetSpawnGroup();
|
|
for (int32 i = 0; i < groupVec->size(); i++) {
|
|
Spawn* group_member = groupVec->at(i);
|
|
if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
|
|
CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
|
|
if (isEntity)
|
|
((NPC*)group_member)->AddHate((Entity*)victim, 50);
|
|
else
|
|
((NPC*)group_member)->InCombat(true);
|
|
}
|
|
}
|
|
safe_delete(groupVec);
|
|
}
|
|
else
|
|
{
|
|
if (isEntity)
|
|
{
|
|
CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
|
|
npc->AddHate((Entity*)victim, 50);
|
|
}
|
|
else
|
|
npc->InCombat(true);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
|
|
if(!npc || !victim)
|
|
return true;
|
|
|
|
if (client) {
|
|
if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
|
|
if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
|
|
AggroVictim(npc, victim, client);
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
AggroVictim(npc, victim, client);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneServer::CheckEnemyList(NPC* npc) {
|
|
vector<int32> *factions;
|
|
vector<int32>::iterator faction_itr;
|
|
vector<int32> *spawns;
|
|
vector<int32>::iterator spawn_itr;
|
|
map<float, Spawn*> attack_spawns;
|
|
map<float, Spawn*> reverse_attack_spawns;
|
|
map<float, Spawn*>::iterator itr;
|
|
int32 faction_id = npc->GetFactionID();
|
|
float distance;
|
|
|
|
if (faction_id == 0)
|
|
return true;
|
|
|
|
m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
|
|
if (enemy_faction_list.count(faction_id) > 0) {
|
|
factions = enemy_faction_list[faction_id];
|
|
|
|
for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
|
|
m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
|
|
if (npc_faction_list.count(*faction_itr) > 0) {
|
|
spawns = npc_faction_list[*faction_itr];
|
|
spawn_itr = spawns->begin();
|
|
|
|
for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
|
|
Spawn* spawn = GetSpawnByID(*spawn_itr);
|
|
if (spawn) {
|
|
if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
|
|
attack_spawns[distance] = spawn;
|
|
}
|
|
}
|
|
}
|
|
m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
|
|
if (reverse_enemy_faction_list.count(faction_id) > 0) {
|
|
factions = reverse_enemy_faction_list[faction_id];
|
|
|
|
for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
|
|
m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
|
|
if (npc_faction_list.count(*faction_itr) > 0) {
|
|
spawns = npc_faction_list[*faction_itr];
|
|
spawn_itr = spawns->begin();
|
|
|
|
for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
|
|
Spawn* spawn = GetSpawnByID(*spawn_itr);
|
|
if (spawn) {
|
|
if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
|
|
reverse_attack_spawns[distance] = spawn;
|
|
}
|
|
}
|
|
}
|
|
m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
if (attack_spawns.size() > 0) {
|
|
for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
|
|
CheckNPCAttacks(npc, itr->second);
|
|
}
|
|
if (reverse_attack_spawns.size() > 0) {
|
|
for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
|
|
CheckNPCAttacks((NPC*)itr->second, npc);
|
|
}
|
|
|
|
return attack_spawns.size() == 0;
|
|
}
|
|
|
|
void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
|
|
{
|
|
int32 faction_id = spawn->GetFactionID();
|
|
vector<int32> *spawns;
|
|
vector<int32>::iterator itr;
|
|
|
|
LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
|
|
|
|
m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
|
|
if (npc_faction_list.count(faction_id) > 0) {
|
|
spawns = npc_faction_list[faction_id];
|
|
|
|
for (itr = spawns->begin(); itr != spawns->end(); itr++) {
|
|
if (*itr == spawn->GetID()) {
|
|
spawns->erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::AddEnemyList(NPC* npc){
|
|
int32 faction_id = npc->GetFactionID();
|
|
vector<int32> *hostile_factions;
|
|
vector<int32>::iterator itr;
|
|
|
|
if(faction_id <= 9)
|
|
return;
|
|
|
|
if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
|
|
LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
|
|
return;
|
|
}
|
|
|
|
m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
|
|
if (npc_faction_list.count(faction_id) == 0) {
|
|
if(faction_id > 10) {
|
|
if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
|
|
itr = hostile_factions->begin();
|
|
|
|
for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
|
|
m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
|
|
if (enemy_faction_list.count(faction_id) == 0)
|
|
enemy_faction_list[faction_id] = new vector<int32>;
|
|
enemy_faction_list[faction_id]->push_back(*itr);
|
|
m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
|
|
if(reverse_enemy_faction_list.count(*itr) == 0)
|
|
reverse_enemy_faction_list[*itr] = new vector<int32>;
|
|
reverse_enemy_faction_list[*itr]->push_back(faction_id);
|
|
m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
|
|
if(enemy_faction_list.count(1) == 0)
|
|
enemy_faction_list[1] = new vector<int32>;
|
|
enemy_faction_list[1]->push_back(faction_id);
|
|
m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
|
|
}
|
|
m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
|
|
if(npc_faction_list.count(faction_id) == 0)
|
|
npc_faction_list[faction_id] = new vector<int32>;
|
|
npc_faction_list[faction_id]->push_back(npc->GetID());
|
|
m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
|
|
if(client && spawn && (initial_login || client->IsConnected())) {
|
|
if(spawn != client->GetPlayer()) {
|
|
if(spawn_range_map.count(client) == 0)
|
|
spawn_range_map.Put(client, new MutexMap<int32, float >());
|
|
float curDist = spawn->GetDistance(client->GetPlayer());
|
|
|
|
if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
|
|
|
|
if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
|
|
CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
|
|
}
|
|
|
|
if(!initial_login)
|
|
CheckPlayerProximity(spawn, client);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::CheckSpawnRange(Spawn* spawn){
|
|
vector<Client*>::iterator client_itr;
|
|
Client* client = 0;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(client && client->IsReadyForSpawns())
|
|
CheckSpawnRange(client, spawn);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
|
|
player->spawn_id++;
|
|
player->player_spawn_id_map[player->spawn_id] = spawn;
|
|
player->player_spawn_reverse_id_map[spawn] = player->spawn_id;
|
|
}
|
|
|
|
void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
|
|
if (!client) {
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
|
|
return;
|
|
}
|
|
|
|
if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
|
|
return;
|
|
|
|
Spawn* spawn = 0;
|
|
map<float, vector<Spawn*>* > closest_spawns;
|
|
if(spawn_range_map.count(client) > 0) {
|
|
if(initial_login || client->IsConnected()) {
|
|
MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
|
|
while(spawn_iter.Next()) {
|
|
spawn = GetSpawnByID(spawn_iter->first, true);
|
|
if(spawn && spawn->GetPrivateQuestSpawn()) {
|
|
if(!spawn->IsPrivateSpawn())
|
|
spawn->AddAllowAccessSpawn(spawn);
|
|
if(spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
|
|
if(spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
|
|
spawn->AddAllowAccessSpawn(client->GetPlayer());
|
|
}
|
|
else if(spawn->AllowedAccess(client->GetPlayer()))
|
|
spawn->RemoveSpawnAccess(client->GetPlayer());
|
|
}
|
|
if(spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
|
|
if((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE/2) || spawn->IsWidget()))) {
|
|
if(closest_spawns.count(spawn_iter->second) == 0)
|
|
closest_spawns[spawn_iter->second] = new vector<Spawn*>();
|
|
closest_spawns[spawn_iter->second]->push_back(spawn);
|
|
PrepareSpawnID(client->GetPlayer(), spawn);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
vector<Spawn*>::iterator spawn_iter2;
|
|
map<float, vector<Spawn*>* >::iterator itr;
|
|
for(itr = closest_spawns.begin(); itr != closest_spawns.end(); itr++) {
|
|
for(spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
|
|
spawn = *spawn_iter2;
|
|
client->GetPlayer()->ClearRemovedSpawn(spawn);
|
|
SendSpawn(spawn, client);
|
|
if(client->ShouldTarget() && client->GetCombineSpawn() == spawn)
|
|
client->TargetSpawn(spawn);
|
|
}
|
|
delete itr->second;
|
|
}
|
|
}
|
|
|
|
if (initial_login)
|
|
client->SetInitialSpawnsSent(true);
|
|
}
|
|
|
|
void ZoneServer::CheckSendSpawnToClient(){
|
|
vector<Client*>::iterator itr;
|
|
Client* client = 0;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++) {
|
|
client = *itr;
|
|
if(client->IsReadyForSpawns())
|
|
CheckSendSpawnToClient(client);
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
|
|
vector<Client*>::iterator itr;
|
|
Client* client = 0;
|
|
PacketStruct* packet = 0;
|
|
int16 packet_version = 0;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++) {
|
|
client = *itr;
|
|
if(client){
|
|
if(!packet || packet_version != client->GetVersion()){
|
|
safe_delete(packet);
|
|
packet_version = client->GetVersion();
|
|
packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
|
|
}
|
|
|
|
if(spawn && spawn != client->GetPlayer() &&
|
|
client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
|
|
client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
|
|
(spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
|
|
!spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget())){
|
|
SendRemoveSpawn(client, spawn, packet);
|
|
spawn_range_map.Get(client)->erase(spawn->GetID());
|
|
}
|
|
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
safe_delete(packet);
|
|
}
|
|
|
|
bool ZoneServer::CombatProcess(Spawn* spawn) {
|
|
bool ret = true;
|
|
|
|
if (spawn && spawn->IsEntity())
|
|
((Entity*)spawn)->ProcessCombat();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::AddDelayedSpawnRemove(Spawn* spawn, int32 time) {
|
|
// this prevents a crash when a zone shuts down with a client in it
|
|
if (zoneShuttingDown)
|
|
return;
|
|
|
|
if (delayed_spawn_remove_list.count(spawn->GetID(), true) == 0)
|
|
delayed_spawn_remove_list.Put(spawn->GetID(), Timer::GetCurrentTime2() + time);
|
|
}
|
|
|
|
void ZoneServer::RemoveDelayedSpawnRemove(Spawn* spawn) {
|
|
if (delayed_spawn_remove_list.count(spawn->GetID(), true) > 0)
|
|
delayed_spawn_remove_list.erase(spawn->GetID());
|
|
}
|
|
|
|
void ZoneServer::DelayedSpawnRemoval(bool force_delete_all) {
|
|
if (delayed_spawn_remove_list.size(true) > 0) {
|
|
MutexMap<int32, int32>::iterator itr = delayed_spawn_remove_list.begin();
|
|
int32 current_time = Timer::GetCurrentTime2();
|
|
Spawn* spawn = 0;
|
|
// Cycle through all spawns scheduled for removal
|
|
while (itr.Next()) {
|
|
// If it is time for removal, or a force delete of all, then remove the spawn
|
|
if (force_delete_all || current_time >= itr->second) {
|
|
spawn = GetSpawnByID(itr->first);
|
|
delayed_spawn_remove_list.erase(itr->first);
|
|
if (spawn) {
|
|
if (spawn->IsEntity()) {
|
|
// Remove pets
|
|
((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetPet());
|
|
((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCharmedPet());
|
|
((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetDeityPet());
|
|
((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCosmeticPet());
|
|
}
|
|
|
|
if (spawn->IsPlayer())
|
|
RemoveSpawn(false, spawn, false);
|
|
else
|
|
RemoveSpawn(false, spawn);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::AddPendingDelete(Spawn* spawn) {
|
|
MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
|
|
if(spawn_delete_list.count(spawn) == 0)
|
|
spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
|
|
MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::DeleteSpawns(bool delete_all) {
|
|
MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
|
|
if(spawn_delete_list.size() > 0){
|
|
map<Spawn*, int32>::iterator itr;
|
|
map<Spawn*, int32>::iterator erase_itr;
|
|
int32 current_time = Timer::GetCurrentTime2();
|
|
Spawn* spawn = 0;
|
|
for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
|
|
if (delete_all || current_time >= itr->second){
|
|
spawn = itr->first;
|
|
if (spawn && movementMgr != nullptr) {
|
|
movementMgr->RemoveMob((Entity*)spawn);
|
|
}
|
|
erase_itr = itr++;
|
|
spawn_delete_list.erase(erase_itr);
|
|
safe_delete(spawn);
|
|
}
|
|
else
|
|
itr++;
|
|
}
|
|
}
|
|
MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::AddDamagedSpawn(Spawn* spawn){
|
|
if (spawn)
|
|
damaged_spawns.Add(spawn->GetID());
|
|
}
|
|
|
|
void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
|
|
if (spawn)
|
|
damaged_spawns.Remove(spawn->GetID());
|
|
}
|
|
|
|
bool ZoneServer::Process()
|
|
{
|
|
MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
|
|
#ifndef NO_CATCH
|
|
try
|
|
{
|
|
#endif
|
|
while (zoneID == 0) { //this is loaded by world
|
|
Sleep(10);
|
|
}
|
|
|
|
if (LoadingData) {
|
|
if (lua_interface) {
|
|
string tmpScript("ZoneScripts/");
|
|
tmpScript.append(GetZoneName());
|
|
tmpScript.append(".lua");
|
|
struct stat buffer;
|
|
bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
|
|
if (fileExists)
|
|
lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
|
|
}
|
|
|
|
if (reloading) {
|
|
LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
|
|
database.LoadEntityCommands(this);
|
|
LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
|
|
database.LoadNPCs(this);
|
|
LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
|
|
|
|
LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
|
|
database.LoadObjects(this);
|
|
LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
|
|
|
|
LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
|
|
database.LoadSigns(this);
|
|
LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
|
|
|
|
LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
|
|
database.LoadWidgets(this);
|
|
LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
|
|
|
|
LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
|
|
database.LoadGroundSpawns(this);
|
|
database.LoadGroundSpawnEntries(this);
|
|
LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
|
|
|
|
LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
|
|
database.GetPetNames(this);
|
|
LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
|
|
|
|
LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
|
|
database.LoadLoot(this);
|
|
LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
|
|
|
|
LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
|
|
database.LoadTransporters(this);
|
|
LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
|
|
reloading = false;
|
|
}
|
|
|
|
MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
|
|
spawn_group_associations.clear();
|
|
MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
|
|
spawn_group_locations.clear();
|
|
MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
|
|
spawn_location_groups.clear();
|
|
MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
|
|
spawn_group_chances.clear();
|
|
MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
while (zonemap != nullptr && zonemap->IsMapLoading())
|
|
{
|
|
// Client loop
|
|
ClientProcess();
|
|
Sleep(10);
|
|
}
|
|
|
|
if (zonemap != nullptr && Grid != nullptr && !zonemap->IsMapLoaded())
|
|
{
|
|
delete Grid;
|
|
Grid = nullptr;
|
|
}
|
|
|
|
DeleteTransporters();
|
|
ReloadTransporters();
|
|
|
|
database.LoadSpawns(this);
|
|
ProcessSpawnLocations();
|
|
|
|
if (!revive_points)
|
|
revive_points = new vector<RevivePoint*>;
|
|
else {
|
|
while (!revive_points->empty()) {
|
|
safe_delete(revive_points->back());
|
|
revive_points->pop_back();
|
|
}
|
|
}
|
|
database.LoadRevivePoints(revive_points, GetZoneID());
|
|
|
|
RemoveLocationGrids();
|
|
database.LoadLocationGrids(this);
|
|
|
|
LoadingData = false;
|
|
|
|
spawn_range.Trigger();
|
|
spawn_check_add.Trigger();
|
|
|
|
const char* zone_script = world.GetZoneScript(this->GetZoneID());
|
|
if (lua_interface && zone_script) {
|
|
RemoveLocationProximities();
|
|
lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
|
|
}
|
|
}
|
|
|
|
if(shutdownTimer.Enabled() && shutdownTimer.Check())
|
|
zoneShuttingDown = true;
|
|
|
|
if (reloading_spellprocess){
|
|
MMasterZoneLock->unlock();
|
|
return !zoneShuttingDown;
|
|
}
|
|
|
|
// Remove LD Player whos LD timer has expired
|
|
if (!zoneShuttingDown)
|
|
DelayedSpawnRemoval(false);
|
|
|
|
// client loop
|
|
if(charsheet_changes.Check())
|
|
SendCharSheetChanges();
|
|
|
|
// Client loop
|
|
ClientProcess();
|
|
|
|
if(spellProcess)
|
|
spellProcess->Process();
|
|
if (tradeskillMgr)
|
|
tradeskillMgr->Process();
|
|
|
|
// Client loop
|
|
if(client_save.Check())
|
|
SaveClients();
|
|
|
|
// Possibility to do a client loop
|
|
if(weather_enabled && weatherTimer.Check())
|
|
ProcessWeather();
|
|
|
|
// client related loop, move to main thread?
|
|
if(!zoneShuttingDown)
|
|
ProcessDrowning();
|
|
|
|
// client than location_proximities loop, move to main thread
|
|
if (location_prox_timer.Check() && !zoneShuttingDown)
|
|
CheckLocationProximity();
|
|
|
|
// client than location_grid loop, move to main thread
|
|
if (location_grid_timer.Check() && !zoneShuttingDown)
|
|
CheckLocationGrids();
|
|
|
|
if (sync_game_time_timer.Check() && !zoneShuttingDown)
|
|
SendTimeUpdateToAllClients();
|
|
|
|
if(lua_interface)
|
|
lua_interface->Process();
|
|
|
|
int hour = world.GetWorldTimeStruct()->hour;
|
|
int minute = world.GetWorldTimeStruct()->minute;
|
|
|
|
if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
|
|
isDusk = true;
|
|
const char* zone_script = world.GetZoneScript(GetZoneID());
|
|
if (lua_interface && zone_script)
|
|
lua_interface->RunZoneScript(zone_script, "dusk", this);
|
|
|
|
ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
|
|
}
|
|
else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
|
|
isDusk = false;
|
|
const char* zone_script = world.GetZoneScript(GetZoneID());
|
|
if (lua_interface && zone_script)
|
|
lua_interface->RunZoneScript(zone_script, "dawn", this);
|
|
|
|
ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
|
|
}
|
|
|
|
// damaged spawns loop, spawn related, move to spawn thread?
|
|
if(regenTimer.Check())
|
|
RegenUpdate();
|
|
|
|
// heading_timers loop
|
|
if(!zoneShuttingDown)
|
|
CheckHeadingTimers();
|
|
|
|
// respawn_timers loop
|
|
if(respawn_timer.Check() && !zoneShuttingDown)
|
|
CheckRespawns();
|
|
|
|
// spawn_expire_timers loop
|
|
if (spawn_expire_timer.Check() && !zoneShuttingDown)
|
|
CheckSpawnExpireTimers();
|
|
|
|
// widget_timers loop
|
|
if(widget_timer.Check() && !zoneShuttingDown)
|
|
CheckWidgetTimers();
|
|
|
|
// spawn_script_timers loop
|
|
if(!zoneShuttingDown)
|
|
CheckSpawnScriptTimers();
|
|
|
|
// Check to see if a dead spawn needs to be removed
|
|
CheckDeadSpawnRemoval();
|
|
#ifndef NO_CATCH
|
|
}
|
|
catch(...)
|
|
{
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
|
|
zoneShuttingDown = true;
|
|
MMasterZoneLock->unlock();
|
|
return false;
|
|
}
|
|
#endif
|
|
MMasterZoneLock->unlock();
|
|
return (zoneShuttingDown == false);
|
|
}
|
|
|
|
bool ZoneServer::SpawnProcess(){
|
|
if(depop_zone) {
|
|
depop_zone = false;
|
|
ProcessDepop(respawns_allowed, repop_zone);
|
|
finished_depop = true;
|
|
}
|
|
|
|
MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
|
|
// If the zone is loading data or shutting down don't do anything
|
|
if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
|
|
// Set some bool's for timers
|
|
bool movement = movement_timer.Check();
|
|
bool spawnRange = spawn_range.Check();
|
|
bool checkRemove = spawn_check_remove.Check();
|
|
bool aggroCheck = aggro_timer.Check();
|
|
vector<int32> pending_spawn_list_remove;
|
|
|
|
map<int32, Spawn*>::iterator itr;
|
|
if (spawnRange || checkRemove)
|
|
{
|
|
// Loop through the spawn list
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
// Loop throught the list to set up spawns to be sent to clients
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
// if zone is shutting down kill the loop
|
|
if (zoneShuttingDown)
|
|
break;
|
|
|
|
Spawn* spawn = itr->second;
|
|
if (spawn) {
|
|
// Checks the range to all clients in the zone
|
|
if (spawnRange)
|
|
CheckSpawnRange(spawn);
|
|
|
|
// Checks to see if the spawn needs to be removed from a client
|
|
if (checkRemove)
|
|
CheckRemoveSpawnFromClient(spawn);
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
// Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
|
|
|
|
// client loop, move to main thread?
|
|
// moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
|
|
// might be an issue with other functions moved from the spawn thread to the main thread?
|
|
if(spawn_check_add.Check() && !zoneShuttingDown)
|
|
CheckSendSpawnToClient();
|
|
|
|
|
|
// send spawn changes, changed_spawns loop
|
|
if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
|
|
SendSpawnChanges();
|
|
}
|
|
|
|
if (movement || aggroCheck)
|
|
{
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
// Break the loop if the zone is shutting down
|
|
if (zoneShuttingDown)
|
|
break;
|
|
|
|
Spawn* spawn = itr->second;
|
|
if (spawn) {
|
|
// Process spawn movement
|
|
if (movement) {
|
|
spawn->ProcessMovement(true);
|
|
// update last_movement_update for all spawns (used for time_step)
|
|
spawn->last_movement_update = Timer::GetCurrentTime2();
|
|
if (!aggroCheck)
|
|
CombatProcess(spawn);
|
|
}
|
|
|
|
// Makes NPC's KOS to other NPC's or players
|
|
if (aggroCheck)
|
|
{
|
|
ProcessAggroChecks(spawn);
|
|
CombatProcess(spawn);
|
|
}
|
|
}
|
|
else {
|
|
// unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
|
|
pending_spawn_list_remove.push_back(itr->first);
|
|
}
|
|
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
// Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
|
|
if (pending_spawn_list_remove.size() > 0) {
|
|
MSpawnList.writelock(__FUNCTION__, __LINE__);
|
|
vector<int32>::iterator itr2;
|
|
for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
|
|
spawn_list.erase(*itr2);
|
|
|
|
pending_spawn_list_remove.clear();
|
|
MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
// Check to see if there are spawns waiting to be added to the spawn list, if so add them all
|
|
if (pending_spawn_list_add.size() > 0) {
|
|
MSpawnList.writelock(__FUNCTION__, __LINE__);
|
|
MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
|
|
list<Spawn*>::iterator itr2;
|
|
for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
|
|
Spawn* spawn = *itr2;
|
|
if (spawn)
|
|
spawn_list[spawn->GetID()] = spawn;
|
|
}
|
|
|
|
pending_spawn_list_add.clear();
|
|
MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
|
|
MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
if (movementMgr != nullptr)
|
|
movementMgr->Process();
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
// Do other loops for spawns
|
|
// tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
|
|
//if (tracking_timer.Check())
|
|
//ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
|
|
|
|
|
|
// Delete unused spawns, do this last
|
|
if(!zoneShuttingDown)
|
|
DeleteSpawns(false);
|
|
|
|
// Nothing should come after this
|
|
|
|
|
|
//LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
|
|
}
|
|
|
|
MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
return (zoneShuttingDown == false);
|
|
}
|
|
|
|
void ZoneServer::CheckDeadSpawnRemoval() {
|
|
MDeadSpawns.writelock(__FUNCTION__, __LINE__);
|
|
if(dead_spawns.size() > 0){
|
|
vector<Spawn*> tmp_dead_list;
|
|
int32 current_time = Timer::GetCurrentTime2();
|
|
Spawn* spawn = 0;
|
|
map<int32, int32>::iterator itr = dead_spawns.begin();
|
|
map<int32, int32>::iterator itr_delete;
|
|
while (itr != dead_spawns.end()) {
|
|
spawn = GetSpawnByID(itr->first);
|
|
if (spawn) {
|
|
if(current_time >= itr->second)
|
|
tmp_dead_list.push_back(spawn);
|
|
itr++;
|
|
}
|
|
else {
|
|
itr_delete = itr++;
|
|
dead_spawns.erase(itr_delete);
|
|
}
|
|
}
|
|
for(int i=tmp_dead_list.size()-1;i>=0;i--){
|
|
spawn = tmp_dead_list[i];
|
|
if (!spawn->IsPlayer())
|
|
{
|
|
dead_spawns.erase(spawn->GetID());
|
|
MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
|
|
RemoveSpawn(false, spawn, true, true, true);
|
|
MDeadSpawns.writelock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
}
|
|
MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::CheckRespawns(){
|
|
vector<int32> tmp_respawn_list;
|
|
MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
|
|
while(itr.Next()){
|
|
if(Timer::GetCurrentTime2() >= itr->second)
|
|
tmp_respawn_list.push_back(itr->first);
|
|
}
|
|
for(int i=tmp_respawn_list.size()-1;i>=0;i--){
|
|
if ( IsInstanceZone() )
|
|
{
|
|
if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
|
|
{
|
|
}
|
|
else
|
|
{
|
|
}
|
|
}
|
|
|
|
ProcessSpawnLocation(tmp_respawn_list[i], true);
|
|
respawn_timers.erase(tmp_respawn_list[i]);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::CheckSpawnExpireTimers() {
|
|
MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
|
|
while (itr.Next()) {
|
|
Spawn* spawn = GetSpawnByID(itr->first);
|
|
if (spawn) {
|
|
if (Timer::GetCurrentTime2() >= itr.second) {
|
|
spawn_expire_timers.erase(itr.first);
|
|
Despawn(spawn, spawn->GetRespawnTime());
|
|
}
|
|
}
|
|
else
|
|
spawn_expire_timers.erase(itr->first);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
|
|
if (spawn) {
|
|
int32 actual_expire_time = expire_time;
|
|
if (expire_offset > 0) {
|
|
int32 low = expire_time;
|
|
int32 high = expire_time + expire_offset;
|
|
if (expire_offset < expire_time)
|
|
low = expire_time - expire_offset;
|
|
int32 range = (high - low) + 1;
|
|
actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
|
|
}
|
|
actual_expire_time *= 1000;
|
|
spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SaveClient(Client* client){
|
|
client->Save();
|
|
}
|
|
|
|
void ZoneServer::SaveClients(){
|
|
vector<Client*>::iterator itr;
|
|
Client* client = 0;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++) {
|
|
client = *itr;
|
|
if(client->IsConnected()){
|
|
SaveClient(client);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
|
|
if(!spawn)
|
|
return;
|
|
|
|
vector<Client*>::iterator itr;
|
|
spawn->SetTempVisualState(type);
|
|
Client* client = 0;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++) {
|
|
client = *itr;
|
|
if(client && client->GetPlayer() != spawn)
|
|
AddChangedSpawn(spawn);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
|
|
Spawn* spawn = GetSpawnByDatabaseID(db_id);
|
|
if(spawn && (spawn->changed || override_changes || override_vis_changes))
|
|
SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
|
|
}
|
|
|
|
void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
|
|
if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE){
|
|
EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
|
|
if(outapp)
|
|
client->QueuePacket(outapp);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SendSpawnChanges(Spawn* spawn){
|
|
MSpawnList.readlock();
|
|
if(spawn && spawn->changed){
|
|
if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
|
|
vector<Client*>::iterator itr;
|
|
Client* client = 0;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++) {
|
|
client = *itr;
|
|
SendSpawnChanges(spawn, client);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
spawn->changed = false;
|
|
spawn->info_changed = false;
|
|
if(spawn->IsPlayer() == false)
|
|
spawn->position_changed = false;
|
|
spawn->vis_changed = false;
|
|
}
|
|
MSpawnList.releasereadlock();
|
|
}
|
|
|
|
Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
|
|
if(!searcher || !name)
|
|
return 0;
|
|
|
|
Spawn* spawn = 0;
|
|
vector<Spawn*> find_spawn_list;
|
|
vector<Spawn*>::iterator fspawn_iter;
|
|
int8 name_size = strlen(name);
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
|
|
find_spawn_list.push_back(spawn);
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
Spawn* closest = 0;
|
|
float distance = 0;
|
|
float test_distance = 0;
|
|
for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
|
|
spawn = *fspawn_iter;
|
|
if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
|
|
distance = test_distance;
|
|
closest = spawn;
|
|
}
|
|
}
|
|
return closest;
|
|
}
|
|
|
|
void ZoneServer::AddChangedSpawn(Spawn* spawn) {
|
|
if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
|
|
return;
|
|
if (changed_spawns.count(spawn->GetID()) == 0)
|
|
changed_spawns.Add(spawn->GetID());
|
|
}
|
|
|
|
void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
|
|
if (spawn)
|
|
changed_spawns.Remove(spawn->GetID());
|
|
}
|
|
|
|
void ZoneServer::AddDrowningVictim(Player* player){
|
|
Client* client = GetClientBySpawn(player);
|
|
if(client && drowning_victims.count(client) == 0)
|
|
drowning_victims.Put(client, Timer::GetCurrentTime2());
|
|
}
|
|
|
|
void ZoneServer::RemoveDrowningVictim(Player* player){
|
|
Client* client = GetClientBySpawn(player);
|
|
if(client)
|
|
drowning_victims.erase(client);
|
|
}
|
|
|
|
Client* ZoneServer::GetDrowningVictim(Player* player){
|
|
Client* client = GetClientBySpawn(player);
|
|
if(client && drowning_victims.count(client) > 0)
|
|
return(client);
|
|
return 0;
|
|
}
|
|
|
|
void ZoneServer::ProcessDrowning(){
|
|
vector<Client*> dead_list;
|
|
if(drowning_victims.size(true) > 0){
|
|
sint32 damage = 0;
|
|
int32 current_time = Timer::GetCurrentTime2();
|
|
MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
|
|
while(itr.Next()){
|
|
if(current_time >= itr->second) {
|
|
Client* client = itr->first;
|
|
Player* player = client->GetPlayer();
|
|
drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
|
|
damage = player->GetTotalHP()/20 + player->GetHPRegen();
|
|
player->TakeDamage(damage);
|
|
if(player->GetHP() == 0)
|
|
dead_list.push_back(client);
|
|
player->SetCharSheetChanged(true);
|
|
SendCharSheetChanges(client);
|
|
SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
|
|
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
|
|
}
|
|
}
|
|
}
|
|
if(dead_list.size() > 0){
|
|
vector<Client*>::iterator itr;
|
|
for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
|
|
RemoveDrowningVictim((*itr)->GetPlayer());
|
|
KillSpawn(false, (*itr)->GetPlayer(), 0);
|
|
(*itr)->SimpleMessage(CHANNEL_COLOR_WHITE, "You are sleeping with the fishes! Glug, glug...");
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SendSpawnChanges(){
|
|
if (changed_spawns.size() < 1)
|
|
return;
|
|
|
|
set<Spawn*> spawns_to_send;
|
|
Spawn* spawn = 0;
|
|
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
|
|
MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
|
|
int count = 0;
|
|
while(spawn_iter.Next()){
|
|
spawn = GetSpawnByID(spawn_iter->value);
|
|
if(spawn){
|
|
spawns_to_send.insert(spawn);
|
|
}
|
|
if (!spawn)
|
|
changed_spawns.Remove(spawn_iter->value);
|
|
}
|
|
changed_spawns.clear();
|
|
|
|
vector<Client*>::iterator client_itr;
|
|
Client* client = 0;
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
client->SendSpawnChanges(spawns_to_send);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
for (const auto& spawn : spawns_to_send) {
|
|
spawn->changed = false;
|
|
spawn->position_changed = false;
|
|
spawn->vis_changed = false;
|
|
spawn->info_changed = false;
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SendPlayerPositionChanges(Player* player){
|
|
if(player){
|
|
player->position_changed = false;
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
|
|
EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
|
|
if(outapp)
|
|
client->QueuePacket(outapp);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SendCharSheetChanges(){
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
|
|
SendCharSheetChanges(*client_itr);
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SendCharSheetChanges(Client* client){
|
|
if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
|
|
client->GetPlayer()->SetCharSheetChanged(false);
|
|
ClientPacketFunctions::SendCharacterSheet(client);
|
|
}
|
|
}
|
|
|
|
int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
|
|
{
|
|
int32 group = 0;
|
|
list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
|
|
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
|
|
|
|
if(groups_at_location){
|
|
list<int32>::iterator group_location_itr;
|
|
float chance = 0;
|
|
float total_chance = 0;
|
|
map<int32, float> tmp_chances;
|
|
set<int32>* associated_groups = 0;
|
|
for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
|
|
if(tmp_chances.count(*group_location_itr) > 0)
|
|
continue;
|
|
associated_groups = GetAssociatedGroups(*group_location_itr);
|
|
if(associated_groups){
|
|
set<int32>::iterator group_itr;
|
|
for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
|
|
chance = GetSpawnGroupChance(*group_itr);
|
|
if(chance > 0){
|
|
total_chance += chance;
|
|
tmp_chances[*group_itr] = chance;
|
|
}
|
|
else
|
|
tmp_chances[*group_itr] = 0;
|
|
}
|
|
}
|
|
else{ //single group, no associations
|
|
chance = GetSpawnGroupChance(*group_location_itr);
|
|
total_chance += chance;
|
|
tmp_chances[*group_location_itr] = chance;
|
|
}
|
|
}
|
|
if(tmp_chances.size() > 1){
|
|
//set the default for any chances not set
|
|
map<int32, float>::iterator itr2;
|
|
for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
|
|
if(itr2->second == 0){
|
|
total_chance += 100/tmp_chances.size();
|
|
tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
|
|
}
|
|
}
|
|
}
|
|
if(tmp_chances.size() > 1){
|
|
float roll = (float)(rand()%((int32)total_chance));
|
|
map<int32, float>::iterator itr3;
|
|
for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
|
|
if(itr3->second >= roll){
|
|
group = itr3->first;
|
|
break;
|
|
}
|
|
else
|
|
roll -= itr3->second;
|
|
}
|
|
}
|
|
else if(tmp_chances.size() == 1)
|
|
group = tmp_chances.begin()->first;
|
|
}
|
|
if(group > 0){
|
|
map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
|
|
if(locations){
|
|
map<int32, int32>::iterator itr;
|
|
Spawn* spawn = 0;
|
|
Spawn* leader = 0;
|
|
|
|
MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = locations->begin(); itr != locations->end(); itr++) {
|
|
if(spawn_location_list.count(itr->second) > 0){
|
|
spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
|
|
if(!leader && spawn)
|
|
leader = spawn;
|
|
if(leader)
|
|
leader->AddSpawnToGroup(spawn);
|
|
if(spawn){
|
|
//if(spawn_group_map.count(group) == 0)
|
|
// spawn_group_map.Put(group, new MutexList<Spawn*>());
|
|
MutexList<int32>* groupList = &spawn_group_map.Get(group);
|
|
groupList->Add(spawn->GetID());
|
|
spawn->SetSpawnGroupID(group);
|
|
}
|
|
}
|
|
}
|
|
MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
|
|
return group;
|
|
}
|
|
|
|
void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
|
|
{
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
|
|
|
|
MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
|
|
|
|
if(spawn_location_list.count(location_id) > 0)
|
|
{
|
|
if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
|
|
{
|
|
list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
|
|
|
|
if(groups)
|
|
{
|
|
set<int32>* associated_groups = 0;
|
|
bool should_spawn = true;
|
|
list<int32>::iterator itr;
|
|
for (itr = groups->begin(); itr != groups->end(); itr++) {
|
|
associated_groups = GetAssociatedGroups(*itr);
|
|
|
|
if(associated_groups)
|
|
{
|
|
set<int32>::iterator assoc_itr;
|
|
for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
|
|
if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
|
|
should_spawn = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(should_spawn)
|
|
CalculateSpawnGroup(spawn_location_list[location_id]);
|
|
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
// need to unlock the list before we exit the function
|
|
MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return;
|
|
}
|
|
}
|
|
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
|
|
ProcessSpawnLocation(spawn_location_list[location_id], respawn);
|
|
}
|
|
MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
|
|
{
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
|
|
|
|
if(!spawnlocation)
|
|
return 0;
|
|
|
|
Spawn* spawn = 0;
|
|
float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
|
|
|
|
for(int32 i=0;i<spawnlocation->entities.size();i++)
|
|
{
|
|
if(spawnlocation->entities[i]->spawn_percentage == 0)
|
|
continue;
|
|
|
|
if (spawnlocation->conditional > 0) {
|
|
if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
|
|
continue;
|
|
|
|
if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
|
|
continue;
|
|
|
|
if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
|
|
continue;
|
|
|
|
if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
|
|
continue;
|
|
}
|
|
|
|
if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
|
|
if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
|
|
spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
|
|
else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
|
|
spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
|
|
else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
|
|
spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
|
|
else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
|
|
spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
|
|
else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
|
|
spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
|
|
|
|
if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
|
|
database.GetHouseSpawnInstanceData(this, spawn);
|
|
|
|
if (!spawn)
|
|
{
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
|
|
safe_delete(spawn);
|
|
continue;
|
|
}
|
|
|
|
if (spawn)
|
|
{
|
|
if(respawn)
|
|
CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
|
|
else
|
|
CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
|
|
}
|
|
break;
|
|
}
|
|
else
|
|
rand_number -= spawnlocation->entities[i]->spawn_percentage;
|
|
}
|
|
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
|
|
return spawn;
|
|
}
|
|
|
|
|
|
Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
|
|
{
|
|
if(!spawnlocation)
|
|
return 0;
|
|
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
|
|
|
|
Spawn* spawn = 0;
|
|
float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
|
|
|
|
for(int32 i=0;i<spawnlocation->entities.size();i++)
|
|
{
|
|
if(spawnlocation->entities[i]->spawn_percentage == 0)
|
|
continue;
|
|
|
|
int32 spawnTime = 0;
|
|
|
|
if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
|
|
{
|
|
if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
|
|
(spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
|
|
spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
|
|
else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
|
|
(spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
|
|
spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
|
|
else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
|
|
(spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
|
|
spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
|
|
else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
|
|
(spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
|
|
spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
|
|
else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
|
|
(spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
|
|
spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
|
|
|
|
if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
|
|
database.GetHouseSpawnInstanceData(this, spawn);
|
|
|
|
const char* script = 0;
|
|
|
|
for(int x=0;x<3;x++)
|
|
{
|
|
switch(x)
|
|
{
|
|
case 0:
|
|
script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
|
|
break;
|
|
case 1:
|
|
script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
|
|
break;
|
|
case 2:
|
|
script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
|
|
break;
|
|
}
|
|
|
|
if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
|
|
{
|
|
spawn->SetSpawnScript(string(script));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(spawn)
|
|
{
|
|
if (respawn)
|
|
CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
|
|
else
|
|
CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
|
|
|
|
if ( spawnTime > 1 )
|
|
{
|
|
spawn->SetRespawnTime(spawnTime);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
else
|
|
rand_number -= spawnlocation->entities[i]->spawn_percentage;
|
|
}
|
|
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
|
|
return spawn;
|
|
}
|
|
|
|
void ZoneServer::ProcessSpawnLocations()
|
|
{
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
|
|
|
|
map<int32,int32>* instNPCs = NULL;
|
|
map<int32,int32>* instGroundSpawns = NULL;
|
|
map<int32,int32>* instObjSpawns = NULL;
|
|
map<int32,int32>* instWidgetSpawns = NULL;
|
|
map<int32,int32>* instSignSpawns = NULL;
|
|
|
|
if ( this->IsInstanceZone() )
|
|
{
|
|
LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
|
|
instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
|
|
instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
|
|
instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
|
|
instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
|
|
instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
|
|
}
|
|
|
|
map<int32, bool> processed_spawn_locations;
|
|
map<int32, SpawnLocation*>::iterator itr;
|
|
MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
|
|
|
|
if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
|
|
continue;
|
|
|
|
if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
|
|
{
|
|
int32 group_id = CalculateSpawnGroup(itr->second);
|
|
|
|
if(group_id)
|
|
{
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
|
|
set<int32>* associated_groups = GetAssociatedGroups(group_id);
|
|
|
|
if(associated_groups)
|
|
{
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
|
|
vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
|
|
|
|
if(associated_locations)
|
|
{
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
|
|
for(int32 i=0;i<associated_locations->size();i++)
|
|
{
|
|
LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
|
|
processed_spawn_locations[associated_locations->at(i)] = true;
|
|
}
|
|
|
|
safe_delete(associated_locations);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( this->IsInstanceZone() )
|
|
{
|
|
//LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
|
|
ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
|
|
}
|
|
else
|
|
{
|
|
//LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
|
|
ProcessSpawnLocation(itr->second);
|
|
}
|
|
}
|
|
}
|
|
MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
safe_delete(instNPCs);
|
|
safe_delete(instGroundSpawns);
|
|
safe_delete(instObjSpawns);
|
|
safe_delete(instWidgetSpawns);
|
|
safe_delete(instSignSpawns);
|
|
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
}
|
|
|
|
void ZoneServer::AddLoot(NPC* npc){
|
|
vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()));
|
|
if(loot_tables.size() > 0){
|
|
vector<LootDrop*>* loot_drops = 0;
|
|
vector<LootDrop*>::iterator loot_drop_itr;
|
|
LootTable* table = 0;
|
|
vector<int32>::iterator loot_list_itr;
|
|
float chancecoin = 0;
|
|
float chancetable = 0;
|
|
float chancedrop = 0;
|
|
float chancetally = 0;
|
|
float droptally = 0;
|
|
// the following loop,loops through each table
|
|
for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
|
|
table = GetLootTable(*loot_list_itr);
|
|
if(table && table->maxcoin > 0){
|
|
chancecoin = rand()%100;
|
|
if(table->coin_probability >= chancecoin){
|
|
if(table->maxcoin > table->mincoin)
|
|
npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
|
|
}
|
|
}
|
|
int numberchances = 1;
|
|
|
|
//if (table->lootdrop_probability == 100){ }
|
|
//else
|
|
//chancetally += table->lootdrop_probability;
|
|
int maxchance = 0;
|
|
if (table) {
|
|
maxchance = table->maxlootitems;
|
|
for (numberchances; numberchances <= maxchance; numberchances++) {
|
|
chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
|
|
//LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
|
|
float droppercenttotal = 0;
|
|
//--------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
|
|
|
|
//LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
|
|
loot_drops = GetLootDrops(*loot_list_itr);
|
|
if (loot_drops && loot_drops->size() > 0) {
|
|
LootDrop* drop = 0;
|
|
int16 count = 0;
|
|
|
|
std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
|
|
|
|
int16 IC = 0;
|
|
for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
|
|
drop = *loot_drop_itr;
|
|
droppercenttotal += drop->probability;
|
|
}
|
|
|
|
|
|
int droplistsize = loot_drops->size();
|
|
float chancedroptally = 0;
|
|
chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
|
|
for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
|
|
drop = *loot_drop_itr;
|
|
|
|
if (npc->HasLootItemID(drop->item_id))
|
|
continue;
|
|
|
|
if (droppercenttotal >= 100)
|
|
droppercenttotal = 100;
|
|
chancedroptally += 100 / droppercenttotal * drop->probability;
|
|
//chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
|
|
//LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
|
|
if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
|
|
|
|
//LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
|
|
count++;
|
|
npc->AddLootItem(drop->item_id, drop->item_charges);
|
|
//LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
|
|
//LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
//if(drop->equip_item)
|
|
|
|
}
|
|
if (table->maxlootitems > 0 && count >= table->maxlootitems)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
|
|
if(!spawn || !spawnlocation)
|
|
return;
|
|
|
|
int offset = 0;
|
|
if(spawnlocation->x_offset > 0){
|
|
//since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
|
|
offset = (int)((spawnlocation->x_offset*1000)+1);
|
|
spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
|
|
}
|
|
else
|
|
spawn->SetX(spawnlocation->x);
|
|
if(spawnlocation->y_offset > 0){
|
|
//since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
|
|
offset = (int)((spawnlocation->y_offset*1000)+1);
|
|
spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
|
|
}
|
|
else
|
|
spawn->SetY(spawnlocation->y, true, true);
|
|
if(spawnlocation->z_offset > 0){
|
|
//since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
|
|
offset = (int)((spawnlocation->z_offset*1000)+1);
|
|
spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
|
|
}
|
|
else
|
|
spawn->SetZ(spawnlocation->z);
|
|
spawn->SetHeading(spawnlocation->heading);
|
|
spawn->SetPitch(spawnlocation->pitch);
|
|
spawn->SetRoll(spawnlocation->roll);
|
|
spawn->SetSpawnOrigX(spawn->GetX());
|
|
spawn->SetSpawnOrigY(spawn->GetY());
|
|
spawn->SetSpawnOrigZ(spawn->GetZ());
|
|
spawn->SetSpawnOrigHeading(spawn->GetHeading());
|
|
spawn->SetSpawnOrigPitch(spawnlocation->pitch);
|
|
spawn->SetSpawnOrigRoll(spawnlocation->roll);
|
|
spawn->appearance.pos.grid_id = spawnlocation->grid_id;
|
|
spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
|
|
}
|
|
|
|
NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
|
|
NPC* npc = GetNewNPC(spawnentry->spawn_id);
|
|
if(npc){
|
|
DeterminePosition(spawnlocation, npc);
|
|
npc->SetDatabaseID(spawnentry->spawn_id);
|
|
npc->SetSpawnLocationID(spawnentry->spawn_location_id);
|
|
npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
|
|
npc->SetRespawnTime(spawnentry->respawn);
|
|
npc->SetExpireTime(spawnentry->expire_time);
|
|
if (spawnentry->expire_time > 0)
|
|
AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
|
|
AddLoot(npc);
|
|
|
|
SetSpawnScript(spawnentry, npc);
|
|
|
|
CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
|
|
|
|
AddSpawn(npc);
|
|
}
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
|
|
return npc;
|
|
}
|
|
|
|
vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
|
|
vector<int32>* ret = 0;
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
|
|
if(groups){
|
|
int32 group_id = 0;
|
|
set<int32>::iterator group_itr;
|
|
for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
|
|
if(!ret)
|
|
ret = new vector<int32>();
|
|
group_id = *group_itr;
|
|
|
|
MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
|
|
if(spawn_group_locations.count(group_id) > 0){
|
|
map<int32, int32>::iterator itr;
|
|
for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
|
|
ret->push_back(itr->first);
|
|
}
|
|
}
|
|
MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
|
|
return ret;
|
|
}
|
|
|
|
set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
|
|
set<int32>* ret = 0;
|
|
MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
|
|
if(spawn_group_associations.count(group_id) > 0)
|
|
ret = spawn_group_associations[group_id];
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
|
|
MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
|
|
map<int32, int32>* ret = 0;
|
|
|
|
MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
|
|
if(spawn_group_locations.count(group_id) > 0)
|
|
ret = spawn_group_locations[group_id];
|
|
MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
|
|
list<int32>* ret = 0;
|
|
|
|
MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
|
|
if(spawn_location_groups.count(location_id) > 0)
|
|
ret = spawn_location_groups[location_id];
|
|
MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
float ZoneServer::GetSpawnGroupChance(int32 group_id){
|
|
float ret = -1;
|
|
|
|
MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
|
|
if(spawn_group_chances.count(group_id) > 0)
|
|
ret = spawn_group_chances[group_id];
|
|
MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
|
|
MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
|
|
spawn_group_chances[group_id] = percent;
|
|
MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
|
|
MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
|
|
//Check if we already have containers for these group ids, if not create them
|
|
if (spawn_group_associations.count(group_id1) == 0)
|
|
spawn_group_associations[group_id1] = new set<int32>;
|
|
if (spawn_group_associations.count(group_id2) == 0)
|
|
spawn_group_associations[group_id2] = new set<int32>;
|
|
|
|
//Associate groups 1 and 2 now
|
|
set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
|
|
set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
|
|
group_1->insert(group_id2);
|
|
group_2->insert(group_id1);
|
|
|
|
//Associate the remaining groups together
|
|
set<int32>::iterator itr;
|
|
for (itr = group_1->begin(); itr != group_1->end(); itr++){
|
|
group_2->insert(*itr);
|
|
map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
|
|
if (assoc_itr != spawn_group_associations.end())
|
|
assoc_itr->second->insert(group_id2);
|
|
else {
|
|
set<int32>* new_set = new set<int32>;
|
|
spawn_group_associations[*itr] = new_set;
|
|
new_set->insert(group_id2);
|
|
}
|
|
}
|
|
for (itr = group_2->begin(); itr != group_2->end(); itr++){
|
|
group_1->insert(*itr);
|
|
map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
|
|
if (assoc_itr != spawn_group_associations.end())
|
|
assoc_itr->second->insert(group_id1);
|
|
else {
|
|
set<int32>* new_set = new set<int32>;
|
|
spawn_group_associations[*itr] = new_set;
|
|
new_set->insert(group_id1);
|
|
}
|
|
}
|
|
MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
|
|
MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
|
|
if(spawn_group_locations.count(group_id) == 0)
|
|
spawn_group_locations[group_id] = new map<int32, int32>();
|
|
(*spawn_group_locations[group_id])[location_id] = spawn_location_id;
|
|
MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
|
|
if(spawn_location_groups.count(location_id) == 0)
|
|
spawn_location_groups[location_id] = new list<int32>();
|
|
spawn_location_groups[location_id]->push_back(group_id);
|
|
MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
|
|
if(spawn_group_associations.count(group_id) == 0)
|
|
spawn_group_associations[group_id] = new set<int32>();
|
|
spawn_group_associations[group_id]->insert(group_id);
|
|
MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message){
|
|
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
|
|
if(!npc)
|
|
return false;
|
|
|
|
const char* script = npc->GetSpawnScript();
|
|
if ( script == nullptr || strlen(script) < 1 )
|
|
{
|
|
if (npc->GetZone() != nullptr)
|
|
{
|
|
string tmpScript;
|
|
tmpScript.append("SpawnScripts/");
|
|
tmpScript.append(npc->GetZone()->GetZoneName());
|
|
tmpScript.append("/");
|
|
int count = 0;
|
|
for (int s = 0; s < strlen(npc->GetName()); s++)
|
|
{
|
|
if (isalnum(npc->GetName()[s]))
|
|
{
|
|
tmpScript += npc->GetName()[s];
|
|
count++;
|
|
}
|
|
}
|
|
|
|
tmpScript.append(".lua");
|
|
|
|
if (count < 1)
|
|
{
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
|
|
}
|
|
else
|
|
{
|
|
struct stat buffer;
|
|
bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
|
|
if (fileExists)
|
|
{
|
|
LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
|
|
npc->SetSpawnScript(tmpScript);
|
|
script = npc->GetSpawnScript();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool result = false;
|
|
if(lua_interface && script){
|
|
result = true; // default to true, if we don't match a switch case, return false in default case
|
|
switch(type){
|
|
case SPAWN_SCRIPT_SPAWN:{
|
|
lua_interface->RunSpawnScript(script, "spawn", npc);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_RESPAWN:{
|
|
lua_interface->RunSpawnScript(script, "respawn", npc);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_ATTACKED:{
|
|
lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_TARGETED:{
|
|
lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_HAILED:{
|
|
lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_HAILED_BUSY:{
|
|
lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_DEATH:{
|
|
lua_interface->RunSpawnScript(script, "death", npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_KILLED:{
|
|
lua_interface->RunSpawnScript(script, "killed", npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_AGGRO:{
|
|
lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_HEALTHCHANGED:{
|
|
lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_RANDOMCHAT:{
|
|
lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_CUSTOM:
|
|
case SPAWN_SCRIPT_TIMER:
|
|
case SPAWN_SCRIPT_CONVERSATION:{
|
|
lua_interface->RunSpawnScript(script, message, npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_CASTED_ON: {
|
|
lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
|
|
lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_COMBAT_RESET: {
|
|
lua_interface->RunSpawnScript(script, "CombatReset", npc);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_GROUP_DEAD: {
|
|
lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_HEAR_SAY: {
|
|
lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
|
|
break;
|
|
}
|
|
case SPAWN_SCRIPT_PRESPAWN: {
|
|
lua_interface->RunSpawnScript(script, "prespawn", npc);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
result = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
|
|
return result;
|
|
}
|
|
|
|
void ZoneServer::DeleteTransporters() {
|
|
MTransportLocations.writelock(__FUNCTION__, __LINE__);
|
|
transporter_locations.clear(); //world takes care of actually deleting the data
|
|
MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::ReloadTransporters(){
|
|
MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
|
|
if(locations){
|
|
MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
|
|
while(itr.Next())
|
|
AddTransporter(itr->value);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::CheckTransporters(Client* client) {
|
|
MTransportLocations.readlock(__FUNCTION__, __LINE__);
|
|
if(transporter_locations.size() > 0){
|
|
LocationTransportDestination* loc = 0;
|
|
list<LocationTransportDestination*>::iterator itr;
|
|
for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
|
|
loc = *itr;
|
|
if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
|
|
if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
|
|
EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
|
|
if(packet)
|
|
client->QueuePacket(packet);
|
|
}
|
|
else{
|
|
ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
|
|
if(new_zone){
|
|
client->GetPlayer()->SetX(loc->destination_x);
|
|
client->GetPlayer()->SetY(loc->destination_y);
|
|
client->GetPlayer()->SetZ(loc->destination_z);
|
|
client->GetPlayer()->SetHeading(loc->destination_heading);
|
|
client->Zone(new_zone, false);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
|
|
MTransportLocations.writelock(__FUNCTION__, __LINE__);
|
|
transporter_locations.push_back(loc);
|
|
MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
|
|
Sign* sign = GetNewSign(spawnentry->spawn_id);
|
|
if(sign){
|
|
DeterminePosition(spawnlocation, sign);
|
|
sign->SetDatabaseID(spawnentry->spawn_id);
|
|
sign->SetSpawnLocationID(spawnentry->spawn_location_id);
|
|
sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
|
|
sign->SetRespawnTime(spawnentry->respawn);
|
|
sign->SetExpireTime(spawnentry->expire_time);
|
|
if (spawnentry->expire_time > 0)
|
|
AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
|
|
|
|
SetSpawnScript(spawnentry, sign);
|
|
|
|
CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
|
|
|
|
AddSpawn(sign);
|
|
}
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
return sign;
|
|
}
|
|
|
|
Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
|
|
Widget* widget = GetNewWidget(spawnentry->spawn_id);
|
|
if(widget){
|
|
DeterminePosition(spawnlocation, widget);
|
|
widget->SetDatabaseID(spawnentry->spawn_id);
|
|
widget->SetSpawnLocationID(spawnentry->spawn_location_id);
|
|
widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
|
|
if(!widget->GetIncludeLocation()){
|
|
widget->SetX(widget->GetWidgetX());
|
|
if(widget->GetCloseY() != 0)
|
|
widget->SetY(widget->GetCloseY());
|
|
widget->SetZ(widget->GetWidgetZ());
|
|
}
|
|
widget->SetRespawnTime(spawnentry->respawn);
|
|
widget->SetExpireTime(spawnentry->expire_time);
|
|
widget->SetSpawnOrigHeading(widget->GetHeading());
|
|
if (spawnentry->expire_time > 0)
|
|
AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
|
|
|
|
SetSpawnScript(spawnentry, widget);
|
|
|
|
CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
|
|
|
|
AddSpawn(widget);
|
|
}
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
return widget;
|
|
}
|
|
|
|
Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
|
|
Object* object = GetNewObject(spawnentry->spawn_id);
|
|
if(object){
|
|
DeterminePosition(spawnlocation, object);
|
|
object->SetDatabaseID(spawnentry->spawn_id);
|
|
object->SetSpawnLocationID(spawnentry->spawn_location_id);
|
|
object->SetSpawnEntryID(spawnentry->spawn_entry_id);
|
|
object->SetRespawnTime(spawnentry->respawn);
|
|
object->SetExpireTime(spawnentry->expire_time);
|
|
if (spawnentry->expire_time > 0)
|
|
AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
|
|
|
|
SetSpawnScript(spawnentry, object);
|
|
|
|
CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
|
|
|
|
AddSpawn(object);
|
|
}
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
return object;
|
|
}
|
|
|
|
GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
|
|
GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
|
|
if(spawn){
|
|
DeterminePosition(spawnlocation, spawn);
|
|
spawn->SetDatabaseID(spawnentry->spawn_id);
|
|
spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
|
|
spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
|
|
spawn->SetRespawnTime(spawnentry->respawn);
|
|
spawn->SetExpireTime(spawnentry->expire_time);
|
|
if (spawnentry->expire_time > 0)
|
|
AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
|
|
|
|
SetSpawnScript(spawnentry, spawn);
|
|
|
|
CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
|
|
|
|
AddSpawn(spawn);
|
|
}
|
|
LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
|
|
return spawn;
|
|
}
|
|
|
|
void ZoneServer::AddSpawn(Spawn* spawn) {
|
|
spawn->SetZone(this);
|
|
|
|
spawn->position_changed = false;
|
|
spawn->info_changed = false;
|
|
spawn->vis_changed = false;
|
|
spawn->changed = false;
|
|
if(!spawn->IsPlayer() || (spawn->IsPlayer() && !((Player*)spawn)->IsReturningFromLD())) {
|
|
// Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
|
|
// main spawn thread will put into the spawn_list when ever it has a chance.
|
|
MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
|
|
pending_spawn_list_add.push_back(spawn);
|
|
MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
else
|
|
((Player*)spawn)->SetReturningFromLD(false);
|
|
spawn_range.Trigger();
|
|
spawn_check_add.Trigger();
|
|
|
|
if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
|
|
{
|
|
spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
|
|
spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
|
|
spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
|
|
spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
|
|
spawn->SetShowCommandIcon(1);
|
|
}
|
|
|
|
if(spawn->IsNPC())
|
|
AddEnemyList((NPC*)spawn);
|
|
if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
|
|
world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
|
|
if (spawn->IsPlayer()) {
|
|
((Player*)spawn)->GetInfoStruct()->rain = rain;
|
|
((Player*)spawn)->SetCharSheetChanged(true);
|
|
}
|
|
|
|
if (Grid != nullptr) {
|
|
Grid->AddSpawn(spawn);
|
|
}
|
|
if (movementMgr != nullptr && spawn->IsEntity()) {
|
|
movementMgr->AddMob((Entity*)spawn);
|
|
}
|
|
|
|
AddSpawnProximities(spawn);
|
|
|
|
spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
|
|
}
|
|
|
|
void ZoneServer::AddClient(Client* client){
|
|
MClientList.writelock(__FUNCTION__, __LINE__);
|
|
clients.push_back(client);
|
|
MClientList.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
connected_clients.Add(client);
|
|
}
|
|
|
|
void ZoneServer::RemoveClient(Client* client)
|
|
{
|
|
Guild *guild;
|
|
|
|
if(client)
|
|
{
|
|
if (client->GetPlayer())
|
|
client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
|
|
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
|
|
loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
|
|
|
|
if (!client->IsZoning())
|
|
{
|
|
if ((guild = client->GetPlayer()->GetGuild()) != NULL)
|
|
guild->GuildMemberLogoff(client->GetPlayer());
|
|
|
|
chat.LeaveAllChannels(client);
|
|
}
|
|
|
|
int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
|
|
int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
|
|
|
|
if(!zoneShuttingDown && !client->IsZoning())
|
|
{
|
|
GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
|
|
if (gmi) {
|
|
int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
|
|
if (size > 1) {
|
|
bool send_left_message = size > 2;
|
|
world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
|
|
if (send_left_message)
|
|
world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
|
|
}
|
|
}
|
|
if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
|
|
{
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
|
|
//AddDelayedSpawnRemove(client->GetPlayer(), LD_Timer);
|
|
//connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
|
|
}
|
|
else
|
|
{
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
|
|
}
|
|
|
|
client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetPet());
|
|
client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCharmedPet());
|
|
client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetDeityPet());
|
|
client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCosmeticPet());
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
|
|
}
|
|
|
|
map<int32, int32>::iterator itr;
|
|
for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
|
|
Spawn* spawn = GetSpawnByID(itr->second);
|
|
if (spawn && spawn->IsBot())
|
|
((Bot*)spawn)->Camp();
|
|
}
|
|
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
|
|
MClientList.writelock(__FUNCTION__, __LINE__);
|
|
clients.erase(find(clients.begin(), clients.end(), client));
|
|
MClientList.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
|
|
LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
database.ToggleCharacterOnline(client, 0);
|
|
|
|
RemoveSpawn(false, client->GetPlayer(), false);
|
|
connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
|
|
}
|
|
}
|
|
|
|
void ZoneServer::RemoveClientImmediately(Client* client) {
|
|
Guild *guild;
|
|
|
|
if(client)
|
|
{
|
|
loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
|
|
if(connected_clients.count(client) > 0)
|
|
{
|
|
if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
|
|
guild->GuildMemberLogoff(client->GetPlayer());
|
|
|
|
MClientList.writelock(__FUNCTION__, __LINE__);
|
|
std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
|
|
if (itr != clients.end())
|
|
clients.erase(itr);
|
|
MClientList.releasewritelock(__FUNCTION__, __LINE__);
|
|
//clients.Remove(client);
|
|
LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
|
|
connected_clients.Remove(client, true);
|
|
}
|
|
else
|
|
{
|
|
MClientList.writelock(__FUNCTION__, __LINE__);
|
|
std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
|
|
if (itr != clients.end())
|
|
clients.erase(itr);
|
|
MClientList.releasewritelock(__FUNCTION__, __LINE__);
|
|
//clients.Remove(client, true);
|
|
}
|
|
|
|
LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
database.ToggleCharacterOnline(client, 0);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::ClientProcess()
|
|
{
|
|
if(connected_clients.size(true) == 0)
|
|
{
|
|
if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
|
|
{
|
|
LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
|
|
shutdownTimer.Start();
|
|
}
|
|
return;
|
|
}
|
|
|
|
shutdownTimer.Disable();
|
|
Client* client = 0;
|
|
MutexList<Client*>::iterator iterator = connected_clients.begin();
|
|
|
|
while(iterator.Next())
|
|
{
|
|
client = iterator->value;
|
|
#ifndef NO_CATCH
|
|
try
|
|
{
|
|
#endif
|
|
if(zoneShuttingDown || !client->Process(true))
|
|
{
|
|
if(!zoneShuttingDown && !client->IsZoning())
|
|
{
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
|
|
|
|
if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
|
|
{
|
|
//only set LD flag if we're disconnecting but not camping/quitting
|
|
client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
|
|
if(client->GetPlayer()->GetGroupMemberInfo())
|
|
{
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
|
|
world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
|
|
}
|
|
}
|
|
|
|
}
|
|
client_spawn_map.Put(client->GetPlayer(), 0);
|
|
client->Disconnect();
|
|
RemoveClient(client);
|
|
}
|
|
#ifndef NO_CATCH
|
|
}
|
|
catch(...)
|
|
{
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
|
|
try{
|
|
if(!client->IsZoning())
|
|
{
|
|
if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
|
|
{
|
|
client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
|
|
if(client->GetPlayer()->GetGroupMemberInfo())
|
|
world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
|
|
}
|
|
}
|
|
client_spawn_map.Put(client->GetPlayer(), 0);
|
|
client->Disconnect();
|
|
RemoveClient(client);
|
|
}
|
|
catch(...){
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance){
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(from && client && client->IsConnected() && from->GetDistance(client->GetPlayer()) <= distance){
|
|
client->SimpleMessage(type, message);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
|
|
if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
|
|
if (client->GetVersion() <= 283) {
|
|
switch (channel) {
|
|
case CHANNEL_GROUP: {
|
|
channel = CLASSIC_CLIENT_CHANNEL_GROUP;
|
|
break;
|
|
}
|
|
case CHANNEL_RAID: {
|
|
channel = CLASSIC_CLIENT_CHANNEL_RAID;
|
|
break;
|
|
}
|
|
case CHANNEL_GUILD: {
|
|
channel = CLASSIC_CLIENT_CHANNEL_GUILD;
|
|
break;
|
|
}
|
|
case CHANNEL_SAYTARGET: {
|
|
channel = CLASSIC_CLIENT_CHANNEL_SAYTARGET;
|
|
break;
|
|
}
|
|
case CHANNEL_TELL: {
|
|
channel = CLASSIC_CLIENT_CHANNEL_TELL;
|
|
break;
|
|
}
|
|
case CHANNEL_OOC: {
|
|
channel = CLASSIC_CLIENT_CHANNEL_OOC;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
|
|
if (packet) {
|
|
if (from)
|
|
packet->setMediumStringByName("from", from->GetName());
|
|
if (client->GetPlayer() != from)
|
|
packet->setMediumStringByName("to", client->GetPlayer()->GetName());
|
|
packet->setDataByName("channel", channel);
|
|
if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
|
|
packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
|
|
else
|
|
packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
|
|
packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
|
|
packet->setMediumStringByName("message", message);
|
|
packet->setDataByName("language", language);
|
|
|
|
if (language > 0 && !client->GetPlayer()->HasLanguage(language))
|
|
packet->setDataByName("understood", 0);
|
|
else
|
|
packet->setDataByName("understood", 1);
|
|
|
|
show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
|
|
if (channel_name)
|
|
packet->setMediumStringByName("channel_name", channel_name);
|
|
EQ2Packet* outapp = packet->serialize();
|
|
DumpPacket(outapp);
|
|
client->QueuePacket(outapp);
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
|
|
vector<Client*>::iterator client_itr;
|
|
Client* client = 0;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(client && client->IsConnected())
|
|
HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::HandleBroadcast(const char* message) {
|
|
vector<Client*>::iterator client_itr;
|
|
Client* client = 0;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(client && client->IsConnected())
|
|
client->SimpleMessage(CHANNEL_BROADCAST, message);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::HandleAnnouncement(const char* message) {
|
|
vector<Client*>::iterator client_itr;
|
|
Client* client = 0;
|
|
int32 words = ::CountWordsInString(message);
|
|
if (words < 5)
|
|
words = 5;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(client && client->IsConnected()) {
|
|
client->SimpleMessage(CHANNEL_BROADCAST, message);
|
|
client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SendTimeUpdate(Client* client){
|
|
if(client){
|
|
PacketStruct* packet = world.GetWorldTime(client->GetVersion());
|
|
if(packet){
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SendTimeUpdateToAllClients(){
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(client && client->IsConnected())
|
|
SendTimeUpdate(client);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::UpdateVitality(float amount){
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(client && client->GetPlayer()->GetInfoStruct()->xp_vitality < 100){
|
|
if((client->GetPlayer()->GetInfoStruct()->xp_vitality + amount) > 100)
|
|
client->GetPlayer()->GetInfoStruct()->xp_vitality = 100;
|
|
else
|
|
client->GetPlayer()->GetInfoStruct()->xp_vitality += amount;
|
|
client->GetPlayer()->SetCharSheetChanged(true);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
|
|
EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
|
|
|
|
LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
|
|
if(outapp)
|
|
client->QueuePacket(outapp);
|
|
/*
|
|
vis flags:
|
|
2 = show icon
|
|
4 = targetable
|
|
16 = show name
|
|
32 = show level/border
|
|
activity_status:
|
|
4 - linkdead
|
|
8 - camping
|
|
16 - LFG
|
|
32 - LFW
|
|
2048 - mentoring
|
|
4096 - displays shield
|
|
8192 - immunity gained
|
|
16384 - immunity remaining
|
|
attackable_status
|
|
1 - no_hp_bar
|
|
4 - not attackable
|
|
npc_con
|
|
-4 = scowls
|
|
-3 = threatening
|
|
-2 = dubiously
|
|
-1 = apprehensively
|
|
0 = indifferent
|
|
1 = amiably
|
|
2 = kindly
|
|
3 = warmly
|
|
4 = ally
|
|
quest_flag
|
|
1 = new quest
|
|
2 = update and new quest
|
|
3 = update
|
|
*/
|
|
}
|
|
|
|
Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
|
|
return client_spawn_map.Get(spawn);
|
|
}
|
|
|
|
Client* ZoneServer::GetClientByName(char* name) {
|
|
Client* ret = 0;
|
|
vector<Client*>::iterator itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++) {
|
|
if ((*itr)->GetPlayer()) {
|
|
if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
|
|
ret = *itr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::AddMovementNPC(Spawn* spawn){
|
|
if (spawn)
|
|
movement_spawns.Put(spawn->GetID(), 1);
|
|
}
|
|
|
|
void ZoneServer::RemoveMovementNPC(Spawn* spawn){
|
|
if (spawn)
|
|
remove_movement_spawns.Add(spawn->GetID());
|
|
}
|
|
|
|
void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
|
|
if(!client || !spawn)
|
|
return;
|
|
|
|
PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
|
|
if(packet){
|
|
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
|
|
packet->setDataByName("unknown1", 0xFFFFFFFF);
|
|
packet->setDataByName("unknown5", 1, 1);
|
|
packet->setDataByName("unknown5", 1, 6);
|
|
if(mp3){
|
|
packet->setMediumStringByName("mp3", mp3);
|
|
packet->setDataByName("key", key1);
|
|
packet->setDataByName("key", key2, 1);
|
|
}
|
|
packet->setMediumStringByName("name", spawn->GetName());
|
|
if(text)
|
|
packet->setMediumStringByName("text", text);
|
|
if(emote)
|
|
packet->setMediumStringByName("emote", emote);
|
|
if (language != 0)
|
|
packet->setDataByName("language", language);
|
|
|
|
//We should probably add Common = language id 0 or 0xFF so admins can customize more..
|
|
if (language == 0 || client->GetPlayer()->HasLanguage(language))
|
|
packet->setDataByName("understood", 1);
|
|
|
|
EQ2Packet* app = packet->serialize();
|
|
//DumpPacket(app);
|
|
client->QueuePacket(app);
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
|
|
if(!client || !spawn)
|
|
return;
|
|
|
|
PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
|
|
if(packet){
|
|
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
|
|
packet->setMediumStringByName("mp3", mp3);
|
|
packet->setDataByName("key", key1);
|
|
packet->setDataByName("key", key2, 1);
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
|
|
if(!spawn)
|
|
return;
|
|
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
|
|
continue;
|
|
PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
|
|
if(!spawn || !mp3)
|
|
return;
|
|
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
|
|
continue;
|
|
PlayVoice(client, spawn, mp3, key1, key2);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
|
|
if(!name)
|
|
return;
|
|
|
|
PacketStruct* packet = 0;
|
|
if(client){
|
|
packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
|
|
if(packet){
|
|
packet->setMediumStringByName("name", name);
|
|
packet->setDataByName("x", origin_x);
|
|
packet->setDataByName("y", origin_y);
|
|
packet->setDataByName("z", origin_z);
|
|
packet->setDataByName("unknown1", 1);
|
|
packet->setDataByName("unknown2", 2.5);
|
|
packet->setDataByName("unknown3", 15);
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
else{
|
|
EQ2Packet* outapp = 0;
|
|
int16 packet_version = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(client && (!packet || packet_version != client->GetVersion())){
|
|
safe_delete(packet);
|
|
safe_delete(outapp);
|
|
packet_version = client->GetVersion();
|
|
packet = configReader.getStruct("WS_Play3DSound", packet_version);
|
|
if(packet){
|
|
packet->setMediumStringByName("name", name);
|
|
packet->setDataByName("x", origin_x);
|
|
packet->setDataByName("y", origin_y);
|
|
packet->setDataByName("z", origin_z);
|
|
packet->setDataByName("unknown1", 1);
|
|
packet->setDataByName("unknown2", 2.5);
|
|
packet->setDataByName("unknown3", 15);
|
|
outapp = packet->serialize();
|
|
}
|
|
}
|
|
if(outapp && client && client->IsConnected())
|
|
client->QueuePacket(outapp->Copy());
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
safe_delete(packet);
|
|
safe_delete(outapp);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::AddHeadingTimer(Spawn* spawn){
|
|
heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
|
|
}
|
|
|
|
void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
|
|
heading_timers.erase(spawn);
|
|
}
|
|
|
|
void ZoneServer::CheckHeadingTimers(){
|
|
if(heading_timers.size() > 0){
|
|
MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
|
|
Spawn* spawn = 0;
|
|
int32 current_time = Timer::GetCurrentTime2();
|
|
while(itr.Next()){
|
|
if(current_time >= itr->second){
|
|
spawn = itr->first;
|
|
spawn->SetHeading(spawn->GetSpawnOrigHeading());
|
|
spawn->SetTempActionState(-1);
|
|
heading_timers.erase(itr->first);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ZoneServer::HasWidgetTimer(Spawn* widget){
|
|
bool ret = false;
|
|
if (widget) {
|
|
int32 id = widget->GetID();
|
|
map<int32, int32>::iterator itr;
|
|
MWidgetTimers.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
|
|
if(itr->first == id){
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::CheckWidgetTimers(){
|
|
vector<int32> remove_list;
|
|
map<int32, int32>::iterator itr;
|
|
|
|
MWidgetTimers.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
|
|
if(Timer::GetCurrentTime2() >= itr->second){
|
|
/*Spawn* widget = GetSpawnByID(itr->first);
|
|
if (widget && widget->IsWidget())
|
|
((Widget*)widget)->HandleTimerUpdate();*/
|
|
|
|
remove_list.push_back(itr->first);
|
|
}
|
|
}
|
|
MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
for (int32 i = 0; i < remove_list.size(); i++) {
|
|
Spawn* widget = GetSpawnByID(remove_list[i]);
|
|
if (widget && widget->IsWidget())
|
|
((Widget*)widget)->HandleTimerUpdate();
|
|
}
|
|
|
|
MWidgetTimers.writelock(__FUNCTION__, __LINE__);
|
|
for(int32 i=0;i<remove_list.size(); i++)
|
|
widget_timers.erase(remove_list[i]);
|
|
MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
|
|
if (widget && widget->IsWidget()) {
|
|
MWidgetTimers.writelock(__FUNCTION__, __LINE__);
|
|
widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
|
|
MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
|
|
Spawn* ZoneServer::GetSpawnGroup(int32 id){
|
|
Spawn* ret = 0;
|
|
Spawn* spawn = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if(spawn){
|
|
if(spawn->GetSpawnGroupID() == id){
|
|
ret = spawn;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
|
|
Spawn* ret = 0;
|
|
Spawn* current_spawn = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
current_spawn = itr->second;
|
|
if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
|
|
ret = current_spawn;
|
|
break;
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
|
|
Spawn* ret = 0;
|
|
if(quick_database_id_lookup.count(id) > 0)
|
|
ret = GetSpawnByID(quick_database_id_lookup.Get(id));
|
|
else{
|
|
Spawn* spawn = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
|
|
spawn = itr->second;
|
|
if(spawn){
|
|
if(spawn->GetDatabaseID() == id){
|
|
quick_database_id_lookup.Put(id, spawn->GetID());
|
|
ret = spawn;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
|
|
Spawn* ret = 0;
|
|
if (!spawnListLocked )
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
|
|
if (spawn_list.count(id) > 0)
|
|
ret = spawn_list[id];
|
|
|
|
if (!spawnListLocked)
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
|
|
{
|
|
if(!client || !spawn)
|
|
return false;
|
|
|
|
int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
|
|
int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
|
|
bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
|
|
LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
|
|
if(packet && index > 0 && !wasRemoved)
|
|
{
|
|
packet->setDataByName("spawn_index", index);
|
|
client->GetPlayer()->GetPlayerSpawnMap()->erase(index);
|
|
client->GetPlayer()->GetPlayerSpawnIndexMap()->erase(spawn);
|
|
client->GetPlayer()->player_spawn_id_map.erase(cur_id);
|
|
client->GetPlayer()->player_spawn_reverse_id_map.erase(spawn);
|
|
client->GetPlayer()->RemoveSpawn(spawn); // sets it as removed
|
|
|
|
if(delete_spawn)
|
|
packet->setDataByName("delete", 1);
|
|
|
|
client->QueuePacket(packet->serialize());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
|
|
//commands
|
|
LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
|
|
LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, char* value){
|
|
// This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
|
|
// location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
|
|
if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
|
|
type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
|
|
return;
|
|
|
|
Spawn* tmp = 0;
|
|
if(target->IsNPC())
|
|
tmp = GetNPC(target->GetDatabaseID());
|
|
else if(target->IsObject())
|
|
tmp = GetObject(target->GetDatabaseID());
|
|
else if(target->IsGroundSpawn())
|
|
tmp = GetGroundSpawn(target->GetDatabaseID());
|
|
else if(target->IsSign())
|
|
tmp = GetSign(target->GetDatabaseID());
|
|
else if(target->IsWidget())
|
|
tmp = GetWidget(target->GetDatabaseID());
|
|
if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
|
|
tmp->SetSpawnScript(value);
|
|
else if(tmp)
|
|
commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
|
|
Spawn* spawn = 0;
|
|
|
|
// this check needs to be here otherwise every spawn with 0 will be set
|
|
if ( target->GetDatabaseID ( ) > 0 )
|
|
{
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
|
|
if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
|
|
spawn->SetSpawnScript(value);
|
|
else
|
|
commands.SetSpawnCommand(client, spawn, type, value);
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
|
|
MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
|
|
MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
|
|
if(spawn_script_timers.size() > 0){
|
|
set<SpawnScriptTimer*>::iterator itr;
|
|
SpawnScriptTimer* timer = 0;
|
|
for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
|
|
timer = *itr;
|
|
if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
|
|
remove_spawn_script_timers_list.insert(timer);
|
|
}
|
|
|
|
if(all)
|
|
spawn_script_timers.clear();
|
|
}
|
|
MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
|
|
MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::DeleteSpawnScriptTimers() {
|
|
MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
|
|
MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
|
|
if(remove_spawn_script_timers_list.size() > 0){
|
|
set<SpawnScriptTimer*>::iterator itr;
|
|
SpawnScriptTimer* timer = 0;
|
|
|
|
for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
|
|
timer = *itr;
|
|
spawn_script_timers.erase(timer);
|
|
safe_delete(timer);
|
|
}
|
|
remove_spawn_script_timers_list.clear();
|
|
}
|
|
MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
|
|
MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::CheckSpawnScriptTimers(){
|
|
DeleteSpawnScriptTimers();
|
|
SpawnScriptTimer* timer = 0;
|
|
vector<SpawnScriptTimer*> call_timers;
|
|
MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
|
|
MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
|
|
if(spawn_script_timers.size() > 0){
|
|
int32 current_time = Timer::GetCurrentTime2();
|
|
set<SpawnScriptTimer*>::iterator itr;
|
|
for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
|
|
timer = *itr;
|
|
if(timer->current_count < timer->max_count && current_time >= timer->timer){
|
|
timer->current_count++;
|
|
call_timers.push_back(timer);
|
|
}
|
|
if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
|
|
remove_spawn_script_timers_list.insert(timer);
|
|
}
|
|
}
|
|
MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
|
|
MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
|
|
if(call_timers.size() > 0){
|
|
vector<SpawnScriptTimer*>::iterator itr;
|
|
for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
|
|
timer = *itr;
|
|
CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
|
|
Spawn* test_spawn = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
test_spawn = itr->second;
|
|
if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
|
|
if(test_spawn->GetDistance(spawn) < max_distance)
|
|
KillSpawn(true, test_spawn, spawn, send_packet);
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
|
|
Spawn* test_spawn = 0;
|
|
int32 type = commands.GetSpawnSetType(field);
|
|
if(type == 0xFFFFFFFF)
|
|
return;
|
|
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
test_spawn = itr->second;
|
|
if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
|
|
if(test_spawn->GetDistance(spawn) < max_distance){
|
|
commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
|
|
}
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
|
|
MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
|
|
spawn_script_timers.insert(timer);
|
|
MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
/*
|
|
void ZoneServer::RemoveFromRangeMap(Client* client){
|
|
spawn_range_map.erase(client);
|
|
}
|
|
*/
|
|
|
|
void ZoneServer::RemoveSpawn(bool spawnListLocked, Spawn* spawn, bool delete_spawn, bool respawn, bool lock)
|
|
{
|
|
LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
|
|
|
|
spawn->RemoveSpawnProximities();
|
|
RemoveSpawnProximities(spawnListLocked, spawn);
|
|
|
|
if (Grid != nullptr) {
|
|
Grid->RemoveSpawnFromCell(spawn);
|
|
}
|
|
if (movementMgr != nullptr && spawn->IsEntity()) {
|
|
movementMgr->RemoveMob((Entity*)spawn);
|
|
}
|
|
|
|
RemoveSpawnSupportFunctions(spawn);
|
|
if (reloading)
|
|
RemoveDeadEnemyList(spawn);
|
|
|
|
if (lock)
|
|
MDeadSpawns.writelock(__FUNCTION__, __LINE__);
|
|
|
|
if (dead_spawns.count(spawn->GetID()) > 0)
|
|
dead_spawns.erase(spawn->GetID());
|
|
if (lock)
|
|
MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
if (spawn_expire_timers.count(spawn->GetID()) > 0)
|
|
spawn_expire_timers.erase(spawn->GetID());
|
|
|
|
RemoveDelayedSpawnRemove(spawn);
|
|
|
|
// Clear the pointer in the spawn list, spawn thread will remove the key
|
|
if (!spawnListLocked)
|
|
MSpawnList.writelock(__FUNCTION__, __LINE__);
|
|
|
|
spawn_list.erase(spawn->GetID());
|
|
|
|
if (!spawnListLocked)
|
|
MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
PacketStruct* packet = 0;
|
|
int16 packet_version = 0;
|
|
Client* client = 0;
|
|
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
|
|
if (client) {
|
|
if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
|
|
{
|
|
safe_delete(packet);
|
|
packet_version = client->GetVersion();
|
|
packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
|
|
}
|
|
|
|
if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
|
|
client->GetPlayer()->SetTarget(0);
|
|
|
|
SendRemoveSpawn(client, spawn, packet, delete_spawn);
|
|
if (spawn_range_map.count(client) > 0)
|
|
spawn_range_map.Get(client)->erase(spawn->GetID());
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
safe_delete(packet);
|
|
|
|
if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
|
|
{
|
|
LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
|
|
|
|
// handle instance spawn db info
|
|
// we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
|
|
if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
|
|
{
|
|
LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
|
|
// use respawn time to either insert/update entry (likely insert in this situation)
|
|
if ( spawn->IsNPC() )
|
|
{
|
|
database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
|
|
spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
|
|
}
|
|
else if ( spawn->IsObject ( ) )
|
|
{
|
|
database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
|
|
spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
|
|
}
|
|
safe_delete(spawn);
|
|
}
|
|
else
|
|
{
|
|
int32 spawnLocationID = spawn->GetSpawnLocationID();
|
|
int32 spawnRespawnTime = spawn->GetRespawnTime();
|
|
safe_delete(spawn);
|
|
respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
|
|
}
|
|
}
|
|
|
|
// Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
|
|
if (lock && !respawn)
|
|
MDeadSpawns.readlock(__FUNCTION__, __LINE__);
|
|
if(!respawn && delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
|
|
AddPendingDelete(spawn);
|
|
if (lock && !respawn)
|
|
MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
|
|
}
|
|
|
|
Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
|
|
Spawn* closest_spawn = 0;
|
|
Spawn* test_spawn = 0;
|
|
float closest_distance = 1000000;
|
|
float test_distance = 0;
|
|
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
test_spawn = itr->second;
|
|
if(test_spawn && test_spawn->GetDatabaseID() == spawn_id){
|
|
test_distance = test_spawn->GetDistance(spawn);
|
|
if(test_distance < closest_distance){
|
|
closest_distance = test_distance;
|
|
closest_spawn = test_spawn;
|
|
}
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return closest_spawn;
|
|
}
|
|
|
|
int32 ZoneServer::GetClosestLocation(Spawn* spawn){
|
|
Spawn* closest_spawn = 0;
|
|
Spawn* test_spawn = 0;
|
|
float closest_distance = 1000000;
|
|
float test_distance = 0;
|
|
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
test_spawn = itr->second;
|
|
if(test_spawn){
|
|
test_distance = test_spawn->GetDistance(spawn);
|
|
if(test_distance < closest_distance){
|
|
closest_distance = test_distance;
|
|
closest_spawn = test_spawn;
|
|
if(closest_distance < 10)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
if(closest_spawn)
|
|
return closest_spawn->GetLocation();
|
|
return 0;
|
|
}
|
|
|
|
void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
|
|
if(!client)
|
|
return;
|
|
|
|
if(spawn){
|
|
if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
|
|
SendSpawnChanges(spawn, client, false, true);
|
|
}
|
|
else{
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
|
|
if (spawn) {
|
|
spawn->m_requiredQuests.readlock(__FUNCTION__, __LINE__);
|
|
if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && (client->GetPlayer()->CheckQuestRemoveFlag(spawn) || client->GetPlayer()->CheckQuestFlag(spawn) != 0 || (spawn->GetQuestsRequired()->size() > 0 && client->GetPlayer()->CheckQuestRequired(spawn))))
|
|
SendSpawnChanges(spawn, client, false, true);
|
|
spawn->m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
|
|
Spawn* spawn = 0;
|
|
if (spawn_range_map.count(client) > 0) {
|
|
MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
|
|
while (itr.Next()) {
|
|
spawn = GetSpawnByID(itr->first);
|
|
if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
|
|
SendSpawnChanges(spawn, client, false, true);
|
|
// Attempt to slow down the packet spam sent to the client
|
|
Sleep(5);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
|
|
Spawn* spawn = 0;
|
|
if (spawn_range_map.count(client) > 0) {
|
|
MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
|
|
while (itr.Next()) {
|
|
spawn = GetSpawnByID(itr->first);
|
|
if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
|
|
SendSpawnChanges(spawn, client, true, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
|
|
Spawn* spawn = 0;
|
|
if (spawn_range_map.count(client) > 0) {
|
|
MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
|
|
while (itr.Next()) {
|
|
spawn = GetSpawnByID(itr->first);
|
|
if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
|
|
SendSpawnChanges(spawn, client, false, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
|
|
if(zoneShuttingDown)
|
|
return;
|
|
|
|
#ifdef WIN32
|
|
_beginthread(SendLevelChangedSpawns, 0, client);
|
|
#else
|
|
pthread_t thread;
|
|
pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
|
|
pthread_detach(thread);
|
|
#endif
|
|
}
|
|
|
|
void ZoneServer::ReloadClientQuests(){
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(client)
|
|
client->ReloadQuests();
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
|
|
if (player && victim) {
|
|
if (player->GetGroupMemberInfo()) {
|
|
world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
|
|
|
|
deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(player->GetGroupMemberInfo()->group_id);
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
for (itr = members->begin(); itr != members->end(); itr++) {
|
|
GroupMemberInfo* gmi = *itr;
|
|
if (gmi->client) {
|
|
Player* group_member = gmi->client->GetPlayer();
|
|
float xp = group_member->CalculateXP(victim) / members->size();
|
|
if (xp > 0) {
|
|
int16 level = group_member->GetLevel();
|
|
if (group_member->AddXP((int32)xp)) {
|
|
gmi->client->Message(CHANNEL_COLOR_EXP, "You gain %u experience!", (int32)xp);
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
|
|
if(group_member->GetLevel() != level)
|
|
gmi->client->ChangeLevel(level, group_member->GetLevel());
|
|
group_member->SetCharSheetChanged(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
|
|
}
|
|
else {
|
|
float xp = player->CalculateXP(victim);
|
|
if (xp > 0) {
|
|
Client* client = GetClientBySpawn(player);
|
|
if(!client)
|
|
return;
|
|
int16 level = player->GetLevel();
|
|
if (player->AddXP((int32)xp)) {
|
|
client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
|
|
if(player->GetLevel() != level)
|
|
client->ChangeLevel(level, player->GetLevel());
|
|
player->SetCharSheetChanged(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
|
|
{
|
|
if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
|
|
{
|
|
bool update_result = false;
|
|
Faction* faction = 0;
|
|
vector<int32>* factions = 0;
|
|
Player* player = client->GetPlayer();
|
|
|
|
if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
|
|
{
|
|
update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
|
|
faction = master_faction_list.GetFaction(spawn->GetFactionID());
|
|
|
|
if(faction && update_result)
|
|
client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
|
|
else if(faction)
|
|
client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
|
|
|
|
factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
|
|
|
|
if(factions)
|
|
{
|
|
vector<int32>::iterator itr;
|
|
|
|
for(itr = factions->begin(); itr != factions->end(); itr++)
|
|
{
|
|
if(player->GetFactions()->ShouldIncrease(*itr))
|
|
{
|
|
update_result = player->GetFactions()->IncreaseFaction(*itr);
|
|
faction = master_faction_list.GetFaction(*itr);
|
|
|
|
if(faction && update_result)
|
|
client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
|
|
else if(faction)
|
|
client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
|
|
|
|
if(factions)
|
|
{
|
|
vector<int32>::iterator itr;
|
|
|
|
for(itr = factions->begin(); itr != factions->end(); itr++)
|
|
{
|
|
if(player->GetFactions()->ShouldDecrease(*itr))
|
|
{
|
|
update_result = player->GetFactions()->DecreaseFaction(*itr);
|
|
faction = master_faction_list.GetFaction(*itr);
|
|
|
|
if(faction && update_result)
|
|
client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
|
|
else if(faction)
|
|
client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
|
|
|
|
if(outapp)
|
|
client->QueuePacket(outapp);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::Despawn(Spawn* spawn, int32 timer){
|
|
if (spawn && movementMgr != nullptr) {
|
|
movementMgr->RemoveMob((Entity*)spawn);
|
|
}
|
|
|
|
if(!spawn || spawn->IsPlayer())
|
|
return;
|
|
|
|
RemoveSpawnSupportFunctions(spawn);
|
|
if(spawn->IsEntity())
|
|
((Entity*)spawn)->InCombat(false);
|
|
if(timer == 0)
|
|
timer = 1;
|
|
AddDeadSpawn(spawn, timer);
|
|
}
|
|
|
|
void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
|
|
{
|
|
MDeadSpawns.readlock(__FUNCTION__, __LINE__);
|
|
if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
|
|
MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
|
|
return;
|
|
}
|
|
MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
PacketStruct* packet = 0;
|
|
Client* client = 0;
|
|
vector<int32>* encounter = 0;
|
|
bool killer_in_encounter = false;
|
|
|
|
if(dead->IsEntity())
|
|
{
|
|
((Entity*)dead)->InCombat(false);
|
|
dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
|
|
dead->SetHP(0);
|
|
dead->SetSpawnType(3);
|
|
dead->appearance.attackable = 0;
|
|
|
|
|
|
// Remove hate towards dead from all npc's in the zone
|
|
ClearHate((Entity*)dead);
|
|
|
|
// Check kill and death procs
|
|
if (killer && dead != killer){
|
|
if (dead->IsEntity())
|
|
((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
|
|
if (killer->IsEntity())
|
|
((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
|
|
}
|
|
|
|
//Check if caster is alive after death proc called, incase of deathsave
|
|
if (dead->Alive())
|
|
return;
|
|
|
|
RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
|
|
|
|
if(dead->IsPlayer())
|
|
{
|
|
((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
|
|
client = GetClientBySpawn(dead);
|
|
|
|
if(client) {
|
|
|
|
if(client->GetPlayer()->DamageEquippedItems(10, client))
|
|
client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion()));
|
|
|
|
client->DisplayDeadWindow();
|
|
}
|
|
}
|
|
else if (dead->IsNPC()) {
|
|
encounter = ((NPC*)dead)->Brain()->GetEncounter();
|
|
}
|
|
|
|
}
|
|
|
|
dead->SetActionState(0);
|
|
dead->SetTempActionState(0);
|
|
|
|
// If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
|
|
if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
|
|
Spawn* spawn = 0;
|
|
int8 size = encounter->size();
|
|
// Needs npc to have access to the encounter list for who is allowed to loot
|
|
NPC* chest = 0;
|
|
|
|
if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
|
|
dead->SetLootCoins(0);
|
|
dead->GetLootItems()->clear();
|
|
}
|
|
|
|
// If dead has loot attempt to drop a chest
|
|
if (dead->HasLoot()) {
|
|
chest = ((NPC*)dead)->DropChest();
|
|
}
|
|
|
|
|
|
for (int8 i = 0; i < encounter->size(); i++) {
|
|
spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
|
|
// set a flag to let us know if the killer is in the encounter
|
|
if (!killer_in_encounter && spawn == killer)
|
|
killer_in_encounter = true;
|
|
|
|
if (spawn && spawn->IsPlayer()) {
|
|
// Update players total kill count
|
|
((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
|
|
|
|
// If this was an epic mob kill send the announcement for this player
|
|
if (dead->GetEncounterLevel() >= 10)
|
|
SendEpicMobDeathToGuild((Player*)spawn, dead);
|
|
|
|
// Clear hostile spells from the players spell queue
|
|
spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
|
|
|
|
// Get the client of the player
|
|
client = GetClientBySpawn(spawn);
|
|
// valid client?
|
|
if (client) {
|
|
// Check for quest kill updates
|
|
client->CheckPlayerQuestsKillUpdate(dead);
|
|
// If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
|
|
if (!dead->IsPlayer() && dead->GetFactionID() > 10)
|
|
ProcessFaction(dead, client);
|
|
|
|
// Send xp...this is currently wrong fix it
|
|
if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
|
|
//SendCalculatedXP((Player*)spawn, dead);
|
|
|
|
float xp = ((Player*)spawn)->CalculateXP(dead) / size;
|
|
if (xp > 0) {
|
|
int16 level = spawn->GetLevel();
|
|
if (((Player*)spawn)->AddXP((int32)xp)) {
|
|
client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
|
|
if (spawn->GetLevel() != level)
|
|
client->ChangeLevel(level, spawn->GetLevel());
|
|
((Player*)spawn)->SetCharSheetChanged(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If a chest is being dropped add this spawn to the chest's encounter so they can loot it
|
|
if (chest && spawn && spawn->IsEntity())
|
|
chest->Brain()->AddToEncounter((Entity*)spawn);
|
|
}
|
|
|
|
// If a chest is being dropped add it to the world and set the timer to remove it.
|
|
if (chest) {
|
|
AddSpawn(chest);
|
|
AddDeadSpawn(chest, 0xFFFFFFFF);
|
|
LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
|
|
}
|
|
}
|
|
|
|
// Reset client pointer
|
|
client = 0;
|
|
|
|
// Killer was not in the encounter, give them the faction hit but no xp
|
|
if (!killer_in_encounter) {
|
|
// make sure the killer is a player and the dead spawn had a faction and wasn't a player
|
|
if (killer && killer->IsPlayer()) {
|
|
if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
|
|
client = GetClientBySpawn(killer);
|
|
if (client)
|
|
ProcessFaction(dead, client);
|
|
}
|
|
|
|
// Clear hostile spells from the killers spell queue
|
|
spellProcess->RemoveSpellFromQueue((Player*)killer, true);
|
|
}
|
|
}
|
|
|
|
// Reset client pointer
|
|
client = 0;
|
|
|
|
|
|
vector<Spawn*>* group = dead->GetSpawnGroup();
|
|
if (group && group->size() == 1)
|
|
CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
|
|
safe_delete(group);
|
|
|
|
|
|
// Remove the support functions for the dead spawn
|
|
RemoveSpawnSupportFunctions(dead);
|
|
|
|
// Erase the expire timer if it has one
|
|
if (spawn_expire_timers.count(dead->GetID()) > 0)
|
|
spawn_expire_timers.erase(dead->GetID());
|
|
|
|
// If dead is an npc or object call the spawn scrip and handle instance stuff
|
|
if(dead->IsNPC() || dead->IsObject())
|
|
{
|
|
// handle instance spawn db info
|
|
// we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
|
|
if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
|
|
{
|
|
// use respawn time to either insert/update entry (likely insert in this situation)
|
|
if(dead->IsNPC())
|
|
database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
|
|
else if ( dead->IsObject ( ) )
|
|
database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
|
|
}
|
|
|
|
// Call the spawn scripts death() function
|
|
CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
|
|
}
|
|
|
|
int32 victim_id = dead->GetID();
|
|
int32 attacker_id = 0xFFFFFFFF;
|
|
|
|
if(killer)
|
|
attacker_id = killer->GetID();
|
|
|
|
if(send_packet)
|
|
{
|
|
vector<Client*>::iterator client_itr;
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
|
|
continue;
|
|
else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
|
|
continue;
|
|
else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
|
|
continue;
|
|
|
|
packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
|
|
if(packet)
|
|
{
|
|
if(killer)
|
|
packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
|
|
else
|
|
packet->setDataByName("attacker", 0xFFFFFFFF);
|
|
|
|
packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
|
|
packet->setDataByName("damage_type", damage_type);
|
|
packet->setDataByName("blow_type", kill_blow_type);
|
|
|
|
client->QueuePacket(packet->serialize());
|
|
LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
|
|
int32 pop_timer = 0xFFFFFFFF;
|
|
if(killer && killer->IsNPC())
|
|
{
|
|
// Call the spawn scripts killed() function
|
|
CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
|
|
|
|
if(!dead->IsPlayer())
|
|
{
|
|
LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
// Set the time for the corpse to linger to 5 sec
|
|
//pop_timer = 5000;
|
|
// commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
|
|
// the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
|
|
// the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
|
|
}
|
|
}
|
|
|
|
// If the dead spawns was not a player add it to the dead spawn list
|
|
if (!dead->IsPlayer() && !dead->IsBot())
|
|
AddDeadSpawn(dead, pop_timer);
|
|
|
|
// if dead was a player clear hostile spells from its spell queue
|
|
if (dead->IsPlayer())
|
|
spellProcess->RemoveSpellFromQueue((Player*)dead, true);
|
|
|
|
if (dead->IsNPC())
|
|
((NPC*)dead)->Brain()->ClearHate();
|
|
|
|
// ResetPetInfo() is called in DismissPet(), might not need to be here
|
|
|
|
// Players pet is killed, clear the pet info from char sheet
|
|
/*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
|
|
((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
|
|
|
|
safe_delete(encounter);
|
|
}
|
|
|
|
void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
|
|
//Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
|
|
//int32 attacker_id = 0xFFFFFFFF;
|
|
//if(attacker)
|
|
// attacker_id = attacker->GetID();
|
|
PacketStruct* packet = 0;
|
|
Client* client = 0;
|
|
if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
|
|
client = GetClientBySpawn(victim);
|
|
if (client)
|
|
client->TargetSpawn(attacker);
|
|
}
|
|
|
|
vector<Client*>::iterator client_itr;
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
|
|
continue;
|
|
if ((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
|
|
continue;
|
|
if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
|
|
continue;
|
|
if (victim && victim->GetDistance(client->GetPlayer()) > 50)
|
|
continue;
|
|
switch (type1) {
|
|
case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
|
|
case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
|
|
packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
|
|
break;
|
|
case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
|
|
if (client->GetVersion() > 546)
|
|
packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
|
|
else
|
|
packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
|
|
break;
|
|
case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
|
|
case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
|
|
packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
|
|
break;
|
|
case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
|
|
case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
|
|
case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
|
|
case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
|
|
if (client->GetVersion() > 546)
|
|
packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
|
|
else
|
|
packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
|
|
if (packet)
|
|
packet->setSubstructDataByName("header", "unknown", 5);
|
|
break;
|
|
case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
|
|
packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
|
|
break;
|
|
case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
|
|
case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
|
|
packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
|
|
break;
|
|
default:
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return;
|
|
}
|
|
|
|
if (packet) {
|
|
if (client->GetVersion() > 546) {
|
|
packet->setSubstructDataByName("header", "packet_type", type1);
|
|
packet->setSubstructDataByName("header", "result_type", type2);
|
|
packet->setDataByName("damage_type", damage_type);
|
|
packet->setDataByName("damage", damage);
|
|
}
|
|
else {
|
|
switch (type2) {
|
|
case DAMAGE_PACKET_RESULT_MISS:
|
|
packet->setSubstructDataByName("header", "result_type", 1);
|
|
break;
|
|
case DAMAGE_PACKET_RESULT_DODGE:
|
|
packet->setSubstructDataByName("header", "result_type", 2);
|
|
break;
|
|
case DAMAGE_PACKET_RESULT_PARRY:
|
|
packet->setSubstructDataByName("header", "result_type", 3);
|
|
break;
|
|
case DAMAGE_PACKET_RESULT_RIPOSTE:
|
|
packet->setSubstructDataByName("header", "result_type", 4);
|
|
break;
|
|
case DAMAGE_PACKET_RESULT_BLOCK:
|
|
packet->setSubstructDataByName("header", "result_type", 5);
|
|
break;
|
|
case DAMAGE_PACKET_RESULT_INVULNERABLE:
|
|
packet->setSubstructDataByName("header", "result_type", 7);
|
|
break;
|
|
case DAMAGE_PACKET_RESULT_RESIST:
|
|
packet->setSubstructDataByName("header", "result_type", 9);
|
|
break;
|
|
case DAMAGE_PACKET_RESULT_REFLECT:
|
|
packet->setSubstructDataByName("header", "result_type", 10);
|
|
break;
|
|
case DAMAGE_PACKET_RESULT_IMMUNE:
|
|
packet->setSubstructDataByName("header", "result_type", 11);
|
|
break;
|
|
}
|
|
packet->setArrayLengthByName("num_dmg", 1);
|
|
packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
|
|
packet->setArrayDataByName("damage_type", damage_type);
|
|
packet->setArrayDataByName("damage", damage);
|
|
}
|
|
if (!attacker)
|
|
packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
|
|
else
|
|
packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
|
|
packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
|
|
if (spell_name) {
|
|
packet->setDataByName("spell", 1);
|
|
packet->setDataByName("spell_name", spell_name);
|
|
}
|
|
EQ2Packet* app = packet->serialize();
|
|
//DumpPacket(app);
|
|
client->QueuePacket(app);
|
|
safe_delete(packet);
|
|
packet = 0;
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
|
|
continue;
|
|
if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
|
|
continue;
|
|
if(caster && caster->GetDistance(client->GetPlayer()) > 50)
|
|
continue;
|
|
if(target && target->GetDistance(client->GetPlayer()) > 50)
|
|
continue;
|
|
|
|
|
|
PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
|
|
if (packet) {
|
|
packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
|
|
packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
|
|
packet->setDataByName("heal_amt", heal_amt);
|
|
packet->setDataByName("spellname", spell_name);
|
|
packet->setDataByName("type", heal_type);
|
|
packet->setDataByName("unknown2", 1);
|
|
EQ2Packet* app = packet->serialize();
|
|
client->QueuePacket(app);
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
|
|
Client* client = 0;
|
|
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
|
|
continue;
|
|
if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
|
|
continue;
|
|
if(caster && caster->GetDistance(client->GetPlayer()) > 50)
|
|
continue;
|
|
if(target && target->GetDistance(client->GetPlayer()) > 50)
|
|
continue;
|
|
|
|
PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
|
|
if (packet) {
|
|
packet->setDataByName("spell_name", spell_name);
|
|
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
|
|
packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
|
|
packet->setDataByName("threat_amount", threat_amt);
|
|
|
|
client->QueuePacket(packet->serialize());
|
|
}
|
|
safe_delete(packet);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
|
|
if(!client)
|
|
return;
|
|
|
|
PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
|
|
if(packet){
|
|
/* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
|
|
error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
|
|
|
|
packet->setDataByName("error_code", error);
|
|
//packet->PrintPacket();
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell){
|
|
if(!interrupted || !spell)
|
|
return;
|
|
|
|
EQ2Packet* outapp = 0;
|
|
PacketStruct* packet = 0;
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
|
|
continue;
|
|
packet = configReader.getStruct("WS_Interrupt", client->GetVersion());
|
|
if(packet){
|
|
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
|
|
packet->setArrayLengthByName("num_targets", spell->targets.size());
|
|
for (int32 i = 0; i < spell->targets.size(); i++)
|
|
packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
|
|
packet->setDataByName("spell_id", spell->spell->GetSpellID());
|
|
outapp = packet->serialize();
|
|
client->QueuePacket(outapp);
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
safe_delete(packet);
|
|
}
|
|
|
|
void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
|
|
EQ2Packet* outapp = 0;
|
|
PacketStruct* packet = 0;
|
|
Client* client = 0;
|
|
if(!caster || !spell || !spell->spell || spell->interrupted)
|
|
return;
|
|
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(!client)
|
|
continue;
|
|
packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
|
|
if(packet){
|
|
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
|
|
packet->setArrayLengthByName("num_targets", spell->targets.size());
|
|
for (int32 i = 0; i < spell->targets.size(); i++)
|
|
packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
|
|
packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
|
|
packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
|
|
packet->setDataByName("spell_id", spell->spell->GetSpellID());
|
|
packet->setDataByName("spell_level", 1);
|
|
packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
|
|
outapp = packet->serialize();
|
|
client->QueuePacket(outapp);
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
safe_delete(packet);
|
|
}
|
|
|
|
void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target) {
|
|
if (target) {
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
Client* client = *client_itr;
|
|
if (!client)
|
|
continue;
|
|
PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
|
|
if (packet) {
|
|
packet->setDataByName("spawn_id", 0xFFFFFFFF);
|
|
packet->setArrayLengthByName("num_targets", 1);
|
|
packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
|
|
packet->setDataByName("spell_id", 0xFFFFFFFF);
|
|
packet->setDataByName("spell_visual", spell_visual);
|
|
packet->setDataByName("cast_time", 0);
|
|
packet->setDataByName("spell_id", 0);
|
|
packet->setDataByName("spell_level", 0);
|
|
packet->setDataByName("spell_tier", 0);
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
|
|
if (entity_command) {
|
|
Spawn* spawn = GetSpawnByID(spawn_id);
|
|
Spawn* target = GetSpawnByID(target_id);
|
|
if (!spawn || !target)
|
|
return;
|
|
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
|
|
continue;
|
|
PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
|
|
if (packet) {
|
|
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
|
|
packet->setArrayLengthByName("num_targets", 1);
|
|
packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
|
|
packet->setDataByName("num_targets", 1);
|
|
packet->setDataByName("spell_visual", entity_command->spell_visual); //result
|
|
packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
|
|
packet->setDataByName("spell_id", 1);
|
|
packet->setDataByName("spell_level", 1);
|
|
packet->setDataByName("spell_tier", 1);
|
|
EQ2Packet* outapp = packet->serialize();
|
|
client->QueuePacket(outapp);
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::StartZoneInitialSpawnThread(Client* client){
|
|
if(zoneShuttingDown)
|
|
return;
|
|
|
|
#ifdef WIN32
|
|
_beginthread(SendInitialSpawns, 0, client);
|
|
#else
|
|
pthread_t thread;
|
|
pthread_create(&thread, NULL, SendInitialSpawns, client);
|
|
pthread_detach(thread);
|
|
#endif
|
|
}
|
|
|
|
void ZoneServer::SendZoneSpawns(Client* client){
|
|
initial_spawn_threads_active++;
|
|
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
Spawn* spawn = itr->second;
|
|
if (spawn) {
|
|
CheckSpawnRange(client, spawn, true);
|
|
}
|
|
}
|
|
|
|
CheckSendSpawnToClient(client, true);
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
client->SetConnected(true);
|
|
ClientPacketFunctions::SendFinishedEntitiesList(client);
|
|
initial_spawn_threads_active--;
|
|
}
|
|
|
|
vector<Entity*> ZoneServer::GetPlayers(){
|
|
vector<Entity*> ret;
|
|
Client* client = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
ret.push_back(client->GetPlayer());
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
|
|
Spawn* test_spawn = 0;
|
|
int16 ret_val = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
test_spawn = itr->second;
|
|
if(test_spawn){
|
|
if(test_spawn->GetDistance(spawn) <= distance){
|
|
test_spawn->SetTargetable(1);
|
|
ret_val++;
|
|
}
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret_val;
|
|
}
|
|
|
|
int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
|
|
Spawn* spawn = 0;
|
|
int16 ret_val = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if(spawn){
|
|
if(spawn->GetDatabaseID() == spawn_id){
|
|
spawn->SetTargetable(1);
|
|
ret_val++;
|
|
}
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret_val;
|
|
}
|
|
|
|
EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
|
|
client_spawn_map.Put(client->GetPlayer(), client);
|
|
PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
|
|
packet->setSmallStringByName("server1",net.GetWorldName());
|
|
packet->setSmallStringByName("server2",net.GetWorldName());
|
|
packet->setDataByName("unknown1", 1, 1);//1, 1
|
|
int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
|
|
//packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
|
|
//packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
|
|
packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
|
|
if (client->GetVersion() >= 1193) {
|
|
packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
|
|
packet->setDataByName("unknown3", 4294967295, 1); //COE and up
|
|
packet->setDataByName("unknown3", 4294967295, 2);
|
|
}
|
|
else
|
|
packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
|
|
|
|
packet->setSmallStringByName("auction_website", "eq2emulator.net");
|
|
packet->setDataByName("auction_port", 80);
|
|
packet->setSmallStringByName("upload_page", "test_upload.m");
|
|
packet->setSmallStringByName("upload_key", "dsya987yda9");
|
|
packet->setSmallStringByName("zone", GetZoneFile());
|
|
//packet->setSmallStringByName("zone2", GetZoneName());
|
|
|
|
//if ( strlen(GetZoneSkyFile()) > 0 )
|
|
// packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
|
|
|
|
packet->setSmallStringByName("zone_desc", GetZoneDescription());
|
|
packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
|
|
|
|
packet->setDataByName("x", client->GetPlayer()->GetX());
|
|
packet->setDataByName("y", client->GetPlayer()->GetY());
|
|
packet->setDataByName("z", client->GetPlayer()->GetZ());
|
|
|
|
// unknown3 can prevent screen shots from being taken if
|
|
//packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
|
|
//packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
|
|
//packet->setDataByName("unknown3", 1, 2);
|
|
|
|
/*if (client->GetVersion() >= 63587) {
|
|
packet->setArrayLengthByName("num_exp_feature_bytes", 9);
|
|
packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
|
|
packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
|
|
packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
|
|
packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
|
|
packet->setArrayDataByName("exp_feature_bytes", 140, 4);
|
|
packet->setArrayDataByName("exp_feature_bytes", 62, 5);
|
|
packet->setArrayDataByName("exp_feature_bytes", 0, 6);
|
|
packet->setArrayDataByName("exp_feature_bytes", 45, 7);
|
|
packet->setArrayDataByName("exp_feature_bytes", 128, 8);
|
|
|
|
packet->setArrayLengthByName("num_unknown3b_bytes", 9);
|
|
packet->setArrayDataByName("unknown3b_bytes", 95, 0);
|
|
packet->setArrayDataByName("unknown3b_bytes", 255, 1);
|
|
packet->setArrayDataByName("unknown3b_bytes", 247, 2);
|
|
packet->setArrayDataByName("unknown3b_bytes", 237, 3);
|
|
packet->setArrayDataByName("unknown3b_bytes", 143, 4);
|
|
packet->setArrayDataByName("unknown3b_bytes", 255, 5);
|
|
packet->setArrayDataByName("unknown3b_bytes", 255, 6);
|
|
packet->setArrayDataByName("unknown3b_bytes", 255, 7);
|
|
packet->setArrayDataByName("unknown3b_bytes", 128, 8);
|
|
}
|
|
else if (client->GetVersion() >= 63214) {
|
|
packet->setArrayLengthByName("num_exp_feature_bytes", 9);
|
|
packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
|
|
packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
|
|
packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
|
|
packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
|
|
packet->setArrayDataByName("exp_feature_bytes", 140, 4);
|
|
packet->setArrayDataByName("exp_feature_bytes", 62, 5);
|
|
packet->setArrayDataByName("exp_feature_bytes", 0, 6);
|
|
packet->setArrayDataByName("exp_feature_bytes", 45, 7);
|
|
packet->setArrayDataByName("exp_feature_bytes", 128, 8);
|
|
|
|
packet->setArrayLengthByName("num_unknown3b_bytes", 9);
|
|
packet->setArrayDataByName("unknown3b_bytes", 95, 0);
|
|
packet->setArrayDataByName("unknown3b_bytes", 255, 1);
|
|
packet->setArrayDataByName("unknown3b_bytes", 247, 2);
|
|
packet->setArrayDataByName("unknown3b_bytes", 237, 3);
|
|
packet->setArrayDataByName("unknown3b_bytes", 143, 4);
|
|
packet->setArrayDataByName("unknown3b_bytes", 255, 5);
|
|
packet->setArrayDataByName("unknown3b_bytes", 255, 6);
|
|
packet->setArrayDataByName("unknown3b_bytes", 255, 7);
|
|
packet->setArrayDataByName("unknown3b_bytes", 128, 8);
|
|
}*/
|
|
if (client->GetVersion() >= 64644) {
|
|
packet->setDataByName("unknown3a", 12598924);
|
|
packet->setDataByName("unknown3b", 3992452959);
|
|
packet->setDataByName("unknown3c", 4294967183);
|
|
packet->setDataByName("unknown2a", 9);
|
|
packet->setDataByName("unknown2b", 9);
|
|
}
|
|
else if (client->GetVersion() >= 63181) {
|
|
packet->setDataByName("unknown3a", 750796556);//63182 73821356
|
|
packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
|
|
packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
|
|
packet->setDataByName("unknown2a", 8);// 63182
|
|
packet->setDataByName("unknown2b", 8);// 63182
|
|
|
|
}
|
|
else{
|
|
//packet->setDataByName("unknown3", 872447025,0);//63181
|
|
//packet->setDataByName("unknown3", 3085434875,1);// 63181
|
|
//packet->setDataByName("unknown3", 2147483633,2);// 63181
|
|
}
|
|
|
|
packet->setDataByName("year", world.GetWorldTimeStruct()->year);
|
|
packet->setDataByName("month", world.GetWorldTimeStruct()->month);
|
|
packet->setDataByName("day", world.GetWorldTimeStruct()->day);
|
|
packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
|
|
packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
|
|
packet->setDataByName("unknown", 0);
|
|
packet->setDataByName("unknown7", 1);
|
|
packet->setDataByName("unknown7", 1, 1);
|
|
|
|
packet->setDataByName("unknown9", 13);
|
|
//packet->setDataByName("unknown10", 25188959);4294967295
|
|
//packet->setDataByName("unknown10", 25190239);
|
|
packet->setDataByName("unknown10", 25191524);//25191524
|
|
packet->setDataByName("unknown10b", 1);
|
|
packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
|
|
packet->setDataByName("num_adv", 9);
|
|
|
|
packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
|
|
packet->setArrayDataByName("adv_id", 6, 0);
|
|
packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
|
|
packet->setArrayDataByName("adv_id", 5, 1);
|
|
packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
|
|
packet->setArrayDataByName("adv_id", 8, 2);
|
|
packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
|
|
packet->setArrayDataByName("adv_id", 7, 3);
|
|
packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
|
|
packet->setArrayDataByName("adv_id", 3, 4);
|
|
packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
|
|
packet->setArrayDataByName("adv_id", 4, 5);
|
|
packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
|
|
packet->setArrayDataByName("adv_id", 0, 6);
|
|
packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
|
|
packet->setArrayDataByName("adv_id", 1, 7);
|
|
packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
|
|
packet->setArrayDataByName("adv_id", 2, 8);
|
|
|
|
|
|
|
|
|
|
LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
|
|
vector<Variable*>* variables = world.GetClientVariables();
|
|
packet->setArrayLengthByName("num_client_setup", variables->size());
|
|
for(int i=variables->size()-1;i>=0;i--)
|
|
packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
|
|
|
|
// For AoM clients so item link work
|
|
if (client->GetVersion() >= 60114)
|
|
packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
|
|
|
|
safe_delete(variables);
|
|
//packet->setDataByName("unknown8", ); story?
|
|
// AA Tabs for 1193+ clients
|
|
if (client->GetVersion() >= 1193) {
|
|
packet->setArrayLengthByName("tab_count", 48);
|
|
int8 i = 0;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
|
|
|
|
i++;
|
|
packet->setArrayDataByName("tab_index", i, i);
|
|
packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
|
|
}
|
|
packet->setDataByName("unknown_mj", 1);//int8
|
|
packet->setDataByName("unknown_mj1", 335544320);//int32
|
|
packet->setDataByName("unknown_mj2", 4);//int32
|
|
packet->setDataByName("unknown_mj3", 3962504088);//int32
|
|
packet->setDataByName("unknown_mj4", 3985947216);//int32
|
|
packet->setDataByName("unknown_mj5", 1);//int32
|
|
packet->setDataByName("unknown_mj6", 386);//int32
|
|
packet->setDataByName("unknown_mj7", 4294967295);//int32
|
|
packet->setDataByName("unknown_mj8", 2716312211);//int32
|
|
packet->setDataByName("unknown_mj9", 1774338333);//int32
|
|
packet->setDataByName("unknown_mj10", 1);//int32
|
|
packet->setDataByName("unknown_mj11", 391);//int32
|
|
packet->setDataByName("unknown_mj12", 4294967295);//int32
|
|
packet->setDataByName("unknown_mj13", 3168965163);//int32
|
|
packet->setDataByName("unknown_mj14", 4117025286);//int32
|
|
packet->setDataByName("unknown_mj15", 1);//int32
|
|
packet->setDataByName("unknown_mj16", 394);//int32
|
|
packet->setDataByName("unknown_mj17", 4294967295);//int32
|
|
packet->setDataByName("unknown_mj18", 1790669110);//int32
|
|
packet->setDataByName("unknown_mj19", 107158108);//int32
|
|
packet->setDataByName("unknown_mj20", 1);//int32
|
|
packet->setDataByName("unknown_mj21", 393);//int32
|
|
packet->setDataByName("unknown_mj22", 4294967295);//int32
|
|
|
|
EQ2Packet* outapp = packet->serialize();
|
|
//packet->PrintPacket();
|
|
//DumpPacket(outapp);
|
|
safe_delete(packet);
|
|
return outapp;
|
|
}
|
|
|
|
void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
|
|
if (spawn == nullptr || command == nullptr)
|
|
return;
|
|
|
|
if (toPlayer)
|
|
{
|
|
if (!toPlayer->IsPlayer())
|
|
return;
|
|
|
|
Client* client = GetClientBySpawn(toPlayer);
|
|
if (client)
|
|
{
|
|
client->SendDefaultCommand(spawn, command, distance);
|
|
}
|
|
// we don't override the primary command cause that would change ALL clients
|
|
return;
|
|
}
|
|
|
|
Client* client = 0;
|
|
PacketStruct* packet = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
client->SendDefaultCommand(spawn, command, distance);
|
|
}
|
|
|
|
if (strlen(command)>0)
|
|
spawn->SetPrimaryCommand(command, command, distance);
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
|
|
if (player_proximities.size() < 1)
|
|
return;
|
|
|
|
if(player_proximities.count(spawn->GetID()) > 0){
|
|
PlayerProximity* prox = player_proximities.Get(spawn->GetID());
|
|
if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
|
|
prox->clients_in_proximity[client] = true;
|
|
CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
|
|
}
|
|
else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
|
|
if(prox->leaving_range_lua_function.length() > 0)
|
|
CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
|
|
prox->clients_in_proximity.erase(client);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
|
|
RemovePlayerProximity(spawn);
|
|
PlayerProximity* prox = new PlayerProximity;
|
|
prox->distance = distance;
|
|
prox->in_range_lua_function = in_range_function;
|
|
prox->leaving_range_lua_function = leaving_range_function;
|
|
player_proximities.Put(spawn->GetID(), prox);
|
|
}
|
|
|
|
void ZoneServer::RemovePlayerProximity(Client* client){
|
|
PlayerProximity* prox = 0;
|
|
MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
|
|
while(itr.Next()){
|
|
prox = itr->second;
|
|
if(prox->clients_in_proximity.count(client) > 0)
|
|
prox->clients_in_proximity.erase(client);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
|
|
if(all){
|
|
MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
|
|
while(itr.Next()){
|
|
player_proximities.erase(itr->first, false, true, 10000);
|
|
}
|
|
}
|
|
else if(player_proximities.count(spawn->GetID()) > 0){
|
|
player_proximities.erase(spawn->GetID(), false, true, 10000);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
|
|
LocationProximity* prox = new LocationProximity;
|
|
prox->x = x;
|
|
prox->y = y;
|
|
prox->z = z;
|
|
prox->max_variation = max_variation;
|
|
prox->in_range_lua_function = in_range_function;
|
|
prox->leaving_range_lua_function = leaving_range_function;
|
|
location_proximities.Add(prox);
|
|
}
|
|
|
|
void ZoneServer::CheckLocationProximity() {
|
|
const char* zone_script = world.GetZoneScript(this->GetZoneID());
|
|
if (!zone_script)
|
|
return;
|
|
|
|
if (location_proximities.size() > 0 && connected_clients.size() > 0) {
|
|
Client* client = 0;
|
|
MutexList<Client*>::iterator iterator = connected_clients.begin();
|
|
while(iterator.Next()){
|
|
client = iterator->value;
|
|
if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
|
|
try {
|
|
MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
|
|
LocationProximity* prox = 0;
|
|
while(itr.Next()){
|
|
prox = itr->value;
|
|
bool in_range = false;
|
|
float char_x = client->GetPlayer()->GetX();
|
|
float char_y = client->GetPlayer()->GetY();
|
|
float char_z = client->GetPlayer()->GetZ();
|
|
float x = prox->x;
|
|
float y = prox->y;
|
|
float z = prox->z;
|
|
float max_variation = prox->max_variation;
|
|
float total_diff = 0;
|
|
float diff = x - char_x; //Check X
|
|
if(diff < 0)
|
|
diff *= -1;
|
|
if(diff <= max_variation) {
|
|
total_diff += diff;
|
|
diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
|
|
if(diff < 0)
|
|
diff *= -1;
|
|
if(diff <= max_variation) {
|
|
total_diff += diff;
|
|
if(total_diff <= max_variation) { //Check Total
|
|
diff = y - char_y; //Check Y
|
|
if(diff < 0)
|
|
diff *= -1;
|
|
if(diff <= max_variation) {
|
|
total_diff += diff;
|
|
if(total_diff <= max_variation) {
|
|
in_range = true;
|
|
if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
|
|
prox->clients_in_proximity[client] = true;
|
|
lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!in_range) {
|
|
if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
|
|
lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
|
|
prox->clients_in_proximity.erase(client);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (...) {
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::CheckLocationGrids() {
|
|
if (connected_clients.size() > 0 && location_grids.size() > 0) {
|
|
MutexList<Client*>::iterator client_itr = connected_clients.begin();
|
|
while (client_itr.Next()) {
|
|
Client* client = client_itr.value;
|
|
if (!client)
|
|
continue;
|
|
Player* player = client->GetPlayer();
|
|
float x = player->GetX();
|
|
float y = player->GetY();
|
|
float z = player->GetZ();
|
|
int32 grid_id = player->appearance.pos.grid_id;
|
|
MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
|
|
while (location_grid_itr.Next()) {
|
|
LocationGrid* grid = location_grid_itr.value;
|
|
if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
|
|
float x_small = 0;
|
|
float x_large = 0;
|
|
float y_small = 0;
|
|
float y_large = 0;
|
|
float z_small = 0;
|
|
float z_large = 0;
|
|
bool first = true;
|
|
bool in_grid = false;
|
|
MutexList<Location*>::iterator location_itr = grid->locations.begin();
|
|
while (location_itr.Next()) {
|
|
Location* location = location_itr.value;
|
|
if (first) {
|
|
x_small = location->x;
|
|
x_large = location->x;
|
|
if (grid->include_y) {
|
|
y_small = location->y;
|
|
y_large = location->y;
|
|
}
|
|
z_small = location->z;
|
|
z_large = location->z;
|
|
first = false;
|
|
}
|
|
else {
|
|
if (location->x < x_small)
|
|
x_small = location->x;
|
|
else if (location->x > x_large)
|
|
x_large = location->x;
|
|
if (grid->include_y) {
|
|
if (location->y < y_small)
|
|
y_small = location->y;
|
|
else if (location->y > y_large)
|
|
y_large = location->y;
|
|
}
|
|
if (location->z < z_small)
|
|
z_small = location->z;
|
|
else if (location->z > z_large)
|
|
z_large = location->z;
|
|
}
|
|
}
|
|
if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
|
|
in_grid = true;
|
|
else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
|
|
in_grid = true;
|
|
if (in_grid && grid->players.count(player) == 0) {
|
|
grid->players.Put(player, true);
|
|
|
|
bool show_enter_location_popup = true;
|
|
bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
|
|
|
|
if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
|
|
{
|
|
// check if player has already discovered this location
|
|
|
|
// if not, process new discovery
|
|
char tmp[200] = {0};
|
|
sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
|
|
client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
|
|
|
|
player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
|
|
show_enter_location_popup = false;
|
|
|
|
// else, print standard location entry
|
|
}
|
|
|
|
if( show_enter_location_popup )
|
|
{
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
|
|
client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
|
|
}
|
|
}
|
|
else if (!in_grid && grid->players.count(player) > 0) {
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
|
|
grid->players.erase(player);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Called from a command (client, main zone thread) and the main zone thread
|
|
// so no need for a mutex container
|
|
void ZoneServer::AddLocationGrid(LocationGrid* grid) {
|
|
if (grid)
|
|
location_grids.Add(grid);
|
|
}
|
|
|
|
void ZoneServer::RemoveLocationGrids() {
|
|
MutexList<LocationGrid*>::iterator itr = location_grids.begin();
|
|
while (itr.Next())
|
|
itr.value->locations.clear(true);
|
|
location_grids.clear(true);
|
|
}
|
|
|
|
void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast){
|
|
if(spellProcess)
|
|
spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast);
|
|
}
|
|
|
|
void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
|
|
if(spellProcess)
|
|
spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
|
|
}
|
|
|
|
Spell* ZoneServer::GetSpell(Entity* caster){
|
|
Spell* spell = 0;
|
|
if(spellProcess)
|
|
spell = spellProcess->GetSpell(caster);
|
|
return spell;
|
|
}
|
|
|
|
void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell){
|
|
if(spellProcess)
|
|
spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell);
|
|
}
|
|
|
|
void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
|
|
if (spellProcess)
|
|
spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
|
|
}
|
|
|
|
void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
|
|
if(!spawn)
|
|
return;
|
|
|
|
LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
|
|
|
|
if(spawn->IsEntity())
|
|
RemoveSpellTimersFromSpawn((Entity*)spawn, true);
|
|
|
|
RemoveDamagedSpawn(spawn);
|
|
spawn->SendSpawnChanges(false);
|
|
RemoveChangedSpawn(spawn);
|
|
|
|
// Everything inside this if will be nuked during a reload in other spots, no need to do it twice
|
|
if (!reloading) {
|
|
RemoveDeadEnemyList(spawn);
|
|
|
|
spawn->changed = true;
|
|
spawn->info_changed = true;
|
|
spawn->vis_changed = true;
|
|
spawn->position_changed = true;
|
|
SendSpawnChanges(spawn);
|
|
|
|
if (spawn->GetSpawnGroupID() > 0) {
|
|
int32 group_id = spawn->GetSpawnGroupID();
|
|
spawn->RemoveSpawnFromGroup();
|
|
if (spawn_group_map.count(group_id) > 0)
|
|
spawn_group_map.Get(group_id).Remove(spawn->GetID());
|
|
}
|
|
|
|
if (!spawn->IsPlayer()) {
|
|
if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
|
|
quick_database_id_lookup.erase(spawn->GetDatabaseID());
|
|
}
|
|
|
|
RemoveHeadingTimer(spawn);
|
|
DeleteSpawnScriptTimers(spawn);
|
|
RemovePlayerProximity(spawn);
|
|
}
|
|
|
|
// We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
|
|
// instead we remove it from the list directly
|
|
if (spawn->IsNPC())
|
|
movement_spawns.erase(spawn->GetID());
|
|
}
|
|
|
|
void ZoneServer::HandleEmote(Client* originator, string name) {
|
|
if (!originator) {
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
|
|
return;
|
|
}
|
|
|
|
Client* client = 0;
|
|
Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
|
|
if(!origEmote){
|
|
originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
|
|
return;
|
|
}
|
|
Emote* emote = origEmote;
|
|
|
|
PacketStruct* packet = 0;
|
|
char* emoteResponse = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
int32 cur_client_version = originator->GetVersion();
|
|
map<int32, Emote*> emote_version_range;
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
|
|
continue;
|
|
|
|
// establish appropriate emote for the version used by the client
|
|
if (client->GetVersion() != originator->GetVersion())
|
|
{
|
|
map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
|
|
if (rangeitr == emote_version_range.end())
|
|
{
|
|
Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
|
|
if (tmp_new_emote)
|
|
{
|
|
emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
|
|
emote = tmp_new_emote;
|
|
} // else its missing just use the current clients default
|
|
}
|
|
else // we have an existing emote already cached
|
|
emote = rangeitr->second;
|
|
}
|
|
else // since the client and originator client match use the original emote
|
|
emote = origEmote;
|
|
|
|
packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
|
|
if(packet){
|
|
packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
|
|
if(!emoteResponse){
|
|
string message;
|
|
if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
|
|
message = emote->GetTargetedMessageString();
|
|
if(message.find("%t") < 0xFFFFFFFF)
|
|
message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
|
|
}
|
|
if(message.length() == 0)
|
|
message = emote->GetMessageString();
|
|
if(message.find("%g1") < 0xFFFFFFFF){
|
|
if(originator->GetPlayer()->GetGender() == 1)
|
|
message.replace(message.find("%g1"), 3, "his");
|
|
else
|
|
message.replace(message.find("%g1"), 3, "her");
|
|
}
|
|
if(message.find("%g2") < 0xFFFFFFFF){
|
|
if(originator->GetPlayer()->GetGender() == 1)
|
|
message.replace(message.find("%g2"), 3, "him");
|
|
else
|
|
message.replace(message.find("%g2"), 3, "her");
|
|
}
|
|
if(message.find("%g3") < 0xFFFFFFFF){
|
|
if(originator->GetPlayer()->GetGender() == 1)
|
|
message.replace(message.find("%g3"), 3, "he");
|
|
else
|
|
message.replace(message.find("%g3"), 3, "she");
|
|
}
|
|
if(message.length() > 0){
|
|
emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
|
|
sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
|
|
}
|
|
else{
|
|
originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
|
|
safe_delete(packet);
|
|
break;
|
|
}
|
|
}
|
|
packet->setMediumStringByName("emote_msg", emoteResponse);
|
|
packet->setDataByName("anim_type", emote->GetVisualState());
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
safe_delete_array(emoteResponse);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
|
|
void ZoneServer::SetupInstance(int32 createdInstanceID) {
|
|
if ( createdInstanceID == 0 ) // if this happens that isn't good!
|
|
instanceID = ++MinInstanceID;
|
|
else // db should pass the good ID
|
|
instanceID = createdInstanceID;
|
|
}
|
|
|
|
void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
|
|
AddDeadSpawn(spawn, 0);
|
|
}
|
|
|
|
void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
|
|
MDeadSpawns.writelock(__FUNCTION__, __LINE__);
|
|
if (dead_spawns.count(spawn->GetID()) > 0)
|
|
dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
|
|
else if(timer != 0xFFFFFFFF)
|
|
dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
|
|
else{
|
|
if(spawn->IsEntity() && spawn->HasLoot()){
|
|
dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
|
|
SendUpdateDefaultCommand(spawn, "loot", 10);
|
|
}
|
|
else
|
|
dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
|
|
}
|
|
MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::WritePlayerStatistics() {
|
|
MutexList<Client*>::iterator client_itr = connected_clients.begin();
|
|
while(client_itr.Next())
|
|
client_itr->value->GetPlayer()->WritePlayerStatistics();
|
|
}
|
|
|
|
bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
|
|
if (!client)
|
|
return false;
|
|
|
|
Spawn* spawn = 0;
|
|
bool ret = false;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
|
|
const char* type = "NPC";
|
|
const char* specialTypeID = "N/A";
|
|
int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
|
|
if (spawn->IsObject())
|
|
{
|
|
Object* obj = (Object*)spawn;
|
|
specialID = obj->GetID();
|
|
specialTypeID = "GetID";
|
|
type = "Object";
|
|
}
|
|
else if (spawn->IsSign())
|
|
{
|
|
Sign* sign = (Sign*)spawn;
|
|
specialID = sign->GetWidgetID();
|
|
specialTypeID = "WidgetID";
|
|
type = "Sign";
|
|
}
|
|
else if (spawn->IsWidget())
|
|
{
|
|
Widget* widget = (Widget*)spawn;
|
|
specialID = widget->GetWidgetID();
|
|
specialTypeID = "WidgetID";
|
|
if ( specialID == 0xFFFFFFFF )
|
|
specialTypeID = "WidgetID(spawn_widgets entry missing)";
|
|
|
|
type = "Widget";
|
|
}
|
|
else if (spawn->IsGroundSpawn())
|
|
{
|
|
GroundSpawn* gs = (GroundSpawn*)spawn;
|
|
specialID = gs->GetGroundSpawnEntryID();
|
|
specialTypeID = "GroundSpawnEntryID";
|
|
type = "GroundSpawn";
|
|
}
|
|
client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
|
|
client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
|
|
client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
|
|
client->Message(CHANNEL_COLOR_YELLOW, "=============================");
|
|
ret = true;
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
|
|
{
|
|
if (!regSearchStr || strlen(regSearchStr) < 1)
|
|
{
|
|
client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
|
|
return;
|
|
}
|
|
|
|
string resString = string(regSearchStr);
|
|
try
|
|
{
|
|
std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
|
|
bool output = std::regex_match(resString, pre_re_check);
|
|
if (output)
|
|
{
|
|
string newStr(".*");
|
|
newStr.append(regSearchStr);
|
|
newStr.append(".*");
|
|
resString = newStr;
|
|
}
|
|
}
|
|
catch (...)
|
|
{
|
|
client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
|
|
return;
|
|
}
|
|
client->Message(CHANNEL_COLOR_WHITE, "RegEx Search Spawn List: %s", regSearchStr);
|
|
client->Message(CHANNEL_COLOR_WHITE, "Database ID | Spawn Name | X , Y , Z");
|
|
client->Message(CHANNEL_COLOR_WHITE, "========================");
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
int32 spawnsFound = 0;
|
|
std::regex re(resString, std::regex_constants::icase);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
Spawn* spawn = itr->second;
|
|
if (!spawn || !spawn->GetName())
|
|
continue;
|
|
bool output = false;
|
|
try {
|
|
output = std::regex_match(string(spawn->GetName()), re);
|
|
}
|
|
catch (...)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (output)
|
|
{
|
|
client->Message(CHANNEL_COLOR_WHITE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
|
|
spawnsFound++;
|
|
}
|
|
}
|
|
client->Message(CHANNEL_COLOR_WHITE, "========================", spawnsFound);
|
|
client->Message(CHANNEL_COLOR_WHITE, "%u Results Found.", spawnsFound);
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
|
|
void ZoneServer::AddPlayerTracking(Player* player) {
|
|
if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
|
|
Client* client = GetClientBySpawn(player);
|
|
if (client) {
|
|
PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
|
|
if (packet) {
|
|
player->SetIsTracking(true);
|
|
players_tracking.Put(client->GetCharacterID(), player);
|
|
packet->setDataByName("mode", TRACKING_START);
|
|
packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
|
|
if (player && player->GetIsTracking()) {
|
|
Client* client = GetClientBySpawn(player);
|
|
if (client) {
|
|
PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
|
|
if (packet) {
|
|
player->SetIsTracking(false);
|
|
players_tracking.erase(client->GetCharacterID());
|
|
packet->setDataByName("mode", mode);
|
|
packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::ProcessTracking() {
|
|
MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
|
|
while (itr.Next())
|
|
ProcessTracking(GetClientBySpawn(itr->second));
|
|
}
|
|
|
|
void ZoneServer::ProcessTracking(Client* client) {
|
|
if (!client)
|
|
return;
|
|
|
|
Player* player = client->GetPlayer();
|
|
if (player && player->GetIsTracking()) {
|
|
MutexMap<int32, Spawn*>::iterator spawn_itr;
|
|
PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
|
|
if (packet) {
|
|
packet->setDataByName("mode", TRACKING_UPDATE);
|
|
packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
|
|
vector<TrackedSpawn*> spawns_tracked;
|
|
while (spawn_itr.Next()) {
|
|
Spawn* spawn = spawn_itr->second;
|
|
float distance = player->GetDistance(spawn);
|
|
if (spawn->IsEntity() && distance <= 80 && spawn != player) {
|
|
TrackedSpawn* ts = new TrackedSpawn;
|
|
ts->spawn = spawn;
|
|
ts->distance = distance;
|
|
|
|
/* Add spawns in ascending order from closest to furthest */
|
|
if (spawns_tracked.empty())
|
|
spawns_tracked.push_back(ts);
|
|
else {
|
|
vector<TrackedSpawn*>::iterator tracked_itr;
|
|
bool added = false;
|
|
for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
|
|
TrackedSpawn* cur_ts = *tracked_itr;
|
|
if (ts->distance <= cur_ts->distance) {
|
|
spawns_tracked.insert(tracked_itr, ts);
|
|
added = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!added)
|
|
spawns_tracked.push_back(ts);
|
|
}
|
|
}
|
|
}
|
|
packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
|
|
for (int32 i = 0; i < spawns_tracked.size(); i++) {
|
|
TrackedSpawn* ts = spawns_tracked[i];
|
|
|
|
LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
|
|
|
|
packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
|
|
packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
|
|
if (ts->spawn->IsPlayer())
|
|
packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
|
|
else
|
|
packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
|
|
packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
|
|
}
|
|
packet->setArrayLengthByName("num_array1", 0);
|
|
//for (int32 i = 0; i < spawns_tracked.size(); i++) {
|
|
//}
|
|
packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
|
|
for (int32 i = 0; i < spawns_tracked.size(); i++) {
|
|
TrackedSpawn* ts = spawns_tracked[i];
|
|
packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
|
|
packet->setArrayDataByName("list_number", i, i);
|
|
}
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
for (int32 i = 0; i < spawns_tracked.size(); i++)
|
|
safe_delete(spawns_tracked[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
|
|
if (killer && victim) {
|
|
|
|
LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
|
|
if (killer->GetGroupMemberInfo()) {
|
|
world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
|
|
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(killer->GetGroupMemberInfo()->group_id);
|
|
for (itr = members->begin(); itr != members->end(); itr++) {
|
|
GroupMemberInfo* gmi = *itr;
|
|
if (gmi->client) {
|
|
Player* group_member = gmi->client->GetPlayer();
|
|
if (group_member->GetGuild()) {
|
|
Guild* guild = group_member->GetGuild();
|
|
string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
|
|
guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
|
|
guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
|
|
}
|
|
else if (killer->GetGuild()) {
|
|
Guild* guild = killer->GetGuild();
|
|
string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
|
|
guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
|
|
guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
|
|
if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
|
|
return;
|
|
// If faction based combat is not allowed then no need to run the loops so just return out
|
|
if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
|
|
return;
|
|
|
|
if (spawn && spawn->IsNPC() && spawn->Alive())
|
|
CheckEnemyList((NPC*)spawn);
|
|
}
|
|
|
|
void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
|
|
assert(client);
|
|
if (client->GetVersion() > 546)
|
|
SendUpdateTitles(client->GetPlayer(), suffix, prefix);
|
|
}
|
|
|
|
void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
|
|
if (!spawn)
|
|
return;
|
|
|
|
vector<Client*>::iterator itr;
|
|
PacketStruct *packet;
|
|
Client* current_client;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++) {
|
|
current_client = *itr;
|
|
|
|
if (current_client->GetVersion() <= 546)
|
|
continue;
|
|
|
|
if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
|
|
continue;
|
|
|
|
packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
|
|
packet->setDataByName("player_name", spawn->GetName());
|
|
packet->setDataByName("unknown1", 1, 1);
|
|
if(suffix)
|
|
packet->setDataByName("suffix_title", suffix->GetName());
|
|
else
|
|
packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
|
|
if(prefix)
|
|
packet->setDataByName("prefix_title", prefix->GetName());
|
|
else
|
|
packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
|
|
packet->setDataByName("last_name", spawn->GetLastName());
|
|
packet->setDataByName("sub_title", spawn->GetSubTitle());
|
|
current_client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::AddTransportSpawn(Spawn* spawn){
|
|
if(!spawn)
|
|
return;
|
|
MTransportSpawns.writelock(__FUNCTION__, __LINE__);
|
|
transport_spawns.push_back(spawn->GetID());
|
|
MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
|
|
Spawn* spawn = 0;
|
|
Spawn* closest_spawn = 0;
|
|
float closest_distance = 0.0;
|
|
MTransportSpawns.writelock(__FUNCTION__, __LINE__);
|
|
vector<int32>::iterator itr = transport_spawns.begin();
|
|
while(itr != transport_spawns.end()){
|
|
spawn = GetSpawnByID(*itr);
|
|
if(spawn){
|
|
if(closest_distance == 0.0){
|
|
closest_spawn = spawn;
|
|
closest_distance = spawn->GetDistance(x, y, z);
|
|
}
|
|
else if(spawn->GetDistance(x, y, z) < closest_distance){
|
|
closest_spawn = spawn;
|
|
closest_distance = spawn->GetDistance(x, y, z);
|
|
}
|
|
itr++;
|
|
}
|
|
else
|
|
itr = transport_spawns.erase(itr);
|
|
}
|
|
MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
return closest_spawn;
|
|
}
|
|
|
|
void ZoneServer::SetRain(float val) {
|
|
rain = val;
|
|
vector<Client*>::iterator itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++) {
|
|
Client* client = *itr;
|
|
client->GetPlayer()->GetInfoStruct()->rain = val;
|
|
client->GetPlayer()->SetCharSheetChanged(true);
|
|
if( val >= 0.75 && !weather_signaled )
|
|
{
|
|
client->SimpleMessage(CHANNEL_COLOR_WHITE, "It starts to rain.");
|
|
}
|
|
else if( val < 0.75 && weather_signaled )
|
|
{
|
|
client->SimpleMessage(CHANNEL_COLOR_WHITE, "It stops raining.");
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
if (val >= 0.75 && !weather_signaled) {
|
|
weather_signaled = true;
|
|
ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
|
|
}
|
|
else if (val < 0.75 && weather_signaled) {
|
|
weather_signaled = false;
|
|
ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SetWind(float val) {
|
|
vector<Client*>::iterator itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++) {
|
|
Client* client = *itr;
|
|
client->GetPlayer()->GetInfoStruct()->wind = val;
|
|
client->GetPlayer()->SetCharSheetChanged(true);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::ProcessWeather()
|
|
{
|
|
// if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
|
|
if( !weather_enabled || !isWeatherAllowed() )
|
|
return;
|
|
|
|
LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
|
|
float new_weather = 0;
|
|
float weather_offset = 0;
|
|
bool change_weather = false;
|
|
|
|
// check to see if it is time to change the weather according to weather_frequency (time between changes)
|
|
if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
|
|
{
|
|
LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
|
|
// reset last changed time (frequency check)
|
|
weather_last_changed_time = Timer::GetUnixTimeStamp();
|
|
|
|
// this is the chance a weather change occurs at all at the expired interval
|
|
int8 weather_random = MakeRandomInt(1, 100);
|
|
LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
|
|
|
|
if( weather_random <= weather_change_chance )
|
|
{
|
|
change_weather = true;
|
|
weather_offset = weather_change_amount;
|
|
|
|
if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
|
|
{
|
|
new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
|
|
LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
|
|
weather_pattern = 2;
|
|
}
|
|
else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
|
|
{
|
|
weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
|
|
LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
|
|
|
|
int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
|
|
weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
|
|
|
|
if( weather_random <= weather_alter )
|
|
weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
|
|
}
|
|
else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
|
|
{
|
|
int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
|
|
weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
|
|
|
|
if( weather_random <= weather_alter )
|
|
{
|
|
weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
|
|
LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
|
|
}
|
|
}
|
|
else // normal weather patterns, weather starts at min, goes to max, then back down again
|
|
{
|
|
// do nothing (processed below)
|
|
LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
|
|
}
|
|
|
|
// when all done, change the weather
|
|
if( change_weather )
|
|
{
|
|
if( weather_pattern == 1 )
|
|
{
|
|
// weather is getting worse, til it reaches weather_max_severity
|
|
new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
|
|
LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
|
|
|
|
if(new_weather > weather_max_severity)
|
|
{
|
|
new_weather = weather_max_severity - weather_offset;
|
|
weather_pattern = 0;
|
|
}
|
|
}
|
|
else if( weather_pattern == 0 )
|
|
{
|
|
// weather is clearing up, til it reaches weather_min_severity
|
|
new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
|
|
LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
|
|
|
|
if(new_weather < weather_min_severity)
|
|
{
|
|
new_weather = weather_min_severity + weather_offset;
|
|
weather_pattern = 1;
|
|
}
|
|
}
|
|
|
|
LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
|
|
this->SetRain(new_weather);
|
|
weather_current_severity = new_weather;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
|
|
}
|
|
|
|
void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
|
|
if (!spawn->IsPrivateSpawn())
|
|
return;
|
|
|
|
Client* client = 0;
|
|
Player* player = 0;
|
|
PacketStruct* packet = 0;
|
|
MutexList<Client*>::iterator itr = connected_clients.begin();
|
|
while (itr->Next()) {
|
|
client = itr->value;
|
|
player = client->GetPlayer();
|
|
if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
|
|
packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
|
|
SendRemoveSpawn(client, spawn, packet);
|
|
if(spawn_range_map.count(client) > 0)
|
|
spawn_range_map.Get(client)->erase(spawn->GetID());
|
|
|
|
if(player->GetTarget() == spawn)
|
|
player->SetTarget(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
|
|
SpawnLocation* ret = 0;
|
|
MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
|
|
if (spawn_location_list.count(id) > 0)
|
|
ret = spawn_location_list[id];
|
|
MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
|
|
Client* client = 0;
|
|
PacketStruct* packet = 0;
|
|
Spawn* exclude_spawn = 0;
|
|
if (!spawn)
|
|
return;
|
|
if (spawn2){
|
|
if(hide_type == 1){
|
|
client = GetClientBySpawn(spawn2);
|
|
if(client){
|
|
packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
|
|
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
|
|
packet->setDataByName("anim_type", visual_state);
|
|
client->QueuePacket(packet->serialize());
|
|
}
|
|
return;
|
|
}
|
|
if(hide_type == 2)
|
|
exclude_spawn = spawn2;
|
|
}
|
|
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
|
|
client = *client_itr;
|
|
if(spawn->GetDistance(client->GetPlayer()) > 50)
|
|
continue;
|
|
if(exclude_spawn == client->GetPlayer())
|
|
continue;
|
|
|
|
packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
|
|
if (packet) {
|
|
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
|
|
packet->setDataByName("anim_type", visual_state);
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
|
|
vector<Spawn*> tmp_list;
|
|
Spawn* spawn;
|
|
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if (spawn && (spawn->GetDatabaseID() == id))
|
|
tmp_list.push_back(spawn);
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return tmp_list;
|
|
}
|
|
|
|
vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
|
|
vector<Spawn*> ret;
|
|
Spawn* spawn = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
|
|
ret.push_back(spawn);
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
|
|
if(!client || !spawn)
|
|
return;
|
|
PendingResurrection* rez = client->GetCurrentRez();
|
|
if(!rez || !rez->caster)
|
|
return;
|
|
|
|
PacketStruct* packet = 0;
|
|
float power_perc = rez->mp_perc;
|
|
float health_perc = rez->hp_perc;
|
|
Spawn* caster_spawn = rez->caster;
|
|
sint32 heal_amt = 0;
|
|
sint32 power_amt = 0;
|
|
bool no_calcs = rez->no_calcs;
|
|
int8 crit_mod = rez->crit_mod;
|
|
Entity* caster = 0;
|
|
InfoStruct* info = 0;
|
|
bool crit = false;
|
|
string heal_spell = rez->heal_name;
|
|
int16 heal_packet_type = 0;
|
|
int16 power_packet_type = 0;
|
|
|
|
//Calculations for how much to heal the spawn
|
|
if(health_perc > 0)
|
|
heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
|
|
if(power_perc > 0)
|
|
power_amt = (spawn->GetTotalPower() * (power_perc / 100));
|
|
|
|
if(caster_spawn->IsEntity()){
|
|
caster = ((Entity*)caster_spawn);
|
|
info = caster->GetInfoStruct();
|
|
}
|
|
|
|
if(!no_calcs && caster){
|
|
//Potency Mod
|
|
heal_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
|
|
power_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
|
|
|
|
//Ability Mod
|
|
heal_amt += (int32)min((int32)info->ability_modifier, (int32)(heal_amt / 2));
|
|
power_amt += (int32)min((int32)info->ability_modifier, (int32)(power_amt / 2));
|
|
|
|
if(!crit_mod || crit_mod == 1){
|
|
if(crit_mod == 1)
|
|
crit = true;
|
|
else {
|
|
// Crit Roll
|
|
float chance = (float)max((float)0, (float)info->crit_chance);
|
|
crit = (MakeRandomFloat(0, 100) <= chance);
|
|
}
|
|
if(crit){
|
|
//Apply total crit multiplier with crit bonus
|
|
heal_amt *= ((info->crit_bonus / 100) + 1.3);
|
|
power_amt *= ((info->crit_bonus / 100) + 1.3);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Set this rez as a crit to be passed to subspell (not yet used)
|
|
rez->crit = true;
|
|
|
|
//Set Heal amt to 1 if 0 now so the player has health
|
|
if(heal_amt == 0)
|
|
heal_amt = 1;
|
|
|
|
if(heal_amt > spawn->GetTotalHP())
|
|
heal_amt = spawn->GetTotalHP();
|
|
if(power_amt > spawn->GetTotalPower())
|
|
power_amt = spawn->GetTotalPower();
|
|
|
|
spawn->SetHP(heal_amt);
|
|
if(power_amt > 0)
|
|
spawn->SetPower(power_amt);
|
|
|
|
if(client && caster){
|
|
EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
|
|
if(move)
|
|
client->QueuePacket(move);
|
|
}
|
|
|
|
if(crit){
|
|
power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
|
|
heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
|
|
}
|
|
else {
|
|
power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
|
|
heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
|
|
}
|
|
|
|
SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
|
|
if(power_amt > 0)
|
|
SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
|
|
|
|
//The following code sets the spawn as alive
|
|
if(dead_spawns.count(spawn->GetID()) > 0)
|
|
dead_spawns.erase(spawn->GetID());
|
|
|
|
if(spawn->IsPlayer()){
|
|
spawn->SetSpawnType(4);
|
|
client = GetClientBySpawn(spawn);
|
|
if(client){
|
|
packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
|
|
if(packet){
|
|
client->QueuePacket(packet->serialize());
|
|
}
|
|
packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
|
|
if(packet)
|
|
{
|
|
packet->setDataByName("parameter1", 8);
|
|
client->QueuePacket(packet->serialize());
|
|
packet->setDataByName("parameter1", 16);
|
|
client->QueuePacket(packet->serialize());
|
|
}
|
|
|
|
safe_delete(packet);
|
|
client->SimpleMessage(CHANNEL_COLOR_REVIVE, "You regain consciousness!");
|
|
}
|
|
}
|
|
spawn->SendSpawnChanges(true);
|
|
spawn->SetTempActionState(-1);
|
|
spawn->appearance.attackable = 1;
|
|
}
|
|
|
|
void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
|
|
if(!caster || !target)
|
|
return;
|
|
|
|
Client* client = 0;
|
|
Player* player = 0;
|
|
PacketStruct* packet = 0;
|
|
vector<Client*>::iterator client_itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
|
|
client = *client_itr;
|
|
if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
|
|
continue;
|
|
if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
|
|
continue;
|
|
if(caster && caster->GetDistance(player) > 50)
|
|
continue;
|
|
if(target && target->GetDistance(player) > 50)
|
|
continue;
|
|
|
|
packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
|
|
if(packet){
|
|
packet->setDataByName("spell_name", spell_name.c_str());
|
|
packet->setDataByName("dispell_name", dispell_name.c_str());
|
|
packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
|
|
packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
|
|
packet->setDataByName("type", dispell_type);
|
|
client->QueuePacket(packet->serialize());
|
|
}
|
|
safe_delete(packet);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::DismissAllPets() {
|
|
Spawn* spawn = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if (spawn && spawn->IsPet() && ((NPC*)spawn)->GetOwner())
|
|
((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn);
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
|
|
if (spellProcess)
|
|
spellProcess->RemoveTargetFromSpell(spell, target);
|
|
}
|
|
|
|
void ZoneServer::ClearHate(Entity* entity) {
|
|
Spawn* spawn = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
|
|
((NPC*)spawn)->Brain()->ClearHate(entity);
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
ThreadReturnType ZoneLoop(void* tmp) {
|
|
#ifdef WIN32
|
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
|
|
#endif
|
|
if (tmp == 0) {
|
|
ThrowError("ZoneLoop(): tmp = 0!");
|
|
THREAD_RETURN(NULL);
|
|
}
|
|
ZoneServer* zs = (ZoneServer*) tmp;
|
|
while (zs->Process()) {
|
|
if(zs->GetClientCount() == 0)
|
|
Sleep(1000);
|
|
else
|
|
Sleep(10);
|
|
}
|
|
zs->Process(); //run loop once more to clean up some functions
|
|
safe_delete(zs);
|
|
THREAD_RETURN(NULL);
|
|
}
|
|
|
|
ThreadReturnType SpawnLoop(void* tmp) {
|
|
#ifdef WIN32
|
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
|
|
#endif
|
|
if (tmp == 0) {
|
|
ThrowError("SpawnLoop(): tmp = 0!");
|
|
THREAD_RETURN(NULL);
|
|
}
|
|
ZoneServer* zs = (ZoneServer*) tmp;
|
|
#ifndef NO_CATCH
|
|
try {
|
|
#endif
|
|
zs->spawnthread_active = true;
|
|
while (zs->SpawnProcess()) {
|
|
if(zs->GetClientCount() == 0)
|
|
Sleep(1000);
|
|
else
|
|
Sleep(20);
|
|
}
|
|
zs->spawnthread_active = false;
|
|
#ifndef NO_CATCH
|
|
}
|
|
catch(...) {
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
|
|
try{
|
|
zs->Shutdown();
|
|
}
|
|
catch(...){
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
|
|
}
|
|
}
|
|
#endif
|
|
THREAD_RETURN(NULL);
|
|
}
|
|
|
|
ThreadReturnType SendInitialSpawns(void* tmp) {
|
|
#ifdef WIN32
|
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
|
|
#endif
|
|
if (tmp == 0) {
|
|
ThrowError("SendInitialSpawns(): tmp = 0!");
|
|
THREAD_RETURN(NULL);
|
|
}
|
|
Client* client = (Client*) tmp;
|
|
client->GetCurrentZone()->SendZoneSpawns(client);
|
|
THREAD_RETURN(NULL);
|
|
}
|
|
|
|
ThreadReturnType SendLevelChangedSpawns(void* tmp) {
|
|
#ifdef WIN32
|
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
|
|
#endif
|
|
if (tmp == 0) {
|
|
ThrowError("SendLevelChangedSpawns(): tmp = 0!");
|
|
THREAD_RETURN(NULL);
|
|
}
|
|
Client* client = (Client*)tmp;
|
|
client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
|
|
THREAD_RETURN(NULL);
|
|
}
|
|
|
|
void ZoneServer::SetSpawnStructs(Client* client) {
|
|
int16 client_ver = client->GetVersion();
|
|
Player* player = client->GetPlayer();
|
|
|
|
//Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
|
|
PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
|
|
player->SetSpawnPosStruct(pos);
|
|
if (versioned_pos_structs.count(pos->GetVersion()) == 0)
|
|
versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
|
|
|
|
PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
|
|
player->SetSpawnVisStruct(vis);
|
|
if (versioned_vis_structs.count(vis->GetVersion()) == 0)
|
|
versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
|
|
|
|
PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
|
|
player->SetSpawnInfoStruct(info);
|
|
if (versioned_info_structs.count(info->GetVersion()) == 0)
|
|
versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
|
|
|
|
PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
|
|
player->SetSpawnHeaderStruct(header);
|
|
|
|
PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
|
|
player->SetSpawnFooterStruct(footer);
|
|
|
|
PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
|
|
player->SetSignFooterStruct(sfooter);
|
|
|
|
PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
|
|
player->SetWidgetFooterStruct(wfooter);
|
|
}
|
|
|
|
Spawn* ZoneServer::GetSpawn(int32 id){
|
|
Spawn* ret = 0;
|
|
|
|
if(GetNPC(id))
|
|
ret = GetNewNPC(id);
|
|
else if(this->GetObject(id))
|
|
ret = GetNewObject(id);
|
|
else if(GetWidget(id))
|
|
ret = GetNewWidget(id);
|
|
else if(GetSign(id))
|
|
ret = GetNewSign(id);
|
|
else if(GetGroundSpawn(id))
|
|
ret = GetNewGroundSpawn(id);
|
|
// Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
|
|
else if (!reloading && database.LoadNPC(this, id)) {
|
|
if (GetNPC(id))
|
|
ret = GetNewNPC(id);
|
|
else
|
|
LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
|
|
}
|
|
else if (!reloading && database.LoadObject(this, id)) {
|
|
if (this->GetObject(id))
|
|
ret = GetNewObject(id);
|
|
else
|
|
LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
|
|
}
|
|
else if (!reloading && database.LoadWidget(this, id)) {
|
|
if (GetWidget(id))
|
|
ret = GetNewWidget(id);
|
|
else
|
|
LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
|
|
}
|
|
else if (!reloading && database.LoadSign(this, id)) {
|
|
if (GetSign(id))
|
|
ret = GetNewSign(id);
|
|
else
|
|
LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
|
|
}
|
|
else if (!reloading && database.LoadGroundSpawn(this, id)) {
|
|
if (GetGroundSpawn(id))
|
|
ret = GetNewGroundSpawn(id);
|
|
else
|
|
LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
|
|
}
|
|
|
|
if(ret)
|
|
ret->SetID(Spawn::NextID());
|
|
return ret;
|
|
}
|
|
|
|
|
|
|
|
|
|
vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
|
|
if(entity_command_list.count(id) > 0)
|
|
return entity_command_list[id];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
|
|
if (entity_command_list.count(id) == 0)
|
|
entity_command_list[id] = new vector<EntityCommand*>;
|
|
|
|
entity_command_list[id]->push_back(command);
|
|
}
|
|
|
|
EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
|
|
EntityCommand* ret = 0;
|
|
if (entity_command_list.count(id) == 0)
|
|
return ret;
|
|
|
|
vector<EntityCommand*>::iterator itr;
|
|
for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
|
|
if ((*itr)->name == name) {
|
|
ret = (*itr);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::ClearEntityCommands() {
|
|
if (entity_command_list.size() > 0) {
|
|
map<int32, vector<EntityCommand*>* >::iterator itr;
|
|
for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
|
|
vector<EntityCommand*>* entity_commands = itr->second;
|
|
if (entity_commands && entity_commands->size() > 0) {
|
|
vector<EntityCommand*>::iterator v_itr;
|
|
for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
|
|
safe_delete(*v_itr);
|
|
entity_commands->clear();
|
|
}
|
|
safe_delete(entity_commands);
|
|
}
|
|
entity_command_list.clear();
|
|
}
|
|
}
|
|
|
|
void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
|
|
npc_spell_list[list_id][spell_id] = tier;
|
|
}
|
|
|
|
vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
|
|
vector<Spell*>* ret = 0;
|
|
if(npc_spell_list.count(primary_list) > 0){
|
|
ret = new vector<Spell*>();
|
|
map<int32, int8>::iterator itr;
|
|
Spell* tmpSpell = 0;
|
|
for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
|
|
tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
|
|
if(tmpSpell)
|
|
ret->push_back(tmpSpell);
|
|
}
|
|
}
|
|
if(npc_spell_list.count(secondary_list) > 0){
|
|
if(!ret)
|
|
ret = new vector<Spell*>();
|
|
map<int32, int8>::iterator itr;
|
|
Spell* tmpSpell = 0;
|
|
for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
|
|
tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
|
|
if(tmpSpell)
|
|
ret->push_back(tmpSpell);
|
|
}
|
|
}
|
|
if(ret && ret->size() == 0){
|
|
safe_delete(ret);
|
|
ret = 0;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
|
|
npc_skill_list[list_id][skill_id] = value;
|
|
}
|
|
|
|
map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
|
|
map<string, Skill*>* ret = 0;
|
|
if(npc_skill_list.count(primary_list) > 0){
|
|
ret = new map<string, Skill*>();
|
|
map<int32, int16>::iterator itr;
|
|
Skill* tmpSkill = 0;
|
|
for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
|
|
tmpSkill = master_skill_list.GetSkill(itr->first);
|
|
if(tmpSkill){
|
|
tmpSkill = new Skill(tmpSkill);
|
|
tmpSkill->current_val = itr->second;
|
|
tmpSkill->max_val = tmpSkill->current_val+5;
|
|
(*ret)[tmpSkill->name.data] = tmpSkill;
|
|
}
|
|
}
|
|
}
|
|
if(npc_skill_list.count(secondary_list) > 0){
|
|
if(!ret)
|
|
ret = new map<string, Skill*>();
|
|
map<int32, int16>::iterator itr;
|
|
Skill* tmpSkill = 0;
|
|
for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
|
|
tmpSkill = master_skill_list.GetSkill(itr->first);
|
|
if(tmpSkill){
|
|
tmpSkill = new Skill(tmpSkill);
|
|
tmpSkill->current_val = itr->second;
|
|
tmpSkill->max_val = tmpSkill->current_val+5;
|
|
(*ret)[tmpSkill->name.data] = tmpSkill;
|
|
}
|
|
}
|
|
}
|
|
if(ret && ret->size() == 0){
|
|
safe_delete(ret);
|
|
ret = 0;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
|
|
npc_equipment_list[list_id].push_back(item_id);
|
|
}
|
|
|
|
void ZoneServer::SetNPCEquipment(NPC* npc) {
|
|
if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
|
|
Item* tmpItem = 0;
|
|
int8 slot = 0;
|
|
vector<int32>::iterator itr;
|
|
for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
|
|
tmpItem = master_item_list.GetItem(*itr);
|
|
if(tmpItem){
|
|
slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
|
|
if(slot < 255){
|
|
tmpItem = new Item(tmpItem);
|
|
npc->GetEquipmentList()->SetItem(slot, tmpItem);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::AddNPC(int32 id, NPC* npc) {
|
|
npc_list[id] = npc;
|
|
}
|
|
|
|
void ZoneServer::AddWidget(int32 id, Widget* widget) {
|
|
widget_list[id] = widget;
|
|
}
|
|
|
|
Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
|
|
if((!reloading || override_loading) && widget_list.count(id) > 0)
|
|
return widget_list[id];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
Widget* ZoneServer::GetNewWidget(int32 id) {
|
|
if(!reloading && widget_list.count(id) > 0)
|
|
return widget_list[id]->Copy();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
void ZoneServer::LoadGroundSpawnEntries(){
|
|
MGroundSpawnItems.lock();
|
|
database.LoadGroundSpawnEntries(this);
|
|
MGroundSpawnItems.unlock();
|
|
}
|
|
|
|
void ZoneServer::LoadGroundSpawnItems() {
|
|
}
|
|
|
|
void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
|
|
GroundSpawnEntry* entry = new GroundSpawnEntry;
|
|
entry->min_skill_level = min_skill_level;
|
|
entry->min_adventure_level = min_adventure_level;
|
|
entry->bonus_table = bonus_table;
|
|
entry->harvest1 = harvest1;
|
|
entry->harvest3 = harvest3;
|
|
entry->harvest5 = harvest5;
|
|
entry->harvest_imbue = harvest_imbue;
|
|
entry->harvest_rare = harvest_rare;
|
|
entry->harvest10 = harvest10;
|
|
entry->harvest_coin = harvest_coin;
|
|
groundspawn_entries[groundspawn_id].push_back(entry);
|
|
}
|
|
|
|
void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
|
|
GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
|
|
entry->item_id = item_id;
|
|
entry->is_rare = is_rare;
|
|
entry->grid_id = grid_id;
|
|
groundspawn_items[groundspawn_id].push_back(entry);
|
|
|
|
}
|
|
|
|
vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
|
|
vector<GroundSpawnEntry*>* ret = 0;
|
|
MGroundSpawnItems.lock();
|
|
if(groundspawn_entries.count(id) > 0)
|
|
ret = &groundspawn_entries[id];
|
|
MGroundSpawnItems.unlock();
|
|
return ret;
|
|
}
|
|
|
|
vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
|
|
vector<GroundSpawnEntryItem*>* ret = 0;
|
|
if(groundspawn_items.count(id) > 0)
|
|
ret = &groundspawn_items[id];
|
|
return ret;
|
|
}
|
|
|
|
// TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
|
|
void ZoneServer::DeleteGroundSpawnItems()
|
|
{
|
|
MGroundSpawnItems.lock();
|
|
|
|
map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
|
|
vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
|
|
for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
|
|
{
|
|
for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
|
|
{
|
|
safe_delete(*groundspawnentry_itr);
|
|
}
|
|
}
|
|
groundspawn_entries.clear();
|
|
|
|
map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
|
|
vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
|
|
for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
|
|
{
|
|
for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
|
|
{
|
|
safe_delete(*groundspawnitem_itr);
|
|
}
|
|
}
|
|
groundspawn_items.clear();
|
|
|
|
MGroundSpawnItems.unlock();
|
|
}
|
|
|
|
void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
|
|
groundspawn_list[id] = spawn;
|
|
}
|
|
|
|
GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
|
|
if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
|
|
return groundspawn_list[id];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
|
|
if(!reloading && groundspawn_list.count(id) > 0)
|
|
return groundspawn_list[id]->Copy();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void ZoneServer::AddLootTable(int32 id, LootTable* table){
|
|
loot_tables[id] = table;
|
|
}
|
|
|
|
void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
|
|
loot_drops[id].push_back(drop);
|
|
}
|
|
|
|
void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
|
|
spawn_loot_list[spawn_id].push_back(id);
|
|
}
|
|
|
|
void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
|
|
spawn_loot_list[spawn_id].clear();
|
|
}
|
|
|
|
void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
|
|
level_loot_list.push_back(loot);
|
|
}
|
|
|
|
void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
|
|
racial_loot_list[racial_id].push_back(loot);
|
|
}
|
|
|
|
void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
|
|
zone_loot_list[zone].push_back(loot);
|
|
}
|
|
|
|
void ZoneServer::ClearLootTables(){
|
|
map<int32,LootTable*>::iterator table_itr;
|
|
for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
|
|
safe_delete(table_itr->second);
|
|
}
|
|
|
|
map<int32, vector<LootDrop*> >::iterator drop_itr;
|
|
vector<LootDrop*>::iterator drop_itr2;
|
|
for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
|
|
for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
|
|
safe_delete(*drop_itr2);
|
|
}
|
|
}
|
|
|
|
vector<GlobalLoot*>::iterator level_itr;
|
|
for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
|
|
safe_delete(*level_itr);
|
|
}
|
|
|
|
|
|
map<int16, vector<GlobalLoot*> >::iterator race_itr;
|
|
vector<GlobalLoot*>::iterator race_itr2;
|
|
for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
|
|
for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
|
|
safe_delete(*race_itr2);
|
|
}
|
|
}
|
|
|
|
map<int32, vector<GlobalLoot*> >::iterator zone_itr;
|
|
vector<GlobalLoot*>::iterator zone_itr2;
|
|
for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
|
|
for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
|
|
safe_delete(*zone_itr2);
|
|
}
|
|
}
|
|
|
|
loot_tables.clear();
|
|
loot_drops.clear();
|
|
spawn_loot_list.clear();
|
|
level_loot_list.clear();
|
|
racial_loot_list.clear();
|
|
zone_loot_list.clear();
|
|
}
|
|
|
|
vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id) {
|
|
vector<int32> ret;
|
|
if(reloading)
|
|
return ret;
|
|
|
|
if (spawn_loot_list.count(spawn_id) > 0)
|
|
ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
|
|
|
|
if (level_loot_list.size() > 0) {
|
|
vector<GlobalLoot*>::iterator itr;
|
|
for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
|
|
GlobalLoot* loot = *itr;
|
|
if (loot->minLevel == 0 && loot->maxLevel == 0)
|
|
ret.push_back(loot->table_id);
|
|
else {
|
|
if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
|
|
ret.push_back(loot->table_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (racial_loot_list.count(racial_id) > 0) {
|
|
vector<GlobalLoot*>::iterator itr;
|
|
for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
|
|
GlobalLoot* loot = *itr;
|
|
if (loot->minLevel == 0 && loot->maxLevel == 0)
|
|
ret.push_back(loot->table_id);
|
|
else {
|
|
if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
|
|
ret.push_back(loot->table_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (zone_loot_list.count(zone_id) > 0) {
|
|
vector<GlobalLoot*>::iterator itr;
|
|
for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
|
|
GlobalLoot* loot = *itr;
|
|
if (loot->minLevel == 0 && loot->maxLevel == 0)
|
|
ret.push_back(loot->table_id);
|
|
else {
|
|
if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
|
|
ret.push_back(loot->table_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
|
|
if(!reloading && loot_drops.count(table_id) > 0)
|
|
return &(loot_drops[table_id]);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
LootTable* ZoneServer::GetLootTable(int32 table_id){
|
|
return loot_tables[table_id];
|
|
}
|
|
|
|
void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
|
|
LocationTransportDestination* loc = new LocationTransportDestination;
|
|
loc->message = message;
|
|
loc->trigger_x = trigger_x;
|
|
loc->trigger_y = trigger_y;
|
|
loc->trigger_z = trigger_z;
|
|
loc->trigger_radius = trigger_radius;
|
|
loc->destination_zone_id = destination_zone_id;
|
|
loc->destination_x = destination_x;
|
|
loc->destination_y = destination_y;
|
|
loc->destination_z = destination_z;
|
|
loc->destination_heading = destination_heading;
|
|
loc->cost = cost;
|
|
loc->unique_id = unique_id;
|
|
MTransporters.lock();
|
|
if(location_transporters.count(zone_id) == 0)
|
|
location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
|
|
location_transporters[zone_id]->Add(loc);
|
|
MTransporters.unlock();
|
|
}
|
|
|
|
void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
|
|
int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
|
|
int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
|
|
TransportDestination* transport = new TransportDestination;
|
|
transport->type = type;
|
|
transport->display_name = name;
|
|
transport->message = message;
|
|
transport->destination_zone_id = destination_zone_id;
|
|
transport->destination_x = destination_x;
|
|
transport->destination_y = destination_y;
|
|
transport->destination_z = destination_z;
|
|
transport->destination_heading = destination_heading;
|
|
transport->cost = cost;
|
|
transport->unique_id = unique_id;
|
|
|
|
transport->min_level = min_level;
|
|
transport->max_level = max_level;
|
|
transport->req_quest = quest_req;
|
|
transport->req_quest_step = quest_step_req;
|
|
transport->req_quest_complete = quest_complete;
|
|
|
|
transport->map_x = map_x;
|
|
transport->map_y = map_y;
|
|
|
|
transport->expansion_flag = expansion_flag;
|
|
transport->holiday_flag = holiday_flag;
|
|
|
|
transport->min_client_version = min_client_version;
|
|
transport->max_client_version = max_client_version;
|
|
|
|
transport->flight_path_id = flight_path_id;
|
|
|
|
transport->mount_id = mount_id;
|
|
transport->mount_red_color = mount_red_color;
|
|
transport->mount_green_color = mount_green_color;
|
|
transport->mount_blue_color = mount_blue_color;
|
|
|
|
MTransporters.lock();
|
|
transporters[transport_id].push_back(transport);
|
|
MTransporters.unlock();
|
|
}
|
|
|
|
void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
|
|
if (!returnList)
|
|
return;
|
|
|
|
MTransporters.lock();
|
|
if (transporters.count(transport_id) > 0)
|
|
{
|
|
vector<TransportDestination*> list;
|
|
for (int i = 0; i < transporters[transport_id].size(); i++)
|
|
{
|
|
if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
|
|
continue;
|
|
else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
|
|
continue;
|
|
|
|
if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
|
|
{
|
|
returnList->push_back(transporters[transport_id][i]);
|
|
}
|
|
}
|
|
}
|
|
MTransporters.unlock();
|
|
}
|
|
|
|
MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
|
|
MutexList<LocationTransportDestination*>* ret = 0;
|
|
MTransporters.lock();
|
|
if(location_transporters.count(zone_id) > 0)
|
|
ret = location_transporters[zone_id];
|
|
MTransporters.unlock();
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::DeleteGlobalTransporters(){
|
|
MTransporters.lock();
|
|
map<int32, vector<TransportDestination*> >::iterator itr;
|
|
vector<TransportDestination*>::iterator transport_vector_itr;
|
|
for(itr = transporters.begin(); itr != transporters.end(); itr++){
|
|
for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
|
|
safe_delete(*transport_vector_itr);
|
|
}
|
|
}
|
|
map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
|
|
for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
|
|
itr2->second->clear(true);
|
|
delete itr2->second;
|
|
}
|
|
transporters.clear();
|
|
location_transporters.clear();
|
|
MTransporters.unlock();
|
|
}
|
|
|
|
void ZoneServer::DeleteGlobalSpawns() {
|
|
ClearLootTables();
|
|
|
|
map<int32, NPC*>::iterator npc_list_iter;
|
|
for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
|
|
safe_delete(npc_list_iter->second);
|
|
}
|
|
npc_list.clear();
|
|
map<int32, Object*>::iterator object_list_iter;
|
|
for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
|
|
safe_delete(object_list_iter->second);
|
|
}
|
|
object_list.clear();
|
|
map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
|
|
for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
|
|
safe_delete(groundspawn_list_iter->second);
|
|
}
|
|
groundspawn_list.clear();
|
|
map<int32, Widget*>::iterator widget_list_iter;
|
|
for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
|
|
safe_delete(widget_list_iter->second);
|
|
}
|
|
widget_list.clear();
|
|
map<int32, Sign*>::iterator sign_list_iter;
|
|
for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
|
|
safe_delete(sign_list_iter->second);
|
|
}
|
|
sign_list.clear();
|
|
|
|
/*map<int32, AppearanceData*>::iterator appearance_list_iter;
|
|
for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
|
|
safe_delete(appearance_list_iter->second);
|
|
}
|
|
npc_appearance_list.clear();*/
|
|
|
|
|
|
ClearEntityCommands();
|
|
|
|
DeleteGroundSpawnItems();
|
|
DeleteGlobalTransporters();
|
|
DeleteTransporterMaps();
|
|
}
|
|
|
|
void ZoneServer::AddTransportMap(int32 id, string name) {
|
|
MTransportMaps.writelock(__FUNCTION__, __LINE__);
|
|
m_transportMaps[id] = name;
|
|
MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
bool ZoneServer::TransportHasMap(int32 id) {
|
|
bool ret = false;
|
|
|
|
MTransportMaps.readlock(__FUNCTION__, __LINE__);
|
|
ret = m_transportMaps.count(id) > 0;
|
|
MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
string ZoneServer::GetTransportMap(int32 id) {
|
|
string ret;
|
|
|
|
MTransportMaps.readlock(__FUNCTION__, __LINE__);
|
|
if (m_transportMaps.count(id) > 0)
|
|
ret = m_transportMaps[id];
|
|
MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void ZoneServer::DeleteTransporterMaps() {
|
|
MTransportMaps.writelock(__FUNCTION__, __LINE__);
|
|
m_transportMaps.clear();
|
|
MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::ReloadSpawns() {
|
|
if (reloading)
|
|
return;
|
|
|
|
reloading = true;
|
|
// Let every one in the zone know what is happening
|
|
HandleBroadcast("Reloading all spawns for this zone.");
|
|
DeleteGlobalSpawns();
|
|
Depop(false, true);
|
|
}
|
|
|
|
void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
|
|
vector<Client*>::iterator itr;
|
|
|
|
MClientList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = clients.begin(); itr != clients.end(); itr++) {
|
|
Client* client = *itr;
|
|
if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
|
|
ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
|
|
}
|
|
MClientList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
|
|
if (m_flightPaths.count(id) > 0) {
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
|
|
safe_delete(info);
|
|
return;
|
|
}
|
|
|
|
m_flightPaths[id] = info;
|
|
}
|
|
|
|
void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
|
|
if (m_flightPaths.count(id) == 0) {
|
|
LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
|
|
safe_delete(location);
|
|
return;
|
|
}
|
|
|
|
m_flightPathRoutes[id].push_back(location);
|
|
}
|
|
|
|
void ZoneServer::DeleteFlightPaths() {
|
|
map<int32, vector<FlightPathLocation*> >::iterator itr;
|
|
vector<FlightPathLocation*>::iterator itr2;
|
|
map<int32, FlightPathInfo*>::iterator itr3;
|
|
|
|
for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
|
|
for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
|
|
safe_delete(*itr2);
|
|
}
|
|
|
|
itr->second.clear();
|
|
}
|
|
m_flightPathRoutes.clear();
|
|
|
|
for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
|
|
safe_delete(itr3->second);
|
|
}
|
|
m_flightPaths.clear();
|
|
}
|
|
|
|
void ZoneServer::SendFlightPathsPackets(Client* client) {
|
|
// Only send a packet if there are flight paths
|
|
if (m_flightPathRoutes.size() > 0) {
|
|
PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
|
|
if (packet) {
|
|
|
|
int32 num_routes = m_flightPaths.size();
|
|
packet->setArrayLengthByName("number_of_routes", num_routes);
|
|
packet->setArrayLengthByName("number_of_routes2", num_routes);
|
|
packet->setArrayLengthByName("number_of_routes3", num_routes);
|
|
packet->setArrayLengthByName("number_of_routes4", num_routes);
|
|
|
|
map<int32, FlightPathInfo*>::iterator itr;
|
|
int32 i = 0;
|
|
for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
|
|
packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
|
|
packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
|
|
packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
|
|
|
|
|
|
packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
|
|
vector<FlightPathLocation*>::iterator itr2;
|
|
int32 j = 0;
|
|
for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
|
|
packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
|
|
packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
|
|
packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
|
|
}
|
|
}
|
|
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 ZoneServer::GetFlightPathIndex(int32 id) {
|
|
int32 index = 0;
|
|
map<int32, FlightPathInfo*>::iterator itr;
|
|
for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
|
|
if (itr->first == id)
|
|
return index;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
float ZoneServer::GetFlightPathSpeed(int32 id) {
|
|
float speed = 1;
|
|
|
|
if (m_flightPaths.count(id) > 0)
|
|
speed = m_flightPaths[id]->speed;
|
|
|
|
return speed;
|
|
}
|
|
|
|
void ZoneServer::ProcessSpawnConditional(int8 condition) {
|
|
MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
map<int32, Spawn*>::iterator itr;
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
|
|
{
|
|
SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
|
|
if (loc && loc->conditional > 0) {
|
|
if ((loc->conditional & condition) != condition) {
|
|
Despawn(itr->second, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
map<int32, SpawnLocation*>::iterator itr2;
|
|
for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
|
|
SpawnLocation* loc = itr2->second;
|
|
if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
|
|
if (GetSpawnByLocationID(loc->placement_id) == NULL)
|
|
ProcessSpawnLocation(loc);
|
|
}
|
|
|
|
MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
|
|
Spawn* spawn = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if (spawn && spawn != newSpawn) {
|
|
if (newSpawn->GetDatabaseID())
|
|
spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
|
|
if (newSpawn->GetSpawnLocationID())
|
|
spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
|
|
|
|
if (spawn->GetDatabaseID())
|
|
newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
|
|
if (spawn->GetSpawnLocationID())
|
|
newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
|
|
}
|
|
}
|
|
|
|
list<Spawn*>::iterator itr2;
|
|
for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
|
|
spawn = *itr2;
|
|
if (spawn && spawn != newSpawn) {
|
|
if (newSpawn->GetDatabaseID())
|
|
spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
|
|
if (newSpawn->GetSpawnLocationID())
|
|
spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
|
|
|
|
if (spawn->GetDatabaseID())
|
|
newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
|
|
if (spawn->GetSpawnLocationID())
|
|
newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
|
|
}
|
|
}
|
|
MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::RemoveSpawnProximities(bool spawnListLocked, Spawn* oldSpawn) {
|
|
Spawn* spawn = 0;
|
|
map<int32, Spawn*>::iterator itr;
|
|
if (!spawnListLocked)
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if (spawn && spawn != oldSpawn) {
|
|
if (oldSpawn->GetDatabaseID())
|
|
spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
|
|
if (oldSpawn->GetSpawnLocationID())
|
|
spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
|
|
|
|
// don't need to remove oldSpawn proximities, we clear them all out
|
|
}
|
|
}
|
|
|
|
if (!spawnListLocked)
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
|
|
{
|
|
if (!entry || !spawn)
|
|
return;
|
|
|
|
const char* script = 0;
|
|
|
|
for (int x = 0; x < 3; x++)
|
|
{
|
|
switch (x)
|
|
{
|
|
case 0:
|
|
script = world.GetSpawnEntryScript(entry->spawn_entry_id);
|
|
break;
|
|
case 1:
|
|
script = world.GetSpawnLocationScript(entry->spawn_location_id);
|
|
break;
|
|
case 2:
|
|
script = world.GetSpawnScript(entry->spawn_id);
|
|
break;
|
|
}
|
|
|
|
if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
|
|
{
|
|
spawn->SetSpawnScript(string(script));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
|
|
{
|
|
if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
|
|
return std::vector<HouseItem>();
|
|
|
|
PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
|
|
|
|
std::vector<HouseItem> items;
|
|
map<int32, Spawn*>::iterator itr;
|
|
Spawn* spawn = 0;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
|
|
{
|
|
HouseItem tmpItem;
|
|
tmpItem.item_id = spawn->GetPickupItemID();
|
|
tmpItem.unique_id = spawn->GetPickupUniqueItemID();
|
|
tmpItem.spawn_id = spawn->GetID();
|
|
tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
|
|
|
|
if (!tmpItem.item)
|
|
continue;
|
|
|
|
items.push_back(tmpItem);
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return items;
|
|
}
|
|
|
|
void ZoneServer::SendHouseItems(Client* client)
|
|
{
|
|
if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
|
|
return;
|
|
|
|
PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
|
|
|
|
std::vector<HouseItem> items = GetHouseItems(client);
|
|
|
|
// setting this to 1 puts it on the door widget
|
|
packet->setDataByName("is_widget_door", 1);
|
|
packet->setArrayLengthByName("num_items", items.size());
|
|
for (int i = 0; i < items.size(); i++)
|
|
{
|
|
HouseItem tmpItem = items[i];
|
|
packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
|
|
packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
|
|
packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
|
|
|
|
// location, 0 = floor, 1 = ceiling
|
|
//packet->setArrayDataByName("location", 1, i, 0);
|
|
|
|
// item_state int8
|
|
// 0 = normal (cannot pick up item / move item / toggle visibility)
|
|
// 1 = virtual (toggle visibility available, no move item)
|
|
// 2 = hidden (cannot pick up item / move item / toggle visibility)
|
|
// 3 = virtual/hidden/toggle visibility
|
|
// 4 = none (cannot pick up item / move item / toggle visibility)
|
|
// 5 = none, toggle visibility (cannot pick up item / move item)
|
|
// 8 = none (cannot pick up item / move item / toggle visibility)
|
|
//packet->setArrayDataByName("item_state", tmpvalue, i, 0);
|
|
|
|
// makes it so we don't have access to move item/retrieve item
|
|
// cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
|
|
//packet->setArrayDataByName("tradeable", 1, i);
|
|
//packet->setArrayDataByName("item_description", "failboat", i);
|
|
|
|
// access to move item/retrieve item, do not use in conjunction with tradeable
|
|
packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
|
|
packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
|
|
|
|
// both of these can serve as description fields (only one should be used they populate the same area below the item name)
|
|
//packet->setArrayDataByName("first_item_description", "test", i);
|
|
//packet->setArrayDataByName("second_item_description", "Description here!", i);
|
|
|
|
packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
|
|
}
|
|
|
|
EQ2Packet* pack = packet->serialize();
|
|
client->QueuePacket(pack);
|
|
safe_delete(packet);
|
|
}
|
|
|
|
Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
|
|
{
|
|
if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
|
|
return nullptr;
|
|
|
|
map<int32, Spawn*>::iterator itr;
|
|
Spawn* spawn = 0;
|
|
MSpawnList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
|
|
spawn = itr->second;
|
|
if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
|
|
{
|
|
Spawn* tmpSpawn = spawn;
|
|
MSpawnList.releasereadlock();
|
|
return tmpSpawn;
|
|
}
|
|
}
|
|
MSpawnList.releasereadlock();
|
|
|
|
return nullptr;
|
|
} |