EQ2EMu/EQ2/source/WorldServer/makefile.a64
Image d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation
Fixes #24 - chest traps and the ability to disarm is implemented.  Can restrict by zone (or applicable to all zones using -1), min and max chest difficulties.

1 = Small Chest (no trigger)
2 =  Treasure Chest (trigger)
3 = Ornate Chest (trigger)
5 = Exquisite Chest (trigger)

DB/updates/chest_traps_tableandsamples.txt included - this will allow you to source in the chest_traps and some 'example' traps (not real ones just testing ones).

Disarm command also required for right click option on chest: insert into commands set type=0,command='disarm',subcommand='',handler=510,required_status=0;
2020-03-16 13:23:38 -04:00

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4.9 KiB
Text

#These are the build commands for Lua
SYSCFLAGS="-DLUA_COMPAT_ALL -DLUA_USE_LINUX"
LUABUILDCMD=gcc -O2 -Wall -c $(SYSCFLAGS)
LUADIR=LUA
BUILDLUA=@echo Building Lua 5.3.4...; cd $(LUADIR); \
$(LUABUILDCMD) lapi.c; \
$(LUABUILDCMD) lauxlib.c; \
$(LUABUILDCMD) lbaselib.c; \
$(LUABUILDCMD) lbitlib.c; \
$(LUABUILDCMD) lcode.c; \
$(LUABUILDCMD) lcorolib.c; \
$(LUABUILDCMD) lctype.c; \
$(LUABUILDCMD) ldblib.c; \
$(LUABUILDCMD) ldebug.c; \
$(LUABUILDCMD) ldo.c; \
$(LUABUILDCMD) ldump.c; \
$(LUABUILDCMD) lfunc.c; \
$(LUABUILDCMD) lgc.c; \
$(LUABUILDCMD) linit.c; \
$(LUABUILDCMD) liolib.c; \
$(LUABUILDCMD) llex.c; \
$(LUABUILDCMD) lmathlib.c; \
$(LUABUILDCMD) lmem.c; \
$(LUABUILDCMD) loadlib.c; \
$(LUABUILDCMD) lobject.c; \
$(LUABUILDCMD) lopcodes.c; \
$(LUABUILDCMD) loslib.c; \
$(LUABUILDCMD) lparser.c; \
$(LUABUILDCMD) lstate.c; \
$(LUABUILDCMD) lstring.c; \
$(LUABUILDCMD) lstrlib.c; \
$(LUABUILDCMD) ltable.c; \
$(LUABUILDCMD) ltablib.c; \
$(LUABUILDCMD) ltm.c; \
$(LUABUILDCMD) lundump.c; \
$(LUABUILDCMD) lutf8lib.c; \
$(LUABUILDCMD) lvm.c; \
$(LUABUILDCMD) lzio.c; \
$(LUABUILDCMD) lua.hpp; \
ar rs liblua5-3-4.a *.o; \
echo Finished with Lua.
#ar rs liblua5-3-4.a lapi.o lauxlib.o lbaselib.o lbitlib.o lcode.o lcorolib.o lctype.o ldblib.o ldebug.o ldo.o ldump.o lfunc.o lgc.o linit.o liolib.o llex.o lmathlib.o lmem.o loadlib.o lobject.o lopcodes.o loslib.o lparser.o lstate.o lstring.o lstrlib.o ltable.o ltablib.o ltm.o lundump.o lutf8lib.o lvm.o lzio.o; \
APP=eq2world
SRC= ../common/Condition.o \
../common/ConfigReader.o \
../common/CRC16.o \
../common/Crypto.o \
../common/DatabaseNew.o \
../common/DatabaseResult.o \
../common/dbcore.o \
../common/emu_opcodes.o \
../common/EQEMuError.o \
../common/Log.o \
../common/md5.o \
../common/misc.o \
../common/MiscFunctions.o \
../common/Mutex.o \
../common/opcodemgr.o \
../common/packet_dump.o \
../common/packet_functions.o \
../common/PacketStruct.o \
../common/RC4.o \
../common/TCPConnection.o \
../common/timer.o \
../common/unix.o \
../common/xmlParser.o \
../common/debug.o \
../common/database.o \
../common/EQStream.o \
../common/EQStreamFactory.o \
../common/EQPacket.o \
Achievements/Achievements.o \
Achievements/AchievementsDB.o \
AltAdvancement/AltAdvancement.o \
AltAdvancement/AltAdvancementDB.o \
Chat/Chat.o \
Chat/ChatDB.o \
Chat/ChatChannel.o \
classes.o \
client.o \
ClientPacketFunctions.o \
Collections/Collections.o \
Collections/CollectionsDB.o \
Combat.o \
Commands/Commands.o \
Commands/CommandsDB.o \
Commands/ConsoleCommands.o \
Entity.o \
Factions.o \
GroundSpawn.o \
Guilds/Guild.o \
Guilds/GuildDB.o \
HeroicOp/HeroicOp.o \
HeroicOp/HeroicOpDB.o \
HeroicOp/HeroicOpPackets.o \
Housing/HousingDB.o \
Housing/HousingPackets.o \
IRC/IRC.o \
IRC/IRCChannel.o \
IRC/IRCMessage.o \
IRC/IRCServer.o \
Items/Items.o \
Items/ItemsDB.o \
Items/Loot.o \
Items/LootDB.o \
Languages.o \
LoginServer.o \
LuaFunctions.o \
LuaInterface.o \
net.o \
NPC.o \
NPC_AI.o \
Object.o \
Patch/buffer.o \
Patch/patch.o \
Patch/tcp.o \
Patch/tcp-client.o \
Player.o \
PlayerGroups.o \
Quests.o \
races.o \
RaceTypes/RaceTypes.o \
RaceTypes/RaceTypesDB.o \
Recipes/Recipe.o \
Recipes/RecipeDB.o \
Rules/Rules.o \
Rules/RulesDB.o \
Sign.o \
Skills.o \
Spawn.o \
Spells.o \
SpellProcess.o \
Titles.o \
Tradeskills/Tradeskills.o \
Tradeskills/TradeskillsDB.o \
Tradeskills/TradeskillsPackets.o \
Traits/Traits.o \
Widget.o \
World.o \
WorldDatabase.o \
Zone/SPGrid.o \
Zone/ChestTraps.o \
zoneserver.o
CXXFLAGS=-std=c++0x
CFLAGS=`mysql_config --cflags` -march=native -pipe -pthread
LDFLAGS=`mysql_config --libs` -I$(LUADIR) -L$(LUADIR) -llua5-3-4 -rdynamic
WFLAGS=-Wall -Wno-reorder
DFLAGS=-DEQ2 -DWORLD
CC=g++
LINKER=g++
#Switch for Debug or Release build
ifeq ($(BUILD),release)
# "Release" build - optimization, and no debug symbols
CFLAGS += -O2 -s -DNDEBUG
else
# "Debug" build - minimum optimization, and debugging symbols
CFLAGS += -O -ggdb
endif
all: $(APP)
$(APP): $(SRC)
$(BUILDLUA)
@echo Linking...; $(LINKER) $(CFLAGS) $(WFLAGS) $(DFLAGS) $(CXXFLAGS) $(OBJS) $^ $(LDFLAGS) -o $@ -lm -Wl,-E -ldl -lreadline
@echo Finished building world.
%.o: %.cpp
$(CC) -c $(CFLAGS) $(CXXFLAGS) $(WFLAGS) $(DFLAGS) $< -o $@
.obj/%.o: $(COMMON)/%.cpp $(COMMON)/%.h
mkdir -p .obj
$(CC) $(CFLAGS) $(WFLAGS) $(DFLAGS) $(CXXFLAGS) -c $< -o $@
debug:
@$(MAKE) "BUILD=debug"
release:
@$(MAKE) "BUILD=release"
clean:
rm -f $(SRC) $(APP)
#CFLAGS=`mysql_config --cflags` -I../LUA/include
#LIB=`mysql_config --libs` -L../LUA -llua5.1
#COPTS=$(WFLAGS) -g -march=athlon64 -O -pthread -pipe -DFX -D_GNU_SOURCE -DINVERSEXY $(DFLAGS) $(CFLAGS)
#LINKOPTS=-rdynamic -L. -lstdc++ -lm -lz $(LIB) -ldl
#all: $(APP)
#$(APP): $(SF)
# @$(LINKER) $(COPTS) $(OBJS) $^ $(LINKOPTS) -o $@
#clean:
# @rm -f $(SF) $(APP)
#%.o: %.cpp
# @$(CC) -c $(COPTS) $< -o $@
#.obj/%.o: ../common/%.cpp ../common/%.h
# @mkdir -p .obj
# @$(CC) $(COPTS) -c $< -o $@