336 lines
No EOL
9.9 KiB
C++
336 lines
No EOL
9.9 KiB
C++
#include "Transmute.h"
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#include "../common/MiscFunctions.h"
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#include "../common/PacketStruct.h"
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#include "client.h"
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#include "Items/Items.h"
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#include <vector>
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#include <sstream>
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#include "zoneserver.h"
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#include "SpellProcess.h"
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#include "../common/Log.h"
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#include "WorldDatabase.h"
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extern ConfigReader configReader;
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extern MasterSpellList master_spell_list;
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using namespace std;
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int32 Transmute::CreateItemRequest(Client* client, Player* player) {
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PacketStruct* p = configReader.getStruct("WS_EqTargetItemCmd", client->GetVersion());
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if (!p) return 0;
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union {
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sint32 signed_request_id;
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int32 request_id;
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};
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do {
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signed_request_id = MakeRandomInt(-2147483648, 2147483647);
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} while (signed_request_id == 0);
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map<int32, Item*>* il = player->GetItemList();
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p->setDataByName("request_id", request_id);
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p->setDataByName("request_type", 1);
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p->setDataByName("unknownff", 0xff);
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vector<int32> transmutables;
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for (auto& itr : *il) {
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if (!itr.second) continue;
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if (ItemIsTransmutable(itr.second)) {
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transmutables.push_back(itr.first);
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}
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}
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p->setArrayLengthByName("item_array_size", transmutables.size());
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for (int i = 0; i < transmutables.size(); i++) {
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p->setArrayDataByName("item_id", transmutables[i], i);
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}
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client->QueuePacket(p->serialize());
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delete il;
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delete p;
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client->SetTransmuteID(request_id);
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return request_id;
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}
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bool Transmute::ItemIsTransmutable(Item* item) {
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//Item level > 0 AND Item is not LORE_EQUP, LORE, NO_VALUE etc AND item rarity is >= 5
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//(4 is treasured but the rarity used for journeyman spells)
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//I think flag 16384 is NO-TRANSMUTE but not positive
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const int32 disqualifyFlags = NO_ZONE | NO_VALUE | TEMPORARY | NO_DESTROY | NO_TRANSMUTE;
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const int32 disqualityFlags2 = ORNATE;
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if (item->generic_info.adventure_default_level > 0
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&& (item->generic_info.item_flags & disqualifyFlags) == 0
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&& (item->generic_info.item_flags2 & disqualityFlags2) == 0
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&& item->details.tier >= 5
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&& item->stack_count <= 1)
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{
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return true;
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}
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return false;
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}
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void Transmute::HandleItemResponse(Client* client, Player* player, int32 req_id, int32 item_id) {
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Item* item = player->item_list.GetItemFromUniqueID(item_id);
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if (!item) {
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client->SimpleMessage(CHANNEL_COLOR_RED, "Could not find the item you wish to transmute. Please try again.");
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return;
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}
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if (!ItemIsTransmutable(item)) {
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client->Message(CHANNEL_COLOR_RED, "%s is not transmutable.", item->name.c_str());
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return;
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}
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int32 item_level = item->generic_info.adventure_default_level;
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Skill* skill = player->GetSkillByName("Transmuting");
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int32 required_skill = (std::max<int32>(item_level, 5) - 5) * 5;
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if (!skill || skill->current_val < required_skill) {
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client->Message(CHANNEL_COLOR_RED, "You need at least %u Transmuting skill to transmute the %s."
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" You have %u Transmuting skill.", required_skill, item->name.c_str(), skill ? skill->current_val : 0);
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return;
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}
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client->SetTransmuteID(item_id);
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SendConfirmRequest(client, req_id, item);
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}
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void Transmute::SendConfirmRequest(Client* client, int32 req_id, Item* item) {
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PacketStruct* p = configReader.getStruct("WS_ChoiceWindow", client->GetVersion());
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if (!p) {
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client->SimpleMessage(CHANNEL_COLOR_RED, "Struct error for transmutation. Let a dev know.");
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return;
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}
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ostringstream ss;
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ss << "Are you sure you want to transmute the " << item->name << '?';
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p->setMediumStringByName("text", ss.str().c_str());
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p->setMediumStringByName("accept_text", "OK");
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ss.str("");
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ss << "targetitem " << req_id << ' ' << item->details.unique_id;
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string cancel_command = ss.str();
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ss << " 1";
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string accept_command = ss.str();
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p->setMediumStringByName("accept_command", accept_command.c_str());
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p->setMediumStringByName("cancel_text", "Cancel");
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p->setMediumStringByName("cancel_command", cancel_command.c_str());
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client->QueuePacket(p->serialize());
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delete p;
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}
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void Transmute::HandleConfirmResponse(Client* client, Player* player, int32 item_id) {
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Item* item = player->item_list.GetItemFromUniqueID(item_id);
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if (!item) {
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client->SimpleMessage(CHANNEL_COLOR_RED, "Item no longer exists!");
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return;
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}
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client->SetTransmuteID(item_id);
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ZoneServer* zone = player->GetZone();
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if (!zone) return;
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const int32 transmute_item_spell = 5163;
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Spell* spell = master_spell_list.GetSpell(transmute_item_spell, 1);
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if (!spell) {
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LogWrite(SPELL__ERROR, 0, "Transmute", "Could not find the Transmute Item spell : %u", transmute_item_spell);
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return;
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}
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zone->GetSpellProcess()->ProcessSpell(zone, spell, player);
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}
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void Transmute::CompleteTransmutation(Client* client, Player* player) {
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int32 item_id = client->GetTransmuteID();
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Item* item = player->item_list.GetItemFromUniqueID(item_id);
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if (!item) {
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client->SimpleMessage(CHANNEL_COLOR_RED, "Item no longer exists!");
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return;
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}
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int32 common_mat_id = 0;
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int32 rare_mat_id = 0;
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//Figure out the transmutation tier for our loot roll
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int32 item_level = item->generic_info.adventure_default_level;
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vector<TransmutingTier>& tiers = GetTransmutingTiers();
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for (auto& itr : tiers) {
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if (itr.min_level <= item_level && itr.max_level >= item_level) {
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//This is the correct tier
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int32 tier = item->details.tier;
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if (tier >= ITEM_TAG_FABLED) {
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common_mat_id = itr.infusion_id;
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rare_mat_id = itr.mana_id;
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}
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else if (tier >= ITEM_TAG_LEGENDARY) {
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common_mat_id = itr.powder_id;
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rare_mat_id = itr.infusion_id;
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}
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else {
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common_mat_id = itr.fragment_id;
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rare_mat_id = itr.powder_id;
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}
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break;
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}
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}
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if (common_mat_id == 0 || rare_mat_id == 0) {
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client->SimpleMessage(CHANNEL_COLOR_RED, "Could not complete transmutation! Tell a dev!");
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return;
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}
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//Do the loot roll
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const int32 BOTH_ITEMS_CHANCE_PERCENT = 15;
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//The common/rare roll only applies if the both items roll fails
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const int32 COMMON_MAT_CHANCE_PERCENT = 75;
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const int32 RARE_MAT_CHANCE_PERCENT = 25;
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Item* item1 = nullptr;
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Item* item2 = nullptr;
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int32 roll = MakeRandomInt(1, 100);
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if (roll <= BOTH_ITEMS_CHANCE_PERCENT) {
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item1 = master_item_list.GetItem(rare_mat_id);
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if (item1) item1 = new Item(item1);
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item2 = master_item_list.GetItem(common_mat_id);
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if (item2) item2 = new Item(item2);
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}
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else if (roll <= COMMON_MAT_CHANCE_PERCENT) {
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item1 = master_item_list.GetItem(common_mat_id);
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if (item1) item1 = new Item(item1);
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}
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else { //rare mat roll
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item2 = master_item_list.GetItem(rare_mat_id);
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if (item2) item2 = new Item(item2);
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}
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client->Message(89, "You transmute %s and create: ", item->CreateItemLink(false).c_str());
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player->item_list.RemoveItem(item, true);
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PacketStruct* packet = configReader.getStruct("WS_QuestComplete", client->GetVersion());
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if (packet) {
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packet->setDataByName("title", "Item Transmuted!");
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}
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if (item1) {
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item1->details.count = 1;
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client->Message(89, " %s", item1->CreateItemLink(false).c_str());
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client->AddItem(item1);
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if (packet) {
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packet->setArrayDataByName("reward_id", item1->details.item_id, 0);
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if (client->GetVersion() < 860)
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packet->setItemArrayDataByName("item", item1, player, 0, 0, -1);
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else if (client->GetVersion() < 1193)
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packet->setItemArrayDataByName("item", item, player);
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else
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packet->setItemArrayDataByName("item", item1, player, 0, 0, 2);
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}
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}
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if (item2) {
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item2->details.count = 1;
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client->Message(89, " %s", item2->CreateItemLink(false).c_str());
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client->AddItem(item2);
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if (packet) {
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int32 dataIndex = 1;
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if (!item1) {
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packet->setArrayLengthByName("num_rewards", 1);
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dataIndex = 0;
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}
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packet->setArrayDataByName("reward_id", item2->details.item_id, dataIndex);
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if (client->GetVersion() < 860)
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packet->setItemArrayDataByName("item", item2, player, dataIndex, 0, -1);
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else if (client->GetVersion() < 1193)
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packet->setItemArrayDataByName("item", item2, player, dataIndex);
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else
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packet->setItemArrayDataByName("item", item2, player, dataIndex, 0, 2);
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}
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}
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if (packet) {
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client->QueuePacket(packet->serialize());
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delete packet;
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}
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//Check if we need to apply a skill-up
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Skill* skill = player->GetSkillByName("Transmuting");
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if (!skill) {
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//Shouldn't happen, sanity check
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LogWrite(SKILL__ERROR, 0, "Skill", "Unable to find the transmuting skill for the player %s", player->GetName());
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return;
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}
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//Skill up roll
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int32 max_trans_level = skill->current_val / 5 + 5;
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int32 level_dif = max_trans_level - item_level;
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if (level_dif >= 5 || skill->current_val >= skill->max_val) {
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//No skill up possible
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LogWrite(SKILL__DEBUG, 7, "Skill", "Transmuting skill up not possible. level_dif = %u, skill val = %u, skill max val = %u", level_dif, skill->current_val, skill->max_val);
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return;
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}
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//40% Base chance of a skillup at max item level, 20% overall decrease per level difference
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const int32 SKILLUP_PERCENT_CHANCE_MAX = 40;
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int32 required_roll = SKILLUP_PERCENT_CHANCE_MAX * (1.f - (item_level <= 5 ? 0.f : (level_dif * .2f)));
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roll = MakeRandomInt(1, 100);
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//LogWrite(SKILL__ERROR, 0, "Skill", "Skill up roll results, roll = %u, required_roll = %u", roll, required_roll);
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if (roll <= required_roll) {
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player->skill_list.IncreaseSkill(skill, 1);
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}
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}
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void WorldDatabase::LoadTransmuting() {
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DatabaseResult result;
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if (!database_new.Select(&result,
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"SELECT min_level, max_level, fragment, powder, infusion, mana FROM `transmuting`")) {
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LogWrite(DATABASE__ERROR, 0, "Transmuting", "Error loading transmuting data!");
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return;
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}
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Transmute::ProcessDBResult(result);
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}
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vector<Transmute::TransmutingTier>& Transmute::GetTransmutingTiers() {
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static vector<TransmutingTier> gTransmutingTiers;
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return gTransmutingTiers;
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}
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void Transmute::ProcessDBResult(DatabaseResult& result) {
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vector<TransmutingTier>& tiers = GetTransmutingTiers();
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tiers.clear();
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tiers.reserve(result.GetNumRows());
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while (result.Next()) {
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tiers.emplace_back();
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TransmutingTier& t = tiers.back();
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int32_t i = 0;
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t.min_level = result.GetInt32(i++);
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t.max_level = result.GetInt32(i++);
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t.fragment_id = result.GetInt32(i++);
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t.powder_id = result.GetInt32(i++);
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t.infusion_id = result.GetInt32(i++);
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t.mana_id = result.GetInt32(i++);
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}
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} |