EQ2EMu/EQ2/source/WorldServer/Trade.cpp
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Starting point..!
2020-02-28 09:17:24 -05:00

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C++

#include "Trade.h"
#include "Items/Items.h"
#include "Entity.h"
#include "Bots/Bot.h"
#include "../common/Log.h"
extern ConfigReader configReader;
extern MasterItemList master_item_list;
Trade::Trade(Entity* trader1, Entity* trader2) {
this->trader1 = trader1;
this->trader2 = trader2;
trader1_accepted = false;
trader2_accepted = false;
trader1_coins = 0;
trader2_coins = 0;
OpenTradeWindow();
}
Trade::~Trade() {
}
int8 Trade::AddItemToTrade(Entity* character, Item* item, int8 quantity, int8 slot) {
LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) adding item (%u) to slot %u of the trade window", character->GetName(), item->details.item_id, slot);
if (slot == 255)
slot = GetNextFreeSlot(character);
if (slot < 0 || slot > 11) {
LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) tried to add an item to an invalid trade slot (%u)", character->GetName(), slot);
return 255;
}
Entity* other = GetTradee(character);
int8 result = CheckItem(character, item, other->IsBot());
if (result == 0) {
if (character == trader1) {
Trader1ItemAdd(item, quantity, slot);
// Only trader2 can be a bot so only
// need to do the bot check here
if (trader2->IsBot()) {
((Bot*)trader2)->TradeItemAdded(item);
}
}
else if (character == trader2)
Trader2ItemAdd(item, quantity, slot);
else {
LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) tried to add an item to a trade but was neither trader1 or trader2", character->GetName());
return 255;
}
}
SendTradePacket();
return result;
}
int8 Trade::CheckItem(Entity* trader, Item* item, bool other_is_bot) {
int8 ret = 0;
map<int8, TradeItemInfo>* list = 0;
map<int8, TradeItemInfo>::iterator itr;
if (trader == trader1)
list = &trader1_items;
else if (trader == trader2)
list = &trader2_items;
if (list) {
if (trader->IsPlayer()) {
// Check to see if the item is already in the trade
for (itr = list->begin(); itr != list->end(); itr++) {
if (itr->second.item->details.unique_id == item->details.unique_id) {
ret = 1;
break;
}
}
// Only allow heirloom and no-trade items to be traded with a bot
if (!other_is_bot) {
if (item->CheckFlag(NO_TRADE))
ret = 2;
if (item->CheckFlag2(HEIRLOOM))
ret = 3;
}
}
}
return ret;
}
void Trade::RemoveItemFromTrade(Entity* character, int8 slot) {
map<int8, TradeItemInfo>* list = 0;
if (character == trader1)
list = &trader1_items;
else if (character == trader2)
list = &trader2_items;
if (list) {
if (list->count(slot) > 0) {
list->erase(slot);
SendTradePacket();
}
else
LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) tried to remove an item from a trade slot that was empty ", character->GetName());
}
}
void Trade::AddCoinToTrade(Entity* character, int64 amount) {
if (!character->IsPlayer())
return;
if (character == trader1) {
trader1_coins += amount;
if (!((Player*)character)->HasCoins(trader1_coins)) {
trader1_coins -= amount;
LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) tried to add more coins then they had ", character->GetName());
}
}
else if (character == trader2) {
trader2_coins += amount;
if (!((Player*)character)->HasCoins(trader2_coins)) {
trader2_coins -= amount;
LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) tried to add more coins then they had ", character->GetName());
}
}
SendTradePacket();
}
void Trade::RemoveCoinFromTrade(Entity* character, int64 amount) {
if (character == trader1)
trader1_coins = (amount >= trader1_coins) ? 0 : trader1_coins - amount;
else if (character == trader2)
trader2_coins = (amount >= trader2_coins) ? 0 : trader2_coins - amount;
SendTradePacket();
}
Entity* Trade::GetTradee(Entity* character) {
if (character == trader1)
return trader2;
else if (character == trader2)
return trader1;
return 0;
}
bool Trade::SetTradeAccepted(Entity* character) {
if (character == trader1)
trader1_accepted = true;
else if (character == trader2)
trader2_accepted = true;
else
return false;
Entity* other = GetTradee(character);
if (other) {
if (other->IsPlayer()) {
Client* client = other->GetZone()->GetClientBySpawn(other);
PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion());
if (packet) {
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(character));
packet->setDataByName("type", 16);
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
}
else if (other->IsBot()) {
Client* client = character->GetZone()->GetClientBySpawn(character);
if (trader1_coins > 0) {
CancelTrade(other);
if (client)
client->SimpleMessage(CHANNEL_ERROR, "Bots can't take coins so the trade was canceled.");
return true;
}
else {
if (!((Bot*)other)->CheckTradeItems(&trader1_items)) {
CancelTrade(other);
if (client)
client->SimpleMessage(CHANNEL_ERROR, "There was an item the bot could not equip so the trade was canceled.");
return true;
}
else
trader2_accepted = true;
}
}
if (HasAcceptedTrade(other)) {
CompleteTrade();
return true;
}
}
return false;
}
bool Trade::HasAcceptedTrade(Entity* character) {
if (character == trader1)
return trader1_accepted;
else if (character == trader2)
return trader2_accepted;
return false;
}
void Trade::CancelTrade(Entity* character) {
Entity* other = GetTradee(character);
if (other){
if (other->IsPlayer()) {
Client* client = other->GetZone()->GetClientBySpawn(other);
PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion());
if (packet) {
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(character));
packet->setDataByName("type", 2);
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
}
else if (other->IsBot())
((Bot*)other)->FinishTrade();
}
trader1->trade = 0;
trader2->trade = 0;
}
void Trade::Trader1ItemAdd(Item* item, int8 quantity, int8 slot) {
trader1_items[slot].item = item;
trader1_items[slot].quantity = quantity;
}
void Trade::Trader2ItemAdd(Item* item, int8 quantity, int8 slot) {
trader2_items[slot].item = item;
trader2_items[slot].quantity = quantity;
}
void Trade::CompleteTrade() {
map<int8, TradeItemInfo>::iterator itr;
map<int32, int8> trader1_item_ids;
map<int32, int8>::iterator itr2;
string log_string = "TradeComplete:\n";
if (trader1->IsPlayer()) {
Player* player = (Player*)trader1;
Client* client = player->GetZone()->GetClientBySpawn(player);
if (client) {
log_string += "Trader1 = ";
log_string += trader1->GetName();
log_string += "(" + to_string(client->GetCharacterID()) + ")\n";
log_string += "Coins: " + to_string(trader1_coins) + "\n";
log_string += "Items:\n";
player->RemoveCoins(trader1_coins);
for (itr = trader1_items.begin(); itr != trader1_items.end(); itr++) {
// client->RemoveItem can delete the item so we need to store the item id's and quantity to give to trader2
trader1_item_ids[itr->second.item->details.item_id] = itr->second.quantity;
log_string += itr->second.item->name + " (" + to_string(itr->second.item->details.item_id) + ") x" + to_string(itr->second.quantity) + "\n";
client->RemoveItem(itr->second.item, itr->second.quantity);
}
player->AddCoins(trader2_coins);
for (itr = trader2_items.begin(); itr != trader2_items.end(); itr++) {
client->AddItem(itr->second.item->details.item_id, itr->second.quantity);
}
PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion());
if (packet) {
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader2));
packet->setDataByName("type", 24);
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
}
}
// trader1 is the player who starts the trade, will never be a bot, if trader1 is not a player something went horribly wrong.
if (trader2->IsPlayer()) {
Player* player = (Player*)trader2;
Client* client = player->GetZone()->GetClientBySpawn(player);
if (client) {
log_string += "Trader2 = ";
log_string += trader2->GetName();
log_string += "(" + to_string(client->GetCharacterID()) + ")\n";
log_string += "Coins: " + to_string(trader2_coins) + "\n";
log_string += "Items:\n";
player->RemoveCoins(trader2_coins);
for (itr = trader2_items.begin(); itr != trader2_items.end(); itr++) {
log_string += itr->second.item->name + " (" + to_string(itr->second.item->details.item_id) + ") x" + to_string(itr->second.quantity) + "\n";
client->RemoveItem(itr->second.item, itr->second.quantity);
}
player->AddCoins(trader1_coins);
for (itr2 = trader1_item_ids.begin(); itr2 != trader1_item_ids.end(); itr2++) {
client->AddItem(itr2->first, itr2->second);
}
PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion());
if (packet) {
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader1));
packet->setDataByName("type", 24);
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
}
}
else if (trader2->IsBot()) {
Bot* bot = (Bot*)trader2;
log_string += "Trader2 is a bot";
for (itr = trader2_items.begin(); itr != trader2_items.end(); itr++) {
bot->RemoveItem(itr->second.item);
}
for (itr2 = trader1_item_ids.begin(); itr2 != trader1_item_ids.end(); itr2++) {
bot->GiveItem(itr2->first);
}
bot->FinishTrade();
}
LogWrite(PLAYER__INFO, 0, "Trade", log_string.c_str());
trader1->trade = 0;
trader2->trade = 0;
}
void Trade::OpenTradeWindow() {
if (trader1->IsPlayer()) {
Client* client = trader1->GetZone()->GetClientBySpawn(trader1);
PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion());
if (packet) {
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader2));
packet->setDataByName("type", 1);
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
}
if (trader2->IsPlayer()) {
Client* client = trader2->GetZone()->GetClientBySpawn(trader2);
PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion());
if (packet) {
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader1));
packet->setDataByName("type", 1);
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
}
}
void Trade::SendTradePacket() {
if (trader1->IsPlayer()) {
Client* client = trader1->GetZone()->GetClientBySpawn(trader1);
PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion());
if (packet) {
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader2));
packet->setDataByName("type", 1);
int8 size = (int8)(trader1_items.size());
int8 i = 0;
map<int8, TradeItemInfo>::iterator itr;
packet->setArrayLengthByName("your_item_count", size);
for (itr = trader1_items.begin(); itr != trader1_items.end(); itr++) {
packet->setArrayDataByName("your_item_unknown1", 1, i);
packet->setArrayDataByName("your_item_unknown2", 1, i);
packet->setArrayDataByName("your_item_slot", itr->first, i);
packet->setArrayDataByName("your_item_id", itr->second.item->details.item_id, i);
packet->setArrayDataByName("your_item_quantity", itr->second.quantity, i);
packet->setArrayDataByName("your_item_icon", itr->second.item->details.icon, i);
packet->setArrayDataByName("your_item_background", 0, i); // No clue on this value yet
i++;
}
int32 plat = 0;
int32 gold = 0;
int32 silver = 0;
int32 copper = 0;
CalculateCoins(trader1_coins, plat, gold, silver, copper);
packet->setDataByName("your_copper", copper);
packet->setDataByName("your_silver", silver);
packet->setDataByName("your_gold", gold);
packet->setDataByName("your_plat", plat);
size = (int8)(trader2_items.size());
i = 0;
packet->setArrayLengthByName("their_item_count", size);
for (itr = trader2_items.begin(); itr != trader2_items.end(); itr++) {
packet->setArrayDataByName("their_item_unknown1", 1, i);
packet->setArrayDataByName("their_item_unknown2", 1, i);
packet->setArrayDataByName("their_item_slot", itr->first, i);
packet->setArrayDataByName("their_item_id", itr->second.item->details.item_id, i);
packet->setArrayDataByName("their_item_quantity", itr->second.quantity, i);
packet->setArrayDataByName("their_item_icon", itr->second.item->details.icon, i);
packet->setArrayDataByName("their_item_background", 0, i); // No clue on this value yet
i++;
}
plat = 0;
gold = 0;
silver = 0;
copper = 0;
CalculateCoins(trader2_coins, plat, gold, silver, copper);
packet->setDataByName("their_copper", copper);
packet->setDataByName("their_silver", silver);
packet->setDataByName("their_gold", gold);
packet->setDataByName("their_plat", plat);
LogWrite(PLAYER__ERROR, 0, "Trade", "packet sent");
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
}
if (trader2->IsPlayer()) {
Client* client = trader2->GetZone()->GetClientBySpawn(trader2);
PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion());
if (packet) {
packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader1));
packet->setDataByName("type", 1);
int8 size = (int8)(trader2_items.size());
int8 i = 0;
map<int8, TradeItemInfo>::iterator itr;
packet->setArrayLengthByName("your_item_count", size);
for (itr = trader2_items.begin(); itr != trader2_items.end(); itr++) {
packet->setArrayDataByName("your_item_unknown1", 1, i);
packet->setArrayDataByName("your_item_unknown2", 1, i);
packet->setArrayDataByName("your_item_slot", itr->first, i);
packet->setArrayDataByName("your_item_id", itr->second.item->details.item_id, i);
packet->setArrayDataByName("your_item_quantity", itr->second.quantity, i);
packet->setArrayDataByName("your_item_icon", itr->second.item->details.icon, i);
packet->setArrayDataByName("your_item_background", 0, i); // No clue on this value yet
i++;
}
int32 plat = 0;
int32 gold = 0;
int32 silver = 0;
int32 copper = 0;
CalculateCoins(trader2_coins, plat, gold, silver, copper);
packet->setDataByName("your_copper", copper);
packet->setDataByName("your_silver", silver);
packet->setDataByName("your_gold", gold);
packet->setDataByName("your_plat", plat);
size = (int8)(trader1_items.size());
i = 0;
packet->setArrayLengthByName("their_item_count", size);
for (itr = trader1_items.begin(); itr != trader1_items.end(); itr++) {
packet->setArrayDataByName("their_item_unknown1", 1, i);
packet->setArrayDataByName("their_item_unknown2", 1, i);
packet->setArrayDataByName("their_item_slot", itr->first, i);
packet->setArrayDataByName("their_item_id", itr->second.item->details.item_id, i);
packet->setArrayDataByName("their_item_quantity", itr->second.quantity, i);
packet->setArrayDataByName("their_item_icon", itr->second.item->details.icon, i);
packet->setArrayDataByName("their_item_background", 0, i); // No clue on this value yet
i++;
}
plat = 0;
gold = 0;
silver = 0;
copper = 0;
CalculateCoins(trader1_coins, plat, gold, silver, copper);
packet->setDataByName("their_copper", copper);
packet->setDataByName("their_silver", silver);
packet->setDataByName("their_gold", gold);
packet->setDataByName("their_plat", plat);
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
}
}
void Trade::CalculateCoins(int64 val, int32& plat, int32& gold, int32& silver, int32& copper) {
int32 tmp = 0;
if (val >= 1000000) {
tmp = val / 1000000;
val -= tmp * 1000000;
plat = tmp;
}
if (val >= 10000) {
tmp = val / 10000;
val -= tmp * 10000;
gold = tmp;
}
if (val >= 100) {
tmp = val / 100;
val -= tmp * 100;
silver = tmp;
}
if (val > 0) {
copper = val;
}
}
int8 Trade::GetNextFreeSlot(Entity* character) {
map<int8, TradeItemInfo>* list = 0;
if (character == trader1)
list = &trader1_items;
else if (character == trader2)
list = &trader2_items;
else
return 255;
int8 ret = 255;
for (int8 index = 0; index < 12; index++) {
if (list->count(index) == 0) {
ret = index;
break;
}
}
return ret;
}