548007ea96
Starting point..!
78 lines
No EOL
2 KiB
C++
78 lines
No EOL
2 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TITLES_H_
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#define TITLES_H_
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#include <string>
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#include <map>
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#include <list>
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#include "../common/Mutex.h"
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#include "../common/types.h"
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using namespace std;
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class Title {
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public:
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Title();
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Title(Title* title);
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~Title();
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void SetID(int32 id) {this->id = id;}
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void SetName(const char *name) {strncpy(this->name, name, sizeof(this->name));}
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void SetPrefix(int8 prefix) {this->prefix = prefix;}
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void SetSaveNeeded(bool save_needed) {this->save_needed = save_needed;}
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int32 GetID() {return id;}
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const char* GetName() {return name;}
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int8 GetPrefix() {return prefix;}
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bool GetSaveNeeded() {return save_needed;}
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private:
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int32 id;
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int8 prefix;
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char name[256];
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bool save_needed;
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};
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class MasterTitlesList {
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public:
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MasterTitlesList();
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~MasterTitlesList();
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void Clear();
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int32 Size();
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void AddTitle(Title* title);
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Title* GetTitle(int32 id);
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Title* GetTitleByName(const char* title_name);
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map<int32, Title*>* GetAllTitles();
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private:
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map<int32,Title*> titles_list;
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};
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class PlayerTitlesList {
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public:
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PlayerTitlesList();
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~PlayerTitlesList();
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Title* GetTitle(int32 index);
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list<Title*>* GetAllTitles();
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void Add(Title* title);
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private:
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list<Title*> player_titles_list;
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};
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#endif |