EQ2EMu/EQ2/source/WorldServer/Titles.h
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2020-02-28 09:17:24 -05:00

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/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TITLES_H_
#define TITLES_H_
#include <string>
#include <map>
#include <list>
#include "../common/Mutex.h"
#include "../common/types.h"
using namespace std;
class Title {
public:
Title();
Title(Title* title);
~Title();
void SetID(int32 id) {this->id = id;}
void SetName(const char *name) {strncpy(this->name, name, sizeof(this->name));}
void SetPrefix(int8 prefix) {this->prefix = prefix;}
void SetSaveNeeded(bool save_needed) {this->save_needed = save_needed;}
int32 GetID() {return id;}
const char* GetName() {return name;}
int8 GetPrefix() {return prefix;}
bool GetSaveNeeded() {return save_needed;}
private:
int32 id;
int8 prefix;
char name[256];
bool save_needed;
};
class MasterTitlesList {
public:
MasterTitlesList();
~MasterTitlesList();
void Clear();
int32 Size();
void AddTitle(Title* title);
Title* GetTitle(int32 id);
Title* GetTitleByName(const char* title_name);
map<int32, Title*>* GetAllTitles();
private:
map<int32,Title*> titles_list;
};
class PlayerTitlesList {
public:
PlayerTitlesList();
~PlayerTitlesList();
Title* GetTitle(int32 index);
list<Title*>* GetAllTitles();
void Add(Title* title);
private:
list<Title*> player_titles_list;
};
#endif