548007ea96
Starting point..!
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __EQ2_SIGN__
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#define __EQ2_SIGN__
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#include "Spawn.h"
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#define SIGN_TYPE_GENERIC 0
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#define SIGN_TYPE_ZONE 1
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using namespace std;
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class Sign : public Spawn{
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public:
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Sign();
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virtual ~Sign();
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bool IsSign(){ return true; }
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int32 GetWidgetID();
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void SetWidgetID(int32 val);
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void SetWidgetX(float val);
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float GetWidgetX();
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void SetWidgetY(float val);
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float GetWidgetY();
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void SetWidgetZ(float val);
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float GetWidgetZ();
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void SetSignIcon(int8 val);
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Sign* Copy();
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EQ2Packet* serialize(Player *player, int16 version);
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void HandleUse(Client* client, string command);
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int8 GetSignType();
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void SetSignType(int8 val);
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float GetSignZoneX();
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void SetSignZoneX(float val);
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float GetSignZoneY();
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void SetSignZoneY(float val);
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float GetSignZoneZ();
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void SetSignZoneZ(float val);
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float GetSignZoneHeading();
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void SetSignZoneHeading(float val);
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float GetSignDistance();
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void SetSignDistance(float val);
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int32 GetSignZoneID();
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void SetSignZoneID(int32 val);
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const char* GetSignTitle();
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void SetSignTitle(const char* val);
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const char* GetSignDescription();
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void SetSignDescription(const char* val);
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void SetIncludeLocation(bool val);
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bool GetIncludeLocation();
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void SetIncludeHeading(bool val);
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bool GetIncludeHeading();
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private:
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string description;
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string title;
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int8 sign_type;
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float widget_x;
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float widget_y;
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float widget_z;
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int32 widget_id;
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float zone_x;
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float zone_y;
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float zone_z;
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float zone_heading;
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int32 zone_id;
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float sign_distance;
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bool include_location;
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bool include_heading;
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};
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#endif
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