305 lines
7.9 KiB
C++
305 lines
7.9 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Sign.h"
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#include "../common/ConfigReader.h"
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#include "WorldDatabase.h"
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#include "World.h"
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#include "../common/Log.h"
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extern World world;
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extern ConfigReader configReader;
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extern WorldDatabase database;
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extern ZoneList zone_list;
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extern MasterSpellList master_spell_list;
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Sign::Sign(){
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widget_id = 0;
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widget_x = 0;
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widget_y = 0;
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widget_z = 0;
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appearance.pos.state = 1;
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appearance.encounter_level = 0;
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spawn_type = 2;
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appearance.activity_status = 64;
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sign_type = 0;
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zone_x = 0;
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zone_y = 0;
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zone_z = 0;
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zone_heading = 0;
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sign_distance = 0;
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include_location = false;
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include_heading = false;
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zone_id = 0;
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}
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Sign::~Sign(){
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}
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int32 Sign::GetWidgetID(){
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return widget_id;
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}
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EQ2Packet* Sign::serialize(Player* player, int16 version){
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return spawn_serialize(player, version);
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}
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void Sign::SetWidgetID(int32 val){
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widget_id = val;
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}
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void Sign::SetWidgetX(float val){
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widget_x = val;
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}
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float Sign::GetWidgetX(){
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return widget_x;
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}
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void Sign::SetWidgetY(float val){
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widget_y = val;
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}
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float Sign::GetWidgetY(){
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return widget_y;
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}
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void Sign::SetWidgetZ(float val){
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widget_z = val;
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}
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float Sign::GetWidgetZ(){
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return widget_z;
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}
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void Sign::SetSignIcon(int8 val){
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appearance.icon = val;
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}
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void Sign::SetIncludeLocation(bool val){
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include_location = val;
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}
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bool Sign::GetIncludeLocation(){
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return include_location;
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}
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void Sign::SetIncludeHeading(bool val){
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include_heading = val;
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}
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bool Sign::GetIncludeHeading(){
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return include_heading;
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}
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Sign* Sign::Copy(){
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Sign* new_spawn = new Sign();
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if(GetSizeOffset() > 0){
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int8 offset = GetSizeOffset()+1;
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sint32 tmp_size = size + (rand()%offset - rand()%offset);
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if(tmp_size < 0)
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tmp_size = 1;
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else if(tmp_size >= 0xFFFF)
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tmp_size = 0xFFFF;
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new_spawn->size = (int16)tmp_size;
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}
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else
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new_spawn->size = size;
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new_spawn->SetMerchantID(merchant_id);
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new_spawn->SetMerchantType(merchant_type);
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new_spawn->SetMerchantLevelRange(GetMerchantMinLevel(), GetMerchantMaxLevel());
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new_spawn->SetPrimaryCommands(&primary_command_list);
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new_spawn->primary_command_list_id = primary_command_list_id;
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new_spawn->SetSecondaryCommands(&secondary_command_list);
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new_spawn->secondary_command_list_id = secondary_command_list_id;
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new_spawn->database_id = database_id;
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memcpy(&new_spawn->appearance, &appearance, sizeof(AppearanceData));
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new_spawn->SetWidgetID(widget_id);
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new_spawn->SetWidgetX(widget_x);
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new_spawn->SetWidgetY(widget_y);
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new_spawn->SetWidgetZ(widget_z);
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new_spawn->SetSignType(sign_type);
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new_spawn->SetSignZoneX(zone_x);
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new_spawn->SetSignZoneY(zone_y);
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new_spawn->SetSignZoneZ(zone_z);
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new_spawn->SetSignZoneHeading(zone_heading);
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new_spawn->SetSignZoneID(GetSignZoneID());
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new_spawn->SetSignTitle(GetSignTitle());
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new_spawn->SetSignDescription(GetSignDescription());
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new_spawn->SetSignDistance(sign_distance);
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new_spawn->SetIncludeHeading(include_heading);
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new_spawn->SetIncludeLocation(include_location);
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new_spawn->SetTransporterID(GetTransporterID());
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new_spawn->SetSoundsDisabled(IsSoundsDisabled());
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return new_spawn;
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}
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int32 Sign::GetSignZoneID(){
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return zone_id;
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}
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void Sign::SetSignZoneID(int32 val){
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zone_id = val;
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}
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const char* Sign::GetSignTitle(){
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if(title.length() > 0)
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return title.c_str();
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else
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return 0;
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}
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void Sign::SetSignTitle(const char* val){
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if(val)
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title = string(val);
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}
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const char* Sign::GetSignDescription(){
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if(description.length() > 0)
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return description.c_str();
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else
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return 0;
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}
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void Sign::SetSignDescription(const char* val){
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if(val)
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description = string(val);
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}
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int8 Sign::GetSignType(){
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return sign_type;
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}
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void Sign::SetSignType(int8 val){
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sign_type = val;
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}
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float Sign::GetSignZoneX(){
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return zone_x;
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}
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void Sign::SetSignZoneX(float val){
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zone_x = val;
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}
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float Sign::GetSignZoneY(){
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return zone_y;
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}
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void Sign::SetSignZoneY(float val){
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zone_y = val;
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}
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float Sign::GetSignZoneZ(){
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return zone_z;
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}
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void Sign::SetSignZoneZ(float val){
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zone_z = val;
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}
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float Sign::GetSignZoneHeading(){
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return zone_heading;
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}
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void Sign::SetSignZoneHeading(float val){
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zone_heading = val;
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}
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float Sign::GetSignDistance(){
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return sign_distance;
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}
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void Sign::SetSignDistance(float val){
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sign_distance = val;
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}
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void Sign::HandleUse(Client* client, string command)
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{
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vector<TransportDestination*> destinations;
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//The following check disables the use of doors and other widgets if the player does not meet the quest requirements
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//If this is from a script ignore this check (client will be null)
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if (client) {
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bool meets_quest_reqs = MeetsSpawnAccessRequirements(client->GetPlayer());
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if (!meets_quest_reqs && (GetQuestsRequiredOverride() & 2) == 0)
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return;
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else if (meets_quest_reqs && appearance.show_command_icon != 1)
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return;
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}
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if( GetTransporterID() > 0 )
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GetZone()->GetTransporters(&destinations, client, GetTransporterID());
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if( destinations.size() )
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{
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client->SetTemporaryTransportID(0);
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client->ProcessTeleport(this, &destinations, GetTransporterID());
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}
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else if( sign_type == SIGN_TYPE_ZONE && GetSignZoneID() > 0 )
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{
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if( GetSignDistance() == 0 || client->GetPlayer()->GetDistance(this) <= GetSignDistance() )
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{
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string* name = database.GetZoneName(GetSignZoneID());
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if( name )
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{
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if( !client->CheckZoneAccess(name->c_str()) )
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return;
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// determine if the coordinates should be set (returns false if they should)
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// clearer, if the sign has x,y,z,heading coordinates, use them otherwise I assume we use the zones safe coords(?)
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bool zone_coords_invalid = ( zone_x == 0 && zone_y == 0 && zone_z == 0 && zone_heading == 0 );
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// I really hate double-negatives. Seriously?
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if ( !zone_coords_invalid )
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{
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LogWrite(SIGN__DEBUG, 0, "Sign", "Sign has valid zone-to coordinates (%.2f, %.2f, %.2f, %.2f)", zone_x, zone_y, zone_z, zone_heading);
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client->GetPlayer()->SetX(zone_x);
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client->GetPlayer()->SetY(zone_y);
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client->GetPlayer()->SetZ(zone_z);
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client->GetPlayer()->SetHeading(zone_heading);
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}
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else // alert client we couldnt set the coordinates
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{
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LogWrite(SIGN__WARNING, 0, "Sign", "Sign has no zone-to coordinates set, using zones safe coords.");
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client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid zone in coords, taking you to a safe point.");
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}
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// Test if where we're going is an Instanced zone
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if ( !client->TryZoneInstance(GetSignZoneID(), zone_coords_invalid) )
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{
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LogWrite(SIGN__DEBUG, 0, "Sign", "Sending client to instance of zone_id: %u", GetSignZoneID());
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client->Zone(name->c_str(), zone_coords_invalid);
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}
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safe_delete(name);
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}
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else
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{
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LogWrite(SIGN__WARNING, 0, "Sign", "Unable to find zone with ID: %u", GetSignZoneID());
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client->Message(CHANNEL_COLOR_YELLOW, "Unable to find zone with ID: %u", GetSignZoneID());
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}
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}
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else
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{
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client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are too far away!");
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}
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}
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else if (client && command.length() > 0)
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{
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EntityCommand* entity_command = FindEntityCommand(command);
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if (entity_command)
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{
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LogWrite(SIGN__DEBUG, 0, "Sign", "ActivateQuestRequired Sign - Command: '%s'", entity_command->command.c_str());
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client->GetCurrentZone()->ProcessEntityCommand(entity_command, client->GetPlayer(), client->GetPlayer()->GetTarget());
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}
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}
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}
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