EQ2EMu/EQ2/source/WorldServer/Object.h
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2020-02-28 09:17:24 -05:00

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/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __EQ2_OBJECT__
#define __EQ2_OBJECT__
#include "Spawn.h"
class Object : public Spawn{
public:
Object();
virtual ~Object();
void SetClickable(bool click){
clickable = click;
}
void SetZone(char* zone){
zone_name = zone;
}
Object* Copy();
bool IsObject(){ return true; }
void HandleUse(Client* client, string command);
bool clickable;
char* zone_name;
EQ2Packet* serialize(Player* player, int16 version);
void SetDeviceID(int8 val) { m_deviceID = val; }
int8 GetDeviceID() { return m_deviceID; }
private:
int8 m_deviceID;
};
#endif