49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __EQ2_OBJECT__
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#define __EQ2_OBJECT__
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#include "Spawn.h"
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class Object : public Spawn{
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public:
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Object();
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virtual ~Object();
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void SetClickable(bool click){
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clickable = click;
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}
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void SetZone(char* zone){
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zone_name = zone;
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}
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Object* Copy();
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bool IsObject(){ return true; }
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void HandleUse(Client* client, string command);
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bool clickable;
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char* zone_name;
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EQ2Packet* serialize(Player* player, int16 version);
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void SetDeviceID(int8 val) { m_deviceID = val; }
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int8 GetDeviceID() { return m_deviceID; }
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private:
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int8 m_deviceID;
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};
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#endif
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