EQ2EMu/EQ2/source/WorldServer/MutexMap.h
Image 548007ea96 Base
Starting point..!
2020-02-28 09:17:24 -05:00

304 lines
7.7 KiB
C++

/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MUTEXMAP_H
#define MUTEXMAP_H
#include <map>
#include "MutexHelper.h"
#define MUTEXMAP_DELETE_TYPE_KEY 1
#define MUTEXMAP_DELETE_TYPE_VALUE 2
template <typename KeyT, typename ValueT>
class MutexMap{
public:
MutexMap(){
has_pending_data = false;
pending_clear = false;
changing = false;
access_count = 0;
has_pending_deletes = false;
next_delete_attempt = 0;
delete_all = false;
}
~MutexMap(){
update(true);
PendingLock.lock();
pending_add.clear();
pending_remove.clear();
PendingLock.unlock();
}
class iterator {
private:
typename std::map<KeyT, ValueT>::iterator itr; // Current element
MutexMap* map;
bool first_itr;
public:
iterator(){
}
iterator(MutexMap* map){
this->map = map;
map->update();
map->SetChanging();
this->map->AddAccess();
map->SetNotChanging();
first_itr = true;
itr = map->current_data.begin();
if(itr != map->current_data.end()){
first = itr->first;
second = itr->second;
}
}
~iterator(){
map->RemoveAccess();
}
bool HasNext(){
return itr != map->current_data.end();
}
bool Next(){
if(map->pending_clear)
return false;
if(first_itr)
first_itr = false;
else
itr++;
if(itr != map->current_data.end()){
first = itr->first;
second = itr->second;
map->PendingLock.lock();
if(map->pending_remove.count(first) > 0){
map->PendingLock.unlock();
return Next();
}
map->PendingLock.unlock();
return true;
}
return false;
}
iterator* operator->() {
return this;
}
KeyT first;
ValueT second;
};
int count(KeyT key, bool include_pending = false){
while(changing){
Sleep(1);
}
AddAccess();
int ret = current_data.count(key);
if(include_pending){
PendingLock.lock();
ret += pending_add.count(key);
PendingLock.unlock();
}
RemoveAccess();
return ret;
}
void clear(bool delete_all = false){
pending_clear = true;
if(delete_all){
SetChanging();
while(access_count > 0){
Sleep(1);
}
AddAccess();
PendingLock.lock();
typename std::map<KeyT, ValueT>::iterator itr;
for(itr = current_data.begin(); itr != current_data.end(); itr++){
deleteData(itr->first, MUTEXMAP_DELETE_TYPE_VALUE);
}
PendingLock.unlock();
RemoveAccess();
SetNotChanging();
}
update();
}
unsigned int size(bool include_pending = false){
if(include_pending)
return current_data.size() + pending_add.size();
return current_data.size();
}
void deleteData(KeyT key, int8 type, int32 erase_time = 0){
DeleteData<KeyT, ValueT>* del = new DeleteData<KeyT, ValueT>();
del->SetData(type, key, current_data[key], Timer::GetCurrentTime2() + erase_time);
pending_deletes[del] = true;
has_pending_deletes = true;
}
void erase(KeyT key, bool erase_key = false, bool erase_value = false, int32 erase_time = 0){
while(changing){
Sleep(1);
}
AddAccess();
if(current_data.count(key) != 0){
PendingLock.lock();
pending_remove[key] = true;
if(erase_key || erase_value){
int type = 0;
if(erase_key)
type = MUTEXMAP_DELETE_TYPE_KEY;
if(erase_value)
type += MUTEXMAP_DELETE_TYPE_VALUE;
deleteData(key, type, erase_time);
}
has_pending_data = true;
PendingLock.unlock();
}
RemoveAccess();
update();
}
iterator begin(){
return iterator(this);
}
void Put(KeyT key, ValueT value){
while(changing){
Sleep(1);
}
AddAccess();
PendingLock.lock();
pending_add[key] = value;
has_pending_data = true;
PendingLock.unlock();
RemoveAccess();
update();
}
ValueT& Get(KeyT key){
while(changing){
Sleep(1);
}
AddAccess();
if(current_data.count(key) > 0 || pending_add.count(key) == 0){
RemoveAccess();
return current_data[key];
}
RemoveAccess();
return pending_add[key];
}
private:
void AddAccess(){
AccessLock.lock();
++access_count;
AccessLock.unlock();
}
void RemoveAccess(){
AccessLock.lock();
--access_count;
AccessLock.unlock();
}
void SetChanging(){
ChangingLock.lock();
changing = true;
}
void SetNotChanging(){
changing = false;
ChangingLock.unlock();
}
void update(bool force = false){
if(pending_clear && (force || access_count == 0)){
SetChanging();
while(access_count > 0){
Sleep(1);
}
AddAccess();
PendingLock.lock();
current_data.clear();
has_pending_data = (pending_add.size() > 0 || pending_remove.size() > 0);
pending_clear = false;
PendingLock.unlock();
RemoveAccess();
SetNotChanging();
}
if(!pending_clear && has_pending_data && (force || access_count == 0)){
SetChanging();
while(access_count > 0){
Sleep(1);
}
AddAccess();
PendingLock.lock();
typename std::map<KeyT, bool>::iterator remove_itr;
for(remove_itr = pending_remove.begin(); remove_itr != pending_remove.end(); remove_itr++){
current_data.erase(remove_itr->first);
}
typename std::map<KeyT, ValueT>::iterator add_itr;
for(add_itr = pending_add.begin(); add_itr != pending_add.end(); add_itr++){
current_data[add_itr->first] = add_itr->second;
}
pending_add.clear();
pending_remove.clear();
has_pending_data = false;
PendingLock.unlock();
RemoveAccess();
SetNotChanging();
}
if(has_pending_deletes && (force || (Timer::GetCurrentTime2() > next_delete_attempt && access_count == 0))){
SetChanging();
while(access_count > 0){
Sleep(1);
}
AddAccess();
PendingLock.lock();
unsigned int time = Timer::GetCurrentTime2();
typename std::list<DeleteData<KeyT, ValueT>*> deleteData;
typename std::map<DeleteData<KeyT, ValueT>*, bool>::iterator remove_itr;
for(remove_itr = pending_deletes.begin(); remove_itr != pending_deletes.end(); remove_itr++){
if(force || time >= remove_itr->first->GetTime())
deleteData.push_back(remove_itr->first);
}
DeleteData<KeyT, ValueT>* data = 0;
typename std::list<DeleteData<KeyT, ValueT>*>::iterator remove_data_itr;
for(remove_data_itr = deleteData.begin(); remove_data_itr != deleteData.end(); remove_data_itr++){
data = *remove_data_itr;
if((data->GetType() & MUTEXMAP_DELETE_TYPE_KEY) == MUTEXMAP_DELETE_TYPE_KEY){
data->DeleteKey();
}
if((data->GetType() & MUTEXMAP_DELETE_TYPE_VALUE) == MUTEXMAP_DELETE_TYPE_VALUE){
data->DeleteValue();
}
pending_deletes.erase(data);
delete data;
}
next_delete_attempt = Timer::GetCurrentTime2() + 1000;
PendingLock.unlock();
RemoveAccess();
SetNotChanging();
has_pending_deletes = (pending_deletes.size() > 0);
}
}
Locker PendingLock;
Locker AccessLock;
Locker ChangingLock;
std::map<KeyT, ValueT> current_data;
std::map<KeyT, ValueT> pending_add;
std::map<DeleteData<KeyT, ValueT>*, bool > pending_deletes;
std::map<KeyT, bool> pending_remove;
volatile unsigned int next_delete_attempt;
volatile int access_count;
volatile bool delete_all;
volatile bool changing;
volatile bool has_pending_data;
volatile bool has_pending_deletes;
volatile bool pending_clear;
};
#endif