548007ea96
Starting point..!
304 lines
7.7 KiB
C++
304 lines
7.7 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MUTEXMAP_H
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#define MUTEXMAP_H
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#include <map>
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#include "MutexHelper.h"
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#define MUTEXMAP_DELETE_TYPE_KEY 1
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#define MUTEXMAP_DELETE_TYPE_VALUE 2
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template <typename KeyT, typename ValueT>
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class MutexMap{
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public:
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MutexMap(){
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has_pending_data = false;
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pending_clear = false;
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changing = false;
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access_count = 0;
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has_pending_deletes = false;
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next_delete_attempt = 0;
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delete_all = false;
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}
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~MutexMap(){
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update(true);
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PendingLock.lock();
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pending_add.clear();
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pending_remove.clear();
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PendingLock.unlock();
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}
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class iterator {
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private:
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typename std::map<KeyT, ValueT>::iterator itr; // Current element
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MutexMap* map;
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bool first_itr;
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public:
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iterator(){
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}
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iterator(MutexMap* map){
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this->map = map;
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map->update();
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map->SetChanging();
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this->map->AddAccess();
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map->SetNotChanging();
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first_itr = true;
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itr = map->current_data.begin();
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if(itr != map->current_data.end()){
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first = itr->first;
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second = itr->second;
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}
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}
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~iterator(){
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map->RemoveAccess();
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}
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bool HasNext(){
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return itr != map->current_data.end();
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}
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bool Next(){
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if(map->pending_clear)
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return false;
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if(first_itr)
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first_itr = false;
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else
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itr++;
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if(itr != map->current_data.end()){
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first = itr->first;
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second = itr->second;
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map->PendingLock.lock();
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if(map->pending_remove.count(first) > 0){
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map->PendingLock.unlock();
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return Next();
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}
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map->PendingLock.unlock();
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return true;
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}
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return false;
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}
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iterator* operator->() {
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return this;
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}
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KeyT first;
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ValueT second;
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};
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int count(KeyT key, bool include_pending = false){
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while(changing){
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Sleep(1);
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}
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AddAccess();
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int ret = current_data.count(key);
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if(include_pending){
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PendingLock.lock();
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ret += pending_add.count(key);
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PendingLock.unlock();
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}
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RemoveAccess();
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return ret;
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}
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void clear(bool delete_all = false){
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pending_clear = true;
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if(delete_all){
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SetChanging();
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while(access_count > 0){
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Sleep(1);
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}
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AddAccess();
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PendingLock.lock();
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typename std::map<KeyT, ValueT>::iterator itr;
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for(itr = current_data.begin(); itr != current_data.end(); itr++){
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deleteData(itr->first, MUTEXMAP_DELETE_TYPE_VALUE);
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}
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PendingLock.unlock();
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RemoveAccess();
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SetNotChanging();
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}
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update();
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}
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unsigned int size(bool include_pending = false){
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if(include_pending)
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return current_data.size() + pending_add.size();
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return current_data.size();
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}
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void deleteData(KeyT key, int8 type, int32 erase_time = 0){
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DeleteData<KeyT, ValueT>* del = new DeleteData<KeyT, ValueT>();
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del->SetData(type, key, current_data[key], Timer::GetCurrentTime2() + erase_time);
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pending_deletes[del] = true;
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has_pending_deletes = true;
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}
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void erase(KeyT key, bool erase_key = false, bool erase_value = false, int32 erase_time = 0){
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while(changing){
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Sleep(1);
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}
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AddAccess();
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if(current_data.count(key) != 0){
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PendingLock.lock();
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pending_remove[key] = true;
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if(erase_key || erase_value){
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int type = 0;
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if(erase_key)
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type = MUTEXMAP_DELETE_TYPE_KEY;
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if(erase_value)
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type += MUTEXMAP_DELETE_TYPE_VALUE;
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deleteData(key, type, erase_time);
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}
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has_pending_data = true;
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PendingLock.unlock();
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}
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RemoveAccess();
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update();
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}
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iterator begin(){
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return iterator(this);
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}
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void Put(KeyT key, ValueT value){
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while(changing){
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Sleep(1);
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}
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AddAccess();
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PendingLock.lock();
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pending_add[key] = value;
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has_pending_data = true;
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PendingLock.unlock();
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RemoveAccess();
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update();
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}
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ValueT& Get(KeyT key){
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while(changing){
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Sleep(1);
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}
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AddAccess();
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if(current_data.count(key) > 0 || pending_add.count(key) == 0){
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RemoveAccess();
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return current_data[key];
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}
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RemoveAccess();
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return pending_add[key];
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}
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private:
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void AddAccess(){
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AccessLock.lock();
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++access_count;
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AccessLock.unlock();
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}
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void RemoveAccess(){
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AccessLock.lock();
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--access_count;
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AccessLock.unlock();
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}
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void SetChanging(){
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ChangingLock.lock();
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changing = true;
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}
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void SetNotChanging(){
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changing = false;
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ChangingLock.unlock();
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}
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void update(bool force = false){
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if(pending_clear && (force || access_count == 0)){
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SetChanging();
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while(access_count > 0){
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Sleep(1);
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}
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AddAccess();
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PendingLock.lock();
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current_data.clear();
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has_pending_data = (pending_add.size() > 0 || pending_remove.size() > 0);
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pending_clear = false;
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PendingLock.unlock();
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RemoveAccess();
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SetNotChanging();
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}
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if(!pending_clear && has_pending_data && (force || access_count == 0)){
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SetChanging();
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while(access_count > 0){
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Sleep(1);
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}
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AddAccess();
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PendingLock.lock();
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typename std::map<KeyT, bool>::iterator remove_itr;
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for(remove_itr = pending_remove.begin(); remove_itr != pending_remove.end(); remove_itr++){
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current_data.erase(remove_itr->first);
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}
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typename std::map<KeyT, ValueT>::iterator add_itr;
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for(add_itr = pending_add.begin(); add_itr != pending_add.end(); add_itr++){
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current_data[add_itr->first] = add_itr->second;
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}
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pending_add.clear();
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pending_remove.clear();
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has_pending_data = false;
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PendingLock.unlock();
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RemoveAccess();
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SetNotChanging();
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}
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if(has_pending_deletes && (force || (Timer::GetCurrentTime2() > next_delete_attempt && access_count == 0))){
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SetChanging();
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while(access_count > 0){
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Sleep(1);
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}
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AddAccess();
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PendingLock.lock();
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unsigned int time = Timer::GetCurrentTime2();
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typename std::list<DeleteData<KeyT, ValueT>*> deleteData;
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typename std::map<DeleteData<KeyT, ValueT>*, bool>::iterator remove_itr;
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for(remove_itr = pending_deletes.begin(); remove_itr != pending_deletes.end(); remove_itr++){
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if(force || time >= remove_itr->first->GetTime())
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deleteData.push_back(remove_itr->first);
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}
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DeleteData<KeyT, ValueT>* data = 0;
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typename std::list<DeleteData<KeyT, ValueT>*>::iterator remove_data_itr;
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for(remove_data_itr = deleteData.begin(); remove_data_itr != deleteData.end(); remove_data_itr++){
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data = *remove_data_itr;
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if((data->GetType() & MUTEXMAP_DELETE_TYPE_KEY) == MUTEXMAP_DELETE_TYPE_KEY){
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data->DeleteKey();
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}
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if((data->GetType() & MUTEXMAP_DELETE_TYPE_VALUE) == MUTEXMAP_DELETE_TYPE_VALUE){
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data->DeleteValue();
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}
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pending_deletes.erase(data);
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delete data;
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}
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next_delete_attempt = Timer::GetCurrentTime2() + 1000;
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PendingLock.unlock();
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RemoveAccess();
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SetNotChanging();
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has_pending_deletes = (pending_deletes.size() > 0);
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}
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}
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Locker PendingLock;
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Locker AccessLock;
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Locker ChangingLock;
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std::map<KeyT, ValueT> current_data;
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std::map<KeyT, ValueT> pending_add;
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std::map<DeleteData<KeyT, ValueT>*, bool > pending_deletes;
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std::map<KeyT, bool> pending_remove;
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volatile unsigned int next_delete_attempt;
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volatile int access_count;
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volatile bool delete_all;
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volatile bool changing;
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volatile bool has_pending_data;
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volatile bool has_pending_deletes;
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volatile bool pending_clear;
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};
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#endif
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