24a1ccf3a2
Resolves #14
139 lines
4.1 KiB
C++
139 lines
4.1 KiB
C++
/*
|
|
EQ2Emulator: Everquest II Server Emulator
|
|
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
|
|
|
|
This file is part of EQ2Emulator.
|
|
|
|
EQ2Emulator is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
EQ2Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#ifndef EQ2_FACTIONS
|
|
#define EQ2_FACTIONS
|
|
|
|
#include "../common/ConfigReader.h"
|
|
#include "../common/Mutex.h"
|
|
|
|
struct Faction {
|
|
int32 id;
|
|
string name;
|
|
string type;
|
|
string description;
|
|
int16 negative_change;
|
|
int16 positive_change;
|
|
sint32 default_value;
|
|
};
|
|
|
|
class MasterFactionList{
|
|
public:
|
|
MasterFactionList(){
|
|
|
|
}
|
|
~MasterFactionList(){
|
|
Clear();
|
|
}
|
|
void Clear() {
|
|
map<int32,Faction*>::iterator iter;
|
|
for(iter = global_faction_list.begin();iter != global_faction_list.end(); iter++){
|
|
safe_delete(iter->second);
|
|
}
|
|
|
|
hostile_factions.clear();
|
|
friendly_factions.clear();
|
|
}
|
|
sint32 GetDefaultFactionValue(int32 faction_id){
|
|
if(global_faction_list.count(faction_id) > 0 && global_faction_list[faction_id])
|
|
return global_faction_list[faction_id]->default_value;
|
|
return 0;
|
|
}
|
|
Faction* GetFaction(char* name){
|
|
return faction_name_list[name];
|
|
}
|
|
Faction* GetFaction(int32 id){
|
|
if(global_faction_list.count(id) > 0)
|
|
return global_faction_list[id];
|
|
return 0;
|
|
}
|
|
void AddFaction(Faction* faction){
|
|
global_faction_list[faction->id] = faction;
|
|
faction_name_list[faction->name] = faction;
|
|
}
|
|
sint32 GetIncreaseAmount(int32 faction_id){
|
|
if(global_faction_list.count(faction_id) > 0 && global_faction_list[faction_id])
|
|
return global_faction_list[faction_id]->positive_change;
|
|
return 0;
|
|
}
|
|
sint32 GetDecreaseAmount(int32 faction_id){
|
|
if(global_faction_list.count(faction_id) > 0 && global_faction_list[faction_id])
|
|
return global_faction_list[faction_id]->negative_change;
|
|
return 0;
|
|
}
|
|
int32 GetFactionCount(){
|
|
return global_faction_list.size();
|
|
}
|
|
void AddHostileFaction(int32 faction_id, int32 hostile_faction_id){
|
|
hostile_factions[faction_id].push_back(hostile_faction_id);
|
|
}
|
|
void AddFriendlyFaction(int32 faction_id, int32 friendly_faction_id){
|
|
friendly_factions[faction_id].push_back(friendly_faction_id);
|
|
}
|
|
vector<int32>* GetFriendlyFactions(int32 faction_id){
|
|
if(friendly_factions.count(faction_id) > 0)
|
|
return &friendly_factions[faction_id];
|
|
else
|
|
return 0;
|
|
}
|
|
vector<int32>* GetHostileFactions(int32 faction_id){
|
|
if(hostile_factions.count(faction_id) > 0)
|
|
return &hostile_factions[faction_id];
|
|
else
|
|
return 0;
|
|
}
|
|
const char* GetFactionNameByID(int32 faction_id) {
|
|
if (faction_id > 0 && global_faction_list.count(faction_id) > 0)
|
|
return global_faction_list[faction_id]->name.c_str();
|
|
return 0;
|
|
}
|
|
private:
|
|
map<int32, vector<int32> > friendly_factions;
|
|
map<int32, vector<int32> > hostile_factions;
|
|
map<int32,Faction*> global_faction_list;
|
|
map<string,Faction*> faction_name_list;
|
|
};
|
|
|
|
class PlayerFaction{
|
|
public:
|
|
PlayerFaction();
|
|
sint32 GetMaxValue(sint8 con);
|
|
sint32 GetMinValue(sint8 con);
|
|
EQ2Packet* FactionUpdate(int16 version);
|
|
sint32 GetFactionValue(int32 faction_id);
|
|
bool ShouldIncrease(int32 faction_id);
|
|
bool ShouldDecrease(int32 faction_id);
|
|
bool IncreaseFaction(int32 faction_id, int32 amount = 0);
|
|
bool DecreaseFaction(int32 faction_id, int32 amount = 0);
|
|
bool SetFactionValue(int32 faction_id, sint32 value);
|
|
sint8 GetCon(int32 faction_id);
|
|
int8 GetPercent(int32 faction_id);
|
|
map<int32, sint32>* GetFactionValues(){
|
|
return &faction_values;
|
|
}
|
|
bool ShouldAttack(int32 faction_id);
|
|
|
|
private:
|
|
Mutex MFactionUpdateNeeded;
|
|
vector<int32> faction_update_needed;
|
|
map<int32, sint32> faction_values;
|
|
map<int32, int8> faction_percent;
|
|
};
|
|
#endif
|
|
|