EQ2EMu/EQ2/source/WorldServer/Factions.cpp
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2020-02-28 09:17:24 -05:00

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/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Factions.h"
#include "client.h"
extern MasterFactionList master_faction_list;
extern ConfigReader configReader;
PlayerFaction::PlayerFaction(){
MFactionUpdateNeeded.SetName("PlayerFaction::MFactionUpdateNeeded");
}
sint32 PlayerFaction::GetMaxValue(sint8 con){
if(con < 0)
return con * 10000;
else
return (con * 10000) + 9999;
}
sint32 PlayerFaction::GetMinValue(sint8 con){
if(con <= 0)
return (con * 10000) - 9999;
else
return (con * 10000);
}
bool PlayerFaction::ShouldAttack(int32 faction_id){
return (GetCon(faction_id) <= -4);
}
sint8 PlayerFaction::GetCon(int32 faction_id){
if(faction_id <= 10){
if(faction_id == 0)
return 0;
return (faction_id-5);
}
sint32 value = GetFactionValue(faction_id);
if(value >= -9999 && value <= 9999)
return 0;
else{
if(value>= 40000)
return 4;
else if(value <= -40000)
return -4;
return (sint8)(value/10000);
}
}
int8 PlayerFaction::GetPercent(int32 faction_id){
if(faction_id <= 10)
return 0;
sint8 con = GetCon(faction_id);
sint32 value = GetFactionValue(faction_id);
if(con != 0){
if(value <= 0)
value *= -1;
if(con < 0)
con *= -1;
value -= con * 10000;
value *= 100;
return value / 10000;
}
else{
value += 10000;
value *= 100;
return value / 20000;
}
}
EQ2Packet* PlayerFaction::FactionUpdate(int16 version){
EQ2Packet* ret = 0;
Faction* faction = 0;
PacketStruct* packet = configReader.getStruct("WS_FactionUpdate", version);
MFactionUpdateNeeded.lock();
if(packet){
packet->setArrayLengthByName("num_factions", faction_update_needed.size());
for(int32 i=0;i<faction_update_needed.size();i++){
faction = master_faction_list.GetFaction(faction_update_needed[i]);
if(faction){
packet->setArrayDataByName("faction_id", faction->id, i);
packet->setArrayDataByName("name", faction->name.c_str(), i);
packet->setArrayDataByName("description", faction->description.c_str(), i);
packet->setArrayDataByName("category", faction->type.c_str(), i);
packet->setArrayDataByName("con", GetCon(faction->id), i);
packet->setArrayDataByName("percentage", GetPercent(faction->id), i);
packet->setArrayDataByName("value", GetFactionValue(faction->id), i);
}
}
ret = packet->serialize();
safe_delete(packet);
}
faction_update_needed.clear();
MFactionUpdateNeeded.unlock();
return ret;
}
sint32 PlayerFaction::GetFactionValue(int32 faction_id){
if(faction_id <= 10)
return 0;
if(faction_values.count(faction_id) == 0)
return master_faction_list.GetDefaultFactionValue(faction_id); //faction_values[faction_id] = master_faction_list.GetDefaultFactionValue(faction_id);
return faction_values[faction_id];
}
bool PlayerFaction::ShouldIncrease(int32 faction_id){
if(faction_id <= 10 || master_faction_list.GetIncreaseAmount(faction_id) == 0)
return false;
return true;
}
bool PlayerFaction::ShouldDecrease(int32 faction_id){
if(faction_id <= 10 || master_faction_list.GetDecreaseAmount(faction_id) == 0)
return false;
return true;
}
bool PlayerFaction::IncreaseFaction(int32 faction_id, int32 amount){
if(faction_id <= 10)
return true;
bool ret = true;
if(amount == 0)
amount = master_faction_list.GetIncreaseAmount(faction_id);
faction_values[faction_id] += amount;
if(faction_values[faction_id] >= 50000){
faction_values[faction_id] = 50000;
ret = false;
}
MFactionUpdateNeeded.lock();
faction_update_needed.push_back(faction_id);
MFactionUpdateNeeded.unlock();
return ret;
}
bool PlayerFaction::DecreaseFaction(int32 faction_id, int32 amount){
if(faction_id <= 10)
return true;
bool ret = true;
if(amount == 0)
amount = master_faction_list.GetDecreaseAmount(faction_id);
if(amount != 0){
faction_values[faction_id] -= amount;
if(faction_values[faction_id] <= -50000){
faction_values[faction_id] = -50000;
ret = false;
}
}
else
ret = false;
MFactionUpdateNeeded.lock();
faction_update_needed.push_back(faction_id);
MFactionUpdateNeeded.unlock();
return ret;
}
bool PlayerFaction::SetFactionValue(int32 faction_id, sint32 value){
faction_values[faction_id] = value;
MFactionUpdateNeeded.lock();
faction_update_needed.push_back(faction_id);
MFactionUpdateNeeded.unlock();
return true;
}