2540 lines
No EOL
76 KiB
C++
2540 lines
No EOL
76 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Entity.h"
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#include <math.h>
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#include "Items/Items.h"
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#include "zoneserver.h"
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#include "World.h"
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#include "../common/Log.h"
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#include "Spells.h"
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#include "SpellProcess.h"
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#include "classes.h"
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#include "LuaInterface.h"
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#include "ClientPacketFunctions.h"
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extern World world;
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extern MasterItemList master_item_list;
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extern MasterSpellList master_spell_list;
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extern Classes classes;
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Entity::Entity(){
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max_speed = 6;
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base_speed = 0.0f;
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last_x = -1;
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last_y = -1;
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last_z = -1;
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last_heading = -1;
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regen_hp_rate = 0;
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regen_power_rate = 0;
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in_combat = false;
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casting = false;
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memset(&melee_combat_data, 0, sizeof(CombatData));
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memset(&ranged_combat_data, 0, sizeof(CombatData));
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memset(&info_struct, 0, sizeof(InfoStruct));
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memset(&features, 0, sizeof(CharFeatures));
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memset(&equipment, 0, sizeof(EQ2_Equipment));
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pet = 0;
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charmedPet = 0;
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deityPet = 0;
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cosmeticPet = 0;
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speed = 0;
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speed_multiplier = 1.0f;
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m_threatTransfer = 0;
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group_member_info = 0;
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trade = 0;
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deity = 0;
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MProcList.SetName("Entity::m_procList");
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MDetriments.SetName("Entity::MDetriments");
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MMaintainedSpells.SetName("Entity::MMaintainedSpells");
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MSpellEffects.SetName("Entity::MSpellEffects");
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m_procList.clear();
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control_effects.clear();
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for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
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control_effects[i] = NULL;
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immunities.clear();
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for(int i=0;i<45;i++){
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if(i<NUM_MAINTAINED_EFFECTS){
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info_struct.maintained_effects[i].spell_id = 0xFFFFFFFF;
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if (IsPlayer())
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info_struct.maintained_effects[i].icon = 0xFFFF;
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}
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info_struct.spell_effects[i].spell_id = 0xFFFFFFFF;
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}
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MCommandMutex.SetName("Entity::MCommandMutex");
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hasSeeInvisSpell = false;
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hasSeeHideSpell = false;
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}
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Entity::~Entity(){
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MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
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while(itr2.Next())
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safe_delete(itr2.value);
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ClearProcs();
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safe_delete(m_threatTransfer);
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map<int8, MutexList<LuaSpell*>*>::iterator itr3;
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for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
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safe_delete(itr3->second);
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control_effects.clear();
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map<int8, MutexList<LuaSpell*>*>::iterator itr4;
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for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
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safe_delete(itr4->second);
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immunities.clear();
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}
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bool Entity::HasMoved(bool include_heading){
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if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
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return false;
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bool ret_val = true;
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if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
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ret_val = false;
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}
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last_x = GetX();
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last_y = GetY();
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last_z = GetZ();
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last_heading = GetHeading();
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return ret_val;
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}
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int16 Entity::GetStr(){
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return GetInfoStruct()->str;
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}
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int16 Entity::GetSta(){
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return GetInfoStruct()->sta;
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}
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int16 Entity::GetInt(){
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return GetInfoStruct()->intel;
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}
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int16 Entity::GetWis(){
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return GetInfoStruct()->wis;
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}
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int16 Entity::GetAgi(){
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return GetInfoStruct()->agi;
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}
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int16 Entity::GetPrimaryStat(){
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int8 base_class = classes.GetBaseClass(GetAdventureClass());
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if (base_class == FIGHTER)
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return GetInfoStruct()->str;
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else if (base_class == PRIEST)
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return GetInfoStruct()->wis;
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else if (base_class == MAGE)
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return GetInfoStruct()->intel;
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else
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return GetInfoStruct()->agi;
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}
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int16 Entity::GetHeatResistance(){
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return GetInfoStruct()->heat;
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}
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int16 Entity::GetColdResistance(){
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return GetInfoStruct()->cold;
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}
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int16 Entity::GetMagicResistance(){
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return GetInfoStruct()->magic;
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}
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int16 Entity::GetMentalResistance(){
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return GetInfoStruct()->mental;
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}
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int16 Entity::GetDivineResistance(){
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return GetInfoStruct()->divine;
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}
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int16 Entity::GetDiseaseResistance(){
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return GetInfoStruct()->disease;
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}
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int16 Entity::GetPoisonResistance(){
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return GetInfoStruct()->poison;
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}
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int8 Entity::GetConcentrationCurrent() {
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return GetInfoStruct()->cur_concentration;
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}
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int8 Entity::GetConcentrationMax() {
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return GetInfoStruct()->max_concentration;
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}
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int16 Entity::GetStrBase(){
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return GetInfoStruct()->str_base;
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}
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int16 Entity::GetStaBase(){
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return GetInfoStruct()->sta_base;
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}
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int16 Entity::GetIntBase(){
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return GetInfoStruct()->intel_base;
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}
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int16 Entity::GetWisBase(){
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return GetInfoStruct()->wis_base;
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}
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int16 Entity::GetAgiBase(){
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return GetInfoStruct()->agi_base;
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}
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int16 Entity::GetHeatResistanceBase(){
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return GetInfoStruct()->heat_base;
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}
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int16 Entity::GetColdResistanceBase(){
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return GetInfoStruct()->cold_base;
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}
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int16 Entity::GetMagicResistanceBase(){
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return GetInfoStruct()->magic_base;
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}
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int16 Entity::GetMentalResistanceBase(){
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return GetInfoStruct()->mental_base;
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}
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int16 Entity::GetDivineResistanceBase(){
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return GetInfoStruct()->divine_base;
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}
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int16 Entity::GetDiseaseResistanceBase(){
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return GetInfoStruct()->disease_base;
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}
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int16 Entity::GetPoisonResistanceBase(){
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return GetInfoStruct()->poison_base;
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}
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sint8 Entity::GetAlignment(){
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return GetInfoStruct()->alignment;
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}
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bool Entity::IsCasting(){
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return casting;
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}
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void Entity::IsCasting(bool val){
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casting = val;
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}
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int32 Entity::GetRangeLastAttackTime(){
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return ranged_combat_data.range_last_attack_time;
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}
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void Entity::SetRangeLastAttackTime(int32 time){
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ranged_combat_data.range_last_attack_time = time;
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}
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int16 Entity::GetRangeAttackDelay(){
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return ranged_combat_data.ranged_attack_delay;
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// if(IsPlayer()){
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// Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
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// if(item && item->IsRanged())
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// return item->ranged_info->weapon_info.delay*100;
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// }
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// return 3000;
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}
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int32 Entity::GetPrimaryLastAttackTime(){
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return melee_combat_data.primary_last_attack_time;
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}
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int16 Entity::GetPrimaryAttackDelay(){
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return melee_combat_data.primary_attack_delay;
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}
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void Entity::SetPrimaryAttackDelay(int16 new_delay){
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melee_combat_data.primary_attack_delay = new_delay;
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}
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void Entity::SetPrimaryLastAttackTime(int32 new_time){
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melee_combat_data.primary_last_attack_time = new_time;
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}
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int32 Entity::GetSecondaryLastAttackTime(){
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return melee_combat_data.secondary_last_attack_time;
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}
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int16 Entity::GetSecondaryAttackDelay(){
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return melee_combat_data.secondary_attack_delay;
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}
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void Entity::SetSecondaryAttackDelay(int16 new_delay){
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melee_combat_data.secondary_attack_delay = new_delay;
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}
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void Entity::SetSecondaryLastAttackTime(int32 new_time){
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melee_combat_data.secondary_last_attack_time = new_time;
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}
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void Entity::ChangePrimaryWeapon(){
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Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
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if(item && item->details.item_id > 0 && item->IsWeapon()){
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melee_combat_data.primary_weapon_delay = item->weapon_info->delay * 100;
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melee_combat_data.primary_weapon_damage_low = item->weapon_info->damage_low3;
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melee_combat_data.primary_weapon_damage_high = item->weapon_info->damage_high3;
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melee_combat_data.primary_weapon_type = item->GetWeaponType();
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melee_combat_data.wield_type = item->weapon_info->wield_type;
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}
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else{
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melee_combat_data.primary_weapon_delay = 2000;
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melee_combat_data.primary_weapon_damage_low = (int32)(1 + GetLevel() * .2);
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melee_combat_data.primary_weapon_damage_high = (int32)(5 + GetLevel() * (GetLevel()/5));
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if(IsNPC())
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melee_combat_data.primary_weapon_type = ((NPC*)this)->GetAttackType();
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else
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melee_combat_data.primary_weapon_type = 1;
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melee_combat_data.wield_type = 2;
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}
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if(IsNPC())
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melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->str / 10);
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else
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melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->str / 25);
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}
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void Entity::ChangeSecondaryWeapon(){
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Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
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if(item && item->details.item_id > 0 && item->IsWeapon()){
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melee_combat_data.secondary_weapon_delay = item->weapon_info->delay * 100;
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melee_combat_data.secondary_weapon_damage_low = item->weapon_info->damage_low3;
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melee_combat_data.secondary_weapon_damage_high = item->weapon_info->damage_high3;
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melee_combat_data.secondary_weapon_type = item->GetWeaponType();
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}
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else{
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melee_combat_data.secondary_weapon_delay = 2000;
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melee_combat_data.secondary_weapon_damage_low = (int32)(1 + GetLevel() * .2);
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melee_combat_data.secondary_weapon_damage_high = (int32)(5 + GetLevel() * (GetLevel()/6));
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melee_combat_data.secondary_weapon_type = 1;
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}
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if(IsNPC())
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melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->str / 10);
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else
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melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->str / 25);
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}
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void Entity::ChangeRangedWeapon(){
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Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
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if(item && item->details.item_id > 0 && item->IsRanged()){
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ranged_combat_data.ranged_weapon_delay = item->ranged_info->weapon_info.delay*100;
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ranged_combat_data.ranged_weapon_damage_low = item->ranged_info->weapon_info.damage_low3;
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ranged_combat_data.ranged_weapon_damage_high = item->ranged_info->weapon_info.damage_high3;
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ranged_combat_data.ranged_weapon_type = item->GetWeaponType();
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}
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}
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int32 Entity::GetPrimaryWeaponMinDamage(){
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return melee_combat_data.primary_weapon_damage_low;
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}
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int32 Entity::GetPrimaryWeaponMaxDamage(){
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return melee_combat_data.primary_weapon_damage_high;
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}
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int32 Entity::GetSecondaryWeaponMinDamage(){
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return melee_combat_data.secondary_weapon_damage_low;
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}
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int32 Entity::GetSecondaryWeaponMaxDamage(){
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return melee_combat_data.secondary_weapon_damage_high;
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}
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int8 Entity::GetPrimaryWeaponType(){
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return melee_combat_data.primary_weapon_type;
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}
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int8 Entity::GetSecondaryWeaponType(){
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return melee_combat_data.secondary_weapon_type;
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}
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int32 Entity::GetRangedWeaponMinDamage(){
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return ranged_combat_data.ranged_weapon_damage_low;
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}
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int32 Entity::GetRangedWeaponMaxDamage(){
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return ranged_combat_data.ranged_weapon_damage_high;
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}
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int8 Entity::GetRangedWeaponType(){
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return ranged_combat_data.ranged_weapon_type;
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}
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bool Entity::IsDualWield(){
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return melee_combat_data.wield_type == 1;
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}
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int8 Entity::GetWieldType(){
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return melee_combat_data.wield_type;
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}
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bool Entity::BehindTarget(Spawn* target){
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float target_angle = 360 - target->GetHeading();
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float angle = 360 - GetHeading();
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if(target_angle > angle)
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angle = target_angle - angle;
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else
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angle -= target_angle;
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return (angle < 90 || angle > 270);
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}
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bool Entity::FlankingTarget(Spawn* target) {
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float angle;
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double diff_x = target->GetX() - GetX();
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double diff_z = target->GetZ() - GetZ();
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if (diff_z == 0) {
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if (diff_x > 0)
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angle = 90;
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else
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angle = 270;
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}
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else
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angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
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if (angle < 0)
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angle = angle + 360;
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else
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angle = angle + 180;
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if (diff_x < 0)
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angle = angle + 180;
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if (angle > GetHeading())
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angle = angle - GetHeading();
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else
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angle = GetHeading() - angle;
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if (angle > 360)
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angle -= 360;
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//LogWrite(SPAWN__ERROR, 0, "Angle", "spawn heading = %f", GetHeading());
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//LogWrite(SPAWN__ERROR, 0, "Angle", "angle = %f", angle);
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return (angle >= 45 && angle <= 315);
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}
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float Entity::GetShieldBlockChance(){
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float ret = 0;
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Item* item = equipment_list.GetItem(1);
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if(item && item->details.item_id > 0 && item->IsShield()){
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}
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return ret;
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}
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float Entity::GetDodgeChance(){
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float ret = 0;
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return ret;
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}
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bool Entity::EngagedInCombat(){
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return in_combat;
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}
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void Entity::InCombat(bool val){
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in_combat = val;
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}
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void Entity::SetHPRegen(int16 new_val){
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regen_hp_rate = new_val;
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}
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void Entity::SetPowerRegen(int16 new_val){
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regen_power_rate = new_val;
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}
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int16 Entity::GetHPRegen(){
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return regen_hp_rate;
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}
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int16 Entity::GetPowerRegen(){
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return regen_power_rate;
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}
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void Entity::DoRegenUpdate(){
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if(GetHP() == 0)//dead
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return;
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sint32 hp = GetHP();
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sint32 power = GetPower();
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int16 level = GetLevel();
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// No regen for NPC's while in combat
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// Temp solution for now
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if (IsNPC() && EngagedInCombat())
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return;
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if(hp < GetTotalHP()){
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if(regen_hp_rate == 0)
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regen_hp_rate = (int)(level*.75)+(int)(level/10) + 1;
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int16 temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
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if((hp + temp) > GetTotalHP())
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SetHP(GetTotalHP());
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else
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SetHP(hp + temp);
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LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
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}
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if(GetPower() < GetTotalPower()){
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if(regen_power_rate == 0)
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regen_power_rate = level + (int)(level/10) + 1;
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if((power + regen_power_rate) > GetTotalPower())
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SetPower(GetTotalPower());
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else
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SetPower(power + regen_power_rate);
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LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
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}
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}
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void Entity::AddMaintainedSpell(LuaSpell* luaspell){
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if (!luaspell)
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return;
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|
|
Spell* spell = luaspell->spell;
|
|
MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
|
|
|
|
if (effect){
|
|
MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
|
|
effect->spell = luaspell;
|
|
effect->spell_id = spell->GetSpellData()->id;
|
|
LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u", spell->GetSpellData()->id);
|
|
effect->conc_used = spell->GetSpellData()->req_concentration / 256;
|
|
effect->total_time = spell->GetSpellDuration() / 10;
|
|
effect->tier = spell->GetSpellData()->tier;
|
|
if (spell->GetSpellData()->duration_until_cancel)
|
|
effect->expire_timestamp = 0xFFFFFFFF;
|
|
else
|
|
effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
|
|
MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
|
|
void Entity::AddSpellEffect(LuaSpell* luaspell){
|
|
if (!luaspell || !luaspell->caster)
|
|
return;
|
|
|
|
Spell* spell = luaspell->spell;
|
|
SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
|
|
SpellEffects* effect = 0;
|
|
if (old_effect){
|
|
GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
|
|
RemoveSpellEffect(old_effect->spell);
|
|
}
|
|
effect = GetFreeSpellEffectSlot();
|
|
|
|
if(effect){
|
|
MSpellEffects.writelock(__FUNCTION__, __LINE__);
|
|
effect->spell = luaspell;
|
|
effect->spell_id = spell->GetSpellData()->id;
|
|
effect->caster = luaspell->caster;
|
|
effect->total_time = spell->GetSpellDuration()/10;
|
|
if (spell->GetSpellData()->duration_until_cancel)
|
|
effect->expire_timestamp = 0xFFFFFFFF;
|
|
else
|
|
effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
|
|
effect->icon = spell->GetSpellData()->icon;
|
|
effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
|
|
effect->tier = spell->GetSpellTier();
|
|
MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
|
|
changed = true;
|
|
info_changed = true;
|
|
AddChangedZoneSpawn();
|
|
}
|
|
}
|
|
|
|
void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
|
|
if (!luaspell)
|
|
return;
|
|
|
|
bool found = false;
|
|
MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
|
|
for (int i = 0; i<30; i++){
|
|
// If we already found the spell then we are bumping all other up one so there are no gaps
|
|
// This check needs to be first so found can never be true on the first iteration (i = 0)
|
|
if (found) {
|
|
GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
|
|
GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
|
|
|
|
}
|
|
// Compare spells, if we found a match set the found flag
|
|
if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
|
|
found = true;
|
|
|
|
}
|
|
// if we found the spell in the array then we need to set the last element to empty
|
|
if (found) {
|
|
memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
|
|
GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
|
|
GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
|
|
}
|
|
MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Entity::RemoveSpellEffect(LuaSpell* spell) {
|
|
bool found = false;
|
|
MSpellEffects.writelock(__FUNCTION__, __LINE__);
|
|
for(int i=0;i<45;i++) {
|
|
if (found) {
|
|
GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
|
|
}
|
|
if (GetInfoStruct()->spell_effects[i].spell == spell)
|
|
found = true;
|
|
}
|
|
if (found) {
|
|
memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
|
|
GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
|
|
changed = true;
|
|
info_changed = true;
|
|
AddChangedZoneSpawn();
|
|
}
|
|
MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
bool Entity::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
|
|
LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
|
|
bool Entity::HasActiveSpellEffect(Spell* spell, Spawn* target){
|
|
LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
|
|
MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
|
|
MaintainedEffects* ret = 0;
|
|
InfoStruct* info = GetInfoStruct();
|
|
MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
|
|
for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
|
|
if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
|
|
ret = &info->maintained_effects[i];
|
|
ret->spell_id = 0;
|
|
ret->slot_pos = i;
|
|
break;
|
|
}
|
|
}
|
|
MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
|
|
MaintainedEffects* ret = 0;
|
|
InfoStruct* info = GetInfoStruct();
|
|
MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
|
|
for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
|
|
if (info->maintained_effects[i].spell_id == spell_id){
|
|
ret = &info->maintained_effects[i];
|
|
break;
|
|
}
|
|
}
|
|
MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
SpellEffects* Entity::GetFreeSpellEffectSlot(){
|
|
SpellEffects* ret = 0;
|
|
InfoStruct* info = GetInfoStruct();
|
|
MSpellEffects.readlock(__FUNCTION__, __LINE__);
|
|
for(int i=0;i<45;i++){
|
|
if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
|
|
ret = &info->spell_effects[i];
|
|
ret->spell_id = 0;
|
|
break;
|
|
}
|
|
}
|
|
MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
|
|
SpellEffects* ret = 0;
|
|
InfoStruct* info = GetInfoStruct();
|
|
MSpellEffects.readlock(__FUNCTION__, __LINE__);
|
|
for(int i = 0; i < 45; i++) {
|
|
if(info->spell_effects[i].spell_id == id) {
|
|
if (!caster || info->spell_effects[i].caster == caster){
|
|
ret = &info->spell_effects[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
InfoStruct* Entity::GetInfoStruct(){
|
|
return &info_struct;
|
|
}
|
|
|
|
Skill* Entity::GetSkillByName(const char* name, bool check_update){
|
|
LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
return 0;
|
|
}
|
|
|
|
float Entity::GetMaxSpeed(){
|
|
return max_speed;
|
|
}
|
|
|
|
void Entity::SetMaxSpeed(float val){
|
|
max_speed = val;
|
|
}
|
|
|
|
void Entity::CalculateBonuses(){
|
|
InfoStruct* info = &info_struct;
|
|
info->block = info->block_base;
|
|
|
|
info->cur_attack = info->attack_base;
|
|
info->cur_mitigation = info->mitigation_base;
|
|
info->base_avoidance_pct = info->avoidance_base;
|
|
|
|
LogWrite(MISC__TODO, 1, "TODO", "Calculate via current spells\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
|
|
//info->cur_concentration = 0;
|
|
info->parry = info->parry_base;
|
|
info->deflection = info->deflection_base;
|
|
|
|
info->disease = info->disease_base;
|
|
info->divine = info->divine_base;
|
|
info->heat = info->heat_base;
|
|
info->magic = info->magic_base;
|
|
info->mental = info->mental_base;
|
|
info->cold = info->cold_base;
|
|
info->poison = info->poison_base;
|
|
info->elemental_base = info->heat;
|
|
info->noxious_base = info->poison;
|
|
info->arcane_base = info->magic;
|
|
|
|
info->sta = info->sta_base;
|
|
info->agi = info->agi_base;
|
|
info->str = info->str_base;
|
|
info->wis = info->wis_base;
|
|
info->intel = info->intel_base;
|
|
info->ability_modifier = 0;
|
|
info->critical_mitigation = 0;
|
|
info->block_chance = 0;
|
|
info->crit_chance = 0;
|
|
info->crit_bonus = 0;
|
|
info->potency = 0;
|
|
info->hate_mod = 0;
|
|
info->reuse_speed = 0;
|
|
info->casting_speed = 0;
|
|
info->recovery_speed = 0;
|
|
info->spell_reuse_speed = 0;
|
|
info->spell_multi_attack = 0;
|
|
info->dps = 0;
|
|
info->dps_multiplier = 0;
|
|
info->haste = 0;
|
|
info->attackspeed = 0;
|
|
info->multi_attack = 0;
|
|
info->flurry = 0;
|
|
info->melee_ae = 0;
|
|
info->strikethrough = 0;
|
|
info->accuracy = 0;
|
|
info->offensivespeed = 0;
|
|
|
|
stats.clear();
|
|
ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
|
|
CalculateSpellBonuses(values);
|
|
info->sta += values->sta;
|
|
info->str += values->str;
|
|
info->agi += values->agi;
|
|
info->wis += values->wis;
|
|
info->intel += values->int_;
|
|
|
|
info->disease += values->vs_disease;
|
|
info->divine += values->vs_divine;
|
|
info->heat += values->vs_heat;
|
|
info->magic += values->vs_magic;
|
|
int32 sta_hp_bonus = 0.0;
|
|
int32 prim_power_bonus = 0.0;
|
|
float bonus_mod = 0.0;
|
|
if (IsPlayer()) {
|
|
bonus_mod = CalculateBonusMod();
|
|
sta_hp_bonus = info->sta * bonus_mod;
|
|
prim_power_bonus = GetPrimaryStat() * bonus_mod;
|
|
}
|
|
prim_power_bonus = floor(float(prim_power_bonus));
|
|
sta_hp_bonus = floor(float(sta_hp_bonus));
|
|
SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
|
|
SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
|
|
if(GetHP() > GetTotalHP())
|
|
SetHP(GetTotalHP());
|
|
if(GetPower() > GetTotalPower())
|
|
SetPower(GetTotalPower());
|
|
info->mental += values->vs_mental;
|
|
info->poison += values->vs_poison;
|
|
info->max_concentration += values->concentration;
|
|
info->cold += values->vs_cold;
|
|
info->mitigation_skill1 += values->vs_slash;
|
|
info->mitigation_skill2 += values->vs_pierce;
|
|
info->mitigation_skill3 += values->vs_crush;
|
|
info->ability_modifier += values->ability_modifier;
|
|
info->critical_mitigation += values->criticalmitigation;
|
|
info->block_chance += values->extrashieldblockchance;
|
|
info->crit_chance += values->beneficialcritchance;
|
|
info->crit_bonus += values->critbonus;
|
|
info->potency += values->potency;
|
|
info->hate_mod += values->hategainmod;
|
|
info->reuse_speed += values->abilityreusespeed;
|
|
info->casting_speed += values->abilitycastingspeed;
|
|
info->recovery_speed += values->abilityrecoveryspeed;
|
|
info->spell_reuse_speed += values->spellreusespeed;
|
|
info->spell_multi_attack += values->spellmultiattackchance;
|
|
info->dps += values->dps;
|
|
info->dps_multiplier = CalculateDPSMultiplier();
|
|
info->haste += values->attackspeed;
|
|
info->multi_attack += values->multiattackchance;
|
|
info->flurry += values->flurry;
|
|
info->melee_ae += values->aeautoattackchance;
|
|
info->strikethrough += values->strikethrough;
|
|
info->accuracy += values->accuracy;
|
|
info->offensivespeed += values->offensivespeed;
|
|
info->uncontested_block += values->uncontested_block;
|
|
info->uncontested_parry += values->uncontested_parry;
|
|
info->uncontested_dodge += values->uncontested_dodge;
|
|
info->uncontested_riposte += values->uncontested_riposte;
|
|
safe_delete(values);
|
|
}
|
|
|
|
EquipmentItemList* Entity::GetEquipmentList(){
|
|
return &equipment_list;
|
|
}
|
|
|
|
void Entity::SetEquipment(Item* item, int8 slot){
|
|
if(!item && slot < NUM_SLOTS){
|
|
SetInfo(&equipment.equip_id[slot], 0);
|
|
SetInfo(&equipment.color[slot].red, 0);
|
|
SetInfo(&equipment.color[slot].green, 0);
|
|
SetInfo(&equipment.color[slot].blue, 0);
|
|
SetInfo(&equipment.highlight[slot].red, 0);
|
|
SetInfo(&equipment.highlight[slot].green, 0);
|
|
SetInfo(&equipment.highlight[slot].blue, 0);
|
|
}
|
|
else{
|
|
SetInfo(&equipment.equip_id[item->details.slot_id], item->generic_info.appearance_id);
|
|
SetInfo(&equipment.color[item->details.slot_id].red, item->generic_info.appearance_red);
|
|
SetInfo(&equipment.color[item->details.slot_id].green, item->generic_info.appearance_green);
|
|
SetInfo(&equipment.color[item->details.slot_id].blue, item->generic_info.appearance_blue);
|
|
SetInfo(&equipment.highlight[item->details.slot_id].red, item->generic_info.appearance_highlight_red);
|
|
SetInfo(&equipment.highlight[item->details.slot_id].green, item->generic_info.appearance_highlight_green);
|
|
SetInfo(&equipment.highlight[item->details.slot_id].blue, item->generic_info.appearance_highlight_blue);
|
|
}
|
|
}
|
|
|
|
bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
|
|
MutexList<BonusValues*>::iterator itr = bonus_list.begin();
|
|
while(itr.Next()){
|
|
if(itr.value->luaspell == spell && itr.value->type == type){
|
|
bonus_list.Remove(itr.value, true);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
|
|
CheckSpellBonusRemoval(spell, type);
|
|
BonusValues* bonus = new BonusValues;
|
|
bonus->spell_id = spell->spell->GetSpellID();
|
|
bonus->luaspell = spell;
|
|
bonus->type = type;
|
|
bonus->value = value;
|
|
bonus->class_req = class_req;
|
|
bonus->race_req = race_req;
|
|
bonus->faction_req = faction_req;
|
|
bonus->tier = spell ? spell->spell->GetSpellTier() : 0;
|
|
bonus_list.Add(bonus);
|
|
|
|
}
|
|
|
|
BonusValues* Entity::GetSpellBonus(int32 spell_id) {
|
|
BonusValues *ret = 0;
|
|
MutexList<BonusValues*>::iterator itr = bonus_list.begin();
|
|
while (itr.Next()) {
|
|
if (itr.value->spell_id == spell_id) {
|
|
ret = itr.value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
|
|
vector<BonusValues*>* list = new vector<BonusValues*>;
|
|
MutexList<BonusValues*>::iterator itr = bonus_list.begin();
|
|
while (itr.Next()) {
|
|
if (itr.value->luaspell == spell)
|
|
list->push_back(itr.value);
|
|
}
|
|
return list;
|
|
}
|
|
|
|
void Entity::RemoveSpellBonus(const LuaSpell* spell){
|
|
MutexList<BonusValues*>::iterator itr = bonus_list.begin();
|
|
while(itr.Next()){
|
|
if(itr.value->luaspell == spell)
|
|
bonus_list.Remove(itr.value, true);
|
|
}
|
|
}
|
|
|
|
void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
|
|
if(stats){
|
|
MutexList<BonusValues*>::iterator itr = bonus_list.begin();
|
|
vector<BonusValues*> bv;
|
|
//First check if we meet the requirement for each bonus
|
|
bool race_match = false;
|
|
while(itr.Next()) {
|
|
if (itr.value->race_req.size() > 0) {
|
|
for (int8 i = 0; i < itr.value->race_req.size(); i++) {
|
|
if (GetRace() == itr.value->race_req[i]) {
|
|
race_match = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
|
|
int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
|
|
int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
|
|
int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
|
|
if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
|
|
bv.push_back(itr.value);
|
|
}
|
|
//Sort the bonuses by spell id and luaspell
|
|
BonusValues* bonus = nullptr;
|
|
map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
|
|
for (int8 i = 0; i < bv.size(); i++){
|
|
bonus = bv.at(i);
|
|
sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
|
|
}
|
|
//Now check for the highest tier of each spell id and apply those bonuses
|
|
map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
|
|
map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
|
|
for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
|
|
LuaSpell* key = nullptr;
|
|
sint8 highest_tier = -1;
|
|
//Find the highest tier for this spell id
|
|
for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
|
|
LuaSpell* current_spell = tier_itr->first;
|
|
sint8 current_tier = 0;
|
|
if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
|
|
highest_tier = current_tier;
|
|
key = current_spell;
|
|
}
|
|
}
|
|
//We've found the highest tier for this spell id, so add the bonuses
|
|
vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
|
|
for (int8 i = 0; i < final_bonuses->size(); i++)
|
|
world.AddBonuses(stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::AddMezSpell(LuaSpell* spell) {
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
|
|
control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
|
|
|
|
MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
|
|
|
|
if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
|
|
((Player*)this)->SetPlayerControlFlag(1, 16, true);
|
|
if (!IsRooted())
|
|
((Player*)this)->SetPlayerControlFlag(1, 8, true);
|
|
if (!IsStifled() && !IsFeared())
|
|
GetZone()->LockAllSpells((Player*)this);
|
|
}
|
|
|
|
if (IsNPC() && !IsMezImmune())
|
|
{
|
|
HaltMovement();
|
|
}
|
|
|
|
mez_spells->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveMezSpell(LuaSpell* spell) {
|
|
MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
|
|
if (!mez_spells || mez_spells->size(true) == 0)
|
|
return;
|
|
|
|
mez_spells->Remove(spell);
|
|
if (mez_spells->size(true) == 0){
|
|
if (IsPlayer() && !IsMezImmune() && !IsStunned()){
|
|
if (!IsStifled() && !IsFeared())
|
|
GetZone()->UnlockAllSpells((Player*)this);
|
|
((Player*)this)->SetPlayerControlFlag(1, 16, false);
|
|
if (!IsRooted())
|
|
((Player*)this)->SetPlayerControlFlag(1, 8, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::RemoveAllMezSpells() {
|
|
MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
|
|
if (!mez_spells)
|
|
return;
|
|
|
|
MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
|
|
while (itr.Next()){
|
|
LuaSpell* spell = itr.value;
|
|
if (!spell)
|
|
continue;
|
|
GetZone()->RemoveTargetFromSpell(spell, this);
|
|
RemoveDetrimentalSpell(spell);
|
|
RemoveSpellEffect(spell);
|
|
if (IsPlayer())
|
|
((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
|
|
}
|
|
|
|
mez_spells->clear();
|
|
if (IsPlayer() && !IsMezImmune() && !IsStunned()){
|
|
if (!IsStifled() && !IsFeared())
|
|
GetZone()->UnlockAllSpells((Player*)this);
|
|
((Player*)this)->SetPlayerControlFlag(1, 16, false);
|
|
if (!IsRooted())
|
|
((Player*)this)->SetPlayerControlFlag(1, 8, false);
|
|
}
|
|
}
|
|
|
|
void Entity::AddStifleSpell(LuaSpell* spell) {
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
|
|
control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
|
|
GetZone()->LockAllSpells((Player*)this);
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveStifleSpell(LuaSpell* spell) {
|
|
MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
|
|
if (!stifle_list || stifle_list->size(true) == 0)
|
|
return;
|
|
|
|
stifle_list->Remove(spell);
|
|
|
|
if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
|
|
GetZone()->UnlockAllSpells((Player*)this);
|
|
}
|
|
|
|
void Entity::AddDazeSpell(LuaSpell* spell) {
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
|
|
control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveDazeSpell(LuaSpell* spell) {
|
|
MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
|
|
if (!daze_list || daze_list->size(true) == 0)
|
|
return;
|
|
|
|
daze_list->Remove(spell);
|
|
}
|
|
|
|
void Entity::AddStunSpell(LuaSpell* spell) {
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
|
|
control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
|
|
if (!IsMezzed()){
|
|
((Player*)this)->SetPlayerControlFlag(1, 16, true);
|
|
if (!IsRooted())
|
|
((Player*)this)->SetPlayerControlFlag(1, 8, true);
|
|
if (!IsStifled() && !IsFeared())
|
|
GetZone()->LockAllSpells((Player*)this);
|
|
}
|
|
}
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveStunSpell(LuaSpell* spell) {
|
|
MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
|
|
if (!stun_list || stun_list->size(true) == 0)
|
|
return;
|
|
|
|
stun_list->Remove(spell);
|
|
if (stun_list->size(true) == 0){
|
|
if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
|
|
((Player*)this)->SetPlayerControlFlag(1, 16, false);
|
|
if (!IsRooted())
|
|
((Player*)this)->SetPlayerControlFlag(1, 8, false);
|
|
if (!IsStifled() && !IsFeared())
|
|
GetZone()->UnlockAllSpells((Player*)this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::HideDeityPet(bool val) {
|
|
if (!deityPet)
|
|
return;
|
|
|
|
if (val) {
|
|
deityPet->AddAllowAccessSpawn(deityPet);
|
|
GetZone()->HidePrivateSpawn(deityPet);
|
|
}
|
|
else
|
|
deityPet->MakeSpawnPublic();
|
|
}
|
|
|
|
void Entity::HideCosmeticPet(bool val) {
|
|
if (!cosmeticPet)
|
|
return;
|
|
|
|
if (val) {
|
|
cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
|
|
GetZone()->HidePrivateSpawn(cosmeticPet);
|
|
}
|
|
else
|
|
cosmeticPet->MakeSpawnPublic();
|
|
}
|
|
|
|
void Entity::DismissPet(NPC* pet, bool from_death) {
|
|
if (!pet)
|
|
return;
|
|
|
|
Entity* PetOwner = pet->GetOwner();
|
|
|
|
pet->SetDismissing(true);
|
|
|
|
// Remove the spell maintained spell
|
|
Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
|
|
if (spell)
|
|
GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell);
|
|
|
|
if (pet->GetPetType() == PET_TYPE_CHARMED) {
|
|
PetOwner->SetCharmedPet(0);
|
|
|
|
if (!from_death) {
|
|
// set the pet flag to false, owner to 0, and give the mob its old brain back
|
|
pet->SetPet(false);
|
|
pet->SetOwner(0);
|
|
pet->SetBrain(new Brain(pet));
|
|
pet->SetDismissing(false);
|
|
}
|
|
}
|
|
else if (pet->GetPetType() == PET_TYPE_COMBAT)
|
|
PetOwner->SetCombatPet(0);
|
|
else if (pet->GetPetType() == PET_TYPE_DEITY)
|
|
PetOwner->SetDeityPet(0);
|
|
else if (pet->GetPetType() == PET_TYPE_COSMETIC)
|
|
PetOwner->SetCosmeticPet(0);
|
|
|
|
// if owner is player and no combat pets left reset the pet info
|
|
if (PetOwner->IsPlayer()) {
|
|
if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
|
|
((Player*)PetOwner)->ResetPetInfo();
|
|
}
|
|
|
|
// remove the spawn from the world
|
|
if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
|
|
GetZone()->RemoveSpawn(false, pet);
|
|
}
|
|
|
|
float Entity::CalculateBonusMod() {
|
|
int8 level = GetLevel();
|
|
if (level <= 20)
|
|
return 3.0;
|
|
else if (level >= 90)
|
|
return 10.0;
|
|
else
|
|
return (level - 20) * .1 + 3.0;
|
|
}
|
|
|
|
float Entity::CalculateDPSMultiplier(){
|
|
float dps = GetInfoStruct()->dps;
|
|
|
|
if (dps > 0){
|
|
if (dps <= 100)
|
|
return (dps / 100 + 1);
|
|
else if (dps <= 200)
|
|
return (((dps - 100) * .25 + 100) / 100 + 1);
|
|
else if (dps <= 300)
|
|
return (((dps - 200) * .1 + 125) / 100 + 1);
|
|
else if (dps <= 900)
|
|
return (((dps - 300) * .05 + 135) / 100 + 1);
|
|
else
|
|
return (((dps - 900) * .01 + 165) / 100 + 1);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void Entity::AddWard(int32 spellID, WardInfo* ward) {
|
|
if (m_wardList.count(spellID) == 0) {
|
|
m_wardList[spellID] = ward;
|
|
}
|
|
}
|
|
|
|
WardInfo* Entity::GetWard(int32 spellID) {
|
|
WardInfo* ret = 0;
|
|
|
|
if (m_wardList.count(spellID) > 0)
|
|
ret = m_wardList[spellID];
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Entity::RemoveWard(int32 spellID) {
|
|
if (m_wardList.count(spellID) > 0) {
|
|
// Delete the ward info
|
|
safe_delete(m_wardList[spellID]);
|
|
// Remove from the ward list
|
|
m_wardList.erase(spellID);
|
|
}
|
|
}
|
|
|
|
int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
|
|
map<int32, WardInfo*>::iterator itr;
|
|
WardInfo* ward = 0;
|
|
LuaSpell* spell = 0;
|
|
|
|
while (m_wardList.size() > 0 && damage > 0) {
|
|
// Get the ward with the lowest base damage
|
|
for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
|
|
if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
|
|
if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
|
|
(itr->second->WardType == WARD_TYPE_ALL ||
|
|
(itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
|
|
(itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
|
|
ward = itr->second;
|
|
}
|
|
}
|
|
|
|
if (!ward)
|
|
break;
|
|
|
|
spell = ward->Spell;
|
|
|
|
// damage to redirect at the source (like intercept)
|
|
int32 redirectDamage = 0;
|
|
if (ward->RedirectDamagePercent)
|
|
redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
|
|
|
|
// percentage the spell absorbs of all possible damage
|
|
int32 damageToAbsorb = 0;
|
|
if (ward->DamageAbsorptionPercentage > 0)
|
|
damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
|
|
else
|
|
damageToAbsorb = damage;
|
|
|
|
int32 maxDamageAbsorptionAllowed = 0;
|
|
|
|
// spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
|
|
if (ward->DamageAbsorptionMaxHealthPercent > 0)
|
|
maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
|
|
|
|
if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
|
|
damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
|
|
|
|
int32 baseDamageRemaining = damage - damageToAbsorb;
|
|
|
|
bool hasSpellBeenRemoved = false;
|
|
if (ward->AbsorbAllDamage)
|
|
{
|
|
ward->LastAbsorbedDamage = ward->DamageLeft;
|
|
|
|
if (!redirectDamage)
|
|
GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
|
|
|
|
damage = 0;
|
|
}
|
|
else if (damageToAbsorb >= ward->DamageLeft) {
|
|
// Damage is greater than or equal to the amount left on the ward
|
|
|
|
ward->LastAbsorbedDamage = ward->DamageLeft;
|
|
// remove what damage we can absorb
|
|
damageToAbsorb -= ward->DamageLeft;
|
|
|
|
// move back what couldn't be absorbed to the base dmg and apply to the overall damage
|
|
baseDamageRemaining += damageToAbsorb;
|
|
damage = baseDamageRemaining;
|
|
ward->DamageLeft = 0;
|
|
spell->damage_remaining = 0;
|
|
|
|
if(!redirectDamage)
|
|
GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
|
|
|
|
if (!ward->keepWard) {
|
|
hasSpellBeenRemoved = true;
|
|
RemoveWard(spell->spell->GetSpellID());
|
|
GetZone()->GetSpellProcess()->DeleteCasterSpell(spell);
|
|
}
|
|
}
|
|
else {
|
|
ward->LastAbsorbedDamage = damageToAbsorb;
|
|
// Damage is less then the amount left on the ward
|
|
ward->DamageLeft -= damageToAbsorb;
|
|
|
|
spell->damage_remaining = ward->DamageLeft;
|
|
if (spell->caster->IsPlayer())
|
|
ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
|
|
|
|
if (!redirectDamage)
|
|
GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
|
|
|
|
// remaining damage not absorbed by percentage must be set
|
|
damage = baseDamageRemaining;
|
|
}
|
|
|
|
if (redirectDamage)
|
|
{
|
|
ward->LastRedirectDamage = redirectDamage;
|
|
if (this->IsPlayer())
|
|
{
|
|
Client* client = GetZone()->GetClientBySpawn(this);
|
|
client->Message(CHANNEL_COLOR_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
|
|
}
|
|
if (spell->caster && spell->caster->IsPlayer())
|
|
{
|
|
Client* client = GetZone()->GetClientBySpawn(spell->caster);
|
|
client->Message(CHANNEL_COLOR_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
|
|
}
|
|
|
|
if (attacker && spell->caster)
|
|
attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0);
|
|
}
|
|
|
|
bool shouldRemoveSpell = false;
|
|
ward->HitCount++; // increment hit count
|
|
|
|
if (ward->MaxHitCount && spell->num_triggers)
|
|
{
|
|
spell->num_triggers--;
|
|
ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
|
|
}
|
|
|
|
if (ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
|
|
shouldRemoveSpell = true;
|
|
|
|
if (shouldRemoveSpell && !hasSpellBeenRemoved)
|
|
{
|
|
RemoveWard(spell->spell->GetSpellID());
|
|
GetZone()->GetSpellProcess()->DeleteCasterSpell(spell);
|
|
}
|
|
|
|
// Reset ward pointer
|
|
ward = 0;
|
|
}
|
|
|
|
return damage;
|
|
}
|
|
|
|
float Entity::CalculateCastingSpeedMod() {
|
|
float cast_speed = info_struct.casting_speed;
|
|
|
|
if(cast_speed > 0)
|
|
return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
|
|
else if (cast_speed < 0)
|
|
return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
|
|
return 0;
|
|
}
|
|
|
|
float Entity::GetSpeed() {
|
|
float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
|
|
|
|
if (EngagedInCombat() && GetMaxSpeed() > 0.0f)
|
|
ret = GetMaxSpeed();
|
|
|
|
if (IsStealthed() || IsInvis())
|
|
ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
|
|
else if (EngagedInCombat())
|
|
ret += stats[ITEM_STAT_OFFENSIVESPEED];
|
|
else
|
|
ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
|
|
|
|
ret *= speed_multiplier;
|
|
return ret;
|
|
}
|
|
|
|
float Entity::GetAirSpeed() {
|
|
float ret = speed;
|
|
|
|
if (!EngagedInCombat())
|
|
ret += stats[ITEM_STAT_MOUNTAIRSPEED];
|
|
|
|
ret *= speed_multiplier;
|
|
return ret;
|
|
}
|
|
|
|
int8 Entity::GetTraumaCount() {
|
|
return det_count_list[DET_TYPE_TRAUMA];
|
|
}
|
|
|
|
int8 Entity::GetArcaneCount() {
|
|
return det_count_list[DET_TYPE_ARCANE];
|
|
}
|
|
|
|
int8 Entity::GetNoxiousCount() {
|
|
return det_count_list[DET_TYPE_NOXIOUS];
|
|
}
|
|
|
|
int8 Entity::GetElementalCount() {
|
|
return det_count_list[DET_TYPE_ELEMENTAL];
|
|
}
|
|
|
|
int8 Entity::GetCurseCount() {
|
|
return det_count_list[DET_TYPE_CURSE];
|
|
}
|
|
|
|
Mutex* Entity::GetDetrimentMutex() {
|
|
return &MDetriments;
|
|
}
|
|
|
|
Mutex* Entity::GetMaintainedMutex() {
|
|
return &MMaintainedSpells;
|
|
}
|
|
|
|
Mutex* Entity::GetSpellEffectMutex() {
|
|
return &MSpellEffects;
|
|
}
|
|
|
|
bool Entity::HasCurableDetrimentType(int8 det_type) {
|
|
DetrimentalEffects* det;
|
|
bool ret = false;
|
|
MDetriments.readlock(__FUNCTION__, __LINE__);
|
|
for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
|
|
det = &detrimental_spell_effects.at(i);
|
|
if(det && det->det_type == det_type && !det->incurable){
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
MDetriments.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void Entity::ClearAllDetriments() {
|
|
MDetriments.writelock(__FUNCTION__, __LINE__);
|
|
detrimental_spell_effects.clear();
|
|
det_count_list.clear();
|
|
MDetriments.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
|
|
if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
|
|
return;
|
|
|
|
vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
|
|
DetrimentalEffects* det;
|
|
vector<LuaSpell*> remove_list;
|
|
LuaSpell* spell = 0;
|
|
vector<LevelArray*>* levels;
|
|
int8 caster_class1 = 0;
|
|
int8 caster_class2 = 0;
|
|
int8 caster_class3 = 0;
|
|
int8 level_class = 0;
|
|
InfoStruct* info_struct = 0;
|
|
bool pass_level_check = false;
|
|
|
|
MDetriments.readlock(__FUNCTION__, __LINE__);
|
|
for (int32 i = 0; i<det_list->size(); i++){
|
|
det = &det_list->at(i);
|
|
if (det && det->det_type == det_type && !det->incurable){
|
|
levels = det->spell->spell->GetSpellLevels();
|
|
info_struct = det->caster->GetInfoStruct();
|
|
caster_class1 = info_struct->class1;
|
|
caster_class2 = info_struct->class2;
|
|
caster_class3 = info_struct->class3;
|
|
pass_level_check = false;
|
|
for (int32 x = 0; x < levels->size(); x++){
|
|
level_class = levels->at(x)->adventure_class;
|
|
if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
|
|
&& cure_level >= (levels->at(x)->spell_level / 10))){
|
|
pass_level_check = true;
|
|
break;
|
|
}
|
|
}
|
|
if (pass_level_check){
|
|
remove_list.push_back(det->spell);
|
|
cure_count--;
|
|
if (cure_count == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MDetriments.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
for (int32 i = 0; i<remove_list.size(); i++){
|
|
spell = remove_list.at(i);
|
|
GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
|
|
if (GetZone())
|
|
GetZone()->RemoveTargetFromSpell(spell, this);
|
|
RemoveSpellEffect(spell);
|
|
RemoveDetrimentalSpell(spell);
|
|
}
|
|
remove_list.clear();
|
|
}
|
|
|
|
void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
|
|
if (cure_count <= 0 || GetDetCount() <= 0)
|
|
return;
|
|
|
|
vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
|
|
DetrimentalEffects* det;
|
|
vector<LuaSpell*> remove_list;
|
|
LuaSpell* spell = 0;
|
|
vector<LevelArray*>* levels;
|
|
int8 caster_class1 = 0;
|
|
int8 caster_class2 = 0;
|
|
int8 caster_class3 = 0;
|
|
int8 level_class = 0;
|
|
InfoStruct* info_struct = 0;
|
|
bool pass_level_check = false;
|
|
|
|
MDetriments.readlock(__FUNCTION__, __LINE__);
|
|
for (int32 i = 0; i<det_list->size(); i++){
|
|
det = &det_list->at(i);
|
|
if (det && det->control_effect == control_type && !det->incurable){
|
|
levels = det->spell->spell->GetSpellLevels();
|
|
info_struct = det->caster->GetInfoStruct();
|
|
caster_class1 = info_struct->class1;
|
|
caster_class2 = info_struct->class2;
|
|
caster_class3 = info_struct->class3;
|
|
pass_level_check = false;
|
|
for (int32 x = 0; x < levels->size(); x++){
|
|
level_class = levels->at(x)->adventure_class;
|
|
if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
|
|
&& cure_level >= (levels->at(x)->spell_level / 10))){
|
|
pass_level_check = true;
|
|
break;
|
|
}
|
|
}
|
|
if (pass_level_check){
|
|
remove_list.push_back(det->spell);
|
|
cure_count--;
|
|
if (cure_count == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MDetriments.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
for (int32 i = 0; i<remove_list.size(); i++){
|
|
spell = remove_list.at(i);
|
|
GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
|
|
if (GetZone())
|
|
GetZone()->RemoveTargetFromSpell(spell, this);
|
|
RemoveSpellEffect(spell);
|
|
RemoveDetrimentalSpell(spell);
|
|
}
|
|
remove_list.clear();
|
|
}
|
|
|
|
void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
|
|
if(!spell || spell->spell->GetSpellData()->det_type == 0)
|
|
return;
|
|
MDetriments.writelock(__FUNCTION__, __LINE__);
|
|
vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
|
|
vector<DetrimentalEffects>::iterator itr;
|
|
for(itr = det_list->begin(); itr != det_list->end(); itr++){
|
|
if((*itr).spell == spell){
|
|
det_count_list[(*itr).det_type]--;
|
|
det_list->erase(itr);
|
|
if(IsPlayer())
|
|
((Player*)this)->SetCharSheetChanged(true);
|
|
break;
|
|
}
|
|
}
|
|
MDetriments.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
int8 Entity::GetDetTypeCount(int8 det_type){
|
|
return det_count_list[det_type];
|
|
}
|
|
|
|
int8 Entity::GetDetCount() {
|
|
int8 det_count = 0;
|
|
map<int8, int8>::iterator itr;
|
|
|
|
for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
|
|
det_count += (*itr).second;
|
|
|
|
return det_count;
|
|
}
|
|
|
|
vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
|
|
return &detrimental_spell_effects;
|
|
}
|
|
|
|
void Entity::AddDetrimentalSpell(LuaSpell* luaspell){
|
|
if(!luaspell || !luaspell->caster)
|
|
return;
|
|
|
|
Spell* spell = luaspell->spell;
|
|
DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
|
|
DetrimentalEffects new_det;
|
|
if(det)
|
|
RemoveDetrimentalSpell(det->spell);
|
|
|
|
SpellData* data = spell->GetSpellData();
|
|
if(!data)
|
|
return;
|
|
|
|
new_det.caster = luaspell->caster;
|
|
new_det.spell = luaspell;
|
|
if (spell->GetSpellData()->duration_until_cancel)
|
|
new_det.expire_timestamp = 0xFFFFFFFF;
|
|
else
|
|
new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
|
|
new_det.icon = data->icon;
|
|
new_det.icon_backdrop = data->icon_backdrop;
|
|
new_det.tier = data->tier;
|
|
new_det.det_type = data->det_type;
|
|
new_det.incurable = data->incurable;
|
|
new_det.spell_id = spell->GetSpellID();
|
|
new_det.control_effect = data->control_effect_type;
|
|
new_det.total_time = spell->GetSpellDuration()/10;
|
|
|
|
MDetriments.writelock(__FUNCTION__, __LINE__);
|
|
detrimental_spell_effects.push_back(new_det);
|
|
det_count_list[new_det.det_type]++;
|
|
MDetriments.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
|
|
vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
|
|
DetrimentalEffects* ret = 0;
|
|
MDetriments.readlock(__FUNCTION__, __LINE__);
|
|
for(int32 i=0; i<det_list->size(); i++){
|
|
if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
|
|
ret = &det_list->at(i);
|
|
}
|
|
MDetriments.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Entity::CancelAllStealth() {
|
|
bool did_change = false;
|
|
MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
|
|
if (stealth_list){
|
|
MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
|
|
while (itr.Next()){
|
|
if (itr.value->caster == this)
|
|
GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
|
|
else{
|
|
GetZone()->RemoveTargetFromSpell(itr.value, this);
|
|
RemoveSpellEffect(itr.value);
|
|
}
|
|
did_change = true;
|
|
}
|
|
}
|
|
MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
|
|
if (invis_list){
|
|
MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
|
|
while (invis_itr.Next()){
|
|
if (invis_itr.value->caster == this)
|
|
GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
|
|
else{
|
|
GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
|
|
RemoveSpellEffect(invis_itr.value);
|
|
}
|
|
did_change = true;
|
|
}
|
|
}
|
|
|
|
if (did_change){
|
|
info_changed = true;
|
|
changed = true;
|
|
AddChangedZoneSpawn();
|
|
if (IsPlayer())
|
|
((Player*)this)->SetCharSheetChanged(true);
|
|
}
|
|
}
|
|
|
|
bool Entity::IsStealthed(){
|
|
MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
|
|
return (!stealth_list || stealth_list->size(true) == 0) == false;
|
|
}
|
|
|
|
bool Entity::CanSeeInvis(Entity* target) {
|
|
if (!target)
|
|
return true;
|
|
|
|
if (!target->IsStealthed() && !target->IsInvis())
|
|
return true;
|
|
if (target->IsStealthed() && HasSeeHideSpell())
|
|
return true;
|
|
else if (target->IsInvis() && HasSeeInvisSpell())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Entity::IsInvis(){
|
|
MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
|
|
return (!invis_list || invis_list->size(true) == 0) == false;
|
|
}
|
|
|
|
void Entity::AddStealthSpell(LuaSpell* spell) {
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
|
|
control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
|
|
if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
|
|
info_changed = true;
|
|
changed = true;
|
|
AddChangedZoneSpawn();
|
|
if (IsPlayer())
|
|
{
|
|
((Player*)this)->SetCharSheetChanged(true);
|
|
GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::AddInvisSpell(LuaSpell* spell) {
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
|
|
control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
|
|
if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
|
|
info_changed = true;
|
|
changed = true;
|
|
AddChangedZoneSpawn();
|
|
if (IsPlayer())
|
|
{
|
|
((Player*)this)->SetCharSheetChanged(true);
|
|
GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::RemoveInvisSpell(LuaSpell* spell) {
|
|
MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
|
|
if (!invis_list || invis_list->size(true) == 0)
|
|
return;
|
|
|
|
invis_list->Remove(spell);
|
|
RemoveSpellEffect(spell);
|
|
if (invis_list->size(true) == 0){
|
|
info_changed = true;
|
|
changed = true;
|
|
AddChangedZoneSpawn();
|
|
if (IsPlayer())
|
|
{
|
|
((Player*)this)->SetCharSheetChanged(true);
|
|
GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::RemoveStealthSpell(LuaSpell* spell) {
|
|
MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
|
|
if (!stealth_list || stealth_list->size(true) == 0)
|
|
return;
|
|
|
|
stealth_list->Remove(spell);
|
|
RemoveSpellEffect(spell);
|
|
if (stealth_list->size() == 0){
|
|
info_changed = true;
|
|
changed = true;
|
|
AddChangedZoneSpawn();
|
|
if (IsPlayer())
|
|
{
|
|
((Player*)this)->SetCharSheetChanged(true);
|
|
GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::AddRootSpell(LuaSpell* spell) {
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
|
|
control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
|
|
|
|
if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
|
|
if (IsPlayer()){
|
|
if (!IsMezzedOrStunned())
|
|
((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
|
|
}
|
|
else
|
|
SetSpeedMultiplier(0.0f);
|
|
}
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveRootSpell(LuaSpell* spell) {
|
|
MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
|
|
if (!root_list || root_list->size(true) == 0)
|
|
return;
|
|
|
|
root_list->Remove(spell);
|
|
if (root_list->size(true) == 0 && !IsRootImmune()) {
|
|
if (IsPlayer()){
|
|
if (!IsMezzedOrStunned())
|
|
((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
|
|
}
|
|
else {
|
|
// GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
|
|
SetSpeedMultiplier(GetHighestSnare());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::AddFearSpell(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
|
|
control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
|
|
((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
|
|
if (!IsMezzedOrStunned() && !IsStifled())
|
|
GetZone()->LockAllSpells((Player*)this);
|
|
}
|
|
|
|
if (!IsFearImmune() && IsNPC())
|
|
{
|
|
HaltMovement();
|
|
}
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveFearSpell(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
|
|
if (!fear_list || fear_list->size(true) == 0)
|
|
return;
|
|
|
|
fear_list->Remove(spell);
|
|
|
|
if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
|
|
((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
|
|
if (!IsMezzedOrStunned() && !IsStifled())
|
|
GetZone()->LockAllSpells((Player*)this);
|
|
}
|
|
|
|
if (IsNPC())
|
|
{
|
|
HaltMovement();
|
|
}
|
|
}
|
|
|
|
void Entity::AddSnareSpell(LuaSpell* spell) {
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
|
|
control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
|
|
|
|
// Don't set speed multiplier if there is a root or no snare values
|
|
MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
|
|
if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
|
|
SetSpeedMultiplier(GetHighestSnare());
|
|
}
|
|
|
|
void Entity::RemoveSnareSpell(LuaSpell* spell) {
|
|
MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
|
|
if (!snare_list || snare_list->size(true) == 0)
|
|
return;
|
|
|
|
snare_list->Remove(spell);
|
|
snare_values.erase(spell);
|
|
|
|
//LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
|
|
|
|
// only change speeds if there are no roots
|
|
MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
|
|
if (!roots || roots->size(true) == 0) {
|
|
float multiplier = GetHighestSnare();
|
|
//LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
|
|
SetSpeedMultiplier(multiplier);
|
|
}
|
|
}
|
|
|
|
void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
|
|
if (!spell)
|
|
return;
|
|
|
|
snare_values[spell] = snare_val;
|
|
}
|
|
|
|
float Entity::GetHighestSnare() {
|
|
// For simplicity this will return the highest snare value, which is actually the lowest value
|
|
float ret = 1.0f;
|
|
|
|
if (snare_values.size() == 0)
|
|
return ret;
|
|
|
|
map<LuaSpell*, float>::iterator itr;
|
|
for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
|
|
if (itr->second < ret)
|
|
ret = itr->second;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Entity::IsSnared() {
|
|
if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
|
|
return false;
|
|
|
|
MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
|
|
return (!snare_list || snare_list->size(true) == 0) == false;
|
|
}
|
|
|
|
bool Entity::IsMezzed(){
|
|
if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
|
|
return false;
|
|
|
|
MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
|
|
return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
|
|
}
|
|
|
|
bool Entity::IsStifled(){
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
|
|
return false;
|
|
|
|
MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
|
|
return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
|
|
}
|
|
|
|
bool Entity::IsDazed(){
|
|
if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
|
|
return false;
|
|
|
|
MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
|
|
return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
|
|
}
|
|
|
|
bool Entity::IsStunned(){
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
|
|
return false;
|
|
|
|
MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
|
|
return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
|
|
}
|
|
|
|
bool Entity::IsRooted(){
|
|
if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
|
|
return false;
|
|
|
|
MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
|
|
return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
|
|
}
|
|
|
|
bool Entity::IsFeared(){
|
|
if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
|
|
return false;
|
|
|
|
MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
|
|
return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
|
|
}
|
|
|
|
void Entity::AddWaterwalkSpell(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
|
|
control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
|
|
if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
|
|
((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
|
|
}
|
|
|
|
void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
|
|
if (!waterwalk_list || waterwalk_list->size(true) == 0)
|
|
return;
|
|
|
|
waterwalk_list->Remove(spell);
|
|
if (waterwalk_list->size(true) == 0 && IsPlayer())
|
|
((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
|
|
}
|
|
|
|
void Entity::AddWaterjumpSpell(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
|
|
control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
|
|
if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
|
|
((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
|
|
}
|
|
|
|
void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
|
|
if (!waterjump_list || waterjump_list->size(true) == 0)
|
|
return;
|
|
|
|
waterjump_list->Remove(spell);
|
|
if (waterjump_list->size(true) == 0 && IsPlayer())
|
|
((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
|
|
}
|
|
|
|
void Entity::AddAOEImmunity(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!immunities[IMMUNITY_TYPE_AOE])
|
|
immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
|
|
|
|
immunities[IMMUNITY_TYPE_AOE]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveAOEImmunity(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
|
|
if (!aoe_list || aoe_list->size(true) == 0)
|
|
return;
|
|
aoe_list->Remove(spell);
|
|
}
|
|
|
|
bool Entity::IsAOEImmune(){
|
|
return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
|
|
}
|
|
|
|
void Entity::AddStunImmunity(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!immunities[IMMUNITY_TYPE_STUN])
|
|
immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && IsStunned() && !IsMezzed()){
|
|
((Player*)this)->SetPlayerControlFlag(4, 64, false);
|
|
if (!IsFeared() && !IsStifled())
|
|
((Player*)this)->UnlockAllSpells();
|
|
}
|
|
|
|
immunities[IMMUNITY_TYPE_STUN]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveStunImmunity(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
|
|
if (!stun_list || stun_list->size(true) == 0)
|
|
return;
|
|
|
|
stun_list->Remove(spell);
|
|
|
|
if (IsPlayer() && IsStunned() && !IsMezzed()){
|
|
((Player*)this)->SetPlayerControlFlag(4, 64, true);
|
|
if (!IsFeared() && !IsStifled())
|
|
((Player*)this)->UnlockAllSpells();
|
|
}
|
|
}
|
|
|
|
bool Entity::IsStunImmune(){
|
|
return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
|
|
}
|
|
|
|
void Entity::AddStifleImmunity(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!immunities[IMMUNITY_TYPE_STIFLE])
|
|
immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
|
|
if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
|
|
((Player*)this)->UnlockAllSpells();
|
|
}
|
|
|
|
immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveStifleImmunity(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
|
|
if (!stifle_list || stifle_list->size(true) == 0)
|
|
return;
|
|
|
|
stifle_list->Remove(spell);
|
|
|
|
if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
|
|
((Player*)this)->UnlockAllSpells();
|
|
}
|
|
|
|
bool Entity::IsStifleImmune(){
|
|
return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
|
|
}
|
|
|
|
void Entity::AddMezImmunity(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!immunities[IMMUNITY_TYPE_MEZ])
|
|
immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && IsMezzed() && !IsStunned()){
|
|
((Player*)this)->SetPlayerControlFlag(4, 64, false);
|
|
if (!IsFeared() && !IsStifled())
|
|
((Player*)this)->UnlockAllSpells();
|
|
}
|
|
|
|
immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveMezImmunity(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
|
|
if (!mez_list || mez_list->size(true) == 0)
|
|
return;
|
|
|
|
mez_list->Remove(spell);
|
|
|
|
if (IsPlayer() && IsMezzed() && !IsStunned()){
|
|
((Player*)this)->SetPlayerControlFlag(4, 64, true);
|
|
if (!IsFeared() && !IsStifled())
|
|
((Player*)this)->LockAllSpells();
|
|
}
|
|
}
|
|
|
|
bool Entity::IsMezImmune(){
|
|
return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
|
|
}
|
|
|
|
void Entity::AddRootImmunity(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!immunities[IMMUNITY_TYPE_ROOT])
|
|
immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && IsRooted())
|
|
((Player*)this)->SetPlayerControlFlag(1, 8, false);
|
|
|
|
immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveRootImmunity(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
|
|
if (!root_list || root_list->size(true) == 0)
|
|
return;
|
|
|
|
root_list->Remove(spell);
|
|
|
|
if (IsPlayer() && IsRooted())
|
|
((Player*)this)->SetPlayerControlFlag(1, 8, true);
|
|
}
|
|
|
|
bool Entity::IsRootImmune(){
|
|
return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
|
|
}
|
|
|
|
void Entity::AddFearImmunity(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!immunities[IMMUNITY_TYPE_FEAR])
|
|
immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && IsFeared()){
|
|
if (!IsMezzedOrStunned() && !IsStifled())
|
|
((Player*)this)->UnlockAllSpells();
|
|
((Player*)this)->SetPlayerControlFlag(4, 4, false);
|
|
}
|
|
|
|
immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveFearImmunity(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
|
|
if (!fear_list || fear_list->size(true) == 0)
|
|
return;
|
|
|
|
fear_list->Remove(spell);
|
|
|
|
if (IsPlayer() && IsFeared()){
|
|
if (!IsMezzedOrStunned() && !IsStifled())
|
|
((Player*)this)->LockAllSpells();
|
|
((Player*)this)->SetPlayerControlFlag(4, 4, true);
|
|
}
|
|
}
|
|
|
|
bool Entity::IsFearImmune(){
|
|
return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
|
|
}
|
|
|
|
void Entity::AddDazeImmunity(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!immunities[IMMUNITY_TYPE_DAZE])
|
|
immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
|
|
|
|
immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveDazeImmunity(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
|
|
if (!daze_list || daze_list->size(true) == 0)
|
|
return;
|
|
|
|
daze_list->Remove(spell);
|
|
}
|
|
|
|
bool Entity::IsDazeImmune(){
|
|
return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
|
|
}
|
|
|
|
void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
//Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
|
|
int32 effect_bitmask = spell->effect_bitmask;
|
|
if (effect_bitmask == 0)
|
|
return;
|
|
|
|
if (effect_bitmask & EFFECT_FLAG_STUN)
|
|
RemoveStunSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_ROOT)
|
|
RemoveRootSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_MEZ)
|
|
RemoveMezSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_STIFLE)
|
|
RemoveStifleSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_DAZE)
|
|
RemoveDazeSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_FEAR)
|
|
RemoveFearSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
|
|
RemoveSpellBonus(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
|
|
RemoveSkillBonus(spell->spell->GetSpellID());
|
|
if (effect_bitmask & EFFECT_FLAG_STEALTH)
|
|
RemoveStealthSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_INVIS)
|
|
RemoveInvisSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_SNARE)
|
|
RemoveSnareSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_WATERWALK)
|
|
RemoveWaterwalkSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
|
|
RemoveWaterjumpSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_FLIGHT)
|
|
RemoveFlightSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_GLIDE)
|
|
RemoveGlideSpell(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
|
|
RemoveAOEImmunity(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
|
|
RemoveStunImmunity(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
|
|
RemoveMezImmunity(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
|
|
RemoveDazeImmunity(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
|
|
RemoveRootImmunity(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
|
|
RemoveStifleImmunity(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
|
|
RemoveFearImmunity(spell);
|
|
if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
|
|
RemoveSafefallSpell(spell);
|
|
}
|
|
|
|
void Entity::RemoveSkillBonus(int32 spell_id){
|
|
//This is a virtual, just making it so we don't have to do extra checks for player/npcs
|
|
return;
|
|
}
|
|
|
|
void Entity::AddFlightSpell(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
|
|
control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
|
|
((Player*)this)->SetPlayerControlFlag(5, 32, true);
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveFlightSpell(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
|
|
if (!flight_list || flight_list->size(true) == 0)
|
|
return;
|
|
|
|
flight_list->Remove(spell);
|
|
if (IsPlayer() && flight_list->size(true) == 0)
|
|
((Player*)this)->SetPlayerControlFlag(5, 32, false);
|
|
}
|
|
|
|
void Entity::AddGlideSpell(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
|
|
control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
|
|
((Player*)this)->SetPlayerControlFlag(4, 16, true);
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveGlideSpell(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
|
|
if (!glide_list || glide_list->size(true) == 0)
|
|
return;
|
|
|
|
glide_list->Remove(spell);
|
|
if (IsPlayer() && glide_list->size(true) == 0)
|
|
((Player*)this)->SetPlayerControlFlag(4, 16, false);
|
|
}
|
|
|
|
void Entity::AddSafefallSpell(LuaSpell* spell){
|
|
if (!spell)
|
|
return;
|
|
|
|
if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
|
|
control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
|
|
|
|
if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
|
|
((Player*)this)->SetPlayerControlFlag(4, 32, true);
|
|
|
|
control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
|
|
}
|
|
|
|
void Entity::RemoveSafefallSpell(LuaSpell* spell){
|
|
MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
|
|
if (!safe_list || safe_list->size(true) == 0)
|
|
return;
|
|
|
|
safe_list->Remove(spell);
|
|
if (IsPlayer() && safe_list->size(true) == 0)
|
|
((Player*)this)->SetPlayerControlFlag(4, 32, false);
|
|
}
|
|
|
|
void Entity::UpdateGroupMemberInfo() {
|
|
if (!group_member_info)
|
|
return;
|
|
|
|
group_member_info->class_id = GetAdventureClass();
|
|
group_member_info->hp_max = GetTotalHP();
|
|
group_member_info->hp_current = GetHP();
|
|
group_member_info->level_max = GetLevel();
|
|
group_member_info->level_current = GetLevel();
|
|
group_member_info->name = string(GetName());
|
|
group_member_info->power_current = GetPower();
|
|
group_member_info->power_max = GetTotalPower();
|
|
group_member_info->race_id = GetRace();
|
|
if (GetZone())
|
|
group_member_info->zone = GetZone()->GetZoneDescription();
|
|
else
|
|
group_member_info->zone = "Unknown";
|
|
}
|
|
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#include "WorldDatabase.h"
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extern WorldDatabase database;
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void Entity::CustomizeAppearance(PacketStruct* packet) {
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bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
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int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
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EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
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EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
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EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
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EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
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EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
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EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
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int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
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EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
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EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
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int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
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EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
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EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
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int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
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EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
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EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
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int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
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EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
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EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
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int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
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EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
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EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
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EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
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float eyes2[3];
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eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
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eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
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eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
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float ears[3];
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ears[0] = packet->getType_float_ByName("ears", 0) * 100;
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ears[1] = packet->getType_float_ByName("ears", 1) * 100;
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ears[2] = packet->getType_float_ByName("ears", 2) * 100;
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float eye_brows[3];
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eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
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eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
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eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
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float cheeks[3];
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cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
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cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
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cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
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float lips[3];
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lips[0] = packet->getType_float_ByName("lips", 0) * 100;
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lips[1] = packet->getType_float_ByName("lips", 1) * 100;
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lips[2] = packet->getType_float_ByName("lips", 2) * 100;
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float chin[3];
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chin[0] = packet->getType_float_ByName("chin", 0) * 100;
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chin[1] = packet->getType_float_ByName("chin", 1) * 100;
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chin[2] = packet->getType_float_ByName("chin", 2) * 100;
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float nose[3];
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nose[0] = packet->getType_float_ByName("nose", 0) * 100;
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nose[1] = packet->getType_float_ByName("nose", 1) * 100;
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nose[2] = packet->getType_float_ByName("nose", 2) * 100;
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sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
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sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
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if (is_soga) {
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appearance.soga_model_type = model_id;
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features.soga_skin_color = skin_color;
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features.soga_eye_color = eye_color;
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features.soga_hair_color1 = hair_color1;
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features.soga_hair_color2 = hair_color2;
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features.soga_hair_highlight_color = hair_highlight;
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features.soga_hair_type = hair_id;
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features.soga_hair_type_color = hair_type_color;
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features.soga_hair_type_highlight_color = hair_type_highlight_color;
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features.soga_hair_face_type = face_id;
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features.soga_hair_face_color = hair_face_color;
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features.soga_hair_face_highlight_color = hair_face_highlight_color;
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features.wing_type = wing_id;
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features.wing_color1 = wing_color1;
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features.wing_color2 = wing_color2;
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features.soga_chest_type = chest_id;
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features.shirt_color = shirt_color;
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features.soga_legs_type = legs_id;
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features.pants_color = pants_color;
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features.soga_eye_type[0] = eyes2[0];
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features.soga_eye_type[1] = eyes2[1];
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features.soga_eye_type[2] = eyes2[2];
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features.soga_ear_type[0] = ears[0];
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features.soga_ear_type[0] = ears[1];
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features.soga_ear_type[0] = ears[2];
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features.soga_eye_brow_type[0] = eye_brows[0];
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features.soga_eye_brow_type[1] = eye_brows[1];
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features.soga_eye_brow_type[2] = eye_brows[2];
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features.soga_cheek_type[0] = cheeks[0];
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features.soga_cheek_type[1] = cheeks[1];
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features.soga_cheek_type[2] = cheeks[2];
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features.soga_lip_type[0] = lips[0];
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features.soga_lip_type[1] = lips[1];
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features.soga_lip_type[2] = lips[2];
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features.soga_chin_type[0] = chin[0];
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features.soga_chin_type[1] = chin[1];
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features.soga_chin_type[2] = chin[2];
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features.soga_nose_type[0] = nose[0];
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features.soga_nose_type[1] = nose[1];
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features.soga_nose_type[2] = nose[2];
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}
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else {
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appearance.model_type = model_id;
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features.skin_color = skin_color;
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features.eye_color = eye_color;
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features.hair_color1 = hair_color1;
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features.hair_color2 = hair_color2;
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features.hair_highlight_color = hair_highlight;
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features.hair_type = hair_id;
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features.hair_type_color = hair_type_color;
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features.hair_type_highlight_color = hair_type_highlight_color;
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features.hair_face_type = face_id;
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features.hair_face_color = hair_face_color;
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features.hair_face_highlight_color = hair_face_highlight_color;
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features.wing_type = wing_id;
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features.wing_color1 = wing_color1;
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features.wing_color2 = wing_color2;
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features.chest_type = chest_id;
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features.shirt_color = shirt_color;
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features.legs_type = legs_id;
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features.pants_color = pants_color;
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features.eye_type[0] = eyes2[0];
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features.eye_type[1] = eyes2[1];
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features.eye_type[2] = eyes2[2];
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features.ear_type[0] = ears[0];
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features.ear_type[0] = ears[1];
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features.ear_type[0] = ears[2];
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features.eye_brow_type[0] = eye_brows[0];
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features.eye_brow_type[1] = eye_brows[1];
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features.eye_brow_type[2] = eye_brows[2];
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features.cheek_type[0] = cheeks[0];
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features.cheek_type[1] = cheeks[1];
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features.cheek_type[2] = cheeks[2];
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features.lip_type[0] = lips[0];
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features.lip_type[1] = lips[1];
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features.lip_type[2] = lips[2];
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features.chin_type[0] = chin[0];
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features.chin_type[1] = chin[1];
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features.chin_type[2] = chin[2];
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features.nose_type[0] = nose[0];
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features.nose_type[1] = nose[1];
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features.nose_type[2] = nose[2];
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}
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features.body_size = body_size;
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features.body_age = body_age;
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info_changed = true;
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changed = true;
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}
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void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
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// handled in npc or player
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return;
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}
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void Entity::HaltMovement()
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{
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this->ClearRunningLocations();
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if (GetZone())
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GetZone()->movementMgr->StopNavigation(this);
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RunToLocation(GetX(), GetY(), GetZ());
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} |