440 lines
No EOL
15 KiB
C++
440 lines
No EOL
15 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ClientPacketFunctions.h"
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#include "WorldDatabase.h"
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#include "../common/ConfigReader.h"
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#include "Variables.h"
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#include "World.h"
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#include "classes.h"
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#include "../common/Log.h"
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#include "Traits/Traits.h"
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extern Classes classes;
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extern Commands commands;
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extern WorldDatabase database;
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extern ConfigReader configReader;
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extern MasterSpellList master_spell_list;
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extern MasterTraitList master_trait_list;
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extern Variables variables;
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extern World world;
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void ClientPacketFunctions::SendFinishedEntitiesList ( Client* client ){
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EQ2Packet* finishedEntitiesApp = new EQ2Packet(OP_DoneSendingInitialEntitiesMsg, 0, 0);
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client->QueuePacket(finishedEntitiesApp);
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}
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void ClientPacketFunctions::SendSkillSlotMappings(Client* client){
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EQ2Packet* app = client->GetPlayer()->GetSpellSlotMappingPacket(client->GetVersion());
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if(app)
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client->QueuePacket(app);
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}
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void ClientPacketFunctions::SendLoginDenied ( Client* client ){
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PacketStruct* packet = configReader.getStruct("LS_LoginResponse", 1);
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if(packet){
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packet->setDataByName("reply_code", 1);
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packet->setDataByName("unknown03", 0xFFFFFFFF);
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packet->setDataByName("unknown04", 0xFFFFFFFF);
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EQ2Packet* app = packet->serialize();
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client->QueuePacket(app);
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safe_delete(packet);
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}
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}
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void ClientPacketFunctions::SendLoginAccepted ( Client* client ){
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LogWrite(PACKET__DEBUG, 0, "Packet", "Sending Login Accepted packet (LS_LoginResponse, %i)", client->GetVersion());
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PacketStruct* response_packet = configReader.getStruct("LS_LoginResponse", client->GetVersion());
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if(response_packet){
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response_packet->setDataByName("unknown02", 1);
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response_packet->setDataByName("unknown05", -959971393);
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response_packet->setDataByName("unknown08", 2);
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response_packet->setDataByName("unknown09", 585);
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response_packet->setDataByName("unknown10", 1597830);
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response_packet->setDataByName("accountid", 3); //client->GetAccountID());
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EQ2Packet* outapp = response_packet->serialize();
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client->QueuePacket(outapp);
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safe_delete(response_packet);
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}
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}
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void ClientPacketFunctions::SendCommandList ( Client* client ){
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EQ2Packet* app = commands.GetRemoteCommands()->serialize();
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client->QueuePacket(app);
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}
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void ClientPacketFunctions::SendGameWorldTime ( Client* client ){
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PacketStruct* packet = world.GetWorldTime(client->GetVersion());
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if(packet){
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client->QueuePacket(packet->serialize());
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safe_delete(packet);
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}
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//opcode 501 was the selection display opcode
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}
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void ClientPacketFunctions::SendCharacterData ( Client* client ){
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client->GetPlayer()->SetCharacterID(client->GetCharacterID());
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EQ2Packet* outapp = client->GetPlayer()->serialize(client->GetPlayer(), client->GetVersion());
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//DumpPacket(outapp);
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client->QueuePacket(outapp);
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//client->GetPlayer()->ClearRemovedSpawn(client->GetPlayer());
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}
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void ClientPacketFunctions::SendCharacterSheet ( Client* client ){
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EQ2Packet* app = client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion());
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client->QueuePacket(app);
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if (client->GetVersion() >= 1188) {
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EQ2Packet* app2 = client->GetPlayer()->GetPlayerInfo()->serializePet(client->GetVersion());
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if (app2)
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client->QueuePacket(app2);
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}
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}
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void ClientPacketFunctions::SendSkillBook ( Client* client ){
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EQ2Packet* app = client->GetPlayer()->skill_list.GetSkillPacket(client->GetVersion());
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if(app)
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client->QueuePacket(app);
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}
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// Jabantiz: Attempt to get the char trait list working
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void ClientPacketFunctions::SendTraitList(Client* client) {
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if (client->GetVersion() >= 547) {
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EQ2Packet* traitApp = master_trait_list.GetTraitListPacket(client);
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//DumpPacket(traitApp);
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if (traitApp) {
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client->QueuePacket(traitApp);
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}
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}
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}
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void ClientPacketFunctions::SendAbilities ( Client* client ){
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LogWrite(MISC__TODO, 1, "TODO", " Add SendAbilities functionality\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
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// this is the featherfall ability data
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// later this would loop through and send all abilities
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/*uchar abilityData[] ={0x11,0x00,0x00,0x00,0xff,0x15,0x02,0x00,0x0b,0x00,0x46,0x65,0x61,0x74
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,0x68,0x65,0x72,0x66,0x61,0x6c,0x6c};
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EQ2Packet* abilityApp = new EQ2Packet(OP_ClientCmdMsg, abilityData, sizeof(abilityData));
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client->QueuePacket(abilityApp);*/
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}
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void ClientPacketFunctions::SendCommandNamePacket ( Client* client ){
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LogWrite(MISC__TODO, 1, "TODO", " fix, this is actually quest/collection information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
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/*
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PacketStruct* command_packet = configReader.getStruct("WS_CommandName", client->GetVersion());
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if(command_packet){
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command_packet->setDataByName("unknown03", 0x221bfb47);
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char* charName = { "BogusName" };
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command_packet->setMediumStringByName("character_name",charName);
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EQ2Packet* outapp = command_packet->serialize();
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client->QueuePacket(outapp);
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safe_delete(command_packet);
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}
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*/
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}
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void ClientPacketFunctions::SendQuickBarInit ( Client* client ){
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int32 count = database.LoadPlayerSkillbar(client);
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if(count == 0) {
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LogWrite(PACKET__DEBUG, 0, "Packet", "No character quickbar found!");
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database.UpdateStartingSkillbar(client->GetCharacterID(), client->GetPlayer()->GetAdventureClass(), client->GetPlayer()->GetRace());
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database.LoadPlayerSkillbar(client);
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}
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EQ2Packet* quickbarApp = client->GetPlayer()->GetQuickbarPacket(client->GetVersion());
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if(quickbarApp)
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client->QueuePacket(quickbarApp);
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}
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void ClientPacketFunctions::SendCharacterMacros(Client* client) {
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LogWrite(PACKET__DEBUG, 0, "Packet", "Sending Character Macro packet (WS_MacroInit, %i)", client->GetVersion());
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map<int8, vector<MacroData*> >* macros = database.LoadCharacterMacros(client->GetCharacterID());
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if (macros) {
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PacketStruct* macro_packet = configReader.getStruct("WS_MacroInit", client->GetVersion());
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if (macro_packet) {
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map<int8, vector<MacroData*> >::iterator itr;
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macro_packet->setArrayLengthByName("macro_count", macros->size());
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int8 x = 0;
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for (itr = macros->begin(); itr != macros->end(); itr++, x++) {
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macro_packet->setArrayDataByName("number", itr->first, x);
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if (itr->second.size() > 0) {
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LogWrite(PACKET__DEBUG, 5, "Packet", "Loading Macro %i, name: %s", itr->first, itr->second[0]->name.c_str());
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macro_packet->setArrayDataByName("name", itr->second[0]->name.c_str(), x);
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}
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if (client->GetVersion() > 283) {
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char tmp_details_count[25] = { 0 };
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sprintf(tmp_details_count, "macro_details_count_%i", x);
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macro_packet->setArrayLengthByName(tmp_details_count, itr->second.size());
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for (int8 i = 0; i < itr->second.size(); i++) {
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char tmp_command[15] = { 0 };
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sprintf(tmp_command, "command%i", x);
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LogWrite(PACKET__DEBUG, 5, "Packet", "\tLoading Command %i: %s", itr->first, x, itr->second[i]->text.c_str());
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macro_packet->setArrayDataByName(tmp_command, itr->second[i]->text.c_str(), i);
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}
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macro_packet->setArrayDataByName("unknown2", 2, x);
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macro_packet->setArrayDataByName("unknown3", 0xFFFFFFFF, x);
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}
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else {
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if (itr->second.size() > 0)
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macro_packet->setArrayDataByName("command", itr->second[0]->text.c_str(), x);
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}
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macro_packet->setArrayDataByName("icon", itr->second[0]->icon, x);
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client->GetPlayer()->macro_icons[itr->first] = itr->second[0]->icon;
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}
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EQ2Packet* packet = macro_packet->serialize();
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client->QueuePacket(packet);
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safe_delete(macro_packet);
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}
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safe_delete(macros);
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}
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}
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void ClientPacketFunctions::SendMOTD ( Client* client ){
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const char* motd = 0;
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// fetch MOTD from `variables` table
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Variable* var = variables.FindVariable("motd");
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if( var == NULL || strlen (var->GetValue()) == 0) {
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LogWrite(WORLD__WARNING, 0, "World", "No MOTD set. Sending generic message...");
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client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Message of the Day: Welcome to EQ2Emulator! Customize this message in the `variables`.`motd` data!");
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}
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else {
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motd = var->GetValue();
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LogWrite(WORLD__DEBUG, 0, "World", "Send MOTD...");
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client->SimpleMessage(CHANNEL_COLOR_YELLOW, motd);
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}
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}
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void ClientPacketFunctions::SendUpdateSpellBook ( Client* client ){
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if(client->IsReadyForSpawns()){
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EQ2Packet* app = client->GetPlayer()->GetSpellBookUpdatePacket(client->GetVersion());
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if(app)
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client->QueuePacket(app);
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}
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client->GetPlayer()->UnlockAllSpells(true);
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}
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void ClientPacketFunctions::SendLoginCommandMessages ( Client* client ){
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LogWrite(MISC__TODO, 1, "TODO", "Why is this function empty? Func: %s", __FUNCTION__);
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}
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void ClientPacketFunctions::SendServerControlFlags(Client* client, int8 param, int8 param_val, int8 value) {
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PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
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if(packet) {
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if (param == 1)
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packet->setDataByName("parameter1", param_val);
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else if (param == 2)
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packet->setDataByName("parameter2", param_val);
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else if (param == 3)
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packet->setDataByName("parameter3", param_val);
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else if (param == 4)
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packet->setDataByName("parameter4", param_val);
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else if (param == 5)
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packet->setDataByName("parameter5", param_val);
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else {
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safe_delete(packet);
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return;
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}
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packet->setDataByName("value", value);
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client->QueuePacket(packet->serialize());
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/*
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Some other values for this packet
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first param:
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01 flymode
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02 collisons off
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04 unknown
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08 heading movement only
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16 forward/reverse movement only
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32 low gravity
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64 sit
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second
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2 crouch
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third:
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04 float when trying to jump, no movement
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08 jump high, no movement
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128 walk underwater
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fourth:
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01 moon jump underwater
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04 fear
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16 moon jumps
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32 safe fall (float to ground)
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64 cant move
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fifth:
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01 die
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08 hover (fae)
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32 flymode2?
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*/
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}
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safe_delete(packet);
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}
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void ClientPacketFunctions::SendInstanceList(Client* client) {
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if (client->GetPlayer()->GetCharacterInstances()->GetInstanceCount() > 0) {
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PacketStruct* packet = configReader.getStruct("WS_InstanceCreated", client->GetVersion());
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if (packet) {
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vector<InstanceData> persist = client->GetPlayer()->GetCharacterInstances()->GetPersistentInstances();
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vector<InstanceData> lockout = client->GetPlayer()->GetCharacterInstances()->GetLockoutInstances();
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packet->setArrayLengthByName("num_instances", lockout.size());
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for (int32 i = 0; i < lockout.size(); i++) {
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InstanceData data = lockout.at(i);
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packet->setArrayDataByName("unknown1", data.db_id, i); // unique id per player
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packet->setArrayDataByName("instance_zone_name", data.zone_name.c_str(), i);
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packet->setArrayDataByName("unknown2", 0x0B, i); // Always set to 0x0B on live packets
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packet->setArrayDataByName("success_last", data.last_success_timestamp, i);
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packet->setArrayDataByName("last_failure", data.last_failure_timestamp, i);
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packet->setArrayDataByName("failure", data.failure_lockout_time, i);
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packet->setArrayDataByName("success", data.success_lockout_time, i);
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}
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packet->setArrayLengthByName("num_persistent", persist.size());
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for (int32 i = 0; i < persist.size(); i++) {
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InstanceData data = persist.at(i);
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packet->setArrayDataByName("unknown1a", data.db_id, i); // unique id per player
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packet->setArrayDataByName("persistent_zone_name", data.zone_name.c_str(), i);
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packet->setArrayDataByName("unknown2a", 0x0B, i); // set to 0x0B in all live packets
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packet->setArrayDataByName("persist_success_timestamp", data.last_success_timestamp, i);
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packet->setArrayDataByName("persist_failure_timestamp", data.last_failure_timestamp, i);
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// Check min duration (last success + failure)
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//if (Timer::GetUnixTimeStamp() < data.last_success_timestamp + data.failure_lockout_time*/)
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//packet->setArrayDataByName("unknown3b", 1, i);
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packet->setArrayDataByName("unknown3b", 1, i);
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packet->setArrayDataByName("minimum_duration", data.failure_lockout_time, i);
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packet->setArrayDataByName("maximum_duration", data.success_lockout_time, i);
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packet->setArrayDataByName("unknown4a", 1800, i); // All live logs have 0x0708
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}
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client->QueuePacket(packet->serialize());
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}
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safe_delete(packet);
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}
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}
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void ClientPacketFunctions::SendMaintainedExamineUpdate(Client* client, int8 slot_pos, int32 update_value, int8 update_type){
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if (!client)
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return;
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PacketStruct* packet = configReader.getStruct("WS_UpdateMaintainedExamine", client->GetVersion());
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if (packet){
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packet->setSubstructDataByName("info_header", "show_name", 1);
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packet->setSubstructDataByName("info_header", "packettype", 19710);
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packet->setSubstructDataByName("info_header", "packetsubtype", 5);
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packet->setDataByName("time_stamp", Timer::GetCurrentTime2());
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packet->setDataByName("slot_pos", slot_pos);
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packet->setDataByName("update_value", update_value > 0 ? update_value : 0xFFFFFFFF);
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packet->setDataByName("update_type", update_type);
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client->QueuePacket(packet->serialize());
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safe_delete(packet);
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}
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}
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void ClientPacketFunctions::SendZoneChange(Client* client, char* zone_ip, int16 zone_port, int32 key) {
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if (!client)
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return;
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PacketStruct* packet = configReader.getStruct("WS_ZoneChangeMsg", client->GetVersion());
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if (packet) {
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packet->setDataByName("account_id", client->GetAccountID());
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packet->setDataByName("key", key);
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packet->setDataByName("ip_address", zone_ip);
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packet->setDataByName("port", zone_port);
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client->QueuePacket(packet->serialize());
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}
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safe_delete(packet);
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}
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void ClientPacketFunctions::SendStateCommand(Client* client, int32 spawn_id, int32 state) {
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if (!client) {
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return;
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}
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PacketStruct* packet = configReader.getStruct("WS_StateCmd", client->GetVersion());
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if (packet) {
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packet->setDataByName("spawn_id", spawn_id);
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packet->setDataByName("state", state);
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client->QueuePacket(packet->serialize());
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}
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safe_delete(packet);
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}
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void ClientPacketFunctions::SendFlyMode(Client* client, int8 flymode, bool updateCharProperty)
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{
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PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
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if (updateCharProperty)
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database.insertCharacterProperty(client, CHAR_PROPERTY_FLYMODE, (char*)std::to_string(flymode).c_str());
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if (packet) {
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packet->setDataByName("parameter5", 32);
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packet->setDataByName("value", flymode);
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client->QueuePacket(packet->serialize());
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client->Message(CHANNEL_STATUS, "Flymode %s", flymode == 1 ? "on" : "off");
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/*
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Some other values for this packet
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first param:
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01 flymode
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02 collisons off
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04 unknown
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08 forward movement
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16 heading movement
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32 low gravity
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64 sit
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second
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2 crouch
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third:
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04 float when trying to jump, no movement
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08 jump high, no movement
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fourth:
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04 autorun (fear?)
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16 moon jumps
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32 safe fall (float to ground)
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64 cant move
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fifth:
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01 die
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08 hover (fae)
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32 flymode2?
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*/
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safe_delete(packet);
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}
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} |