548007ea96
Starting point..!
241 lines
No EOL
8.6 KiB
C++
241 lines
No EOL
8.6 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef WIN32
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#include <WinSock2.h>
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#include <windows.h>
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#endif
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#include <mysql.h>
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#include <assert.h>
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#include "../../common/Log.h"
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#include "../WorldDatabase.h"
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#include "Achievements.h"
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extern MasterAchievementList master_achievement_list;
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void WorldDatabase::LoadAchievements()
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{
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Achievement *achievement;
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Query query;
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MYSQL_ROW row;
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MYSQL_RES *res;
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int32 aReqs_total = 0;
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int32 aRewards_total = 0;
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res = query.RunQuery2(Q_SELECT, "SELECT `achievement_id`,`title`,`uncompleted_text`,`completed_text`,`category`,`expansion`,`icon`,`point_value`,`qty_req`,`hide_achievement`,`unknown3a`,`unknown3b`\n"
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"FROM `achievements`");
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if (res)
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{
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while ((row = mysql_fetch_row(res)))
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{
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achievement = new Achievement();
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achievement->SetID(atoul(row[0]));
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achievement->SetTitle(row[1]);
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achievement->SetUncompletedText(row[2]);
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achievement->SetCompletedText(row[3]);
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achievement->SetCategory(row[4]);
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achievement->SetExpansion(row[5]);
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achievement->SetIcon(atoi(row[6]));
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achievement->SetPointValue(atoul(row[7]));
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achievement->SetQtyReq(atoul(row[8]));
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achievement->SetHide( atoi(row[9]) == 0 ? false : true );
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achievement->SetUnknown3a(atoul(row[10]));
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achievement->SetUnknown3b(atoul(row[11]));
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LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "\tLoading Achievement: '%s' (%u)", achievement->GetTitle(), achievement->GetID());
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if (!master_achievement_list.AddAchievement(achievement))
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{
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LogWrite(ACHIEVEMENT__ERROR, 0, "Achievements", "Error adding achievement '%s' - duplicate ID: %u", achievement->GetTitle(), achievement->GetID());
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safe_delete(achievement);
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continue;
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}
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aReqs_total += LoadAchievementRequirements(achievement);
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aRewards_total += LoadAchievementRewards(achievement);
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}
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}
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LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievements", master_achievement_list.Size());
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LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievement requirements", aReqs_total);
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LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievement rewards", aRewards_total);
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}
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int32 WorldDatabase::LoadAchievementRequirements(Achievement *achievement)
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{
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AchievementRequirements *requirements;
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Query query;
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MYSQL_ROW row;
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MYSQL_RES *res;
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int16 total = 0;
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assert(achievement);
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res = query.RunQuery2(Q_SELECT, "SELECT `achievement_id`, `name`, `qty_req` FROM `achievements_requirements` WHERE `achievement_id` = %u", achievement->GetID());
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if (res) {
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while ((row = mysql_fetch_row(res))) {
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requirements = new AchievementRequirements();
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requirements->achievement_id = atoul(row[0]);
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requirements->name = row[1];
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requirements->qty_req = atoul(row[2]);
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achievement->AddAchievementRequirement(requirements);
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LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loading Achievements Requirement '%s'", requirements->name.c_str());
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total++;
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}
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}
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LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loaded %u requirements for achievement '%s' ID: %u", total, achievement->GetTitle(), achievement->GetID());
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return total;
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}
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int32 WorldDatabase::LoadAchievementRewards(Achievement *achievement)
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{
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AchievementRewards *rewards;
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Query query;
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MYSQL_ROW row;
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MYSQL_RES *res;
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int16 total = 0;
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assert(achievement);
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res = query.RunQuery2(Q_SELECT, "SELECT `achievement_id`, `reward` FROM `achievements_rewards` WHERE `achievement_id` = %u", achievement->GetID());
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if (res) {
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while ((row = mysql_fetch_row(res))) {
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rewards = new AchievementRewards();
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rewards->achievement_id = atoul(row[0]);
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rewards->reward = row[1];
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achievement->AddAchievementReward(rewards);
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LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loading Achievements Reward '%s'", rewards->reward.c_str());
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total++;
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}
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}
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LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loaded %u rewards for achievement '%s' ID: %u", total, achievement->GetTitle(), achievement->GetID());
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return total;
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}
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void WorldDatabase::LoadPlayerAchievements(Player *player) {
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Achievement *achievement;
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Query query;
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MYSQL_ROW row;
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MYSQL_RES *res;
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int32 aReqs_total = 0;
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int32 aRewards_total = 0;
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int32 total = 0;
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assert(player);
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res = query.RunQuery2(Q_SELECT, "SELECT `achievement_id`,`title`,`uncompleted_text`,`completed_text`,`category`,`expansion`,`icon`,`point_value`,`qty_req`,`hide_achievement`,`unknown3a`,`unknown3b`\n"
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"FROM `achievements`");
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if (res)
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{
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while ((row = mysql_fetch_row(res)))
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{
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achievement = new Achievement();
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achievement->SetID(atoul(row[0]));
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achievement->SetTitle(row[1]);
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achievement->SetUncompletedText(row[2]);
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achievement->SetCompletedText(row[3]);
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achievement->SetCategory(row[4]);
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achievement->SetExpansion(row[5]);
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achievement->SetIcon(atoi(row[6]));
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achievement->SetPointValue(atoul(row[7]));
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achievement->SetQtyReq(atoul(row[8]));
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achievement->SetHide( atoi(row[9]) == 0 ? false : true );
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achievement->SetUnknown3a(atoul(row[10]));
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achievement->SetUnknown3b(atoul(row[11]));
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LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "\tLoading Achievement: '%s' (%u)", achievement->GetTitle(), achievement->GetID());
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if (!player->GetAchievementList()->AddAchievement(achievement))
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{
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LogWrite(ACHIEVEMENT__ERROR, 0, "Achievements", "Error adding achievement '%s' - duplicate ID: %u", achievement->GetTitle(), achievement->GetID());
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safe_delete(achievement);
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continue;
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}
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total++;
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aReqs_total += LoadAchievementRequirements(achievement);
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aRewards_total += LoadAchievementRewards(achievement);
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}
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}
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LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievements for '%s'", total, player->GetName());
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LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievement requirements for '%s'", aReqs_total, player->GetName());
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LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievement rewards for '%s'", aRewards_total, player->GetName());
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}
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int32 WorldDatabase::LoadPlayerAchievementsUpdates(Player *player) {
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AchievementUpdate *update;
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Query query;
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MYSQL_ROW row;
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MYSQL_RES *res;
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int32 total = 0;
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int32 items_total = 0;
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assert(player);
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res = query.RunQuery2(Q_SELECT, "SELECT `char_id`, `achievement_id`, `completed_date` FROM character_achievements WHERE char_id = %u ", player->GetCharacterID());
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if (res) {
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while ((row = mysql_fetch_row(res))) {
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update = new AchievementUpdate();
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update->SetID(atoul(row[1]));
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update->SetCompletedDate(atoul(row[2]));
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LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loading Player Achievement Update for Achievement ID: %u ", update->GetID());
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if (!player->GetAchievementUpdateList()->AddAchievementUpdate(update))
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{
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LogWrite(ACHIEVEMENT__ERROR, 0, "Achievements", "Error adding achievement update %u - diplicate ID", update->GetID());
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safe_delete(update);
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continue;
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}
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total++;
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items_total += LoadPlayerAchievementsUpdateItems(update, player->GetCharacterID());
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}
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}
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LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "Loaded %u player achievement updates", total);
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return total;
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}
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int32 WorldDatabase::LoadPlayerAchievementsUpdateItems(AchievementUpdate *update, int32 player_id) {
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AchievementUpdateItems *update_items;
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Query query;
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MYSQL_ROW row;
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MYSQL_RES *res;
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int32 total = 0;
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assert(update);
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res = query.RunQuery2(Q_SELECT, "SELECT `achievement_id`, `items` FROM character_achievements_items WHERE char_id = %u AND achievement_id = %u;", player_id, update->GetID());
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if (res) {
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while ((row = mysql_fetch_row(res))) {
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update_items = new AchievementUpdateItems();
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update_items->achievement_id = atoul(row[0]);
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update_items->item_update = atoul(row[1]);
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update->AddAchievementUpdateItems(update_items);
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LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loading Player Achievement Update Items for Achievement ID: %u ", update_items->achievement_id);
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total++;
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}
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}
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LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "Loaded %u player achievement update items", total);
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return total;
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} |