EQ2EMu/EQ2/source/WorldServer/Achievements/AchievementsDB.cpp
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2020-02-28 09:17:24 -05:00

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/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef WIN32
#include <WinSock2.h>
#include <windows.h>
#endif
#include <mysql.h>
#include <assert.h>
#include "../../common/Log.h"
#include "../WorldDatabase.h"
#include "Achievements.h"
extern MasterAchievementList master_achievement_list;
void WorldDatabase::LoadAchievements()
{
Achievement *achievement;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
int32 aReqs_total = 0;
int32 aRewards_total = 0;
res = query.RunQuery2(Q_SELECT, "SELECT `achievement_id`,`title`,`uncompleted_text`,`completed_text`,`category`,`expansion`,`icon`,`point_value`,`qty_req`,`hide_achievement`,`unknown3a`,`unknown3b`\n"
"FROM `achievements`");
if (res)
{
while ((row = mysql_fetch_row(res)))
{
achievement = new Achievement();
achievement->SetID(atoul(row[0]));
achievement->SetTitle(row[1]);
achievement->SetUncompletedText(row[2]);
achievement->SetCompletedText(row[3]);
achievement->SetCategory(row[4]);
achievement->SetExpansion(row[5]);
achievement->SetIcon(atoi(row[6]));
achievement->SetPointValue(atoul(row[7]));
achievement->SetQtyReq(atoul(row[8]));
achievement->SetHide( atoi(row[9]) == 0 ? false : true );
achievement->SetUnknown3a(atoul(row[10]));
achievement->SetUnknown3b(atoul(row[11]));
LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "\tLoading Achievement: '%s' (%u)", achievement->GetTitle(), achievement->GetID());
if (!master_achievement_list.AddAchievement(achievement))
{
LogWrite(ACHIEVEMENT__ERROR, 0, "Achievements", "Error adding achievement '%s' - duplicate ID: %u", achievement->GetTitle(), achievement->GetID());
safe_delete(achievement);
continue;
}
aReqs_total += LoadAchievementRequirements(achievement);
aRewards_total += LoadAchievementRewards(achievement);
}
}
LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievements", master_achievement_list.Size());
LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievement requirements", aReqs_total);
LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievement rewards", aRewards_total);
}
int32 WorldDatabase::LoadAchievementRequirements(Achievement *achievement)
{
AchievementRequirements *requirements;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
int16 total = 0;
assert(achievement);
res = query.RunQuery2(Q_SELECT, "SELECT `achievement_id`, `name`, `qty_req` FROM `achievements_requirements` WHERE `achievement_id` = %u", achievement->GetID());
if (res) {
while ((row = mysql_fetch_row(res))) {
requirements = new AchievementRequirements();
requirements->achievement_id = atoul(row[0]);
requirements->name = row[1];
requirements->qty_req = atoul(row[2]);
achievement->AddAchievementRequirement(requirements);
LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loading Achievements Requirement '%s'", requirements->name.c_str());
total++;
}
}
LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loaded %u requirements for achievement '%s' ID: %u", total, achievement->GetTitle(), achievement->GetID());
return total;
}
int32 WorldDatabase::LoadAchievementRewards(Achievement *achievement)
{
AchievementRewards *rewards;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
int16 total = 0;
assert(achievement);
res = query.RunQuery2(Q_SELECT, "SELECT `achievement_id`, `reward` FROM `achievements_rewards` WHERE `achievement_id` = %u", achievement->GetID());
if (res) {
while ((row = mysql_fetch_row(res))) {
rewards = new AchievementRewards();
rewards->achievement_id = atoul(row[0]);
rewards->reward = row[1];
achievement->AddAchievementReward(rewards);
LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loading Achievements Reward '%s'", rewards->reward.c_str());
total++;
}
}
LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loaded %u rewards for achievement '%s' ID: %u", total, achievement->GetTitle(), achievement->GetID());
return total;
}
void WorldDatabase::LoadPlayerAchievements(Player *player) {
Achievement *achievement;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
int32 aReqs_total = 0;
int32 aRewards_total = 0;
int32 total = 0;
assert(player);
res = query.RunQuery2(Q_SELECT, "SELECT `achievement_id`,`title`,`uncompleted_text`,`completed_text`,`category`,`expansion`,`icon`,`point_value`,`qty_req`,`hide_achievement`,`unknown3a`,`unknown3b`\n"
"FROM `achievements`");
if (res)
{
while ((row = mysql_fetch_row(res)))
{
achievement = new Achievement();
achievement->SetID(atoul(row[0]));
achievement->SetTitle(row[1]);
achievement->SetUncompletedText(row[2]);
achievement->SetCompletedText(row[3]);
achievement->SetCategory(row[4]);
achievement->SetExpansion(row[5]);
achievement->SetIcon(atoi(row[6]));
achievement->SetPointValue(atoul(row[7]));
achievement->SetQtyReq(atoul(row[8]));
achievement->SetHide( atoi(row[9]) == 0 ? false : true );
achievement->SetUnknown3a(atoul(row[10]));
achievement->SetUnknown3b(atoul(row[11]));
LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "\tLoading Achievement: '%s' (%u)", achievement->GetTitle(), achievement->GetID());
if (!player->GetAchievementList()->AddAchievement(achievement))
{
LogWrite(ACHIEVEMENT__ERROR, 0, "Achievements", "Error adding achievement '%s' - duplicate ID: %u", achievement->GetTitle(), achievement->GetID());
safe_delete(achievement);
continue;
}
total++;
aReqs_total += LoadAchievementRequirements(achievement);
aRewards_total += LoadAchievementRewards(achievement);
}
}
LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievements for '%s'", total, player->GetName());
LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievement requirements for '%s'", aReqs_total, player->GetName());
LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "\tLoaded %u achievement rewards for '%s'", aRewards_total, player->GetName());
}
int32 WorldDatabase::LoadPlayerAchievementsUpdates(Player *player) {
AchievementUpdate *update;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
int32 total = 0;
int32 items_total = 0;
assert(player);
res = query.RunQuery2(Q_SELECT, "SELECT `char_id`, `achievement_id`, `completed_date` FROM character_achievements WHERE char_id = %u ", player->GetCharacterID());
if (res) {
while ((row = mysql_fetch_row(res))) {
update = new AchievementUpdate();
update->SetID(atoul(row[1]));
update->SetCompletedDate(atoul(row[2]));
LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loading Player Achievement Update for Achievement ID: %u ", update->GetID());
if (!player->GetAchievementUpdateList()->AddAchievementUpdate(update))
{
LogWrite(ACHIEVEMENT__ERROR, 0, "Achievements", "Error adding achievement update %u - diplicate ID", update->GetID());
safe_delete(update);
continue;
}
total++;
items_total += LoadPlayerAchievementsUpdateItems(update, player->GetCharacterID());
}
}
LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "Loaded %u player achievement updates", total);
return total;
}
int32 WorldDatabase::LoadPlayerAchievementsUpdateItems(AchievementUpdate *update, int32 player_id) {
AchievementUpdateItems *update_items;
Query query;
MYSQL_ROW row;
MYSQL_RES *res;
int32 total = 0;
assert(update);
res = query.RunQuery2(Q_SELECT, "SELECT `achievement_id`, `items` FROM character_achievements_items WHERE char_id = %u AND achievement_id = %u;", player_id, update->GetID());
if (res) {
while ((row = mysql_fetch_row(res))) {
update_items = new AchievementUpdateItems();
update_items->achievement_id = atoul(row[0]);
update_items->item_update = atoul(row[1]);
update->AddAchievementUpdateItems(update_items);
LogWrite(ACHIEVEMENT__DEBUG, 5, "Achievements", "Loading Player Achievement Update Items for Achievement ID: %u ", update_items->achievement_id);
total++;
}
}
LogWrite(ACHIEVEMENT__DEBUG, 0, "Achievements", "Loaded %u player achievement update items", total);
return total;
}