548007ea96
Starting point..!
207 lines
4.3 KiB
C++
207 lines
4.3 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../common/debug.h"
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// Disgrace: for windows compile
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#ifndef WIN32
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#include <sys/time.h>
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#else
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#include <sys/timeb.h>
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#endif
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#include <iostream>
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using namespace std;
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#include "timer.h"
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int32 started_unix_timestamp = 0;
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int32 current_time = 0;
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int32 last_time = 0;
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Timer::Timer(){
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timer_time = 30000; //default to 30 seconds
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start_time = current_time;
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set_at_trigger = timer_time;
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pUseAcurateTiming = false;
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enabled = false;
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}
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Timer::Timer(int32 in_timer_time, bool iUseAcurateTiming) {
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timer_time = in_timer_time;
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start_time = current_time;
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set_at_trigger = timer_time;
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pUseAcurateTiming = iUseAcurateTiming;
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if (timer_time == 0) {
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enabled = false;
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}
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else {
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enabled = true;
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}
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}
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Timer::Timer(int32 start, int32 timer, bool iUseAcurateTiming = false) {
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timer_time = timer;
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start_time = start;
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set_at_trigger = timer_time;
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pUseAcurateTiming = iUseAcurateTiming;
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if (timer_time == 0) {
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enabled = false;
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}
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else {
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enabled = true;
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}
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}
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/* Reimplemented for MSVC - Bounce */
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#ifdef WIN32
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int gettimeofday (timeval *tp, ...)
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{
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timeb tb;
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ftime (&tb);
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tp->tv_sec = tb.time;
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tp->tv_usec = tb.millitm * 1000;
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return 0;
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}
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#endif
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/* This function checks if the timer triggered */
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bool Timer::Check(bool iReset)
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{
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if (enabled && current_time-start_time > timer_time) {
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if (iReset) {
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if (pUseAcurateTiming)
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start_time += timer_time;
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else
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start_time = current_time; // Reset timer
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timer_time = set_at_trigger;
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}
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return true;
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}
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return false;
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}
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/* This function disables the timer */
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void Timer::Disable() {
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enabled = false;
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}
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void Timer::Enable() {
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enabled = true;
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}
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/* This function set the timer and restart it */
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void Timer::Start(int32 set_timer_time, bool ChangeResetTimer) {
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start_time = current_time;
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enabled = true;
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if (set_timer_time != 0)
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{
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timer_time = set_timer_time;
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if (ChangeResetTimer)
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set_at_trigger = set_timer_time;
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}
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}
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/* This timer updates the timer without restarting it */
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void Timer::SetTimer(int32 set_timer_time) {
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/* If we were disabled before => restart the timer */
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if (!enabled) {
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start_time = current_time;
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enabled = true;
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}
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if (set_timer_time != 0) {
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timer_time = set_timer_time;
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set_at_trigger = set_timer_time;
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}
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}
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int32 Timer::GetElapsedTime(){
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if (enabled) {
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return current_time - start_time;
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}
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else {
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return 0xFFFFFFFF;
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}
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}
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int32 Timer::GetRemainingTime() {
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if (enabled) {
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if (current_time-start_time > timer_time)
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return 0;
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else
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return (start_time + timer_time) - current_time;
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}
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else {
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return 0xFFFFFFFF;
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}
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}
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void Timer::SetAtTrigger(int32 in_set_at_trigger, bool iEnableIfDisabled) {
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set_at_trigger = in_set_at_trigger;
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if (!Enabled() && iEnableIfDisabled) {
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Enable();
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}
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}
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void Timer::Trigger()
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{
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enabled = true;
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timer_time = set_at_trigger;
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start_time = current_time-timer_time-1;
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}
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const int32& Timer::GetCurrentTime2()
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{
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return current_time;
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}
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const int32& Timer::SetCurrentTime()
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{
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struct timeval read_time;
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int32 this_time;
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gettimeofday(&read_time,0);
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if(started_unix_timestamp == 0)
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started_unix_timestamp = read_time.tv_sec;
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this_time = (read_time.tv_sec - started_unix_timestamp) * 1000 + read_time.tv_usec / 1000;
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if (last_time == 0)
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{
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current_time = 0;
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}
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else
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{
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current_time += this_time - last_time;
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}
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last_time = this_time;
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// cerr << "Current time:" << current_time << endl;
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return current_time;
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}
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int32 Timer::GetUnixTimeStamp(){
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struct timeval read_time;
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gettimeofday(&read_time,0);
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return read_time.tv_sec;
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}
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