EQ2EMu/EQ2/source/common/ConfigReader.h
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2020-02-28 09:17:24 -05:00

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C++

/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CONFIG_READER__
#define __CONFIG_READER__
#include <stdio.h>
#include "PacketStruct.h"
#include <map>
#include <string>
#include <vector>
#include "xmlParser.h"
#include "Mutex.h"
using namespace std;
class ConfigReader{
public:
~ConfigReader();
void addStruct(const char* name, int16 version, PacketStruct* new_struct);
PacketStruct* getStruct(const char* name, int16 version);
PacketStruct* getStructByVersion(const char* name, int16 version);
void loadDataStruct(PacketStruct* packet, XMLNode parentNode, bool array_packet = false);
bool processXML_Elements(const char* fileName);
int16 GetStructVersion(const char* name, int16 version);
void DestroyStructs();
void ReloadStructs();
bool LoadFile(const char* name);
private:
Mutex MStructs;
vector<string> load_files;
map<string, vector<PacketStruct*>*> structs;
//vector<PacketStruct*> structs;
};
#endif