548007ea96
Starting point..!
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CONFIG_READER__
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#define __CONFIG_READER__
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#include <stdio.h>
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#include "PacketStruct.h"
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#include <map>
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#include <string>
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#include <vector>
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#include "xmlParser.h"
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#include "Mutex.h"
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using namespace std;
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class ConfigReader{
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public:
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~ConfigReader();
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void addStruct(const char* name, int16 version, PacketStruct* new_struct);
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PacketStruct* getStruct(const char* name, int16 version);
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PacketStruct* getStructByVersion(const char* name, int16 version);
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void loadDataStruct(PacketStruct* packet, XMLNode parentNode, bool array_packet = false);
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bool processXML_Elements(const char* fileName);
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int16 GetStructVersion(const char* name, int16 version);
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void DestroyStructs();
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void ReloadStructs();
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bool LoadFile(const char* name);
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private:
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Mutex MStructs;
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vector<string> load_files;
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map<string, vector<PacketStruct*>*> structs;
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//vector<PacketStruct*> structs;
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};
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#endif
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