EQ2EMu/EQ2/source/WorldServer/ClientPacketFunctions.cpp

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C++

/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ClientPacketFunctions.h"
#include "WorldDatabase.h"
#include "../common/ConfigReader.h"
#include "Variables.h"
#include "World.h"
#include "classes.h"
#include "../common/Log.h"
#include "Traits/Traits.h"
extern Classes classes;
extern Commands commands;
extern WorldDatabase database;
extern ConfigReader configReader;
extern MasterSpellList master_spell_list;
extern MasterTraitList master_trait_list;
extern Variables variables;
extern World world;
void ClientPacketFunctions::SendFinishedEntitiesList ( Client* client ){
EQ2Packet* finishedEntitiesApp = new EQ2Packet(OP_DoneSendingInitialEntitiesMsg, 0, 0);
client->QueuePacket(finishedEntitiesApp);
}
void ClientPacketFunctions::SendSkillSlotMappings(Client* client){
EQ2Packet* app = client->GetPlayer()->GetSpellSlotMappingPacket(client->GetVersion());
if(app)
client->QueuePacket(app);
}
void ClientPacketFunctions::SendLoginDenied ( Client* client ){
PacketStruct* packet = configReader.getStruct("LS_LoginResponse", 1);
if(packet){
packet->setDataByName("reply_code", 1);
packet->setDataByName("unknown03", 0xFFFFFFFF);
packet->setDataByName("unknown04", 0xFFFFFFFF);
EQ2Packet* app = packet->serialize();
client->QueuePacket(app);
safe_delete(packet);
}
}
void ClientPacketFunctions::SendLoginAccepted ( Client* client ){
LogWrite(PACKET__DEBUG, 0, "Packet", "Sending Login Accepted packet (LS_LoginResponse, %i)", client->GetVersion());
PacketStruct* response_packet = configReader.getStruct("LS_LoginResponse", client->GetVersion());
if(response_packet){
response_packet->setDataByName("unknown02", 1);
response_packet->setDataByName("unknown05", -959971393);
response_packet->setDataByName("unknown08", 2);
response_packet->setDataByName("unknown09", 585);
response_packet->setDataByName("unknown10", 1597830);
response_packet->setDataByName("accountid", 3); //client->GetAccountID());
EQ2Packet* outapp = response_packet->serialize();
client->QueuePacket(outapp);
safe_delete(response_packet);
}
}
void ClientPacketFunctions::SendCommandList ( Client* client ){
EQ2Packet* app = commands.GetRemoteCommands()->serialize();
client->QueuePacket(app);
}
void ClientPacketFunctions::SendGameWorldTime ( Client* client ){
PacketStruct* packet = world.GetWorldTime(client->GetVersion());
if(packet){
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
//opcode 501 was the selection display opcode
}
void ClientPacketFunctions::SendCharacterData ( Client* client ){
client->GetPlayer()->SetCharacterID(client->GetCharacterID());
EQ2Packet* outapp = client->GetPlayer()->serialize(client->GetPlayer(), client->GetVersion());
//DumpPacket(outapp);
client->QueuePacket(outapp);
//client->GetPlayer()->ClearRemovedSpawn(client->GetPlayer());
}
void ClientPacketFunctions::SendCharacterSheet ( Client* client ){
EQ2Packet* app = client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion());
client->QueuePacket(app);
if (client->GetVersion() >= 1188) {
EQ2Packet* app2 = client->GetPlayer()->GetPlayerInfo()->serializePet(client->GetVersion());
if (app2)
client->QueuePacket(app2);
}
}
void ClientPacketFunctions::SendSkillBook ( Client* client ){
EQ2Packet* app = client->GetPlayer()->skill_list.GetSkillPacket(client->GetVersion());
if(app)
client->QueuePacket(app);
}
// Jabantiz: Attempt to get the char trait list working
void ClientPacketFunctions::SendTraitList(Client* client) {
if (client->GetVersion() >= 547) {
EQ2Packet* traitApp = master_trait_list.GetTraitListPacket(client);
//DumpPacket(traitApp);
if (traitApp) {
client->QueuePacket(traitApp);
}
}
}
void ClientPacketFunctions::SendAbilities ( Client* client ){
LogWrite(MISC__TODO, 1, "TODO", " Add SendAbilities functionality\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
// this is the featherfall ability data
// later this would loop through and send all abilities
/*uchar abilityData[] ={0x11,0x00,0x00,0x00,0xff,0x15,0x02,0x00,0x0b,0x00,0x46,0x65,0x61,0x74
,0x68,0x65,0x72,0x66,0x61,0x6c,0x6c};
EQ2Packet* abilityApp = new EQ2Packet(OP_ClientCmdMsg, abilityData, sizeof(abilityData));
client->QueuePacket(abilityApp);*/
}
void ClientPacketFunctions::SendCommandNamePacket ( Client* client ){
LogWrite(MISC__TODO, 1, "TODO", " fix, this is actually quest/collection information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
/*
PacketStruct* command_packet = configReader.getStruct("WS_CommandName", client->GetVersion());
if(command_packet){
command_packet->setDataByName("unknown03", 0x221bfb47);
char* charName = { "BogusName" };
command_packet->setMediumStringByName("character_name",charName);
EQ2Packet* outapp = command_packet->serialize();
client->QueuePacket(outapp);
safe_delete(command_packet);
}
*/
}
void ClientPacketFunctions::SendQuickBarInit ( Client* client ){
int32 count = database.LoadPlayerSkillbar(client);
if(count == 0) {
LogWrite(PACKET__DEBUG, 0, "Packet", "No character quickbar found!");
database.UpdateStartingSkillbar(client->GetCharacterID(), client->GetPlayer()->GetAdventureClass(), client->GetPlayer()->GetRace());
database.LoadPlayerSkillbar(client);
}
EQ2Packet* quickbarApp = client->GetPlayer()->GetQuickbarPacket(client->GetVersion());
if(quickbarApp)
client->QueuePacket(quickbarApp);
}
void ClientPacketFunctions::SendCharacterMacros(Client* client) {
LogWrite(PACKET__DEBUG, 0, "Packet", "Sending Character Macro packet (WS_MacroInit, %i)", client->GetVersion());
map<int8, vector<MacroData*> >* macros = database.LoadCharacterMacros(client->GetCharacterID());
if (macros) {
PacketStruct* macro_packet = configReader.getStruct("WS_MacroInit", client->GetVersion());
if (macro_packet) {
map<int8, vector<MacroData*> >::iterator itr;
macro_packet->setArrayLengthByName("macro_count", macros->size());
int8 x = 0;
for (itr = macros->begin(); itr != macros->end(); itr++, x++) {
macro_packet->setArrayDataByName("number", itr->first, x);
if (itr->second.size() > 0) {
LogWrite(PACKET__DEBUG, 5, "Packet", "Loading Macro %i, name: %s", itr->first, itr->second[0]->name.c_str());
macro_packet->setArrayDataByName("name", itr->second[0]->name.c_str(), x);
}
if (client->GetVersion() > 283) {
char tmp_details_count[25] = { 0 };
sprintf(tmp_details_count, "macro_details_count_%i", x);
macro_packet->setArrayLengthByName(tmp_details_count, itr->second.size());
for (int8 i = 0; i < itr->second.size(); i++) {
char tmp_command[15] = { 0 };
sprintf(tmp_command, "command%i", x);
LogWrite(PACKET__DEBUG, 5, "Packet", "\tLoading Command %i: %s", itr->first, x, itr->second[i]->text.c_str());
macro_packet->setArrayDataByName(tmp_command, itr->second[i]->text.c_str(), i);
}
macro_packet->setArrayDataByName("unknown2", 2, x);
macro_packet->setArrayDataByName("unknown3", 0xFFFFFFFF, x);
}
else {
if (itr->second.size() > 0)
macro_packet->setArrayDataByName("command", itr->second[0]->text.c_str(), x);
}
macro_packet->setArrayDataByName("icon", itr->second[0]->icon, x);
client->GetPlayer()->macro_icons[itr->first] = itr->second[0]->icon;
}
EQ2Packet* packet = macro_packet->serialize();
client->QueuePacket(packet);
safe_delete(macro_packet);
}
safe_delete(macros);
}
}
void ClientPacketFunctions::SendMOTD ( Client* client ){
const char* motd = 0;
// fetch MOTD from `variables` table
Variable* var = variables.FindVariable("motd");
if( var == NULL || strlen (var->GetValue()) == 0) {
LogWrite(WORLD__WARNING, 0, "World", "No MOTD set. Sending generic message...");
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Message of the Day: Welcome to EQ2Emulator! Customize this message in the `variables`.`motd` data!");
}
else {
motd = var->GetValue();
LogWrite(WORLD__DEBUG, 0, "World", "Send MOTD...");
client->SimpleMessage(CHANNEL_COLOR_YELLOW, motd);
}
}
void ClientPacketFunctions::SendUpdateSpellBook ( Client* client ){
EQ2Packet* app = client->GetPlayer()->GetSpellBookUpdatePacket(client->GetVersion());
if(app)
client->QueuePacket(app);
client->GetPlayer()->UnlockAllSpells(true);
}
void ClientPacketFunctions::SendLoginCommandMessages ( Client* client ){
LogWrite(MISC__TODO, 1, "TODO", "Why is this function empty? Func: %s", __FUNCTION__);
}
void ClientPacketFunctions::SendServerControlFlags(Client* client, int8 param, int8 param_val, int8 value) {
PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
if(packet) {
if (param == 1)
packet->setDataByName("parameter1", param_val);
else if (param == 2)
packet->setDataByName("parameter2", param_val);
else if (param == 3)
packet->setDataByName("parameter3", param_val);
else if (param == 4)
packet->setDataByName("parameter4", param_val);
else if (param == 5)
packet->setDataByName("parameter5", param_val);
else {
safe_delete(packet);
return;
}
packet->setDataByName("value", value);
client->QueuePacket(packet->serialize());
/*
Some other values for this packet
first param:
01 flymode
02 collisons off
04 unknown
08 heading movement only
16 forward/reverse movement only
32 low gravity
64 sit
second
2 crouch
third:
04 float when trying to jump, no movement
08 jump high, no movement
128 walk underwater
fourth:
01 moon jump underwater
04 fear
16 moon jumps
32 safe fall (float to ground)
64 cant move
fifth:
01 die
08 hover (fae)
32 flymode2?
*/
}
safe_delete(packet);
}
void ClientPacketFunctions::SendInstanceList(Client* client) {
if (client->GetPlayer()->GetCharacterInstances()->GetInstanceCount() > 0) {
PacketStruct* packet = configReader.getStruct("WS_InstanceCreated", client->GetVersion());
if (packet) {
vector<InstanceData> persist = client->GetPlayer()->GetCharacterInstances()->GetPersistentInstances();
vector<InstanceData> lockout = client->GetPlayer()->GetCharacterInstances()->GetLockoutInstances();
packet->setArrayLengthByName("num_instances", lockout.size());
for (int32 i = 0; i < lockout.size(); i++) {
InstanceData data = lockout.at(i);
packet->setArrayDataByName("unknown1", data.db_id, i); // unique id per player
packet->setArrayDataByName("instance_zone_name", data.zone_name.c_str(), i);
packet->setArrayDataByName("unknown2", 0x0B, i); // Always set to 0x0B on live packets
packet->setArrayDataByName("success_last", data.last_success_timestamp, i);
packet->setArrayDataByName("last_failure", data.last_failure_timestamp, i);
packet->setArrayDataByName("failure", data.failure_lockout_time, i);
packet->setArrayDataByName("success", data.success_lockout_time, i);
}
packet->setArrayLengthByName("num_persistent", persist.size());
for (int32 i = 0; i < persist.size(); i++) {
InstanceData data = persist.at(i);
packet->setArrayDataByName("unknown1a", data.db_id, i); // unique id per player
packet->setArrayDataByName("persistent_zone_name", data.zone_name.c_str(), i);
packet->setArrayDataByName("unknown2a", 0x0B, i); // set to 0x0B in all live packets
packet->setArrayDataByName("persist_success_timestamp", data.last_success_timestamp, i);
packet->setArrayDataByName("persist_failure_timestamp", data.last_failure_timestamp, i);
// Check min duration (last success + failure)
//if (Timer::GetUnixTimeStamp() < data.last_success_timestamp + data.failure_lockout_time*/)
//packet->setArrayDataByName("unknown3b", 1, i);
packet->setArrayDataByName("unknown3b", 1, i);
packet->setArrayDataByName("minimum_duration", data.failure_lockout_time, i);
packet->setArrayDataByName("maximum_duration", data.success_lockout_time, i);
packet->setArrayDataByName("unknown4a", 1800, i); // All live logs have 0x0708
}
client->QueuePacket(packet->serialize());
}
safe_delete(packet);
}
}
void ClientPacketFunctions::SendMaintainedExamineUpdate(Client* client, int8 slot_pos, int32 update_value, int8 update_type){
if (!client)
return;
PacketStruct* packet = configReader.getStruct("WS_UpdateMaintainedExamine", client->GetVersion());
if (packet){
packet->setSubstructDataByName("info_header", "show_name", 1);
packet->setSubstructDataByName("info_header", "packettype", 19710);
packet->setSubstructDataByName("info_header", "packetsubtype", 5);
packet->setDataByName("time_stamp", Timer::GetCurrentTime2());
packet->setDataByName("slot_pos", slot_pos);
packet->setDataByName("update_value", update_value > 0 ? update_value : 0xFFFFFFFF);
packet->setDataByName("update_type", update_type);
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
}
void ClientPacketFunctions::SendZoneChange(Client* client, char* zone_ip, int16 zone_port, int32 key) {
if (!client)
return;
PacketStruct* packet = configReader.getStruct("WS_ZoneChangeMsg", client->GetVersion());
if (packet) {
packet->setDataByName("account_id", client->GetAccountID());
packet->setDataByName("key", key);
packet->setDataByName("ip_address", zone_ip);
packet->setDataByName("port", zone_port);
client->QueuePacket(packet->serialize());
}
safe_delete(packet);
}
void ClientPacketFunctions::SendStateCommand(Client* client, int32 spawn_id, int32 state) {
if (!client) {
return;
}
PacketStruct* packet = configReader.getStruct("WS_StateCmd", client->GetVersion());
if (packet) {
packet->setDataByName("spawn_id", spawn_id);
packet->setDataByName("state", state);
client->QueuePacket(packet->serialize());
}
safe_delete(packet);
}
void ClientPacketFunctions::SendFlyMode(Client* client, int8 flymode, bool updateCharProperty)
{
PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
if (updateCharProperty)
database.insertCharacterProperty(client, CHAR_PROPERTY_FLYMODE, (char*)std::to_string(flymode).c_str());
if (packet) {
packet->setDataByName("parameter5", 32);
packet->setDataByName("value", flymode);
client->QueuePacket(packet->serialize());
client->Message(CHANNEL_STATUS, "Flymode %s", flymode == 1 ? "on" : "off");
/*
Some other values for this packet
first param:
01 flymode
02 collisons off
04 unknown
08 forward movement
16 heading movement
32 low gravity
64 sit
second
2 crouch
third:
04 float when trying to jump, no movement
08 jump high, no movement
fourth:
04 autorun (fear?)
16 moon jumps
32 safe fall (float to ground)
64 cant move
fifth:
01 die
08 hover (fae)
32 flymode2?
*/
safe_delete(packet);
}
}