EQ2EMu/EQ2/source
Image 22ef3e0557 Complete persisting of buff spells cross zone
Complete Fix 

- Other players pets (grouped) will persist buffs, non-grouped direct target also persist
- Save spell state added to persist beyond the self player since targets/spells can evolve rapidly with other players/npc/pets in the mix, resulted in two new rules:
	RULE_INIT(R_Spells, PlayerSpellSaveStateWaitInterval, "100"); // time in milliseconds we wait before performing a save when the spell save trigger is activated, allows additional actions to take place until the cap is hit
	RULE_INIT(R_Spells, PlayerSpellSaveStateCap, "1000"); // sets a maximum wait time before we queue a spell state save to the DB, given a lot can go on in a short period with players especially in combat, maybe good to have this at a higher interval.
2021-03-13 09:52:00 -05:00
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common Versioning updated to 0.9.1 albireo 2021-03-01 09:36:56 -05:00
depends navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood 2020-06-10 22:41:41 -04:00
LoginServer Discord link updated due to invite limit on previous link 2021-01-24 17:28:36 -05:00
LUA LUA 5.1 -> 5.4 2020-12-20 17:44:28 -05:00
WorldServer Complete persisting of buff spells cross zone 2021-03-13 09:52:00 -05:00