EQ2EMu/EQ2/source/WorldServer/makefile
Image 91c4ff20bd makefile updates for nix support
Fixes #83
updates to have the makefiles in linux include all necessary files/libs
2020-04-23 00:13:19 -04:00

100 lines
3.1 KiB
Makefile

# Programs
CC = gcc
CXX = g++
LINKER = g++
# Configuration
Build_Dir = build
Source_Dir = ..
#Conf_Dir = ../../conf
#Content_Dir = ../../../../vgocontent
APP = eq2world
# LUA flags
Lua_C_Flags = -DLUA_COMPAT_ALL -DLUA_USE_LINUX
Lua_W_Flags = -Wall
# World flags
C_Flags = -I/usr/include/mariadb -I../depends/fmt/include -I../depends/recastnavigation/Detour/Include -I/usr/local/include/boost -I../depends/glm/ -march=native -pipe -pthread -std=c++0x
LD_Flags = -L/usr/lib/x86_64-linux-gnu -lz -lpthread -lmariadbclient -L../depends/recastnavigation/RecastDemo/Build/gmake/lib/Debug -lDebugUtils -lDetour -lDetourCrowd -lDetourTileCache -lRecast -L/usr/local/lib -rdynamic -lm -Wl,-E -ldl -lreadline
W_Flags = -Wall -Wno-reorder
D_Flags = -DEQ2 -DWORLD -D_GNU_SOURCE
# Setup Debug or Release build
ifeq ($(BUILD),debug)
# "Debug" build - minimum optimization, and debugging symbols
C_Flags += -O -ggdb
D_Flags += -DDEBUG
Current_Build_Dir := $(Build_Dir)/debug
App_Filename = $(APP)_debug
else
# "Release" build - optimization, and no debug symbols
C_Flags += -O2 -s -DNDEBUG
Current_Build_Dir := $(Build_Dir)/release
App_Filename = $(APP)
endif
# File lists
World_Source = $(wildcard $(Source_Dir)/WorldServer/*.cpp) $(wildcard $(Source_Dir)/WorldServer/*/*.cpp)
World_Objects = $(patsubst %.cpp,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(World_Source)))
Common_Source = $(wildcard $(Source_Dir)/common/*.cpp)
Common_Objects = $(patsubst %.cpp,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(Common_Source)))
Lua_Source = $(wildcard $(Source_Dir)/LUA/*.c)
Lua_Objects = $(patsubst %.c,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(Lua_Source)))
# Receipes
all: $(APP)
$(APP): $(Common_Objects) $(World_Objects) $(Lua_Objects)
@echo Linking...
@$(LINKER) $(W_Flags) $^ $(LD_Flags) -o $(App_Filename)
@test -e $(APP) || /bin/true
#@ln -s $(App_Filename) $(APP) || /bin/true
@echo Finished building world.
$(Current_Build_Dir)/LUA/%.o: $(Source_Dir)/LUA/%.c
@mkdir -p $(dir $@)
$(CC) -c $(Lua_C_Flags) $(Lua_W_Flags) $< -o $@
$(Current_Build_Dir)/%.o: $(Source_Dir)/%.cpp
@mkdir -p $(dir $@)
$(CXX) -c $(C_Flags) $(D_Flags) $(W_Flags) $< -o $@
#setup:
# @test ! -e volumes.phys && ln -s $(Conf_Dir)/volumes.phys . || /bin/true
# @test ! -e vgemu-structs.xml && ln -s $(Conf_Dir)/vgemu-structs.xml . || /bin/true
# @$(foreach folder,$(wildcard $(Content_Dir)/scripts/*),test -d $(Content_Dir)/scripts && test ! -e $(notdir $(folder)) && ln -s $(folder) . || /bin/true)
# @echo "Symlinks have been created."
# @cp -n $(Conf_Dir)/vgemu-world.xml .
# @echo "You need to edit your config file: vgemu-world.xml"
release:
@$(MAKE) "BUILD=release"
debug:
@$(MAKE) "BUILD=debug"
clean:
rm -rf $(filter-out %Lua,$(foreach folder,$(wildcard $(Current_Build_Dir)/*),$(folder))) $(App_Filename) $(APP)
cleanlua:
rm -rf $(Current_Build_Dir)/Lua
cleanall:
rm -rf $(Build_Dir) $(App_Filename) $(APP)
#cleansetup:
# rm volumes.phys vgemu-structs.xml $(foreach folder,$(wildcard $(Content_Dir)/scripts/*),$(notdir $(folder)))
#docs: docs-world
#docs-world:
# @cd ../../doc; doxygen Doxyfile-World