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ChestTrap.cpp
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Revert "chest trap write lock when shuffling the map"
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2020-04-14 16:43:50 -04:00 |
ChestTrap.h
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fixed second depth of chest lists
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2020-03-16 19:22:06 -04:00 |
map.cpp
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
map.h
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
mob_movement_manager.cpp
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Linux compile fixes
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2020-04-21 13:37:06 -04:00 |
mob_movement_manager.h
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Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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2020-04-14 09:16:33 -04:00 |
pathfinder_interface.cpp
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
pathfinder_interface.h
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
pathfinder_nav_mesh.cpp
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
pathfinder_nav_mesh.h
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
pathfinder_null.cpp
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
pathfinder_null.h
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
pathfinder_waypoint.cpp
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
pathfinder_waypoint.h
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
position.cpp
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
position.h
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
raycast_mesh.cpp
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
raycast_mesh.h
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
SPGrid.cpp
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Linux compile fixes
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2020-04-21 13:37:06 -04:00 |
SPGrid.h
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
water_map.cpp
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
water_map.h
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |