EQ2EMu/EQ2/source/WorldServer/Transmute.h

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887 B
C++

#ifndef TRANSMUTE_H
#define TRANSMUTE_H
#include "../common/types.h"
#include <vector>
class Client;
class Player;
class Item;
class DatabaseResult;
class Transmute {
public:
static int32 CreateItemRequest(Client* client, Player* player);
static void HandleItemResponse(Client* client, Player* player, int32 req_id, int32 item_id);
static bool ItemIsTransmutable(Item* item);
static void SendConfirmRequest(Client* client, int32 req_id, Item* item);
static void HandleConfirmResponse(Client* client, Player* player, int32 item_id);
static void CompleteTransmutation(Client* client, Player* player);
static void ProcessDBResult(DatabaseResult& res);
private:
struct TransmutingTier {
int32 min_level;
int32 max_level;
int32 fragment_id;
int32 powder_id;
int32 infusion_id;
int32 mana_id;
};
static std::vector<TransmutingTier>& GetTransmutingTiers();
};
#endif