a4ff0e539f
Fix #57 - SetSpeedMultiplier is already used in Spells for snare, but never worked correctly.
1769 lines
No EOL
61 KiB
C++
1769 lines
No EOL
61 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LuaInterface.h"
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#include "LuaFunctions.h"
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#include "WorldDatabase.h"
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#include "../common/Log.h"
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#ifndef WIN32
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <dirent.h>
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#include <pthread.h>
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#else
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#include <process.h>
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#endif
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extern WorldDatabase database;
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LuaInterface::LuaInterface() {
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shutting_down = false;
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spawn_scripts_reloading = false;
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MDebugClients.SetName("LuaInterface::MDebugClients");
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MSpells.SetName("LuaInterface::MSpells");
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MSpawnScripts.SetName("LuaInterface::MSpawnScripts");
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MZoneScripts.SetName("LuaInterface::MZoneScripts");
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MQuests.SetName("LuaInterface::MQuests");
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MLUAUserData.SetName("LuaInterface::MLUAUserData");
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MLUAMain.SetName("LuaInterface::MLUAMain");
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MItemScripts.SetName("LuaInterface::MItemScripts");
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user_data_timer = new Timer(20000);
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user_data_timer->Start();
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spell_delete_timer = new Timer(5000);
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spell_delete_timer->Start();
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}
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#ifdef WIN32
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vector<string>* LuaInterface::GetDirectoryListing(const char* directory) {
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vector<string>* ret = new vector<string>;
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WIN32_FIND_DATA fdata;
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HANDLE dhandle;
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char buf[MAX_PATH];
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snprintf(buf, sizeof(buf), "%s\\*", directory);
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if((dhandle = FindFirstFile(buf, &fdata)) == INVALID_HANDLE_VALUE) {
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safe_delete(ret);
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return 0;
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}
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ret->push_back(string(fdata.cFileName));
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while(1) {
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if(FindNextFile(dhandle, &fdata)) {
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ret->push_back(string(fdata.cFileName));
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}
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else{
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if(GetLastError() == ERROR_NO_MORE_FILES) {
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break;
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} else {
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safe_delete(ret);
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FindClose(dhandle);
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return 0;
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}
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}
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}
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if(FindClose(dhandle) == 0) {
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safe_delete(ret);
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return 0;
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}
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return ret;
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}
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#else
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vector<string>* LuaInterface::GetDirectoryListing(const char* directory) {
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vector<string>* ret = new vector<string>;
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DIR *dp;
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struct dirent *ep;
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dp = opendir (directory);
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if (dp != NULL){
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while ((ep = readdir (dp)))
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ret->push_back(string(ep->d_name));
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(void) closedir (dp);
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}
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else {
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safe_delete(ret);
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return 0;
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}
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return ret;
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}
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#endif
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LuaInterface::~LuaInterface() {
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shutting_down = true;
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MLUAMain.lock();
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DestroySpells();
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DestroySpawnScripts();
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DestroyQuests();
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DestroyItemScripts();
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DestroyZoneScripts();
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DeleteUserDataPtrs(true);
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DeletePendingSpells(true);
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safe_delete(user_data_timer);
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safe_delete(spell_delete_timer);
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}
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void LuaInterface::Process() {
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if(shutting_down)
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return;
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MLUAMain.lock();
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if(user_data_timer && user_data_timer->Check())
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DeleteUserDataPtrs(false);
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if(spell_delete_timer && spell_delete_timer->Check())
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DeletePendingSpells(false);
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MLUAMain.unlock();
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}
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void LuaInterface::DestroySpells() {
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map<string, LuaSpell*>::iterator itr;
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MSpells.lock();
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for(itr = spells.begin(); itr != spells.end(); itr++){
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lua_close(itr->second->state);
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safe_delete(itr->second);
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}
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spells.clear();
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MSpells.unlock();
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}
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void LuaInterface::DestroyQuests(bool reload) {
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map<int32, lua_State*>::iterator itr;
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MQuests.lock();
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for(itr = quest_states.begin(); itr != quest_states.end(); itr++){
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safe_delete(quests[itr->first]);
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lua_close(itr->second);
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}
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quests.clear();
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quest_states.clear();
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map<int32, Mutex*>::iterator mutex_itr;
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for(mutex_itr = quests_mutex.begin(); mutex_itr != quests_mutex.end(); mutex_itr++){
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safe_delete(mutex_itr->second);
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}
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quests_mutex.clear();
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if(reload)
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database.LoadQuests();
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MQuests.unlock();
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}
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void LuaInterface::DestroyItemScripts() {
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map<string, map<lua_State*, bool> >::iterator itr;
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map<lua_State*, bool>::iterator state_itr;
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Mutex* mutex = 0;
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MItemScripts.writelock(__FUNCTION__, __LINE__);
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for(itr = item_scripts.begin(); itr != item_scripts.end(); itr++){
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mutex = GetItemScriptMutex(itr->first.c_str());
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mutex->writelock(__FUNCTION__, __LINE__);
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for(state_itr = itr->second.begin(); state_itr != itr->second.end(); state_itr++)
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lua_close(state_itr->first);
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mutex->releasewritelock(__FUNCTION__, __LINE__);
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safe_delete(mutex);
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}
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item_scripts.clear();
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item_inverse_scripts.clear();
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item_scripts_mutex.clear();
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MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
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}
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void LuaInterface::DestroySpawnScripts() {
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map<string, map<lua_State*, bool> >::iterator itr;
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map<lua_State*, bool>::iterator state_itr;
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Mutex* mutex = 0;
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MSpawnScripts.writelock(__FUNCTION__, __LINE__);
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for(itr = spawn_scripts.begin(); itr != spawn_scripts.end(); itr++){
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mutex = GetSpawnScriptMutex(itr->first.c_str());
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mutex->writelock(__FUNCTION__, __LINE__);
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for(state_itr = itr->second.begin(); state_itr != itr->second.end(); state_itr++)
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lua_close(state_itr->first);
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mutex->releasewritelock(__FUNCTION__, __LINE__);
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safe_delete(mutex);
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}
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spawn_scripts.clear();
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spawn_inverse_scripts.clear();
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spawn_scripts_mutex.clear();
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MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
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}
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void LuaInterface::DestroyZoneScripts() {
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map<string, map<lua_State*, bool> >::iterator itr;
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map<lua_State*, bool>::iterator state_itr;
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Mutex* mutex = 0;
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MZoneScripts.writelock(__FUNCTION__, __LINE__);
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for (itr = zone_scripts.begin(); itr != zone_scripts.end(); itr++){
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mutex = GetZoneScriptMutex(itr->first.c_str());
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mutex->writelock(__FUNCTION__, __LINE__);
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for(state_itr = itr->second.begin(); state_itr != itr->second.end(); state_itr++)
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lua_close(state_itr->first);
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mutex->releasewritelock(__FUNCTION__, __LINE__);
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safe_delete(mutex);
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}
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zone_scripts.clear();
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zone_inverse_scripts.clear();
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zone_scripts_mutex.clear();
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MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
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}
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void LuaInterface::ReloadSpells() {
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DestroySpells();
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database.LoadSpellScriptData();
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}
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bool LuaInterface::LoadLuaSpell(const char* name) {
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LuaSpell* spell = 0;
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string lua_script = string(name);
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if (lua_script.find(".lua") == string::npos)
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lua_script.append(".lua");
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lua_State* state = LoadLuaFile(lua_script.c_str());
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if(state){
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spell = new LuaSpell;
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spell->file_name = lua_script;
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spell->state = state;
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spell->spell = 0;
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spell->caster = 0;
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spell->initial_target = 0;
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spell->resisted = false;
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spell->interrupted = false;
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spell->last_spellattack_hit = false;
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spell->crit = false;
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spell->MSpellTargets.SetName("LuaSpell.MSpellTargets");
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spell->cancel_after_all_triggers = false;
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spell->num_triggers = 0;
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spell->had_triggers = false;
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spell->had_dmg_remaining = false;
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spell->slot_pos = 0;
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spell->damage_remaining = 0;
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spell->effect_bitmask = 0;
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MSpells.lock();
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if (spells.count(lua_script) > 0) {
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lua_close(spells[lua_script]->state);
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safe_delete(spells[lua_script]);
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}
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spells[lua_script] = spell;
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MSpells.unlock();
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return true;
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}
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return false;
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}
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bool LuaInterface::LoadLuaSpell(string name) {
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return LoadLuaSpell(name.c_str());
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}
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bool LuaInterface::LoadItemScript(string name) {
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return LoadItemScript(name.c_str());
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}
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bool LuaInterface::LoadItemScript(const char* name) {
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bool ret = false;
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if(name){
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lua_State* state = LoadLuaFile(name);
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if(state){
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MItemScripts.writelock(__FUNCTION__, __LINE__);
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item_scripts[name][state] = false;
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MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
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ret = true;
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}
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}
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return ret;
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}
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bool LuaInterface::LoadSpawnScript(const char* name) {
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bool ret = false;
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if(name){
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lua_State* state = LoadLuaFile(name);
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if(state){
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MSpawnScripts.writelock(__FUNCTION__, __LINE__);
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spawn_scripts[name][state] = false;
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MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
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ret = true;
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}
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}
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return ret;
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}
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bool LuaInterface::LoadZoneScript(const char* name) {
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bool ret = false;
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if (name) {
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lua_State* state = LoadLuaFile(name);
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if (state) {
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MZoneScripts.writelock(__FUNCTION__, __LINE__);
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zone_scripts[name][state] = false;
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MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
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ret = true;
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}
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}
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return ret;
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}
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void LuaInterface::ProcessErrorMessage(const char* message) {
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MDebugClients.lock();
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vector<Client*> delete_clients;
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map<Client*, int32>::iterator itr;
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for(itr = debug_clients.begin(); itr != debug_clients.end(); itr++){
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if((Timer::GetCurrentTime2() - itr->second) > 60000)
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delete_clients.push_back(itr->first);
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else
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itr->first->Message(CHANNEL_COLOR_RED, "LUA Error: %s", message);
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}
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for(int32 i=0;i<delete_clients.size();i++)
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debug_clients.erase(delete_clients[i]);
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MDebugClients.unlock();
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}
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void LuaInterface::RemoveDebugClients(Client* client) {
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MDebugClients.lock();
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debug_clients.erase(client);
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MDebugClients.unlock();
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}
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void LuaInterface::UpdateDebugClients(Client* client) {
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MDebugClients.lock();
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debug_clients[client] = Timer::GetCurrentTime2();
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MDebugClients.unlock();
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}
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Mutex* LuaInterface::GetQuestMutex(Quest* quest) {
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Mutex* ret = 0;
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MQuests.lock();
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if(quests_mutex.count(quest->GetQuestID()) == 0){
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ret = new Mutex();
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quests_mutex[quest->GetQuestID()] = ret;
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ret->SetName(string("Quest::").append(quest->GetName()));
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}
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else
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ret = quests_mutex[quest->GetQuestID()];
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MQuests.unlock();
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return ret;
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}
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void LuaInterface::CallQuestFunction(Quest* quest, const char* function, Spawn* player, int32 step_id) {
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if(shutting_down)
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return;
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lua_State* state = 0;
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if(quest){
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LogWrite(LUA__DEBUG, 0, "LUA", "Quest: %s, function: %s", quest->GetName(), function);
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Mutex* mutex = GetQuestMutex(quest);
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mutex->lock();
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if(quest_states.count(quest->GetQuestID()) > 0)
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state = quest_states[quest->GetQuestID()];
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if(state){
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int8 arg_count = 3;
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lua_getglobal(state, function);
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SetQuestValue(state, quest);
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Spawn* spawn = player->GetZone()->GetSpawnByDatabaseID(quest->GetQuestGiver());
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SetSpawnValue(state, spawn);
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SetSpawnValue(state, player);
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if(step_id != 0xFFFFFFFF){
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SetInt32Value(state, step_id);
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arg_count++;
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}
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if(lua_pcall(state, arg_count, 0, 0) != 0){
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LogError("%s: Error processing quest function '%s': %s ", GetScriptName(state), function, lua_tostring(state, -1));
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lua_pop(state, 1);
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mutex->unlock();
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return;
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}
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}
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mutex->unlock();
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LogWrite(LUA__DEBUG, 0, "LUA", "Done!");
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}
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}
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Quest* LuaInterface::LoadQuest(int32 id, const char* name, const char* type, const char* zone, int8 level, const char* description, char* script_name) {
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if(shutting_down)
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return 0;
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lua_State* state = LoadLuaFile(script_name);
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Quest* quest = 0;
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if(state){
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quest = new Quest(id);
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if (name)
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quest->SetName(string(name));
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if (type)
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quest->SetType(string(type));
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if (zone)
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quest->SetZone(string(zone));
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quest->SetLevel(level);
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if (description)
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quest->SetDescription(string(description));
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lua_getglobal(state, "Init");
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SetQuestValue(state, quest);
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if(lua_pcall(state, 1, 0, 0) != 0){
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LogError("Error processing Quest \"%s\" (%u): %s", name ? name : "unknown", id, lua_tostring(state, -1));
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lua_pop(state, 1);
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safe_delete(quest);
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return 0;
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}
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if(!quest->GetName()){
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safe_delete(quest);
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return 0;
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}
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quest_states[id] = state;
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quests[id] = quest;
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}
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return quest;
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}
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const char* LuaInterface::GetScriptName(lua_State* state)
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{
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map<lua_State*, string>::iterator itr;
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MItemScripts.writelock(__FUNCTION__, __LINE__);
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itr = item_inverse_scripts.find(state);
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if (itr != item_inverse_scripts.end())
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{
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const char* scriptName = itr->second.c_str();
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MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
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return scriptName;
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}
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MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
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MSpawnScripts.writelock(__FUNCTION__, __LINE__);
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itr = spawn_inverse_scripts.find(state);
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if (itr != spawn_inverse_scripts.end())
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{
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const char* scriptName = itr->second.c_str();
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MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
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return scriptName;
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}
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MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
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MZoneScripts.writelock(__FUNCTION__, __LINE__);
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itr = zone_inverse_scripts.find(state);
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if (itr != zone_inverse_scripts.end())
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{
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const char* scriptName = itr->second.c_str();
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MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
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return scriptName;
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}
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MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
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MSpells.lock();
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LuaSpell* spell = GetCurrentSpell(state);
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if (spell)
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{
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const char* fileName = (spell->file_name.length() > 0) ? spell->file_name.c_str() : "";
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MSpells.unlock();
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return fileName;
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}
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MSpells.unlock();
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return "";
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}
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bool LuaInterface::LoadSpawnScript(string name) {
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return LoadSpawnScript(name.c_str());
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}
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bool LuaInterface::LoadZoneScript(string name) {
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return LoadZoneScript(name.c_str());
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}
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void LuaInterface::AddSpawnPointers(LuaSpell* spell, bool first_cast, bool precast, const char* function, SpellScriptTimer* timer) {
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if (function)
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lua_getglobal(spell->state, function);
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else if (precast)
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lua_getglobal(spell->state, "precast");
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else if(first_cast)
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lua_getglobal(spell->state, "cast");
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else
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lua_getglobal(spell->state, "tick");
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Spawn* temp_spawn = 0;
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if (timer && timer->caster && spell->caster)
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temp_spawn = spell->caster->GetZone()->GetSpawnByID(timer->caster);
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if (temp_spawn)
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SetSpawnValue(spell->state, temp_spawn);
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else if (spell->caster)
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SetSpawnValue(spell->state, spell->caster);
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temp_spawn = 0;
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|
|
if (timer && timer->target && spell->caster)
|
|
temp_spawn = spell->caster->GetZone()->GetSpawnByID(timer->target);
|
|
|
|
if (temp_spawn)
|
|
SetSpawnValue(spell->state, temp_spawn);
|
|
else {
|
|
if(spell->caster && spell->initial_target)
|
|
SetSpawnValue(spell->state, spell->caster->GetZone()->GetSpawnByID(spell->initial_target));
|
|
else if(spell->caster && spell->caster->GetTarget())
|
|
SetSpawnValue(spell->state, spell->caster->GetTarget());
|
|
else
|
|
SetSpawnValue(spell->state, 0);
|
|
}
|
|
}
|
|
|
|
LuaSpell* LuaInterface::GetCurrentSpell(lua_State* state) {
|
|
if(current_spells.count(state) > 0)
|
|
return current_spells[state];
|
|
return 0;
|
|
}
|
|
|
|
bool LuaInterface::CallSpellProcess(LuaSpell* spell, int8 num_parameters) {
|
|
if(shutting_down || !spell || !spell->caster)
|
|
return false;
|
|
current_spells[spell->state] = spell;
|
|
if(lua_pcall(spell->state, num_parameters, 0, 0) != 0){
|
|
LogError("Error running %s", lua_tostring(spell->state, -1));
|
|
lua_pop(spell->state, 1);
|
|
RemoveSpell(spell, false);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void LuaInterface::RemoveSpawnScript(const char* name) {
|
|
lua_State* state = 0;
|
|
Mutex* mutex = GetSpawnScriptMutex(name);
|
|
while((state = GetSpawnScript(name, false))){
|
|
mutex->writelock(__FUNCTION__, __LINE__);
|
|
lua_close(state);
|
|
spawn_scripts[name].erase(state);
|
|
mutex->releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
MSpawnScripts.writelock(__FUNCTION__, __LINE__);
|
|
spawn_scripts.erase(name);
|
|
MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
bool LuaInterface::CallItemScript(lua_State* state, int8 num_parameters) {
|
|
if(shutting_down)
|
|
return false;
|
|
if(!state || lua_pcall(state, num_parameters, 0, 0) != 0){
|
|
if (state){
|
|
const char* err = lua_tostring(state, -1);
|
|
LogError("%s: %s", GetScriptName(state), err);
|
|
lua_pop(state, 1);
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool LuaInterface::CallSpawnScript(lua_State* state, int8 num_parameters) {
|
|
if(shutting_down)
|
|
return false;
|
|
if(!state || lua_pcall(state, num_parameters, 0, 0) != 0){
|
|
if (state){
|
|
const char* err = lua_tostring(state, -1);
|
|
LogError("%s: %s", GetScriptName(state), err);
|
|
lua_pop(state, 1);
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool LuaInterface::CallZoneScript(lua_State* state, int8 num_parameters) {
|
|
if(shutting_down)
|
|
return false;
|
|
if (!state || lua_pcall(state, num_parameters, 0, 0) != 0) {
|
|
if (state){
|
|
const char* err = lua_tostring(state, -1);
|
|
LogError("%s: %s", GetScriptName(state), err);
|
|
lua_pop(state, 1);
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
lua_State* LuaInterface::LoadLuaFile(const char* name) {
|
|
if(shutting_down)
|
|
return 0;
|
|
lua_State* state = luaL_newstate();
|
|
luaL_openlibs(state);
|
|
if(luaL_dofile(state, name) == 0){
|
|
RegisterFunctions(state);
|
|
return state;
|
|
}
|
|
else{
|
|
LogError("Error loading %s (file name: '%s')", lua_tostring(state, -1), name);
|
|
lua_pop(state, 1);
|
|
lua_close(state);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void LuaInterface::RemoveSpell(LuaSpell* spell, bool call_remove_function, bool can_delete) {
|
|
if(shutting_down)
|
|
return;
|
|
if(call_remove_function){
|
|
lua_getglobal(spell->state, "remove");
|
|
LUASpawnWrapper* spawn_wrapper = new LUASpawnWrapper();
|
|
spawn_wrapper->spawn = spell->caster;
|
|
AddUserDataPtr(spawn_wrapper);
|
|
lua_pushlightuserdata(spell->state, spawn_wrapper);
|
|
if(spell->caster && (spell->initial_target || spell->caster->GetTarget())){
|
|
spawn_wrapper = new LUASpawnWrapper();
|
|
if(!spell->initial_target)
|
|
spawn_wrapper->spawn = spell->caster->GetTarget();
|
|
else
|
|
spawn_wrapper->spawn = spell->caster->GetZone()->GetSpawnByID(spell->initial_target);
|
|
AddUserDataPtr(spawn_wrapper);
|
|
lua_pushlightuserdata(spell->state, spawn_wrapper);
|
|
}
|
|
else
|
|
lua_pushlightuserdata(spell->state, 0);
|
|
|
|
current_spells[spell->state] = spell;
|
|
lua_pcall(spell->state, 2, 0, 0);
|
|
}
|
|
if (can_delete) {
|
|
MSpellDelete.lock();
|
|
spells_pending_delete[spell] = Timer::GetCurrentTime2() + 10000;
|
|
MSpellDelete.unlock();
|
|
}
|
|
}
|
|
|
|
void LuaInterface::RegisterFunctions(lua_State* state) {
|
|
lua_register(state, "SetHP", EQ2Emu_lua_SetCurrentHP);
|
|
lua_register(state, "SetMaxHP", EQ2Emu_lua_SetMaxHP);
|
|
lua_register(state, "SetMaxHPBase", EQ2Emu_lua_SetMaxHPBase);
|
|
lua_register(state, "SetPower", EQ2Emu_lua_SetCurrentPower);
|
|
lua_register(state, "SetMaxPower", EQ2Emu_lua_SetMaxPower);
|
|
lua_register(state, "SetMaxPowerBase", EQ2Emu_lua_SetMaxPowerBase);
|
|
lua_register(state, "SetPosition", EQ2Emu_lua_SetPosition);
|
|
lua_register(state, "SetHeading", EQ2Emu_lua_SetHeading);
|
|
lua_register(state, "SetModelType", EQ2Emu_lua_SetModelType);
|
|
lua_register(state, "SetAdventureClass", EQ2Emu_lua_SetAdventureClass);
|
|
lua_register(state, "SetTradeskillClass", EQ2Emu_lua_SetTradeskillClass);
|
|
lua_register(state, "SetMount", EQ2Emu_lua_SetMount);
|
|
lua_register(state, "SetMountColor", EQ2Emu_lua_SetMountColor);
|
|
lua_register(state, "GetMount", EQ2Emu_lua_GetMount);
|
|
lua_register(state, "GetRace", EQ2Emu_lua_GetRace);
|
|
lua_register(state, "GetRaceName", EQ2Emu_lua_GetRaceName);
|
|
lua_register(state, "GetClass", EQ2Emu_lua_GetClass);
|
|
lua_register(state, "GetClassName", EQ2Emu_lua_GetClassName);
|
|
lua_register(state, "GetArchetypeName", EQ2Emu_lua_GetArchetypeName);
|
|
lua_register(state, "SetSpeed", EQ2Emu_lua_SetSpeed);
|
|
lua_register(state, "ModifyPower", EQ2Emu_lua_ModifyPower);
|
|
lua_register(state, "ModifyHP", EQ2Emu_lua_ModifyHP);
|
|
|
|
lua_register(state, "GetDistance", EQ2Emu_lua_GetDistance);
|
|
lua_register(state, "GetHeading", EQ2Emu_lua_GetHeading);
|
|
lua_register(state, "GetLevel", EQ2Emu_lua_GetLevel);
|
|
lua_register(state, "GetHP", EQ2Emu_lua_GetCurrentHP);
|
|
lua_register(state, "GetMaxHP", EQ2Emu_lua_GetMaxHP);
|
|
lua_register(state, "GetMaxHPBase", EQ2Emu_lua_GetMaxHPBase);
|
|
lua_register(state, "GetMaxPower", EQ2Emu_lua_GetMaxPower);
|
|
lua_register(state, "GetMaxPowerBase", EQ2Emu_lua_GetMaxPowerBase);
|
|
lua_register(state, "GetName", EQ2Emu_lua_GetName);
|
|
lua_register(state, "GetPower", EQ2Emu_lua_GetCurrentPower);
|
|
lua_register(state, "GetX", EQ2Emu_lua_GetX);
|
|
lua_register(state, "GetY", EQ2Emu_lua_GetY);
|
|
lua_register(state, "GetZ", EQ2Emu_lua_GetZ);
|
|
lua_register(state, "GetSpawnID", EQ2Emu_lua_GetSpawnID);
|
|
lua_register(state, "GetSpawnGroupID", EQ2Emu_lua_GetSpawnGroupID);
|
|
lua_register(state, "GetSpawnLocationID", EQ2Emu_lua_GetSpawnLocationID);
|
|
lua_register(state, "GetSpawnLocationPlacementID", EQ2Emu_lua_GetSpawnLocationPlacementID);
|
|
lua_register(state, "GetFactionAmount", EQ2Emu_lua_GetFactionAmount);
|
|
lua_register(state, "GetGender", EQ2Emu_lua_GetGender);
|
|
lua_register(state, "GetTarget", EQ2Emu_lua_GetTarget);
|
|
lua_register(state, "HasFreeSlot", EQ2Emu_lua_HasFreeSlot);
|
|
lua_register(state, "HasItemEquipped", EQ2Emu_lua_HasItemEquipped);
|
|
lua_register(state, "GetEquippedItemByID", EQ2Emu_lua_GetEquippedItemByID);
|
|
lua_register(state, "GetEquippedItemBySlot", EQ2Emu_lua_GetEquippedItemBySlot);
|
|
lua_register(state, "GetItemByID", EQ2Emu_lua_GetItemByID);
|
|
lua_register(state, "GetItemType", EQ2Emu_lua_GetItemType);
|
|
lua_register(state, "GetSpellName", EQ2Emu_lua_GetSpellName);
|
|
lua_register(state, "PerformCameraShake", EQ2Emu_lua_PerformCameraShake);
|
|
lua_register(state, "GetModelType", EQ2Emu_lua_GetModelType);
|
|
lua_register(state, "GetSpeed", EQ2Emu_lua_GetSpeed);
|
|
lua_register(state, "HasMoved", EQ2Emu_lua_HasMoved);
|
|
lua_register(state, "SpellDamage", EQ2Emu_lua_SpellDamage);
|
|
lua_register(state, "CastSpell", EQ2Emu_lua_CastSpell);
|
|
lua_register(state, "SpellHeal", EQ2Emu_lua_SpellHeal);
|
|
lua_register(state, "SummonItem", EQ2Emu_lua_SummonItem);
|
|
lua_register(state, "RemoveItem", EQ2Emu_lua_RemoveItem);
|
|
lua_register(state, "HasItem", EQ2Emu_lua_HasItem);
|
|
lua_register(state, "SpawnMob", EQ2Emu_lua_Spawn);
|
|
lua_register(state, "SummonPet", EQ2Emu_lua_SummonPet);
|
|
lua_register(state, "AddSpawnAccess", EQ2Emu_lua_AddSpawnAccess);
|
|
lua_register(state, "GetZone", EQ2Emu_lua_GetZone);
|
|
lua_register(state, "GetZoneName", EQ2Emu_lua_GetZoneName);
|
|
lua_register(state, "GetZoneID", EQ2Emu_lua_GetZoneID);
|
|
lua_register(state, "Zone", EQ2Emu_lua_Zone);
|
|
lua_register(state, "AddHate", EQ2Emu_lua_AddHate);
|
|
lua_register(state, "IsAlive", EQ2Emu_lua_IsAlive);
|
|
lua_register(state, "IsInCombat", EQ2Emu_lua_IsInCombat);
|
|
lua_register(state, "Attack", EQ2Emu_lua_Attack);
|
|
lua_register(state, "ApplySpellVisual", EQ2Emu_lua_ApplySpellVisual);
|
|
|
|
lua_register(state, "IsPlayer", EQ2Emu_lua_IsPlayer);
|
|
lua_register(state, "FaceTarget", EQ2Emu_lua_FaceTarget);
|
|
lua_register(state, "MoveToLocation", EQ2Emu_lua_MoveToLocation);
|
|
lua_register(state, "Shout", EQ2Emu_lua_Shout);
|
|
lua_register(state, "Say", EQ2Emu_lua_Say);
|
|
lua_register(state, "SayOOC", EQ2Emu_lua_SayOOC);
|
|
lua_register(state, "Emote", EQ2Emu_lua_Emote);
|
|
lua_register(state, "MovementLoopAddLocation", EQ2Emu_lua_MovementLoopAdd);
|
|
lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation);
|
|
lua_register(state, "AddTimer", EQ2Emu_lua_AddTimer);
|
|
lua_register(state, "Harvest", EQ2Emu_lua_Harvest);
|
|
|
|
lua_register(state, "AddSpellBonus", EQ2Emu_lua_AddSpellBonus);
|
|
lua_register(state, "RemoveSpellBonus", EQ2Emu_lua_RemoveSpellBonus);
|
|
lua_register(state, "AddSkillBonus", EQ2Emu_lua_AddSkillBonus);
|
|
lua_register(state, "RemoveSkillBonus", EQ2Emu_lua_RemoveSkillBonus);
|
|
lua_register(state, "AddControlEffect", EQ2Emu_lua_AddControlEffect);
|
|
lua_register(state, "RemoveControlEffect", EQ2Emu_lua_RemoveControlEffect);
|
|
lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation);
|
|
lua_register(state, "GetInt", EQ2Emu_lua_GetInt);
|
|
lua_register(state, "GetWis", EQ2Emu_lua_GetWis);
|
|
lua_register(state, "GetSta", EQ2Emu_lua_GetSta);
|
|
lua_register(state, "GetStr", EQ2Emu_lua_GetStr);
|
|
lua_register(state, "GetAgi", EQ2Emu_lua_GetAgi);
|
|
lua_register(state, "SetInt", EQ2Emu_lua_SetInt);
|
|
lua_register(state, "SetWis", EQ2Emu_lua_SetWis);
|
|
lua_register(state, "SetSta", EQ2Emu_lua_SetSta);
|
|
lua_register(state, "SetStr", EQ2Emu_lua_SetStr);
|
|
lua_register(state, "SetAgi", EQ2Emu_lua_SetAgi);
|
|
lua_register(state, "GetIntBase", EQ2Emu_lua_GetIntBase);
|
|
lua_register(state, "GetWisBase", EQ2Emu_lua_GetWisBase);
|
|
lua_register(state, "GetStaBase", EQ2Emu_lua_GetStaBase);
|
|
lua_register(state, "GetStrBase", EQ2Emu_lua_GetStrBase);
|
|
lua_register(state, "GetAgiBase", EQ2Emu_lua_GetAgiBase);
|
|
lua_register(state, "SetIntBase", EQ2Emu_lua_SetIntBase);
|
|
lua_register(state, "SetWisBase", EQ2Emu_lua_SetWisBase);
|
|
lua_register(state, "SetStaBase", EQ2Emu_lua_SetStaBase);
|
|
lua_register(state, "SetStrBase", EQ2Emu_lua_SetStrBase);
|
|
lua_register(state, "SetAgiBase", EQ2Emu_lua_SetAgiBase);
|
|
lua_register(state, "GetSpawn", EQ2Emu_lua_GetSpawn);
|
|
lua_register(state, "GetVariableValue", EQ2Emu_lua_GetVariableValue);
|
|
lua_register(state, "GetCoinMessage", EQ2Emu_lua_GetCoinMessage);
|
|
lua_register(state, "GetSpawnByGroupID", EQ2Emu_lua_GetSpawnByGroupID);
|
|
lua_register(state, "GetSpawnByLocationID", EQ2Emu_lua_GetSpawnByLocationID);
|
|
lua_register(state, "PlayFlavor", EQ2Emu_lua_PlayFlavor);
|
|
lua_register(state, "PlaySound", EQ2Emu_lua_PlaySound);
|
|
lua_register(state, "PlayVoice", EQ2Emu_lua_PlayVoice);
|
|
lua_register(state, "PlayAnimation", EQ2Emu_lua_PlayAnimation);
|
|
lua_register(state, "AddLootItem", EQ2Emu_lua_AddLootItem);
|
|
lua_register(state, "RemoveLootItem", EQ2Emu_lua_RemoveLootItem);
|
|
lua_register(state, "AddLootCoin", EQ2Emu_lua_AddLootCoin);
|
|
lua_register(state, "GiveLoot", EQ2Emu_lua_GiveLoot);
|
|
lua_register(state, "HasPendingLootItem", EQ2Emu_lua_HasPendingLootItem);
|
|
lua_register(state, "HasPendingLoot", EQ2Emu_lua_HasPendingLoot);
|
|
lua_register(state, "SetLootCoin", EQ2Emu_lua_SetLootCoin);
|
|
lua_register(state, "GetLootCoin", EQ2Emu_lua_GetLootCoin);
|
|
lua_register(state, "SetPlayerProximityFunction", EQ2Emu_lua_SetPlayerProximityFunction);
|
|
lua_register(state, "SetLocationProximityFunction", EQ2Emu_lua_SetLocationProximityFunction);
|
|
lua_register(state, "CreateConversation", EQ2Emu_lua_CreateConversation);
|
|
lua_register(state, "AddConversationOption", EQ2Emu_lua_AddConversationOption);
|
|
lua_register(state, "StartConversation", EQ2Emu_lua_StartConversation);
|
|
lua_register(state, "CloseConversation", EQ2Emu_lua_CloseConversation);
|
|
lua_register(state, "CloseItemConversation", EQ2Emu_lua_CloseItemConversation);
|
|
//lua_register(state, "StartItemConversation", EQ2Emu_lua_StartItemConversation);
|
|
lua_register(state, "StartDialogConversation", EQ2Emu_lua_StartDialogConversation);
|
|
lua_register(state, "SpawnSet", EQ2Emu_lua_SpawnSet);
|
|
lua_register(state, "SpawnSetByDistance", EQ2Emu_lua_SpawnSetByDistance);
|
|
lua_register(state, "SpawnMove", EQ2Emu_lua_SpawnMove);
|
|
lua_register(state, "KillSpawn", EQ2Emu_lua_KillSpawn);
|
|
lua_register(state, "KillSpawnByDistance", EQ2Emu_lua_KillSpawnByDistance);
|
|
lua_register(state, "Despawn", EQ2Emu_lua_Despawn);
|
|
lua_register(state, "IsBindAllowed", EQ2Emu_lua_IsBindAllowed);
|
|
lua_register(state, "IsGateAllowed", EQ2Emu_lua_IsGateAllowed);
|
|
lua_register(state, "Bind", EQ2Emu_lua_Bind);
|
|
lua_register(state, "Gate", EQ2Emu_lua_Gate);
|
|
lua_register(state, "SendMessage", EQ2Emu_lua_SendMessage);
|
|
lua_register(state, "SendPopUpMessage", EQ2Emu_lua_SendPopUpMessage);
|
|
lua_register(state, "SetServerControlFlag", EQ2Emu_lua_SetServerControlFlag);
|
|
lua_register(state, "ToggleTracking", EQ2Emu_lua_ToggleTracking);
|
|
lua_register(state, "AddPrimaryEntityCommand", EQ2Emu_lua_AddPrimaryEntityCommand);
|
|
lua_register(state, "AddSpellBookEntry", EQ2Emu_lua_AddSpellBookEntry);
|
|
lua_register(state, "Interrupt", EQ2Emu_lua_Interrupt);
|
|
lua_register(state, "Stealth", EQ2Emu_lua_Stealth);
|
|
lua_register(state, "IsInvis", EQ2Emu_lua_IsInvis);
|
|
lua_register(state, "IsStealthed", EQ2Emu_lua_IsStealthed);
|
|
lua_register(state, "AddSpawnIDAccess", EQ2Emu_lua_AddSpawnIDAccess);
|
|
lua_register(state, "RemoveSpawnIDAccess", EQ2Emu_lua_RemoveSpawnIDAccess);
|
|
lua_register(state, "HasRecipeBook", EQ2Emu_lua_HasRecipeBook);
|
|
|
|
lua_register(state, "SetRequiredQuest", EQ2Emu_lua_SetRequiredQuest);
|
|
lua_register(state, "SetRequiredHistory", EQ2Emu_lua_SetRequiredHistory);
|
|
lua_register(state, "SetStepComplete", EQ2Emu_lua_SetStepComplete);
|
|
lua_register(state, "AddStepProgress", EQ2Emu_lua_AddStepProgress);
|
|
lua_register(state, "UpdateQuestTaskGroupDescription", EQ2Emu_lua_UpdateQuestTaskGroupDescription);
|
|
lua_register(state, "GetTaskGroupStep", EQ2Emu_lua_GetTaskGroupStep);
|
|
lua_register(state, "GetQuestStep", EQ2Emu_lua_GetQuestStep);
|
|
lua_register(state, "QuestStepIsComplete", EQ2Emu_lua_QuestStepIsComplete);
|
|
lua_register(state, "RegisterQuest", EQ2Emu_lua_RegisterQuest);
|
|
lua_register(state, "SetQuestPrereqLevel", EQ2Emu_lua_SetQuestPrereqLevel);
|
|
lua_register(state, "AddQuestPrereqQuest", EQ2Emu_lua_AddQuestPrereqQuest);
|
|
lua_register(state, "AddQuestPrereqItem", EQ2Emu_lua_AddQuestPrereqItem);
|
|
lua_register(state, "AddQuestPrereqFaction", EQ2Emu_lua_AddQuestPrereqFaction);
|
|
lua_register(state, "AddQuestPrereqRace", EQ2Emu_lua_AddQuestPrereqRace);
|
|
lua_register(state, "AddQuestPrereqModelType", EQ2Emu_lua_AddQuestPrereqModelType);
|
|
lua_register(state, "AddQuestPrereqClass", EQ2Emu_lua_AddQuestPrereqClass);
|
|
lua_register(state, "AddQuestPrereqTradeskillLevel", EQ2Emu_lua_AddQuestPrereqTradeskillLevel);
|
|
lua_register(state, "AddQuestPrereqTradeskillClass", EQ2Emu_lua_AddQuestPrereqTradeskillClass);
|
|
lua_register(state, "AddQuestSelectableRewardItem", EQ2Emu_lua_AddQuestSelectableRewardItem);
|
|
lua_register(state, "AddQuestRewardItem", EQ2Emu_lua_AddQuestRewardItem);
|
|
lua_register(state, "AddQuestRewardCoin", EQ2Emu_lua_AddQuestRewardCoin);
|
|
lua_register(state, "AddQuestRewardFaction", EQ2Emu_lua_AddQuestRewardFaction);
|
|
lua_register(state, "SetQuestRewardStatus", EQ2Emu_lua_SetQuestRewardStatus);
|
|
lua_register(state, "SetQuestRewardComment", EQ2Emu_lua_SetQuestRewardComment);
|
|
lua_register(state, "SetQuestRewardExp", EQ2Emu_lua_SetQuestRewardExp);
|
|
lua_register(state, "AddQuestStepKill", EQ2Emu_lua_AddQuestStepKill);
|
|
lua_register(state, "AddQuestStep", EQ2Emu_lua_AddQuestStep);
|
|
lua_register(state, "AddQuestStepChat", EQ2Emu_lua_AddQuestStepChat);
|
|
lua_register(state, "AddQuestStepObtainItem", EQ2Emu_lua_AddQuestStepObtainItem);
|
|
lua_register(state, "AddQuestStepLocation", EQ2Emu_lua_AddQuestStepLocation);
|
|
lua_register(state, "AddQuestStepSpell", EQ2Emu_lua_AddQuestStepSpell);
|
|
lua_register(state, "AddQuestStepCraft", EQ2Emu_lua_AddQuestStepCraft);
|
|
lua_register(state, "AddQuestStepHarvest", EQ2Emu_lua_AddQuestStepHarvest);
|
|
lua_register(state, "AddQuestStepCompleteAction", EQ2Emu_lua_AddQuestStepCompleteAction);
|
|
lua_register(state, "AddQuestStepProgressAction", EQ2Emu_lua_AddQuestStepProgressAction);
|
|
lua_register(state, "SetQuestCompleteAction", EQ2Emu_lua_SetQuestCompleteAction);
|
|
lua_register(state, "GiveQuestReward", EQ2Emu_lua_GiveQuestReward);
|
|
lua_register(state, "UpdateQuestStepDescription", EQ2Emu_lua_UpdateQuestStepDescription);
|
|
lua_register(state, "UpdateQuestDescription", EQ2Emu_lua_UpdateQuestDescription);
|
|
lua_register(state, "UpdateQuestZone", EQ2Emu_lua_UpdateQuestZone);
|
|
lua_register(state, "SetCompletedDescription", EQ2Emu_lua_SetCompletedDescription);
|
|
lua_register(state, "OfferQuest", EQ2Emu_lua_OfferQuest);
|
|
lua_register(state, "ProvidesQuest", EQ2Emu_lua_ProvidesQuest);
|
|
lua_register(state, "HasQuest", EQ2Emu_lua_HasQuest);
|
|
lua_register(state, "HasCompletedQuest", EQ2Emu_lua_HasCompletedQuest);
|
|
lua_register(state, "QuestIsComplete", EQ2Emu_lua_QuestIsComplete);
|
|
lua_register(state, "QuestReturnNPC", EQ2Emu_lua_QuestReturnNPC);
|
|
lua_register(state, "GetQuest", EQ2Emu_lua_GetQuest);
|
|
lua_register(state, "HasCollectionsToHandIn", EQ2Emu_lua_HasCollectionsToHandIn);
|
|
lua_register(state, "HandInCollections", EQ2Emu_lua_HandInCollections);
|
|
lua_register(state, "UseWidget", EQ2Emu_lua_UseWidget);
|
|
lua_register(state, "SetSpellList", EQ2Emu_lua_SetSpellList);
|
|
lua_register(state, "GetPet", EQ2Emu_lua_GetPet);
|
|
lua_register(state, "Charm", EQ2Emu_lua_Charm);
|
|
lua_register(state, "GetGroup", EQ2Emu_lua_GetGroup);
|
|
lua_register(state, "SetCompleteFlag", EQ2Emu_lua_SetCompleteFlag);
|
|
lua_register(state, "SetQuestYellow", EQ2Emu_lua_SetQuestYellow);
|
|
lua_register(state, "CanReceiveQuest", EQ2Emu_lua_CanReceiveQuest);
|
|
lua_register(state, "AddTransportSpawn", EQ2Emu_lua_AddTransportSpawn);
|
|
|
|
// Option window
|
|
lua_register(state, "CreateOptionWindow", EQ2Emu_lua_CreateOptionWindow);
|
|
lua_register(state, "AddOptionWindowOption", EQ2Emu_lua_AddOptionWindowOption);
|
|
lua_register(state, "SendOptionWindow", EQ2Emu_lua_SendOptionWindow);
|
|
|
|
lua_register(state, "GetTradeskillClass", EQ2Emu_lua_GetTradeskillClass);
|
|
lua_register(state, "GetTradeskillLevel", EQ2Emu_lua_GetTradeskillLevel);
|
|
lua_register(state, "GetTradeskillClassName", EQ2Emu_lua_GetTradeskillClassName);
|
|
lua_register(state, "SetTradeskillLevel", EQ2Emu_lua_SetTradeskillLevel);
|
|
|
|
lua_register(state, "SummonDeityPet", EQ2Emu_lua_SummonDeityPet);
|
|
lua_register(state, "SummonCosmeticPet", EQ2Emu_lua_SummonCosmeticPet);
|
|
lua_register(state, "DismissPet", EQ2Emu_lua_DismissPet);
|
|
|
|
lua_register(state, "GetCharmedPet", EQ2Emu_lua_GetCharmedPet);
|
|
lua_register(state, "GetDeityPet", EQ2Emu_lua_GetDeityPet);
|
|
lua_register(state, "GetCosmeticPet", EQ2Emu_lua_GetCosmeticPet);
|
|
|
|
lua_register(state, "SetQuestFeatherColor", EQ2Emu_lua_SetQuestFeatherColor);
|
|
lua_register(state, "RemoveSpawnAccess", EQ2Emu_lua_RemoveSpawnAccess);
|
|
lua_register(state, "SpawnByLocationID", EQ2Emu_lua_SpawnByLocationID);
|
|
lua_register(state, "CastEntityCommand", EQ2Emu_lua_CastEntityCommand);
|
|
lua_register(state, "SetLuaBrain", EQ2Emu_lua_SetLuaBrain);
|
|
lua_register(state, "SetBrainTick", EQ2Emu_lua_SetBrainTick);
|
|
lua_register(state, "SetFollowTarget", EQ2Emu_lua_SetFollowTarget);
|
|
lua_register(state, "GetFollowTarget", EQ2Emu_lua_GetFollowTarget);
|
|
lua_register(state, "ToggleFollow", EQ2Emu_lua_ToggleFollow);
|
|
lua_register(state, "IsFollowing", EQ2Emu_lua_IsFollowing);
|
|
lua_register(state, "SetTempVariable", EQ2Emu_lua_SetTempVariable);
|
|
lua_register(state, "GetTempVariable", EQ2Emu_lua_GetTempVariable);
|
|
lua_register(state, "GiveQuestItem", EQ2Emu_lua_GiveQuestItem);
|
|
lua_register(state, "SetQuestRepeatable", EQ2Emu_lua_SetQuestRepeatable);
|
|
|
|
lua_register(state, "AddWard", EQ2Emu_lua_AddWard);
|
|
lua_register(state, "AddToWard", EQ2Emu_lua_AddToWard);
|
|
lua_register(state, "RemoveWard", EQ2Emu_lua_RemoveWard);
|
|
lua_register(state, "GetWardAmountLeft", EQ2Emu_lua_GetWardAmountLeft);
|
|
|
|
lua_register(state, "SetTarget", EQ2Emu_lua_SetTarget);
|
|
lua_register(state, "IsPet", EQ2Emu_lua_IsPet);
|
|
lua_register(state, "GetOwner", EQ2Emu_lua_GetOwner);
|
|
lua_register(state, "SetInCombat", EQ2Emu_lua_SetInCombat);
|
|
lua_register(state, "CompareSpawns", EQ2Emu_lua_CompareSpawns);
|
|
lua_register(state, "Runback", EQ2Emu_lua_Runback);
|
|
lua_register(state, "GetRunbackDistance", EQ2Emu_lua_GetRunbackDistance);
|
|
lua_register(state, "IsCasting", EQ2Emu_lua_IsCasting);
|
|
lua_register(state, "IsMezzed", EQ2Emu_lua_IsMezzed);
|
|
lua_register(state, "IsStunned", EQ2Emu_lua_IsStunned);
|
|
lua_register(state, "IsMezzedOrStunned", EQ2Emu_lua_IsMezzedOrStunned);
|
|
lua_register(state, "ProcessSpell", EQ2Emu_lua_ProcessSpell);
|
|
lua_register(state, "ProcessMelee", EQ2Emu_lua_ProcessMelee);
|
|
lua_register(state, "HasRecovered", EQ2Emu_lua_HasRecovered);
|
|
lua_register(state, "GetEncounterSize", EQ2Emu_lua_GetEncounterSize);
|
|
lua_register(state, "GetMostHated", EQ2Emu_lua_GetMostHated);
|
|
lua_register(state, "ClearHate", EQ2Emu_lua_ClearHate);
|
|
lua_register(state, "ClearEncounter", EQ2Emu_lua_ClearEncounter);
|
|
lua_register(state, "GetEncounter", EQ2Emu_lua_GetEncounter);
|
|
lua_register(state, "GetHateList", EQ2Emu_lua_GetHateList);
|
|
lua_register(state, "HasGroup", EQ2Emu_lua_HasGroup);
|
|
lua_register(state, "HasSpellEffect", EQ2Emu_lua_HasSpellEffect);
|
|
|
|
lua_register(state, "SetSuccessTimer", EQ2Emu_lua_SetSuccessTimer);
|
|
lua_register(state, "SetFailureTimer", EQ2Emu_lua_SetFailureTimer);
|
|
lua_register(state, "IsGroundSpawn", EQ2Emu_lua_IsGroundSpawn);
|
|
lua_register(state, "CanHarvest", EQ2Emu_lua_CanHarvest);
|
|
lua_register(state, "SummonDumbFirePet", EQ2Emu_lua_SummonDumbFirePet);
|
|
|
|
lua_register(state, "GetSkillValue", EQ2Emu_lua_GetSkillValue);
|
|
lua_register(state, "GetSkillMaxValue", EQ2Emu_lua_GetSkillMaxValue);
|
|
lua_register(state, "GetSkillName", EQ2Emu_lua_GetSkillName);
|
|
lua_register(state, "SetSkillMaxValue", EQ2Emu_lua_SetSkillMaxValue);
|
|
lua_register(state, "SetSkillValue", EQ2Emu_lua_SetSkillValue);
|
|
lua_register(state, "GetSkill", EQ2Emu_lua_GetSkill);
|
|
lua_register(state, "GetSkillIDByName", EQ2Emu_lua_GetSkillIDByName);
|
|
lua_register(state, "AddProc", EQ2Emu_lua_AddProc);
|
|
lua_register(state, "RemoveProc", EQ2Emu_lua_RemoveProc);
|
|
lua_register(state, "Knockback", EQ2Emu_lua_Knockback);
|
|
|
|
lua_register(state, "IsEpic", EQ2Emu_lua_IsEpic);
|
|
lua_register(state, "IsHeroic", EQ2Emu_lua_IsHeroic);
|
|
lua_register(state, "ProcDamage", EQ2Emu_lua_ProcDamage);
|
|
lua_register(state, "LastSpellAttackHit", EQ2Emu_lua_LastSpellAttackHit);
|
|
lua_register(state, "IsBehind", EQ2Emu_lua_IsBehind);
|
|
lua_register(state, "IsFlanking", EQ2Emu_lua_IsFlanking);
|
|
lua_register(state, "AddSpellTimer", EQ2Emu_lua_AddSpellTimer);
|
|
lua_register(state, "GetItemCount", EQ2Emu_lua_GetItemCount);
|
|
lua_register(state, "SetItemCount", EQ2Emu_lua_SetItemCount);
|
|
lua_register(state, "Resurrect", EQ2Emu_lua_Resurrect);
|
|
lua_register(state, "BreatheUnderwater", EQ2Emu_lua_BreatheUnderwater);
|
|
lua_register(state, "BlurVision", EQ2Emu_lua_BlurVision);
|
|
lua_register(state, "SetVision", EQ2Emu_lua_SetVision);
|
|
lua_register(state, "GetItemSkillReq", EQ2Emu_lua_GetItemSkillReq);
|
|
lua_register(state, "SetSpeedMultiplier", EQ2Emu_lua_SetSpeedMultiplier);
|
|
lua_register(state, "SetIllusion", EQ2Emu_lua_SetIllusion);
|
|
lua_register(state, "ResetIllusion", EQ2Emu_lua_ResetIllusion);
|
|
lua_register(state, "AddThreatTransfer", EQ2Emu_lua_AddThreatTransfer);
|
|
lua_register(state, "RemoveThreatTransfer", EQ2Emu_lua_RemoveThreatTransfer);
|
|
lua_register(state, "CureByType", EQ2Emu_lua_CureByType);
|
|
lua_register(state, "CureByControlEffect", EQ2Emu_lua_CureByControlEffect);
|
|
lua_register(state, "AddSpawnSpellBonus", EQ2Emu_lua_AddSpawnSpellBonus);
|
|
lua_register(state, "CancelSpell", EQ2Emu_lua_CancelSpell);
|
|
lua_register(state, "RemoveStealth", EQ2Emu_lua_RemoveStealth);
|
|
lua_register(state, "RemoveInvis", EQ2Emu_lua_RemoveInvis);
|
|
lua_register(state, "StartHeroicOpportunity", EQ2Emu_lua_StartHeroicOpportunity);
|
|
lua_register(state, "CopySpawnAppearance", EQ2Emu_lua_CopySpawnAppearance);
|
|
lua_register(state, "SetSpellTriggerCount", EQ2Emu_lua_SetSpellTriggerCount);
|
|
lua_register(state, "GetSpellTriggerCount", EQ2Emu_lua_GetSpellTriggerCount);
|
|
lua_register(state, "RemoveTriggerFromSpell", EQ2Emu_lua_RemoveTriggerFromSpell);
|
|
lua_register(state, "AddImmunitySpell", EQ2Emu_lua_AddImmunitySpell);
|
|
lua_register(state, "RemoveImmunitySpell", EQ2Emu_lua_RemoveImmunitySpell);
|
|
lua_register(state, "SetSpellSnareValue", EQ2Emu_lua_SetSpellSnareValue);
|
|
lua_register(state, "CheckRaceType", EQ2Emu_lua_CheckRaceType);
|
|
lua_register(state, "GetRaceType", EQ2Emu_lua_GetRaceType);
|
|
lua_register(state, "GetRaceBaseType", EQ2Emu_lua_GetRaceBaseType);
|
|
lua_register(state, "GetQuestFlags", EQ2Emu_lua_GetQuestFlags);
|
|
lua_register(state, "SetQuestFlags", EQ2Emu_lua_SetQuestFlags);
|
|
lua_register(state, "SetQuestTimer", EQ2Emu_lua_SetQuestTimer);
|
|
lua_register(state, "RemoveQuestStep", EQ2Emu_lua_RemoveQuestStep);
|
|
lua_register(state, "ResetQuestStep", EQ2Emu_lua_ResetQuestStep);
|
|
lua_register(state, "SetQuestTimerComplete", EQ2Emu_lua_SetQuestTimerComplete);
|
|
lua_register(state, "AddQuestStepFailureAction", EQ2Emu_lua_AddQuestStepFailureAction);
|
|
lua_register(state, "SetStepFailed", EQ2Emu_lua_SetStepFailed);
|
|
lua_register(state, "GetQuestCompleteCount", EQ2Emu_lua_GetQuestCompleteCount);
|
|
lua_register(state, "SetServerVariable", EQ2Emu_lua_SetServerVariable);
|
|
lua_register(state, "GetServerVariable", EQ2Emu_lua_GetServerVariable);
|
|
lua_register(state, "HasLanguage", EQ2Emu_lua_HasLanguage);
|
|
lua_register(state, "AddLanguage", EQ2Emu_lua_AddLanguage);
|
|
lua_register(state, "IsNight", EQ2Emu_lua_IsNight);
|
|
lua_register(state, "AddMultiFloorLift", EQ2Emu_lua_AddMultiFloorLift);
|
|
lua_register(state, "StartAutoMount", EQ2Emu_lua_StartAutoMount);
|
|
lua_register(state, "EndAutoMount", EQ2Emu_lua_EndAutoMount);
|
|
lua_register(state, "IsOnAutoMount", EQ2Emu_lua_IsOnAutoMount);
|
|
lua_register(state, "SetPlayerHistory", EQ2Emu_lua_SetPlayerHistory);
|
|
lua_register(state, "GetPlayerHistory", EQ2Emu_lua_GetPlayerHistory);
|
|
lua_register(state, "SetGridID", EQ2Emu_lua_SetGridID);
|
|
lua_register(state, "GetQuestStepProgress", EQ2Emu_lua_GetQuestStepProgress);
|
|
lua_register(state, "SetPlayerLevel", EQ2Emu_lua_SetPlayerLevel);
|
|
lua_register(state, "AddCoin", EQ2Emu_lua_AddCoin);
|
|
lua_register(state, "RemoveCoin", EQ2Emu_lua_RemoveCoin);
|
|
lua_register(state, "GetPlayersInZone", EQ2Emu_lua_GetPlayersInZone);
|
|
lua_register(state, "SpawnGroupByID", EQ2Emu_lua_SpawnGroupByID);
|
|
lua_register(state, "SetSpawnAnimation", EQ2Emu_lua_SetSpawnAnimation);
|
|
lua_register(state, "GetClientVersion", EQ2Emu_lua_GetClientVersion);
|
|
lua_register(state, "GetItemID", EQ2Emu_lua_GetItemID);
|
|
lua_register(state, "IsEntity", EQ2Emu_lua_IsEntity);
|
|
lua_register(state, "GetOrigX", EQ2Emu_lua_GetOrigX);
|
|
lua_register(state, "GetOrigY", EQ2Emu_lua_GetOrigY);
|
|
lua_register(state, "GetOrigZ", EQ2Emu_lua_GetOrigZ);
|
|
lua_register(state, "GetPCTOfHP", EQ2Emu_lua_GetPCTOfHP);
|
|
lua_register(state, "GetPCTOfPower", EQ2Emu_lua_GetPCTOfPower);
|
|
lua_register(state, "GetBoundZoneID", EQ2Emu_lua_GetBoundZoneID);
|
|
lua_register(state, "Evac", EQ2Emu_lua_Evac);
|
|
lua_register(state, "GetSpellTier", EQ2Emu_lua_GetSpellTier);
|
|
lua_register(state, "GetSpellID", EQ2Emu_lua_GetSpellID);
|
|
lua_register(state, "StartTransmute", EQ2Emu_lua_StartTransmute);
|
|
lua_register(state, "CompleteTransmute", EQ2Emu_lua_CompleteTransmute);
|
|
lua_register(state, "ProcHate", EQ2Emu_lua_ProcHate);
|
|
}
|
|
|
|
void LuaInterface::LogError(const char* error, ...) {
|
|
va_list argptr;
|
|
char buffer[4096];
|
|
|
|
va_start(argptr, error);
|
|
vsnprintf(buffer, sizeof(buffer), error, argptr);
|
|
va_end(argptr);
|
|
SimpleLogError(buffer);
|
|
}
|
|
|
|
void LuaInterface::SimpleLogError(const char* error) {
|
|
ProcessErrorMessage(error);
|
|
LogWrite(LUA__ERROR, 0, "LUA", "%s", error);
|
|
}
|
|
|
|
void LuaInterface::ResetFunctionStack(lua_State* state) {
|
|
lua_settop(state, 0);
|
|
}
|
|
|
|
void LuaInterface::AddUserDataPtr(LUAUserData* data) {
|
|
MLUAUserData.lock();
|
|
user_data[data] = Timer::GetCurrentTime2() + 300000; //allow a function to use this pointer for 5 minutes
|
|
MLUAUserData.unlock();
|
|
}
|
|
|
|
void LuaInterface::DeletePendingSpells(bool all) {
|
|
MSpellDelete.lock();
|
|
if(spells_pending_delete.size() > 0){
|
|
int32 time = Timer::GetCurrentTime2();
|
|
map<LuaSpell*, int32>::iterator itr;
|
|
vector<LuaSpell*> tmp_deletes;
|
|
vector<LuaSpell*>::iterator del_itr;
|
|
for(itr = spells_pending_delete.begin(); itr != spells_pending_delete.end(); itr++){
|
|
if(all || time >= itr->second)
|
|
tmp_deletes.push_back(itr->first);
|
|
}
|
|
LuaSpell* spell = 0;
|
|
for(del_itr = tmp_deletes.begin(); del_itr != tmp_deletes.end(); del_itr++){
|
|
spell = *del_itr;
|
|
spells_pending_delete.erase(spell);
|
|
safe_delete(spell);
|
|
}
|
|
}
|
|
MSpellDelete.unlock();
|
|
}
|
|
|
|
void LuaInterface::DeleteUserDataPtrs(bool all) {
|
|
MLUAUserData.lock();
|
|
if(user_data.size() > 0){
|
|
map<LUAUserData*, int32>::iterator itr;
|
|
int32 time = Timer::GetCurrentTime2();
|
|
vector<LUAUserData*> tmp_deletes;
|
|
vector<LUAUserData*>::iterator del_itr;
|
|
for(itr = user_data.begin(); itr != user_data.end(); itr++){
|
|
if(all || time >= itr->second)
|
|
tmp_deletes.push_back(itr->first);
|
|
}
|
|
LUAUserData* data = 0;
|
|
for(del_itr = tmp_deletes.begin(); del_itr != tmp_deletes.end(); del_itr++){
|
|
data = *del_itr;
|
|
user_data.erase(data);
|
|
safe_delete(data);
|
|
}
|
|
}
|
|
MLUAUserData.unlock();
|
|
}
|
|
|
|
Spawn* LuaInterface::GetSpawn(lua_State* state, int8 arg_num) {
|
|
Spawn* ret = 0;
|
|
if (lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetSpawn error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if(!data->IsSpawn()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetSpawn in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->spawn;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
vector<ConversationOption>* LuaInterface::GetConversation(lua_State* state, int8 arg_num) {
|
|
vector<ConversationOption>* ret = 0;
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetConversation error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if(!data->IsConversationOption()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetConversation in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->conversation_options;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
vector<OptionWindowOption>* LuaInterface::GetOptionWindow(lua_State* state, int8 arg_num) {
|
|
vector<OptionWindowOption>* ret = 0;
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetOptionWindow error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if(!data->IsOptionWindow()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetOptionWindow in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->option_window_option;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Quest* LuaInterface::GetQuest(lua_State* state, int8 arg_num) {
|
|
Quest* ret = 0;
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetQuest error while processing %s", GetScriptName(state), lua_tostring(state, 0));
|
|
}
|
|
else if(!data->IsQuest()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetQuest in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->quest;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Item* LuaInterface::GetItem(lua_State* state, int8 arg_num) {
|
|
Item* ret = 0;
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetItem error while processing %s", GetScriptName(state), lua_tostring(state, 0));
|
|
}
|
|
else if(!data->IsItem()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetItem in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->item;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Skill* LuaInterface::GetSkill(lua_State* state, int8 arg_num) {
|
|
Skill* ret = 0;
|
|
if (lua_islightuserdata(state, arg_num)) {
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetSkill error while processing %s", GetScriptName(state), lua_tostring(state, 0));
|
|
}
|
|
else if(!data->IsSkill()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetSkill in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->skill;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
ZoneServer* LuaInterface::GetZone(lua_State* state, int8 arg_num) {
|
|
ZoneServer* ret = 0;
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
LogError("%s: GetZone error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
}
|
|
else if(!data->IsZone()){
|
|
lua_Debug ar;
|
|
lua_getstack (state, 1, &ar);
|
|
lua_getinfo(state, "Sln", &ar);
|
|
LogError("%s: Invalid data type used for GetZone in %s (line %d)", GetScriptName(state), ar.source, ar.currentline);
|
|
}
|
|
else
|
|
ret = data->zone;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
sint32 LuaInterface::GetSInt32Value(lua_State* state, int8 arg_num) {
|
|
sint32 val = 0;
|
|
if(lua_isnumber(state, arg_num)){
|
|
val = lua_tointeger(state, arg_num);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
int32 LuaInterface::GetInt32Value(lua_State* state, int8 arg_num) {
|
|
int32 val = 0;
|
|
if(lua_isnumber(state, arg_num)){
|
|
val = (int32)lua_tonumber(state, arg_num);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
int16 LuaInterface::GetInt16Value(lua_State* state, int8 arg_num) {
|
|
int16 val = 0;
|
|
if(lua_isnumber(state, arg_num)){
|
|
val = lua_tointeger(state, arg_num);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
int8 LuaInterface::GetInt8Value(lua_State* state, int8 arg_num) {
|
|
int8 val = 0;
|
|
if(lua_isnumber(state, arg_num)){
|
|
val = lua_tointeger(state, arg_num);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
float LuaInterface::GetFloatValue(lua_State* state, int8 arg_num) {
|
|
float val = 0;
|
|
if(lua_isnumber(state, arg_num))
|
|
val = (float)lua_tonumber(state, arg_num);
|
|
return val;
|
|
}
|
|
|
|
string LuaInterface::GetStringValue(lua_State* state, int8 arg_num) {
|
|
string val;
|
|
if(lua_isstring(state, arg_num)){
|
|
size_t size = 0;
|
|
const char* str = lua_tolstring(state, arg_num, &size);
|
|
if(str)
|
|
val = string(str);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
bool LuaInterface::GetBooleanValue(lua_State* state, int8 arg_num) {
|
|
return lua_toboolean(state, arg_num) == 1;
|
|
}
|
|
|
|
void LuaInterface::SetStringValue(lua_State* state, const char* value) {
|
|
lua_pushstring(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetBooleanValue(lua_State* state, bool value) {
|
|
lua_pushboolean(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetFloatValue(lua_State* state, float value) {
|
|
lua_pushnumber(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetInt32Value(lua_State* state, int32 value) {
|
|
lua_pushinteger(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetSInt32Value(lua_State* state, sint32 value) {
|
|
lua_pushinteger(state, value);
|
|
}
|
|
|
|
void LuaInterface::SetSpawnValue(lua_State* state, Spawn* spawn) {
|
|
LUASpawnWrapper* spawn_wrapper = new LUASpawnWrapper();
|
|
spawn_wrapper->spawn = spawn;
|
|
AddUserDataPtr(spawn_wrapper);
|
|
lua_pushlightuserdata(state, spawn_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetConversationValue(lua_State* state, vector<ConversationOption>* conversation) {
|
|
LUAConversationOptionWrapper* conv_wrapper = new LUAConversationOptionWrapper();
|
|
conv_wrapper->conversation_options = conversation;
|
|
AddUserDataPtr(conv_wrapper);
|
|
lua_pushlightuserdata(state, conv_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetOptionWindowValue(lua_State* state, vector<OptionWindowOption>* optionWindow) {
|
|
LUAOptionWindowWrapper* option_wrapper = new LUAOptionWindowWrapper();
|
|
option_wrapper->option_window_option = optionWindow;
|
|
AddUserDataPtr(option_wrapper);
|
|
lua_pushlightuserdata(state, option_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetItemValue(lua_State* state, Item* item) {
|
|
LUAItemWrapper* item_wrapper = new LUAItemWrapper();
|
|
item_wrapper->item = item;
|
|
AddUserDataPtr(item_wrapper);
|
|
lua_pushlightuserdata(state, item_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetSkillValue(lua_State* state, Skill* skill) {
|
|
LUASkillWrapper* skill_wrapper = new LUASkillWrapper();
|
|
skill_wrapper->skill = skill;
|
|
AddUserDataPtr(skill_wrapper);
|
|
lua_pushlightuserdata(state, skill_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetQuestValue(lua_State* state, Quest* quest) {
|
|
LUAQuestWrapper* quest_wrapper = new LUAQuestWrapper();
|
|
quest_wrapper->quest = quest;
|
|
AddUserDataPtr(quest_wrapper);
|
|
lua_pushlightuserdata(state, quest_wrapper);
|
|
}
|
|
|
|
void LuaInterface::SetZoneValue(lua_State* state, ZoneServer* zone) {
|
|
LUAZoneWrapper* zone_wrapper = new LUAZoneWrapper();
|
|
zone_wrapper->zone = zone;
|
|
AddUserDataPtr(zone_wrapper);
|
|
lua_pushlightuserdata(state, zone_wrapper);
|
|
}
|
|
|
|
LuaSpell* LuaInterface::GetSpell(const char* name) {
|
|
string lua_script = string(name);
|
|
if (lua_script.find(".lua") == string::npos)
|
|
lua_script.append(".lua");
|
|
if(spells.count(lua_script) > 0)
|
|
{
|
|
LogWrite(LUA__DEBUG, 0, "LUA", "Found LUA Spell Script: '%s'", lua_script.c_str());
|
|
LuaSpell* spell = spells[lua_script];
|
|
LuaSpell* new_spell = new LuaSpell;
|
|
new_spell->state = spell->state;
|
|
new_spell->file_name = spell->file_name;
|
|
new_spell->timer = spell->timer;
|
|
new_spell->timer.Disable();
|
|
new_spell->resisted = false;
|
|
new_spell->interrupted = false;
|
|
new_spell->crit = false;
|
|
new_spell->last_spellattack_hit = false;
|
|
new_spell->MSpellTargets.SetName("LuaSpell.MSpellTargets");
|
|
new_spell->cancel_after_all_triggers = false;
|
|
new_spell->num_triggers = 0;
|
|
new_spell->had_triggers = false;
|
|
new_spell->had_dmg_remaining = false;
|
|
new_spell->slot_pos = 0;
|
|
new_spell->damage_remaining = 0;
|
|
new_spell->effect_bitmask = 0;
|
|
return new_spell;
|
|
}
|
|
else{
|
|
LogWrite(LUA__ERROR, 0, "LUA", "Error LUA Spell Script: '%s'", name);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
Mutex* LuaInterface::GetItemScriptMutex(const char* name) {
|
|
Mutex* mutex = 0;
|
|
if(item_scripts_mutex.count(name) > 0)
|
|
mutex = item_scripts_mutex[name];
|
|
if(!mutex){
|
|
mutex = new Mutex();
|
|
item_scripts_mutex[name] = mutex;
|
|
}
|
|
return mutex;
|
|
}
|
|
|
|
Mutex* LuaInterface::GetSpawnScriptMutex(const char* name) {
|
|
Mutex* mutex = 0;
|
|
if(spawn_scripts_mutex.count(string(name)) > 0)
|
|
mutex = spawn_scripts_mutex[name];
|
|
if(!mutex){
|
|
mutex = new Mutex();
|
|
spawn_scripts_mutex[name] = mutex;
|
|
}
|
|
return mutex;
|
|
}
|
|
|
|
Mutex* LuaInterface::GetZoneScriptMutex(const char* name) {
|
|
Mutex* mutex = 0;
|
|
if(zone_scripts_mutex.count(name) > 0)
|
|
mutex = zone_scripts_mutex[name];
|
|
if(!mutex){
|
|
mutex = new Mutex();
|
|
zone_scripts_mutex[name] = mutex;
|
|
}
|
|
return mutex;
|
|
}
|
|
|
|
void LuaInterface::UseItemScript(const char* name, lua_State* state, bool val) {
|
|
MItemScripts.writelock(__FUNCTION__, __LINE__);
|
|
item_scripts[name][state] = val;
|
|
item_inverse_scripts[state] = name;
|
|
MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void LuaInterface::UseSpawnScript(const char* name, lua_State* state, bool val) {
|
|
MSpawnScripts.writelock(__FUNCTION__, __LINE__);
|
|
spawn_scripts[name][state] = val;
|
|
spawn_inverse_scripts[state] = name;
|
|
MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void LuaInterface::UseZoneScript(const char* name, lua_State* state, bool val) {
|
|
|
|
MZoneScripts.writelock(__FUNCTION__, __LINE__);
|
|
zone_scripts[name][state] = val;
|
|
zone_inverse_scripts[state] = name;
|
|
MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
lua_State* LuaInterface::GetItemScript(const char* name, bool create_new, bool use) {
|
|
map<string, map<lua_State*, bool> >::iterator itr;
|
|
map<lua_State*, bool>::iterator item_script_itr;
|
|
lua_State* ret = 0;
|
|
Mutex* mutex = 0;
|
|
|
|
itr = item_scripts.find(name);
|
|
if(itr != item_scripts.end()) {
|
|
mutex = GetItemScriptMutex(name);
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
for(item_script_itr = itr->second.begin(); item_script_itr != itr->second.end(); item_script_itr++){
|
|
if(!item_script_itr->second){ //not in use
|
|
ret = item_script_itr->first;
|
|
|
|
if (use)
|
|
{
|
|
item_script_itr->second = true;
|
|
break; // don't keep iterating, we already have our result
|
|
}
|
|
}
|
|
}
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
if(!ret && create_new){
|
|
if(name && LoadItemScript(name))
|
|
ret = GetItemScript(name, create_new, use);
|
|
else{
|
|
LogError("Error LUA Item Script '%s'", name);
|
|
return 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
lua_State* LuaInterface::GetSpawnScript(const char* name, bool create_new, bool use) {
|
|
if (spawn_scripts_reloading)
|
|
return 0;
|
|
map<string, map<lua_State*, bool> >::iterator itr;
|
|
map<lua_State*, bool>::iterator spawn_script_itr;
|
|
lua_State* ret = 0;
|
|
Mutex* mutex = 0;
|
|
|
|
itr = spawn_scripts.find(name);
|
|
if(itr != spawn_scripts.end()) {
|
|
mutex = GetSpawnScriptMutex(name);
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
for(spawn_script_itr = itr->second.begin(); spawn_script_itr != itr->second.end(); spawn_script_itr++){
|
|
if(!spawn_script_itr->second){ //not in use
|
|
ret = spawn_script_itr->first;
|
|
|
|
if (use)
|
|
{
|
|
spawn_script_itr->second = true;
|
|
break; // don't keep iterating, we already have our result
|
|
}
|
|
}
|
|
}
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
if(!ret && create_new){
|
|
if(name && LoadSpawnScript(name))
|
|
ret = GetSpawnScript(name, create_new, use);
|
|
else{
|
|
LogError("Error LUA Spawn Script '%s'", name);
|
|
return 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
lua_State* LuaInterface::GetZoneScript(const char* name, bool create_new, bool use) {
|
|
map<string, map<lua_State*, bool> >::iterator itr;
|
|
map<lua_State*, bool>::iterator zone_script_itr;
|
|
lua_State* ret = 0;
|
|
Mutex* mutex = 0;
|
|
|
|
itr = zone_scripts.find(name);
|
|
if(itr != zone_scripts.end()) {
|
|
mutex = GetZoneScriptMutex(name);
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
for(zone_script_itr = itr->second.begin(); zone_script_itr != itr->second.end(); zone_script_itr++){
|
|
if(!zone_script_itr->second){ //not in use
|
|
ret = zone_script_itr->first;
|
|
|
|
if (use)
|
|
{
|
|
zone_script_itr->second = true;
|
|
break; // don't keep iterating, we already have our result
|
|
}
|
|
}
|
|
}
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
if(!ret && create_new){
|
|
if(name && LoadZoneScript(name))
|
|
ret = GetZoneScript(name);
|
|
else{
|
|
LogError("Error LUA Zone Script '%s'", name);
|
|
return 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool LuaInterface::RunItemScript(string script_name, const char* function_name, Item* item, Spawn* spawn) {
|
|
if(!item)
|
|
return false;
|
|
lua_State* state = GetItemScript(script_name.c_str(), true, true);
|
|
if(state){
|
|
Mutex* mutex = GetItemScriptMutex(script_name.c_str());
|
|
if(mutex)
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
else{
|
|
LogError("Error getting lock for '%s'", script_name.c_str());
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
lua_getglobal(state, function_name);
|
|
lua_getglobal(state, function_name);
|
|
if (!lua_isfunction(state, lua_gettop(state))){
|
|
lua_pop(state, 1);
|
|
mutex->releasereadlock(__FUNCTION__);
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
SetItemValue(state, item);
|
|
int8 num_parms = 1;
|
|
if(spawn){
|
|
SetSpawnValue(state, spawn);
|
|
num_parms++;
|
|
}
|
|
if(!CallItemScript(state, num_parms)){
|
|
if(mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
if(mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseItemScript(script_name.c_str(), state, false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
|
|
bool LuaInterface::RunSpawnScript(string script_name, const char* function_name, Spawn* npc, Spawn* spawn, const char* message) {
|
|
if(!npc || spawn_scripts_reloading)
|
|
return false;
|
|
lua_State* state = GetSpawnScript(script_name.c_str(), true, true);
|
|
if(state){
|
|
Mutex* mutex = GetSpawnScriptMutex(script_name.c_str());
|
|
if(mutex)
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
else{
|
|
LogError("Error getting lock for '%s'", script_name.c_str());
|
|
UseSpawnScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
lua_getglobal(state, function_name);
|
|
if (!lua_isfunction(state, lua_gettop(state))){
|
|
lua_pop(state, 1);
|
|
mutex->releasereadlock(__FUNCTION__);
|
|
UseSpawnScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
SetSpawnValue(state, npc);
|
|
int8 num_parms = 1;
|
|
if(spawn){
|
|
SetSpawnValue(state, spawn);
|
|
num_parms++;
|
|
}
|
|
if(message){
|
|
SetStringValue(state, message);
|
|
num_parms++;
|
|
}
|
|
if(!CallSpawnScript(state, num_parms)){
|
|
if(mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseSpawnScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
if(mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseSpawnScript(script_name.c_str(), state, false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool LuaInterface::RunZoneScript(string script_name, const char* function_name, ZoneServer* zone, Spawn* spawn, int32 grid_id) {
|
|
if (!zone)
|
|
return false;
|
|
lua_State* state = GetZoneScript(script_name.c_str(), true, true);
|
|
if (state) {
|
|
Mutex* mutex = GetZoneScriptMutex(script_name.c_str());
|
|
if (mutex)
|
|
mutex->readlock(__FUNCTION__, __LINE__);
|
|
else {
|
|
LogError("Error getting lock for '%s'", script_name.c_str());
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
lua_getglobal(state, function_name);
|
|
if (!lua_isfunction(state, lua_gettop(state))){
|
|
lua_pop(state, 1);
|
|
mutex->releasereadlock(__FUNCTION__);
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
SetZoneValue(state, zone);
|
|
int8 num_params = 1;
|
|
if (spawn) {
|
|
SetSpawnValue(state, spawn);
|
|
num_params++;
|
|
}
|
|
if (grid_id > 0) {
|
|
SetInt32Value(state, grid_id);
|
|
num_params++;
|
|
}
|
|
if (!CallZoneScript(state, num_params)) {
|
|
if (mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return false;
|
|
}
|
|
if (mutex)
|
|
mutex->releasereadlock(__FUNCTION__, __LINE__);
|
|
UseZoneScript(script_name.c_str(), state, false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void LuaInterface::AddPendingSpellDelete(LuaSpell* spell) {
|
|
MSpellDelete.lock();
|
|
spells_pending_delete[spell] = Timer::GetCurrentTime2() + 10000;
|
|
MSpellDelete.unlock();
|
|
}
|
|
|
|
LUAUserData::LUAUserData(){
|
|
correctly_initialized = false;
|
|
quest = 0;
|
|
conversation_options = 0;
|
|
spawn = 0;
|
|
zone = 0;
|
|
skill = 0;
|
|
option_window_option = 0;
|
|
item = 0;
|
|
}
|
|
|
|
bool LUAUserData::IsCorrectlyInitialized(){
|
|
return correctly_initialized;
|
|
}
|
|
|
|
bool LUAUserData::IsConversationOption(){
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsOptionWindow() {
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsSpawn(){
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsQuest(){
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsZone(){
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsItem(){
|
|
return false;
|
|
}
|
|
|
|
bool LUAUserData::IsSkill() {
|
|
return false;
|
|
}
|
|
|
|
LUAConversationOptionWrapper::LUAConversationOptionWrapper(){
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUAConversationOptionWrapper::IsConversationOption(){
|
|
return true;
|
|
}
|
|
|
|
LUAOptionWindowWrapper::LUAOptionWindowWrapper() {
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUAOptionWindowWrapper::IsOptionWindow() {
|
|
return true;
|
|
}
|
|
|
|
LUASpawnWrapper::LUASpawnWrapper(){
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUASpawnWrapper::IsSpawn(){
|
|
return true;
|
|
}
|
|
|
|
LUAZoneWrapper::LUAZoneWrapper(){
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUAZoneWrapper::IsZone(){
|
|
return true;
|
|
}
|
|
|
|
LUAQuestWrapper::LUAQuestWrapper(){
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUAQuestWrapper::IsQuest(){
|
|
return true;
|
|
}
|
|
|
|
LUAItemWrapper::LUAItemWrapper(){
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUAItemWrapper::IsItem(){
|
|
return true;
|
|
}
|
|
|
|
LUASkillWrapper::LUASkillWrapper() {
|
|
correctly_initialized = true;
|
|
}
|
|
|
|
bool LUASkillWrapper::IsSkill() {
|
|
return true;
|
|
} |