EQ2EMu/DB
Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
- SpellProcess::DeleteCasterSpell now unshades/ungreys a spell that was in maintained effects when cancelled.  This is for Fix #383 in relation to pet spells, but extends to any endless duration maintained spells.
- Fix #315 Implemented /cancel_effect [spell_id] - need DB query update: update commands set handler=530 where command='cancel_effect';
- Spell bonuses should properly be removed when spell is removed from a entity/spawn (char sheet stats should update and bonuses re-calculated)
- Sanity checks on /cancel_maintained so you cannot overflow the array and crash the server
- Resisted spells should no longer add control effects or do other spell like impacts when the cast is complete, this is based on the SpellDamage/Attack (that resists, then additional effects will be ignored in the cast function)
- Root, stun and mesmerize now hold the NPC in place
- We purge their previous movement plans to avoid wandering pointlessly when an NPC is stunned, mesmerized or rooted
- starting_languages update
	R_World StartingZoneLanguages
	Value 0: Does a match specific to race id (ignores starting_zone in the SQL query, so it consumes all) and inserts the languages applicable
	Value 1: Looks for all matching to starting_city, which is based on the client see starting_zones for examples.  Also wildcard for starting city of 0 and race id match.
update starting_languages set race=2 where race=3 and language_id=3; #dwarf (2) language id of 3 is not erudite race (3)
2022-06-28 19:24:00 -04:00
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updates - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2022-06-28 19:24:00 -04:00