Commit graph

15 commits

Author SHA1 Message Date
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a7fe1df8f0 reload commands added
Fix #149 - /reload transporters
Fix #148 - /reload rules
2020-07-12 23:09:34 -04:00
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452ce7f157 add holiday_flag to spawn and transporters table
Fix #146
2020-07-09 22:49:06 -04:00
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6e7fc01ab5 Revert "Revert "Exe Updates""
This reverts commit c251091291.
2020-05-17 19:34:12 -04:00
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c251091291 Revert "Exe Updates"
This reverts commit f0c58aff35.
2020-05-17 19:33:29 -04:00
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f0c58aff35 Exe Updates 2020-05-17 19:32:38 -04:00
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29a98cfcb5 Rules Global Expansion Flag
Partial code for Issue #104
2020-05-07 23:50:08 -04:00
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c724918484 Removed unused rule SpeedRatio 2020-03-22 17:08:04 -04:00
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3234470441 disarm chest traps trigger on group
Fixes #49

Added group triggers to disarm chest traps.

Rule R_Loot, ChestTriggerRadiusGroup added (by default 10.0f).  Outside radius group members will not be impacted
2020-03-22 13:18:40 -04:00
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04498a2490 Player/Target Radius added to distance checks
Radius is now built into the GetDistance formula, it also is based on f32/32.0f per recommendations of peak (Thx peak!)

Added combat range as a rule: rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat()

Fixes #53
2020-03-22 09:45:40 -04:00
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151b1fc91a Disarm chest old rules
- Added rule R_Loot, AutoDisarmChest enabled (1) by default.  Setting to 0 will mean you must right click and disarm chest, clicking the chest will not auto disarm and instead always trigger the trap

Fixes #47
2020-03-21 11:32:07 -04:00
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e86c4bb4aa Added rule R_Spells,NoInterruptBaseChance set to 50
Base chance to resist interrupt was 30%, increased to 50%.  Maybe later on a level restriction to reduce when you are much higher level than your target.

Fixes #34
2020-03-21 00:24:36 -04:00
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5a38e28d1e Added customizeable LootRadius rule
Syncs to disarm and loot right click options + /loot distance check.

Fixes #50, side issue #53 to be fixed in Aries Stage 1.0
2020-03-19 09:05:24 -04:00
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4e940f6b7c PVP Invisibility Support
Fixes #42

- Invisibility support for PVP
- Rule R_PVP InvisPlayerDiscoveryRange added.  Default 20.  Setting to 0 means invis players are always seen.  -1 means they are never seen (unless their opponent has see invis for example)
- Crash fix back in ProcessSpawnConditional, spawn_list is getting a null spawn somehow, we can't process it!
2020-03-13 11:42:13 -04:00
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7c960a9d74 PVP Basics
PVP Melee attack, spell attack is possible now.  Originally the PVPFlag did not function correctly.  Added a PVP Level Range rule.

Fixes #33
2020-03-13 00:20:58 -04:00
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548007ea96 Base
Starting point..!
2020-02-28 09:17:24 -05:00