Image
cb6ed3a647
Ninja patch gfaydark crash cause its hitting bsp tree max size node 4294967295?
2020-12-29 21:09:46 -05:00
Image
362daada59
Immunity support updates, player mail, spell heal pct
...
Fix #219
Fix #220
Fix #223
Fix #243
Fix #245
2020-12-27 16:15:57 -05:00
Image
f85294d6a0
Support for /movecharacter
...
Fix #199
/movecharacter name zonename
updates the characters table, moves to safe x,y,z,heading of zone
character should be logged out, otherwise there is no point to using this command (just gets overwritten on char save).
- /castspell command updated for third argument, when set to '0' will cast as 'self' as it were the target. eg /castspell 1234 1 0 (will cast spell id 1234 tier 1 and self cast it on your target)
2020-12-27 16:13:26 -05:00
Image
940ff104be
Capricorn phase
2020-12-27 16:08:09 -05:00
Image
d4b59319ce
Techwizz: Fix CMake to include boost libraries
2020-12-21 15:17:41 -05:00
Image
eaca445168
Fix crash on maintained spells
2020-12-20 21:16:02 -05:00
Image
463c6ce53a
InfoStruct accessible in LUA/mutli-thread
...
Fix #239
GetInfoStructString(Entity, fieldname)
GetInfoStructUInt(Entity, fieldname)
GetInfoStructSInt(Entity, fieldname)
GetInfoStructFloat(Entity, fieldname)
SetInfoStructString(Entity, fieldname, value)
SetInfoStructUInt(Entity, fieldname, value)
SetInfoStructSInt(Entity, fieldname, value)
SetInfoStructFloat(Entity, fieldname, value)
SetCharSheetChanged(Player, bool)
2020-12-20 17:49:03 -05:00
Image
d9b90e1ed8
eq2world project update for LUA + debug mode (better tracing)
2020-12-20 17:47:32 -05:00
Image
d82d5cf9bd
std namespace checks that need to be fixed in c++17
...
using namespace std is causing issues with bind, using :: to workaround for now until c++17 update
2020-12-20 17:45:03 -05:00
Image
091f962210
LUA 5.1 -> 5.4
...
LUA 5.4 upgrade, bit operand support, better memory management/cleanup (per LUA changelog), and more..
Fix issue #238
2020-12-20 17:44:28 -05:00
Image
96debb941c
Fixed titles, make sure to source in DB update!
...
Fix #230
- Fixed titles, DB and code were inconsistent thus / commands did not work
- LUA Functions added:
AddMasterTitle(titleName, isPrefix) -- adds a new title all characters can use, isPrefix is 0 or 1, 1 for prefix, 0 for suffix
- returns master title id (sint32) -- if the title already exists, then it re-uses that id
AddCharacterTitle(Spawn, titleName) -- adds a character title to a spawn if not already present
- returns character title index id (sint32)
SetCharacterTitleSuffix(Spawn, titleName) -- sets the players suffix name, must have title already, otherwise AddCharacterTitle needs to be called first
SetCharacterTitlePrefix(Spawn, titleName) -- sets the players suffix name, must have title already, otherwise AddCharacterTitle needs to be called first
ResetCharacterTitleSuffix(Spawn) - empties title suffix
ResetCharacterTitlePrefix(Spawn) - empties title prefix
Example usage of some of the LUA commands:
AddMasterTitle("Stupendously Special", 1) -- create new title for all players, is prefix
AddCharacterTitle(Spawn, "Stupendously Special") -- add title to the current player
SetCharacterTitlePrefix(Spawn, "Stupendously Special") -- set the characters current prefix to the newly created title
2020-12-12 08:08:36 -05:00
Image
ba80ab2078
Fixed AA commands handler ids being wrong, new lua functions
...
- char sheet code updated to show unassigned AA, prestige, tradeskill prestige pts
LUA Functions:
- SetInvulnerable(Spawn, true/false)
- GetAAInfo(Spawn, type)
- SetAAInfo(Spawn, type, value)
type can be, assigned_aa, unassigned_aa, assigned_tradeskill_aa, unassigned_tradeskill_aa, assigned_prestige_aa, unassigned_prestige_aa, assigned_tradeskill_prestige_aa, unassigned_tradeskill_prestige_aa
2020-12-09 22:30:03 -05:00
Image
68286ef1e2
oops removed pointless double if/else query (redundant dduhh)
2020-12-06 16:41:53 -05:00
Image
529a402379
UpdateStartingZone function changed to grab city_zone and avoid select/join query (just use already obtained values from first query)
2020-12-06 16:38:02 -05:00
Image
19e3e53a8c
fixed an iterator bug with solo/group ho
2020-12-03 13:30:10 -05:00
Image
841f367139
Sanity checks to make sure Maps directory and Regions directory exists
2020-12-03 09:08:14 -05:00
Image
8532c5741b
deadlock fix for mLUAHistory when SetPlayerHistory is called in LUA
2020-12-03 07:52:04 -05:00
Image
2f8d68244d
Address starting_zones limitation, fix harvesting / removespawn crashes
...
Fix #228
Fix #229
/waypoint now allows target if you are a GM (over 100 status)
2020-11-29 22:47:48 -05:00
Image
edd993d42a
Fix crash in DismissPet when owner dies
...
Fix #224 crash
2020-11-24 21:48:10 -05:00
Image
287307c397
if spell state is null don't process spell
...
Fix #226 - should mitigate at the very least, help us identify why this is happening
2020-11-24 21:47:35 -05:00
Image
effd7100c9
Added muted locking on the world maps / region maps.. in case two of the same instance load same time
2020-11-22 22:07:10 -05:00
Image
66505ccea3
RegionScripts, lava/death region support
...
WorldServer side of Addressing issue #203 and issue #202
2020-11-22 15:30:54 -05:00
Image
236a906e77
Updating milestone in version to sagittarius
2020-11-22 15:20:33 -05:00
Image
9f4a3fc2aa
Fix a fd leak (unlikely)
2020-11-06 23:30:44 -05:00
Image
80eaa59564
fix the HO ProcessSpell call, was causing harvest/spells to call "tick" instead of "cast"
...
Fix #213
2020-11-06 23:30:31 -05:00
Image
9bcd1eeb47
Fix quests dialog crashing in AoM
...
Fix #212
2020-11-06 23:29:26 -05:00
Image
6be433e3c2
Fix runback
...
Fix #212
2020-11-06 23:29:08 -05:00
Image
9f92e1f5f1
Update LuaInterface.cpp
2020-11-06 23:27:11 -05:00
Image
b1b036f3a2
Fix crash on /findspawn with no arguments
2020-11-06 23:26:57 -05:00
Image
21066e2174
model viewer exe updates (ugh)
2020-11-06 17:16:42 -05:00
Image
87932815a5
restore exportregion option
2020-11-06 17:16:18 -05:00
Image
072500202f
model viewer exe updates
2020-11-06 17:01:36 -05:00
Image
a5e510bf72
model viewer exe updates
2020-11-06 17:00:08 -05:00
Image
d2ff3c4c0d
reintegrated water changes into model viewer
2020-11-06 16:59:58 -05:00
Image
fa76b7df01
ModelViewer EXE updates
2020-11-06 16:37:15 -05:00
Image
b18137f552
Fixed a Fontclass loading bug, using regex instead
2020-11-06 16:36:18 -05:00
Image
24599cf166
Fixed model viewer bugs for proper map orientation / scaling of objects/models
...
Fix #210 - incorrect pos/rotation of objects in zone
Fix #209 - incorrect scaling
2020-11-06 16:36:08 -05:00
E Spause
103859462d
in_heroic_opp for spellcasting in heroic opportunities
2020-11-03 13:51:16 -05:00
Image
7b69475f92
oops forgot to close file 👎
2020-11-02 07:31:34 -05:00
Image
aa58f63164
EQ2MapDeflated support
...
Fix #208
2020-11-01 17:01:46 -05:00
Image
2b3988642d
makefile updates to support compression in maps
2020-11-01 17:01:28 -05:00
Image
ac5227da56
version update to scorpio stage
2020-11-01 17:01:13 -05:00
Image
6ed7941ece
Numerous memory leak fixes / initialization/deinitialization issues
2020-10-24 16:48:27 -04:00
Image
3332305202
Model Viewer lib/exe updates
2020-10-23 08:48:33 -04:00
Image
c1e0b5748b
Misc code updates for model viewer
2020-10-23 08:48:19 -04:00
Image
32a5e3eccd
added checks to see if a collision mesh exists on models, if not we don't put it in the map
2020-10-23 08:47:58 -04:00
Image
0b80b8b12a
mem leak fix / cleanup
2020-10-23 08:13:11 -04:00
LethalEncounter
9554876c2f
Linux compile fix
2020-10-21 21:56:07 -04:00
LethalEncounter
339071500e
added /waypoint command
2020-10-21 21:21:45 -04:00
LethalEncounter
2afc04311b
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-10-21 20:13:13 -04:00