Commit graph

905 commits

Author SHA1 Message Date
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0ad4e6b698 Bug with knowledge books and examining spells/abilities
- Need to use the old unique_id, spell book (knowledge book) was showing 'unknown spell' for some entries, you couldn't examine any abilities either.
2020-08-17 22:01:53 -04:00
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171bd20ed2 Exe Update 2020-08-12 21:44:56 -04:00
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c2ed1715e8 Fix WS_PerformCameraShakeMsg
Classic/DoF client use only a single float, then later a direction was added.  Not clear what version exactly, however struct will function despite the extra int8.
2020-08-12 21:44:50 -04:00
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6083920762 Exe Updates 2020-08-12 09:31:26 -04:00
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4d15ae2154 disable RELAY code that could be accessed by rogue TCP connections to the Login Server 2020-08-12 09:31:20 -04:00
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3dbd0bef9f Exe Updates 2020-08-11 21:50:03 -04:00
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e9cd846d27 Code to investigate issue
Code to help identify issue 
2020-08-11 21:49:56 -04:00
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f0699d2501 Support for SendMessage to send any Channel ID by number versus colors 'red' and 'yellow' hardcoded 2020-08-11 21:20:57 -04:00
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802ffebd42 Fix world server crash against spell examine info
Fix  -- for now we will try the tier sent by client and fallback to tier 1 if it can't be found, if at that point we still fail we will not send any packet to the client.
2020-08-11 21:20:27 -04:00
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3f0bc329d7 Exe Updates 2020-08-08 23:42:44 -04:00
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959470db69 Fixed house not being accessible, spawn id seems to be better as 0 2020-08-08 23:42:38 -04:00
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1e103ed52c Change /spawn remove to remove spawn by default, removed temporarily setting location id to 0
Fix 
2020-08-08 23:42:23 -04:00
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5283174fe7 Versioning updated for leo stage 2 2020-08-08 23:40:49 -04:00
devn00b
2d11b795ca Elddar Grove Pass 1 Complete. 2020-08-05 21:50:54 +00:00
devn00b
5af077b4b9 Elddar Grove Pathing 90% Completed 2020-08-04 23:18:01 +00:00
LethalEncounter
f31af3dd0d forgot to add files 2020-08-02 12:15:19 -04:00
LethalEncounter
4d97fc2ebe Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-08-01 23:53:24 -04:00
LethalEncounter
dbc325fb6a Fixed issue with opcodes and version 1212 2020-08-01 23:53:12 -04:00
devn00b
a0805233d6 Small Update to Elddar Grove 2020-08-01 04:19:14 +00:00
LethalEncounter
6cd5cb1548 Fixed issue with login server and opcode fix 2020-07-29 20:53:25 -04:00
LethalEncounter
5295f28ebb . 2020-07-29 15:02:06 -04:00
LethalEncounter
8bc4bbbbaa Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-07-29 14:56:35 -04:00
LethalEncounter
74bd3c5a52 Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit 2020-07-29 14:53:27 -04:00
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b022e8c4ac Exe Update 2020-07-27 23:18:56 -04:00
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fd26b3b71d Crash fix for DoF/classic clients when a player enters zone
Fix 
2020-07-27 23:18:49 -04:00
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9da750eb28 exe update 2020-07-27 21:45:41 -04:00
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55b98c6cf7 classic/DoF show book support
Fix 
2020-07-27 21:45:34 -04:00
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4f80288a57 Exe Updates 2020-07-26 14:40:46 -04:00
LethalEncounter
51bf3ab479 Opcodes now set in spawn serialize 2020-07-26 14:17:12 -04:00
LethalEncounter
63b5d9ecc8 removed debug code 2020-07-26 00:44:59 -04:00
LethalEncounter
e64b718066 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
# Conflicts:
#	EQ2/source/WorldServer/Spawn.cpp
#	server/EQ2World__Debug_x64.exe
#	server/SpawnStructs.xml
2020-07-26 00:36:20 -04:00
LethalEncounter
8e9afeded6 Fixed merchants and examine hang 2020-07-25 23:58:02 -04:00
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a8cc249cc4 Exe Update 2020-07-25 19:07:39 -04:00
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d31ee66438 Commented out character sheet test code from DoF/classic client merge 2020-07-25 19:07:29 -04:00
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ec6d9a69b7 Exe Update 2020-07-25 16:27:26 -04:00
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4aa599e3ae Case insensitive search as default, some additional checks to avoid a problem
Adding to Fix 
2020-07-25 16:27:17 -04:00
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cc083b8d2c Exe Update 2020-07-25 14:18:19 -04:00
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c34cf38c7d Added /findspawn searchstring/regex
Fix  allows us to more easily locate spawns by partial name and identify location / database ids
2020-07-25 14:18:01 -04:00
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492bdc5c04 Exe Update 2020-07-25 08:56:41 -04:00
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f20c48285c navigation path crash prevention in map find
Fix 
2020-07-25 08:56:33 -04:00
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221fe8172e Exe Update 2020-07-25 08:24:14 -04:00
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745185ecde Fixed emote visual state ids for classic/DoF client
Fix  - emotes will work cross clients since visual state ids can vary
2020-07-25 08:24:05 -04:00
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e8bf4be00f partial fix to classic lifts -- still fall through see issue
Partially addressing issue 
2020-07-25 08:23:09 -04:00
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4278f9c994 Exe Updates 2020-07-23 22:14:06 -04:00
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53eb47a73e Version update to milestone leo 1.0 2020-07-23 22:13:56 -04:00
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b5e0de509c Fixed DoF transports (boats/lifts) and groundspawns no longer show (LFG) 2020-07-23 22:12:40 -04:00
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775c8399fa Fix Player Ready For Updates (DoF client also loads GM properties, speed, gm vision etc). 2020-07-23 22:11:44 -04:00
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a14343703c Exe Update 2020-07-20 23:32:21 -04:00
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5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge 2020-07-20 23:32:12 -04:00
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b70e136c32 Exe Update 2020-07-19 19:27:49 -04:00