Commit graph

1139 commits

Author SHA1 Message Date
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9f4a3fc2aa Fix a fd leak (unlikely) 2020-11-06 23:30:44 -05:00
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80eaa59564 fix the HO ProcessSpell call, was causing harvest/spells to call "tick" instead of "cast"
Fix 
2020-11-06 23:30:31 -05:00
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9bcd1eeb47 Fix quests dialog crashing in AoM
Fix 
2020-11-06 23:29:26 -05:00
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6be433e3c2 Fix runback
Fix 
2020-11-06 23:29:08 -05:00
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9f92e1f5f1 Update LuaInterface.cpp 2020-11-06 23:27:11 -05:00
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b1b036f3a2 Fix crash on /findspawn with no arguments 2020-11-06 23:26:57 -05:00
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ca6e029f5c removed water line in deflated maps (oops) 2020-11-06 19:56:21 -05:00
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21066e2174 model viewer exe updates (ugh) 2020-11-06 17:16:42 -05:00
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87932815a5 restore exportregion option 2020-11-06 17:16:18 -05:00
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072500202f model viewer exe updates 2020-11-06 17:01:36 -05:00
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a5e510bf72 model viewer exe updates 2020-11-06 17:00:08 -05:00
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d2ff3c4c0d reintegrated water changes into model viewer 2020-11-06 16:59:58 -05:00
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fa76b7df01 ModelViewer EXE updates 2020-11-06 16:37:15 -05:00
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b18137f552 Fixed a Fontclass loading bug, using regex instead 2020-11-06 16:36:18 -05:00
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24599cf166 Fixed model viewer bugs for proper map orientation / scaling of objects/models
Fix  - incorrect pos/rotation of objects in zone
Fix  - incorrect scaling
2020-11-06 16:36:08 -05:00
E Spause
103859462d in_heroic_opp for spellcasting in heroic opportunities 2020-11-03 13:51:16 -05:00
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3309a6069c Exe Update 2020-11-02 07:31:39 -05:00
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7b69475f92 oops forgot to close file 👎 2020-11-02 07:31:34 -05:00
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b8bd499eda Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-11-01 17:07:08 -05:00
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9cfccf3e42 Exe Updates 2020-11-01 17:01:53 -05:00
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aa58f63164 EQ2MapDeflated support
Fix 
2020-11-01 17:01:46 -05:00
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2b3988642d makefile updates to support compression in maps 2020-11-01 17:01:28 -05:00
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ac5227da56 version update to scorpio stage 2020-11-01 17:01:13 -05:00
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5cf0e6ec17 Updated maps + compressed for faster on load processing 2020-11-01 16:52:16 -05:00
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99997be878 New/Updated navpaths for classic zones
Fix 
2020-11-01 16:48:01 -05:00
devn00b
f61840c8b8 Restart/Startup Script 2020-10-30 01:23:08 +00:00
devn00b
70fb900574 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-10-25 17:24:15 +00:00
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d836c1579a Exe Updates 2020-10-24 16:48:34 -04:00
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6ed7941ece Numerous memory leak fixes / initialization/deinitialization issues 2020-10-24 16:48:27 -04:00
devn00b
561854da0e Update to spawnscripts/quests/spells 2020-10-23 21:45:51 +00:00
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3332305202 Model Viewer lib/exe updates 2020-10-23 08:48:33 -04:00
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c1e0b5748b Misc code updates for model viewer 2020-10-23 08:48:19 -04:00
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32a5e3eccd added checks to see if a collision mesh exists on models, if not we don't put it in the map 2020-10-23 08:47:58 -04:00
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a9a4e66898 Exe Updates (try ) 2020-10-23 08:19:36 -04:00
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8342ccc0d2 Exe Updates 2020-10-23 08:13:17 -04:00
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0b80b8b12a mem leak fix / cleanup 2020-10-23 08:13:11 -04:00
LethalEncounter
9554876c2f Linux compile fix 2020-10-21 21:56:07 -04:00
LethalEncounter
339071500e added /waypoint command 2020-10-21 21:21:45 -04:00
LethalEncounter
2afc04311b Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-10-21 20:13:13 -04:00
LethalEncounter
65109b0d5d Glowpaths/waypoints added
Fixed spell error messages for DoF client
Fixed food/drinks for DoF client
Changed items to allow archetypes to use an item if all the classes in the archetype are allowed to use it
Added a ton of LUA functions to support various gameplay features
Loot icon only added to corpse if the corpse has loot
Class skills will now rise appropriately with level
Fixed various bugs
2020-10-21 20:12:06 -04:00
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8522d64f39 Update tutorial_island02.nav 2020-10-20 23:23:06 -04:00
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33cfcaae31 Exe Update 2020-10-19 22:36:32 -04:00
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0d7e64ed3b fix water creatures out of water
on npc creation need to check their model type since we memcpy in the appearance vs setting the model type
2020-10-19 22:36:26 -04:00
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396f0e8f2b exe update 2020-10-19 22:20:22 -04:00
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dfa46589c8 shallow water will more easily detect now 2020-10-19 22:20:17 -04:00
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98df682add Exe Update 2020-10-16 23:16:05 -04:00
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5c31dddfba better LoS level with human least (was way too leanient before) 2020-10-16 23:15:59 -04:00
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40aabed5fb Exe Update 2020-10-16 22:45:53 -04:00
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39cd2627d5 oops wrong offset, ground spawn only on Y 2020-10-16 22:45:46 -04:00
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1e157b0b6b Removed non collision polys from maps, includes the water planes of oceans that were blocking line of sight 2020-10-16 22:31:39 -04:00