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b18137f552
Fixed a Fontclass loading bug, using regex instead
2020-11-06 16:36:18 -05:00
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24599cf166
Fixed model viewer bugs for proper map orientation / scaling of objects/models
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Fix #210 - incorrect pos/rotation of objects in zone
Fix #209 - incorrect scaling
2020-11-06 16:36:08 -05:00
E Spause
103859462d
in_heroic_opp for spellcasting in heroic opportunities
2020-11-03 13:51:16 -05:00
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3309a6069c
Exe Update
2020-11-02 07:31:39 -05:00
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7b69475f92
oops forgot to close file 👎
2020-11-02 07:31:34 -05:00
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b8bd499eda
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-11-01 17:07:08 -05:00
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9cfccf3e42
Exe Updates
2020-11-01 17:01:53 -05:00
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aa58f63164
EQ2MapDeflated support
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Fix #208
2020-11-01 17:01:46 -05:00
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2b3988642d
makefile updates to support compression in maps
2020-11-01 17:01:28 -05:00
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ac5227da56
version update to scorpio stage
2020-11-01 17:01:13 -05:00
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5cf0e6ec17
Updated maps + compressed for faster on load processing
2020-11-01 16:52:16 -05:00
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99997be878
New/Updated navpaths for classic zones
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Fix #130
2020-11-01 16:48:01 -05:00
devn00b
f61840c8b8
Restart/Startup Script
2020-10-30 01:23:08 +00:00
devn00b
70fb900574
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-10-25 17:24:15 +00:00
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d836c1579a
Exe Updates
2020-10-24 16:48:34 -04:00
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6ed7941ece
Numerous memory leak fixes / initialization/deinitialization issues
2020-10-24 16:48:27 -04:00
devn00b
561854da0e
Update to spawnscripts/quests/spells
2020-10-23 21:45:51 +00:00
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3332305202
Model Viewer lib/exe updates
2020-10-23 08:48:33 -04:00
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c1e0b5748b
Misc code updates for model viewer
2020-10-23 08:48:19 -04:00
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32a5e3eccd
added checks to see if a collision mesh exists on models, if not we don't put it in the map
2020-10-23 08:47:58 -04:00
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a9a4e66898
Exe Updates (try #2 )
2020-10-23 08:19:36 -04:00
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8342ccc0d2
Exe Updates
2020-10-23 08:13:17 -04:00
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0b80b8b12a
mem leak fix / cleanup
2020-10-23 08:13:11 -04:00
LethalEncounter
9554876c2f
Linux compile fix
2020-10-21 21:56:07 -04:00
LethalEncounter
339071500e
added /waypoint command
2020-10-21 21:21:45 -04:00
LethalEncounter
2afc04311b
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-10-21 20:13:13 -04:00
LethalEncounter
65109b0d5d
Glowpaths/waypoints added
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Fixed spell error messages for DoF client
Fixed food/drinks for DoF client
Changed items to allow archetypes to use an item if all the classes in the archetype are allowed to use it
Added a ton of LUA functions to support various gameplay features
Loot icon only added to corpse if the corpse has loot
Class skills will now rise appropriately with level
Fixed various bugs
2020-10-21 20:12:06 -04:00
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8522d64f39
Update tutorial_island02.nav
2020-10-20 23:23:06 -04:00
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33cfcaae31
Exe Update
2020-10-19 22:36:32 -04:00
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0d7e64ed3b
fix water creatures out of water
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on npc creation need to check their model type since we memcpy in the appearance vs setting the model type
2020-10-19 22:36:26 -04:00
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396f0e8f2b
exe update
2020-10-19 22:20:22 -04:00
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dfa46589c8
shallow water will more easily detect now
2020-10-19 22:20:17 -04:00
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98df682add
Exe Update
2020-10-16 23:16:05 -04:00
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5c31dddfba
better LoS level with human least (was way too leanient before)
2020-10-16 23:15:59 -04:00
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40aabed5fb
Exe Update
2020-10-16 22:45:53 -04:00
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39cd2627d5
oops wrong offset, ground spawn only on Y
2020-10-16 22:45:46 -04:00
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1e157b0b6b
Removed non collision polys from maps, includes the water planes of oceans that were blocking line of sight
2020-10-16 22:31:39 -04:00
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5de59c57ee
Exe Update
2020-10-16 22:20:16 -04:00
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9a76f80546
Remove Water checks in CheckLoS, reduce InWater target pos
2020-10-16 22:20:11 -04:00
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4291ab1f49
Fixes to ClassWaterOcean/2
2020-10-16 22:17:12 -04:00
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64d42e161e
Exe Update
2020-10-16 16:32:49 -04:00
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31c751647b
Update tutorial_island02.EQ2Map
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- Removed the water line level in the tutorial_island02, was blocking line of sight against in and out of water
2020-10-16 16:31:55 -04:00
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e2a5f86be8
Update Spawn.cpp
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- Fix low water line issue, slight offset (-1.0f) also helps for groundspawns slightly out of water
- Added an 'eye level' to line of sight
2020-10-16 16:31:47 -04:00
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601a97dc62
model viewer exe updates
2020-10-14 22:30:36 -04:00
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0dae7dccb7
Model viewer changes to export region maps
2020-10-14 22:30:22 -04:00
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282b783249
new .EQ2Region maps in Regions directory for water maps and future region tracking
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Issue #71 region maps for water
2020-10-14 00:37:21 -04:00
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6b70adc911
Exe Updates
2020-10-13 23:53:03 -04:00
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9290bceb60
Code changes for region maps (Water!), additional lua functions
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Issue #71
- Region Maps support water! Later on to add lava/no fly/other potential regions
- new LUA functions:
* InWater(spawn)
* HasControlEffect(spawn, type)
* GetBaseAggroRadius(spawn)
* GetAggroRadius(spawn)
* SetAggroRadius(spawn, distance, override) - override true sets base to this, otherwise its temporary and doesn't impact GetBaseAggroRadius
* SetDeity(spawn, value)
2020-10-13 23:52:55 -04:00
LethalEncounter
cda936ad3f
Fixed bug with missing #include for Linux compiles
2020-09-25 21:58:36 -04:00
LethalEncounter
274ec84b47
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-09-24 19:53:56 -04:00