- /info command now has recipe_product support
- /delete_quest crash fix
- knowledge sorting for DoF client now supported (ability book cannot be resorted in DoF)
- fixed copying of Recipe::Recipe class
- OP_RequestRecipeDetailsMsg and WS_RecipeDetailList support for earlier clients (DoF and probably similar classic)
- fixed HandleExamineInfoRequest to properly map the "id" for DoF client
- Quest mutex updated for pending quests to avoid crashes
- PacketStruct::serializeCountPacket better defined for larger sizes
- AoM and DoF both properly display recipes inside recipe book examine
- Adding recipes from a book to a player will now add correctly (via CRC ID) if we cannot identify recipe book by its book name.
Fix#521 - Spells can now be examined correctly, loot now pops up for previously failing with items like master spells.
- Capped rain/wind to 0.0 - 1.0, going beyond 1.0 crashed DoF client
- Removed stats from clients that do not support them (DoF and AoM vice versa)
- Encounter list no longer splits exp when pet is part of encounter, only bots/players count in the split.
- Rule R_Player, AutoSkillUpBaseSkills added, 0 by default. Setting to 1 automatically sets current skill = max skill for armor,shield,class,weapon skills
- DoF client Quest complete reward now includes temp rewards item data, previously you would see an empty quest reward window.
- DoF client properly in combat (no re-sheething of weapon while in combat)
- DoF client fixed spells to do start and end cast at appropriate times (struct fix).
- DoF client casting on self says "not a friend" -- now says not an enemy. When being too far away, instead of saying "too close" now says "too far away".
- DoF fixed selecting self interrupts /camp
- DoF client server/client properly synched for inventory (food/drink and other equipped slots previously not working right)
- DoF Broker no longer crashes client, limited implementation to get first 8 results. WIP
- DoF fixed examine equipped items didn't work for drink/potentially mismatched other slots
- DoF item stat review of resists now properly display
- DoF client is constantly sending HandleExamineInfoRequest packets for spells, fixed. Greatly improved performance of DoF cause it was constantly sending these packets for all spells in your book per second!
- DoF collections window is fixed, collections now display correctly in journal window. Upon turning in complete collections, client no longer crashes. Outstanding note: DoF client has EXP show up as % of level (60?) instead of just bare XP points. This might need more discovery, but isn't a huge issue right now.
- DoF player profile inspection inventory, DoF and AoM both display inventory (DoF does not support appearance gear). Cross client inspection works also. Avoidance (DoF and AOM) / ATK (DoF) stats need to be reviewed and matched in the structure, but not a big priority.
- DoF client /who list is broken (if more than one player, by myself /who works) -- structure updated for some unknown bytes tail of packet
- DoF client gestures now show up visually and not as an /emote-
- DoF item display fixed for house items (the items themselves in inventory/broker/so on were previosuly displayed corrupted)
- DoF Merchant "sell to merchant" just shows buy window, sell window was displaying buy items, there is already a sell window with the buy window.
- DoF merchant mender/repair no longer crashes the client -- currently worked around by sending buy screen then repair screen.. displays both, need to get buy screen disabled, will be its own git issue.
- Remove/Add skills via LUA will now properly update/reflect the database.
- starting_skills and starting_spells no longer applies on each login, this will stop the restoring of spells/skills on zoning that are removed with LUA
- Login sequence into world now initially load spells/skills (and also sync if first time into the world for the character). This will allow us to avoid an unneccessary blocking behavior with World::SyncCharAbilities (it waited for 5 loops and hold the thread to see if the DB is updating the character). Now we enforce this behavior with an updated state machine for the login, no longer blocking/holding the thread.
alter table characters add column first_world_login tinyint(1) unsigned not null default 0;
- R_World, DisplayItemTiers rule made to display item tiers (1) / disable (0)
- Bots are no longer impacted by /depop or /repop
- fixed crash with Player::CheckQuestFlag where we try to send updates based on quest, dead quest ptr when calling CheckQuestChatUpdate
- revive points now support an always_included option, otherwise it only shows the closest distance
- Database updates:
alter table revive_points add column always_included tinyint(1) unsigned not null default 0;
alter table characters add column first_world_login tinyint(1) unsigned not null default 0;
- LoginServer
* LoginServer.ini now supports (integer) fields expansionsflag, citiesflag, defaultsubscriptionlevel, enabledraces under the "LoginConfig" block
eg. enabledraces = 65535 allows all races
enabledraces = 57343 removes sarnak as playable race (-8192), another -4096 would remove Arasai. -2048 removes Fae.
Default values (in hex, you can only use integer in the ini):
// full support = 0x7CFF
// 1 << 12 (-4096) = missing echoes of faydwer, disables Fae and Arasai (black portraits) and kelethin as starting city
// 1 << 13 (-8192) = disables sarnak (black portraits) and gorowyn as starting city
expansionFlag = 0x7CFF; // 0x4CF5
/* dword_1ECBA18 operand for race flag packs (sublevel 0,1,2?) -- (sublevel -1) controls starting zones omission 0xEE vs 0xCF (CF misses halas)
1 = city of qeynos
2 = city of freeport
4 = city of kelethin
8 = city of neriak
16 = gorowyn
32 = new halas
64 = queens colony
128 = outpost overlord
*/
citiesFlag = 0xFF;
// sub_level 0xFFFFFFFF = blacks out all portraits for class alignments, considered non membership
// sub_level > 0 = class alignments still required, but portraits are viewable and race selectable
// sub_level = 2 membership, you can 'create characters on time locked servers' vs standard
// sub_level = 0 forces popup on close to web browser
defaultSubscriptionLevel = 0xFFFFFFFF;
// disable extra races FAE(16) ARASAI (17) SARNAK (18) -- with 4096/8192 flags, no visibility of portraits
enabledRaces = 0xFFFF; // 0xCFFF
LUA Functions and Examples:
* RemoveWidgetFromZoneMap(Zone, WidgetID) - must be used in preinit_zone_script
ZoneScripts/Commonlands.lua example:
function preinit_zone_script(zone)
-- removes KoS Commonlands spires from all spawns and playesr
-- visibly and in terms of player map (line of sight, and Y coordinate)
RemoveWidgetFromZoneMap(zone, 1101229151)
end
* ReplaceWidgetFromClient(Player, WidgetID, DeleteWidget, x, y, z, NewGridID) - must be called after client has sent sys_client_avatar_ready
ZoneScripts/Commonlands.lua example:
function signal_changed(Zone, Player, Reason)
if Reason == "sys_client_avatar_ready" then
-- Slightly moves the spires further down for the client visual
-- we do yet not support "moving" within the map space so this would not address line of sight or heightmap
ReplaceWidgetFromClient(Player, 1101229151, 0, 171.31, -48.04, -412.99, 783227007)
-- Alternatively ReplaceWidgetFromClient(Player, 1101229151, 1) could be called to remove the widget from the client visually
end
end
* RemoveWidgetFromSpawnMap(Spawn, WidgetID) -- removes the widget from the map (line of sight and heightmap checks). Can be called at any time (Spawn/Player).
- NPC Spells now supports self-HP ratios
alter table spawn_npc_spells add column required_hp_ratio tinyint signed not null default 0;
If greater than 0, hp ratio must be HIGHER or EQUAL to the value
If less than 0, hp ratio must be LOWER or EQUAL to the value
values -100 to 100 are accepted. Default value of 0 skips checks.
- Reduced some messages by timer that could spam on zone startup
- Fix#351 /yell now available, yell with self target breaks all active encounters, yell with direct target breaks that encounter, no target breaks first encounter
- WorldStructs.xml update required for /yell so others know you are yelling!
- /spawn details aggro (NPC only) added, view active encounter list (who receives credit, locked encounter) and hate list (actual damage/hate)
- InfoStruct now has a new UINT8 "engaged_encounter", set to 1 for being in an active encounter, 0 for out of encounter (allows regen/speed recovery)
- Returning from linkdead DB load reduced
- Returning from linkdead you won't see ghost versions of yourself
- Addressed returning from linkdead and spells missing, would despawn your pet or remove buffs for examples.
- Protections around private spawns aggroing/attacking players that cannot see them
- Additional spell crash protection when spell caster is not in zone