Fix#120
Examples:
--AddPrimaryEntityCommand(Spawn,NPC,"",0,"") -- removes all the primary entity commands (including hail)
--AddPrimaryEntityCommand(Spawn,NPC,"hail",10000,"hail") -- adds the hail command back to the npc
--SendUpdateDefaultCommand(NPC,10000,"hail") -- returns the bubble option when you hover over the spawn/npc
--AddPrimaryEntityCommand(Spawn,NPC,"hail2",10000,"hail2","",0,0,1) -- 1 at the end sets this as a default DENY list, if Spawn is supplied and not null/not player then that player gets default allow access. Any other players must be added (either by calling the AddPrimaryEntityCommand or subsequently SetAccessToEntityCommand)
--SetAccessToEntityCommand(Spawn,NPC,"hail2",0) -- removes access to the just created hail2 for that player
--SetAccessToEntityCommand(Spawn,NPC,"hail2",1) -- adds access to hail2 for that Spawn (player)
--RemovePrimaryEntityCommand(NPC,"hail2") -- removes hail2 command for all players
Completes fix#115.
There may be a special damage packet? I am not seeing a viable one identified, the Message type will be used in place for now (hear from peak some messages for combat are sent this way anyway).
Requires SQL update:
update commands set handler=511 where command='knowledgewindow_sort';
- Support for ordering knowledge books by alphabetical, category, and level. There is some quirky sorting if you try sorting multiple times on category/level, to be addressed.
MaxLevel only checkbox is not implemented
patterns are not implemented
Addresses issue #115 - minus fervor needs its own work implemented.
AddWard(dmg,keepward,wardtype,damagetype,dmgabsorptionpct,damageabsorptionmaxhealthpct,redirectdmgpct,maxhitcount)
GetWardValue(Ward, "type")
types:
damageleft - amount of damage left ward can absorb
basedamage - original amount of damage ward can absorb in total
keepward - keep ward (don't remove spell from spawn) if it expires by absorbing all the damage
wardtype - limit damage type:
#define WARD_TYPE_ALL 0
#define WARD_TYPE_PHYSICAL 1
#define WARD_TYPE_MAGICAL 2
dmgabsorptionpct - max damage ward can absorb (eg 50% of 100 means 50 absorbed, 50 damage still hits)
dmgabsorptionmaxhealthpct - max damage ward can absorb (eg if 1000 health and 50%, any damage 500+ will not be absorbed)
Helps address issue #115
two new arguments added:
AddWard(dmg,keepWard,wardType,damageTypes,dmgAbsorptionPct,dmgAbsorptionMaxHealthPct)
dmgAbsorptionPct - max percentage of the damage that can be absorbed per hit (eg 100 damage, 50% absorption, 50 absorbed, 50 damage left)
dmgAbsorptionMaxHealthPct - Max absorption percentage against the targets total hp, eg 1000 hp 50% absorption, if the hit is 500 dmg or more, then no damage absorbed
Only outstanding item is the red book over the NPCs head doesn't appear until you get past the first return dialog (??). There is a step required to return to the original quest npc.
insert into quests set quest_id=3000, name='Suspicious Activity',type='Antonica',zone='Antonica',level=13,enc_level=0,description='Tyllia Navar is observing gnoll activity in southwestern Antonica and has asked for my help. She has asked that I slay some of the Sabertooth neophytes and runts that run along the coast south of her location. She has also asked that I search the boat they have been using to ferry supplies between the mainland and their islands.',spawn_id=121435,lua_script='Quests/Antonica/SuspiciousActivity.lua',completed_text='I did as Tyllia asked and slew the gnolls. Unfortunately there was nothing in the boat.';
insert into quest_details set quest_id=3000,subtype='Coin',value=92;
insert into quest_details set quest_id=3000,subtype='MaxCoin',value=99;
insert into quest_details set quest_id=3000,subtype='Experience',value=350;
insert into quest_details set quest_id=3000,subtype='Faction',value=85,faction_id=214;
insert into quest_details set quest_id=3000,type='Reward',subtype='Selectable',value=70606,quantity=1;
insert into quest_details set quest_id=3000,type='Reward',subtype='Selectable',value=70962,quantity=1;
insert into quest_details set quest_id=3000,type='Reward',subtype='Selectable',value=73108,quantity=1;
insert into quest_details set quest_id=3000,type='Reward',subtype='Selectable',value=73713,quantity=1;
insert into quest_details set quest_id=3000,type='Reward',subtype='Selectable',value=75317,quantity=1;
insert into quest_details set quest_id=3000,type='Reward',subtype='Selectable',value=80061,quantity=1;
insert into quest_details set quest_id=3000,type='Reward',subtype='Selectable',value=89586,quantity=1;